Poll

Which Teries cards do you feel best represent Earth and Air combined?

Destructive Wings
0 (0%)
Airborne Weapon
0 (0%)
Jump
1 (10%)
Dormant Stone Demon
2 (20%)
Skyforge Scrap-Golem
4 (40%)
Duststorm Shield
1 (10%)
Skyiron Gauntlets
2 (20%)

Total Members Voted: 6

Voting closed: November 28, 2015, 04:55:22 pm

*Author

Offline Treldon

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 3/6 - Earth/Air] https://elementscommunity.org/forum/index.php?topic=60036.msg1213121#msg1213121
« Reply #60 on: November 01, 2015, 07:43:04 am »
A shield is upgraded into an airborne(?) permanent that copies a weapon?  ?_?

And Flying Weapon is already used...
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Offline OdinVanguard

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 3/6 - Earth/Air] https://elementscommunity.org/forum/index.php?topic=60036.msg1213277#msg1213277
« Reply #61 on: November 02, 2015, 03:24:50 pm »
Earth is an element of permanence, it stands resolute and endures what is thrown its way, or digs in and waits out the storm
we see this exemplified in
-stone skin
-burrow mechanic
-plate armor
-High DR shields

It also has a connection with permanents and things composed of more rigid and / or inanimate substance. I.e. it has a connection with permanents, and pillars and pendulums in particular
-Protect Artifact
-Earthquake (and tsunami cross element mechanic)
-Golems (hematite and cross element lava golem)
-Pulverizer

Air on the other hand prefers avoidance for survival
-Sofr
-Fog shield
-Wings

It prefers to hit swiftly and to overwhelm in a sudden strike
-Dive
-Sky blitz
-Shockwave

It also has a pension for ranged weapons / attacks. This is something that might be worth expanding (e.g. have ranged creatures which can gain some kind of benefit vs shields)
-Owl's Eye
-Bows

So the question is, how can we combine the two?
... One interesting idea is to play off of the contrast.
For instance, a creature which starts burrowed but, upon unburrowing gain flying and enhanced dive.
Effectively that quadruples (or perhaps more) its attack for 1 turn.
During its first turn out, it could also have a bonus evasion (corresponding to its unpredictable and abrupt emergence from ground to sky) or alternately, a shield bypass chance (or both).

Dust storm is another way to go.
It could be similar to thunderstorm but also cause all creatures to have an increased miss chance and / or deal less damage.
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Offline EmeraldTiger

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 3/6 - Earth/Air] https://elementscommunity.org/forum/index.php?topic=60036.msg1213279#msg1213279
« Reply #62 on: November 02, 2015, 04:24:28 pm »
So far we have dealt with  :light :darkness (Spiritual) and  :entropy :gravity (Cardinal). Currently we are working on  :earth :air (Material). It will be my guess that, the ease that we have been able to come with ideas will be similar for the remaining pairs.

Does anyone have suggestions on how inspiration can be achieved for the Material elements? ( :earth :air) ( :fire :water)
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Offline AD TienzuStorm

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 3/6 - Earth/Air] https://elementscommunity.org/forum/index.php?topic=60036.msg1213285#msg1213285
« Reply #63 on: November 02, 2015, 06:31:55 pm »
So the question is, how can we combine the two?
... One interesting idea is to play off of the contrast.
For instance, a creature which starts burrowed but, upon unburrowing gain flying and enhanced dive.
Effectively that quadruples (or perhaps more) its attack for 1 turn.
During its first turn out, it could also have a bonus evasion (corresponding to its unpredictable and abrupt emergence from ground to sky) or alternately, a shield bypass chance (or both).

Dust storm is another way to go.
It could be similar to thunderstorm but also cause all creatures to have an increased miss chance and / or deal less damage.

I like this a lot, although dust storm is already a theme used by Dust Moth.

Actually, for the burrowing --> airborne thing, why not make it a spell? Like:

Jump (better names are always welcome)
3 :earth/:air
Spell
Target burrowed creature unburrows and deals double damage this turn, burrows after attack

This also helps buff Burrow as a whole, although I imagine it might be useless in Air as an element.
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Offline andretimpa

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 3/6 - Earth/Air] https://elementscommunity.org/forum/index.php?topic=60036.msg1213286#msg1213286
« Reply #64 on: November 02, 2015, 07:41:29 pm »
A tornado creature that hurls permanents at your opponent for damage. :P
Every time a graboid evolves, an elemental gets his wings.
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Offline CleanOnion

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 3/6 - Earth/Air] https://elementscommunity.org/forum/index.php?topic=60036.msg1213294#msg1213294
« Reply #65 on: November 02, 2015, 09:32:15 pm »
So the question is, how can we combine the two?
... One interesting idea is to play off of the contrast.
For instance, a creature which starts burrowed but, upon unburrowing gain flying and enhanced dive.
Effectively that quadruples (or perhaps more) its attack for 1 turn.
During its first turn out, it could also have a bonus evasion (corresponding to its unpredictable and abrupt emergence from ground to sky) or alternately, a shield bypass chance (or both).


Click images to enlarge

Art's a placeholder obviously.
The idea is, as OV suggested, a rocky type thing that lives burrowed. When it Erupts, it stops being dormant and does more damage but is more fragile too. The "Dive" option triples the damage (18ATK ftw) but then it goes underground again - because the impact of such a heavy object will send it into the ground.

I'd also like to point out that the placeholder background actually doesn't look that bad when it's on a card. But that's just my opinion.

Stone Demon should probably be airborne, yeah.

Also the upgrading mechanic is based on Z's Gadget Shield / Sword.

I don't think Dormant Stone Demon should be Burrowed unless it also take a HP reduction. It just seems OP to me.

Offline OdinVanguard

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 3/6 - Earth/Air] https://elementscommunity.org/forum/index.php?topic=60036.msg1213487#msg1213487
« Reply #66 on: November 04, 2015, 03:22:15 pm »
I like the stone demon mechanic, but I'm not sure how it works in :air thematically.


Interesting idea to play off of the defensive themes behind both elements:
"Sandstorm Blessing: Target creature gains +1|+1, recieves 1 less damage from all sources and has +25% chance to evade targetting."
« Last Edit: November 04, 2015, 03:25:04 pm by OdinVanguard »
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Offline ZephyrPhantomTopic starter

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 3/6 - Earth/Air] https://elementscommunity.org/forum/index.php?topic=60036.msg1213501#msg1213501
« Reply #67 on: November 04, 2015, 06:13:38 pm »
Something we should take note of, btw: Hybrids are by nature duo-aligned, but the hybrid cost alone usually won't encourage duo play all by itself. Hybrid designs should have a mechanic that encourages you to play both elements. As a quick example, I'll take :light / :darkness Eclipse Essence, which was one of the top 3 in Week 1's poll:

Quote
Eclipse Essence 4 | 3
Permanent
Whenever a creature generates :light , heal 1 HP.
Whenever a creature generates :darkness , your opponent loses 1 HP.

So while this card can function in mono :light and mono :darkness , you typically won't get the most out of both effects unless you run it in a :light / :darkness duo.

Offline Espithel

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 3/6 - Earth/Air] https://elementscommunity.org/forum/index.php?topic=60036.msg1213503#msg1213503
« Reply #68 on: November 04, 2015, 06:18:24 pm »
I believe the simplest way to make a hybrid is to look at a deck with the two elements in question, then make a deck with works in that sort of deck. Or, make a card that'll make a deck of the two elements.

Someone fetch me a list of :earth / :air duos whilst I get drafting.
« Last Edit: November 04, 2015, 06:21:28 pm by Espithel »

Offline Submachine

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 3/6 - Earth/Air] https://elementscommunity.org/forum/index.php?topic=60036.msg1213504#msg1213504
« Reply #69 on: November 04, 2015, 06:30:26 pm »
Someone fetch me a list of :earth / :air duos whilst I get drafting.
I don't think that those elements have any synergy with each other, therefore any duo between them is forced.

Unless someone will correct me below. >_>

EDIT: Now that I think about it, a hybrid card could be made to make Flying Pulverizers a working thing in an :air - :earth duo. Maybe make it change weapon ability cost to :air :earth dual cost?
« Last Edit: November 04, 2015, 06:32:41 pm by Submachine »
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Offline Espithel

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 3/6 - Earth/Air] https://elementscommunity.org/forum/index.php?topic=60036.msg1213505#msg1213505
« Reply #70 on: November 04, 2015, 06:32:43 pm »
Someone fetch me a list of :earth / :air duos whilst I get drafting.
I don't think that those elements have any synergy with each other, therefore any duo between them is forced.

Unless someone will correct me below. >_>

I'm sure SOMEONE's made an earth-air deck. It's probably a stall.

Edit: Shiva Damn your ninja edits
« Last Edit: November 04, 2015, 06:34:36 pm by Espithel »

Offline Submachine

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 3/6 - Earth/Air] https://elementscommunity.org/forum/index.php?topic=60036.msg1213506#msg1213506
« Reply #71 on: November 04, 2015, 06:33:34 pm »
Someone fetch me a list of :earth / :air duos whilst I get drafting.
I don't think that those elements have any synergy with each other, therefore any duo between them is forced.

Unless someone will correct me below. >_>

I'm sure SOMEONE's made an earth-air deck. It's probably a stall.

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