Poll

Which Teries cards do you feel best represent Earth and Air combined?

Destructive Wings
0 (0%)
Airborne Weapon
0 (0%)
Jump
1 (10%)
Dormant Stone Demon
2 (20%)
Skyforge Scrap-Golem
4 (40%)
Duststorm Shield
1 (10%)
Skyiron Gauntlets
2 (20%)

Total Members Voted: 6

Voting closed: November 28, 2015, 04:55:22 pm

*Author

Offline OdinVanguard

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 3/6 - Earth/Air] https://elementscommunity.org/forum/index.php?topic=60036.msg1213652#msg1213652
« Reply #72 on: November 05, 2015, 04:28:45 pm »
Here is another attempt to emphasize the permanent interactions of both :earth and :air
As ZP noted, working in explicit or implicit synergy with duo decks is a good idea.
In this case, duos will benefit from having an increased range of target selection.
Air only decks would only be able to target this creature its self or animated weapons
Earth decks would only be able to target this creature or hematite golems.
Duos could work off of both.
Spoiler for Skyforge Scrap-golem | Skyforge Junk-golem:
NAME:
Skyforge Scrap-golem
ELEMENT:
Teries [ :air , :earth ]
COST:
3 :teries [ :air , :earth ]
TYPE:
Creature
ATK|HP:
2 | 6
TEXT:
1 : Skyforge - Target golem or flown weapon gains flown stats of the next weapon its owner replaces.
NAME:
Skyforge Junk-golem
ELEMENT:
Teries [ :air , :earth ]
COST:
3 :teries [ :air , :earth ]
TYPE:
Creature
ATK|HP:
4 | 6
TEXT:
1 : Skyforge - Target golem or flown weapon gains flown stats of the next weapon its owner replaces.
Golem

ART:
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NOTES:
"Today you must find balance in your activity"

"You want a piece of me? EAT JUNK PUNK!"


If needed as a single element card, this could also be implemented as an :earth creature with an :air activation cost

This ability will place a buff on the targeted creature which causes it to gain the flown stats of the next weapon that its owner replaces.

Replacement refers specifically to when a user equips a new weapon when there is already a weapon equipped.
Destruction events will not trigger this buff (although the 'steal' effect can trigger it if the casting player already has a weapon equipped).

Only a single creature can gain the stats from a replaced weapon. If there are multiple creatures with that have been targeted by this ability, then slot priority is used to determine order.
Targeting a creature that already has this buff on it will have no effect.

No weapon abilities are transfered, only the base flown stats.
SERIES:


Someone fetch me a list of :earth / :air duos whilst I get drafting.
I don't think that those elements have any synergy with each other, therefore any duo between them is forced.

Unless someone will correct me below. >_>

I'm sure SOMEONE's made an earth-air deck. It's probably a stall.

Read my ninja edit.
Weapons and pillars makes an interesting duo interaction area. Having buffs that target a weapon and trigger on pillar destruction will automatically create duo synnergy thanks to animate weapon and EQ.
« Last Edit: November 05, 2015, 04:34:59 pm by OdinVanguard »
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Offline ZephyrPhantomTopic starter

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 3/6 - Earth/Air] https://elementscommunity.org/forum/index.php?topic=60036.msg1213727#msg1213727
« Reply #73 on: November 06, 2015, 05:24:14 am »
Extremely busy this week, but I'd just like to note that it's very interesting how most of the ideas are trending towards a mix of dive/burrow and interaction with weapons.

Jotting down a modified version of an idea ET had, in light of current discussion:

Quote
Duststorm Shield 4 | 3 [ :earth / :air ]
Permanent
Shield: Opposing creatures have X% chance to deal half damage, where X is your current amount of :earth quanta. (max 40%)
Opposing creatures have X% chance to miss, where X is your current amount of :air quanta. (max 40%)

@ Submachine - Interesting idea, though cost-changing isn't exactly something :earth / :air is known for. Would need to see it on idea before I could really get behind it.

Skyforge Golem seems like an interesting combo piece especially since it's possibly a janky way for :earth to manipulate weapons. Does it work with Lava Golems as well?

