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Flayne

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Re: New Passive Abilities https://elementscommunity.org/forum/index.php?topic=25283.msg326759#msg326759
« Reply #36 on: May 04, 2011, 04:04:20 pm »
some skills may likely switch from perpetual to innate, or vice versa then.  i cannot see the reason that vampire and devour are not in the same category, both are essentially consuming and transforming
how is vampire transforming? it just drains hp for player  :-\
devour is transforming because it changes creature stat (adds +1/+1)
but vampire doesn't change creature stats, it just drains hp and gives it you.

Offline EmeraldTiger

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Re: New Passive Abilities https://elementscommunity.org/forum/index.php?topic=25283.msg326776#msg326776
« Reply #37 on: May 04, 2011, 04:27:20 pm »
I think moomoose is talking about:
and not
because the Otyugh's ability is active.
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Offline moomoose

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Re: New Passive Abilities https://elementscommunity.org/forum/index.php?topic=25283.msg326780#msg326780
« Reply #38 on: May 04, 2011, 04:35:11 pm »
vampire is converting damage done into hp gained

and devour may have been the wrong term, i forget the name for pest's passive ability if so, which converts quanta removed into :darkness quanta gained
moose dont say moo.

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Re: New Passive Abilities https://elementscommunity.org/forum/index.php?topic=25283.msg327161#msg327161
« Reply #39 on: May 04, 2011, 10:40:23 pm »
Would this be a useful addition to the idea table?
ABILITY: [/color][/b]
***Insert ability type***
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Re: New Passive Abilities https://elementscommunity.org/forum/index.php?topic=25283.msg327250#msg327250
« Reply #40 on: May 05, 2011, 12:25:50 am »
Would this be a useful addition to the idea table?
ABILITY: ***Insert ability type***
Did you mean as an addition to the Crucible Format and/or for this thread?
I think that the note section is sufficient for the Crucible format. (Innate is assumed over Perpetual)
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Re: New Passive Abilities https://elementscommunity.org/forum/index.php?topic=25283.msg334738#msg334738
« Reply #41 on: May 16, 2011, 03:40:00 pm »
I don't know if this was answered. Can a creature have an active ability and an innate ability?
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Re: New Passive Abilities https://elementscommunity.org/forum/index.php?topic=25283.msg334741#msg334741
« Reply #42 on: May 16, 2011, 03:44:32 pm »
It was answered. It may not.
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Re: New Passive Abilities https://elementscommunity.org/forum/index.php?topic=25283.msg334762#msg334762
« Reply #43 on: May 16, 2011, 04:27:27 pm »
currently no, but personally i think it would make sense to be able to have both.
moose dont say moo.

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Re: New Passive Abilities https://elementscommunity.org/forum/index.php?topic=25283.msg334777#msg334777
« Reply #44 on: May 16, 2011, 04:49:17 pm »
The reason why I asked that is, the creature I am working on in my Workshop could be given a phoenix-ish ability.
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Re: New Passive Abilities https://elementscommunity.org/forum/index.php?topic=25283.msg335806#msg335806
« Reply #45 on: May 17, 2011, 09:48:24 pm »
The passive ability challenge is going into voting stage soon. What is everyone's assessment of the abilities?
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Re: New Passive Abilities https://elementscommunity.org/forum/index.php?topic=25283.msg335901#msg335901
« Reply #46 on: May 18, 2011, 12:17:42 am »
Gnawrt | Gnawrt
Very situational. Only has an impact against Gravity Pull. Even Airborne is more versatile. No obvious reason for it to be Perpetual rather than Innate like Vampire.

Emerging Beast | Emerging Beast
Not situational. Scales nicely see update in the thread 1,4,7,10. No obvious reason for it to be Perpetual rather than Innate.

Body Guard|Body Guard
Not situational. No obvious reason for it to be Perpetual rather than Innate.

Fire Guard | Flame Guard
Not situational. Nice synergy with Attack Buffs. No obvious reason for it to be Perpetual rather than Innate.

Faded One | Evanescent
Not situational. No obvious reason for it to be Perpetual rather than Innate.

Shadow | Greater Shadow
Not situational. Mandatory  :light :darkness. No obvious reason for it to be Perpetual rather than Innate.

Shadower | Elite Shadower
Not situational. Strange detrimental perpetual. There are good reasons it is perpetual and not innate.

Knight|Templar
Semi situational but not too much (infection, freeze, delay, adrenaline, momentum, immateriality). Self balancing.

Cinderling | Cinderling
Not situational. Repetitive with Devouerer.
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Re: New Passive Abilities https://elementscommunity.org/forum/index.php?topic=25283.msg336362#msg336362
« Reply #47 on: May 18, 2011, 07:56:23 pm »
This card always appears on your starting hand draw.
-PIE
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anything
blarg: