(Note: This Study is a work in process at the moment. I will remove this notice when it is completed.)
Hello everyone, and welcome to my study, The Deadly Sins of Card Design. I will be outlining what things are outright taboo in Card Design, and things that may just be merely discouraged. Without further delay, let us get started.
Sin One, Overload"What the Zanz is overload?", you may be asking. Overload is when a Card Idea has too many components to it's mechanics. Generally, when you create are card idea, you do not want it to be a Jack of All Trades. If this card were to be implemented into Cygnia, or Elements, it would throw the balance of the game off, you'd create a wormhole, and Elements would be destroyed, forever. Alright, maybe not literally, however, it would not be healthy for the meta of Arena and PvP. Let me show you an example of an overloaded Card Idea.
Test Dummy is a 8|4 creature, much akin to the Shrieker, who is 8|3. However, compare the costs. Test Dummy costs 4 quanta for an 8|4 creature, whereas Shrieker costs 8 quanta for a 8|3. . Test Dummy is VERY quanta efficient compared to Shrieker. However, it does not stop there. Test Dummy is also immaterial, so it is nigh impossible to kill Test Dummy. Shrieker also has a form of invulnerability, but it halves it's attack. But wait, Test Dummy also has Momentum, Spell Damage and Adrenaline! And it can steal a permanent for 1
! This is an example of an overloaded card. It has too many effects/abilities, making the purpose of Test Dummy a bit muddled.
How to prevent submitting an overloaded cardThere's a few ways you can prevent yourself from submitting a monstrosity like Test Dummy and making yourself look a fool. You can look at other cards similar to it in the game, for example. Let's compare Test Dummy and the card "Psion".Psion is a 4|4 creature who deals spell damage. One similarity between Test Dummy and Psion is that they both deal spell damage. However, Psion has half the attack value of Test Dummy, but they have the same cost, and Psion doesn't even have half of the effects of Test Dummy, nor can it use Steal. You may think to yourself "Hmm, maybe Test Dummy is a bit too overloaded after all..", and decide to rework it. Alternatively, you can show the card idea to a friend before you post it, and ask for their opinion. They may tell you that Test Dummy is just a wee bit overloaded, and they may even give you suggestions to make it better!
Sin Two, ImbalanceThe dirty cousin of overload. Generally, overload and imbalance go hand in hand. Like they've been wedded together; what a beautiful couple. However, there are two forms of imbalance. There's overpowered, and then there's underpowered. Imbalance is when a card is either too strong, and it'll see way too much use and completely throw the balance of the universe into whack, and bad things will happen, like Singularities, or when a card is too weak, and it won't see enough use in the game. Test Dummy is a great example of an overpowered card. Let me show you an example of an underpowered card.
Test Dummy's Wife is an underpowered card. It costs too much quanta, for very little stats. Let's compare it to Photon. Photon is a 1|1 creature, like Test Dummy's Wife, however, there is a very large discrepancy between them in terms of quanta. Photon is free to play, whereas Test Dummy's Wife costs a whopping 20
. Can you imagine a deck where Test Dummy's Wife would be used? It's not very likely, thus I shall deem the card underpowered.
How to avoid submitting an imbalanced cardThe way to avoid imbalance is much of the same as avoiding overload. You can compare your card idea with a card already in game, like we did with Photon, or you can ask a friend to give their opinion on it. This will ensure that it's not totally overclassing another card, and also ensure that it's not too weak to be used in the game.