Stone Demon actually looks pretty fun, and yeah, I don't think it should start Burrowed because that probably makes it very difficult to kill (compare to Phoenix/Ash as needed). I do think we should consider the possibility of making the upped one airborne, if only because of the crazy potential with Sky Blitz.
« Last Edit: November 06, 2015, 05:28:00 am by ZephyrPhantom »

Offline ZephyrPhantomTopic starter

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 3/6 - Earth/Air] https://elementscommunity.org/forum/index.php?topic=60036.msg1214057#msg1214057
« Reply #74 on: November 08, 2015, 11:23:33 am »
We've got roughly 1 day left! Get those votes and submissions in!

Offline ZephyrPhantomTopic starter

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 3/6 - Earth/Air] https://elementscommunity.org/forum/index.php?topic=60036.msg1214549#msg1214549
« Reply #75 on: November 12, 2015, 06:55:36 am »
Hey all,

Due to real life issues, I may not be able to update this thread for about a week or so. In the meantime, feel free to continue discussing Earth/Air synergy!

Offline EmeraldTiger

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 3/6 - Earth/Air] https://elementscommunity.org/forum/index.php?topic=60036.msg1214669#msg1214669
« Reply #76 on: November 13, 2015, 12:36:14 am »
I imagine a Teries home world to have High stone spires and floating islands. Also in some areas large stretches that that are home to creatures of great size. These creature seem swim in these vast areas. Much of the moister on this world is carried on the wind as well as any plant life. There are very few places that pool water for anything to take root. The ground creatures have created vast networks of tunnels. I also imagine there to be creatures that fly and also feel comfortable underground. This is a possible world an elemental that is made up of both :earth and :air. What abilities(spells) would such an elemental have developed? What tools and locations (permanents) might this being come in contact with?
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Offline OdinVanguard

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 3/6 - Earth/Air] https://elementscommunity.org/forum/index.php?topic=60036.msg1214808#msg1214808
« Reply #77 on: November 13, 2015, 09:18:15 pm »
Another card idea that expands on the equipped permanent manipulation theme:

The mechanic will enhance the damage output of all weapons (not just non-rare weapons), but only non-rare weapons will be animated when they get replaced.
When the charges on the gauntlet are depleted, it will no longer animate non-rare weapons, but it will remain in play and continue to provide the stat bonus.

This would synnergy well with the junk golem card since replaced non-rare weapon would be animated instead of leaving play.

Spoiler for non rare weapons:



« Last Edit: November 13, 2015, 09:30:48 pm by OdinVanguard »
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Offline ZephyrPhantomTopic starter

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 3/6 - Earth/Air] https://elementscommunity.org/forum/index.php?topic=60036.msg1215785#msg1215785
« Reply #78 on: November 21, 2015, 04:55:54 pm »
The results are in for :entropy and :gravity !

Spoiler for Hidden:
Quote
What cards do you feel are the best representation of combined Entropy and Gravity?

Shifting Boson
    2 (12.5%)
Dissa's Embrace
    3 (18.8%)
Power Sink
    0 (0%)
Meromorphic Overload
    0 (0%)
Quantum Holomorphism
    0 (0%)
Power Accretion
    2 (12.5%)
Tilted Scale
    0 (0%)
Order in Chaos
    0 (0%)
Erratic Centrifuge
    1 (6.3%)
Dissa Pendulum
    2 (12.5%)
Quantum Collapse
    3 (18.8%)
Quantum Glitch Mob | Micro Glitch Mob
    3 (18.8%)
Our top 3 cards were Dissa's Embrace, Quantum Collapse, and Quantum Glitch Mob! Congratulations!

With Entropy and Gravity completed, we will now be moving onto the voting phase for Earth and Air, also dubbed as Darude Sandstorm Teries  !  Be sure to vote for the cards that you feel are the best representative of the combination between :earth and :air !

Spoiler for Compiled Card List:
Quote
Destructive Wings 6 | 5
Permanent
Shield: Reduce damage by one.
Any Earth creature gains -0 | -1 when it hits.

Quote
Airborne Weapon 6 | 5
5 | 5
3: Gain the skill of a random Elemental weapon.

Quote
Jump 3 | 2
Spell
Target burrowed creature unburrows and deals double damage this turn, burrows after attack

Quote
Dormant Stone Demon | Stone Demon 6 | 7
0 | 10 / 6 | 2
Unupped Text: :earth :earth: Erupt - Become a Stone Demon.
Upped Text: :air :air: Dive - Triple damage dealt this turn. After damage is dealt, become a Dormant Stone Demon.

