One other intersting point. I'm working on a series that interacts with the level of dispersion in quanta distributions.
This could work well as a theme for Dissa (
,
) hybrid since the mechanic could interact with the quanta manipulation themes inherent in both elements.
E.g. reward the player for increasing / decreasing their quantum dispersion while penalizing the opponent.
Quanta manipulation, in terms of condesing / dispersing could make an interesting theme here.
This concept of dispersion interaction could also be extended to compute the dispersion of creature stats.
HP lends itself most easily since creature HP is always greater than 0.
ATK could be done as well, but may be more tricky since negative and zero values will complicate the math.
Again, this builds of the core theme of dispersion (
) and condensation (
)
Example:
The above card ties in both the concept of dispersion as an entropy metric (
) and the concept of condensation of power / mass (
).
A spell idea that focuses on weapons instead:
"Meromorphic Overload: Target weapon siphons 1|0 from all creatures in the field with the least dispersed HPs.
It will self destruct on hit."
Another spell idea, this one does not need to resort to dispersion calculations:
"Quantum Holomorphism: Redistribute your quanta to match the distribution of card costs in your hand and deck, rounding up."
... Although this might be more useful for
decks.
A potentially more fitting spell:
"Power Accretion: Target creature siphons 1|1 from all other creatures each turn. It becomes a nova when either ATK or HP exceeds 30."