Quote
Skyforge Scrap-Golem | Skyforge Junk Golem 3 | 3
2 | 6 / 4 | 6
1 : Skyforge - Target golem or flown weapon gains flown stats of the next weapon its owner replaces.


Quote
Duststorm Shield 4 | 3
Permanent
Shield: Opposing creatures have X% chance to deal half damage, where X is your current amount of :earth quanta. (max 40%)
Opposing creatures have X% chance to miss, where X is your current amount of :air quanta. (max 40%)


Quote
Skyiron Gauntlets | Skysteel Gauntlets 3 | 5
Permanent
Unupped: Shield: Reduce damage by 1. Your weapons gain +1|+0 and are animated when replaced if they are not rare. 6 charges.
Upped: Shield: Reduce damage by 2. Your weapons gain +2|+0 and are animated when replaced if they are not rare. 6 charges.






Praise the sun!And the sea! Week 4 begins now with FIERQUA!

Discussion/Submission Phase will last:
Time's up!
Remember to consider the following questions!
- What do :fire and :water have in common in terms of mechanics?
- What can :fire and :water do together that neither element can do on their own?
- What do :fire and :water not share? How could someone put both together on a card?
« Last Edit: November 21, 2015, 05:00:39 pm by ZephyrPhantom »

Offline CleanOnion

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 4/6 - Fire/Water] https://elementscommunity.org/forum/index.php?topic=60036.msg1215789#msg1215789
« Reply #79 on: November 21, 2015, 05:54:40 pm »
Fierqua backgrounds

Spoiler for Current:
credit to jacker

Spoiler for New standard:

Spoiler for New standard alternative:

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 4/6 - Fire/Water] https://elementscommunity.org/forum/index.php?topic=60036.msg1215806#msg1215806
« Reply #80 on: November 21, 2015, 09:43:19 pm »
The most obvious :water / :fire theme, which is even already in the game is steam.

Which obviously means we need a Gabe Newell card.
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Offline EmeraldTiger

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 4/6 - Fire/Water] https://elementscommunity.org/forum/index.php?topic=60036.msg1215850#msg1215850
« Reply #81 on: November 22, 2015, 01:28:58 am »
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Offline ZephyrPhantomTopic starter

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 4/6 - Fire/Water] https://elementscommunity.org/forum/index.php?topic=60036.msg1215907#msg1215907
« Reply #82 on: November 22, 2015, 07:44:44 pm »
The most obvious :water / :fire theme, which is even already in the game is steam.

Which obviously means we need a Gabe Newell card.
90% DISCOUNTS ON EVERYTHING

Though, to be fair, :fire and :water do both have quanta generating spells and cards that mess with permanents (Explosion, Nymph's Tears, Trident if you want to add :earth into that)....hm.


Tapping into the idea that :water promotes cross element synergy, how does this sound?
Quote
Heat Siphon 3 | 2 [:fire / :water]
Spell
Freeze target card for 2 turns and gain double its cost back in its element.
« Last Edit: November 22, 2015, 07:48:17 pm by ZephyrPhantom »

Offline Jenkar

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 4/6 - Fire/Water] https://elementscommunity.org/forum/index.php?topic=60036.msg1215913#msg1215913
« Reply #83 on: November 22, 2015, 07:55:18 pm »
Welp, for :earth/ :air , there's imo no good choice.
Spoiler for Hidden:
Here's my quick analysis of all the others :
Destructive wings : too situational. Air is generally more about (relatively quick) destruction than stalling in the cc department (contrarily to water, for example). The effect doesn't sound much like earth either.
Jump : yes. Burst damage fits both elements. But, the way it is made, it REQUIRES an earth-based deck. Sadness. If there were burrowing air creatures, this one'd be good.
Airborne weapon would clearly be better in entropy.
Stone demon : 100% fire. It would be a good fire/air card, if it got renamed for thematics.
Skyforge golem : holy <swear here> is that text complicated and confusing. After mulling on it, it sounds like something gravity, time, or aether would do, not air. Or earth.
Duststorm : nope, not air. Cool for earth though, i guess.
Skyiron gauntlets : not earthy, and the non-rare restriction is kinda eh.

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