Poll

Which Teries cards do you feel best represent Earth and Air combined?

Destructive Wings
0 (0%)
Airborne Weapon
0 (0%)
Jump
1 (10%)
Dormant Stone Demon
2 (20%)
Skyforge Scrap-Golem
4 (40%)
Duststorm Shield
1 (10%)
Skyiron Gauntlets
2 (20%)

Total Members Voted: 6

Voting closed: November 28, 2015, 04:55:22 pm

*Author

Offline ZephyrPhantomTopic starter

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 3/6 - Earth/Air] https://elementscommunity.org/forum/index.php?topic=60036.msg1212956#msg1212956
« Reply #48 on: October 31, 2015, 01:33:05 am »
Hello everyone! Sorry for the delay, but as of now, Week 3/6 has begun! Our Duality Poll results have been outlined below:
Spoiler for Hidden:
Quote
Which Duality cards do you feel best represent Light and Darkness combined?

Shades of Grey
    3 (12.5%)
Blinding Light
    3 (12.5%)
Eclipse Essence
    6 (25%)
Draining Purge
    0 (0%)
Night and Day
    0 (0%)
Living Shadows
    4 (16.7%)
Bat Breeder
    0 (0%)
Dual Shade
    3 (12.5%)
Grip of Blood
    1 (4.2%)
Penumbra Edict
    4 (16.7%)
Which Duality cards do you feel best represent Light and Darkness combined?
Our top 3 voted cards were Eclipse Essence, Living Shadows, and Penumbra Edict! Thanks to all that voted.

With Light and Darkness completed, we will now be moving onto the voting phase for Entropy and Gravity, also dubbed as Dissa ! Vote for the cards that you feel are the best representative of the combination between :entropy and :gravity .

Spoiler for Complied Cards List:
Quote
Shifting Boson | Chaos Boson 5 | 1 
0 | 20
Unupped text: Each turn, loses 1-6 HP to gain that much ATK.
Upped Text:  Each turn, loses 1-6 HP to have a random creature lose the same amount of HP.


Quote
Dissa's Embrace 5 | Dissa's Embrace 4
Target creature and a random creature in your possession combine to become a Dissan Chimera.

Notes: Both creatures are creatures in caster's possession.

Spoiler for Dissan Chimera:
Dissan Chimera | Dissan Chimera
Unstable: Gain up to +/-3 attack and gain up to +/-3 hit points. | Unstable: Gain up to +/-3 attack and gain up to +/-3 hit points.


Quote
Power Sink | Improved Power Sink 6 | 7 
Spell
Unupped text: Target creature siphons 1|0 from up to 8 creatures in the field with the most dispersed HPs among its creatures.
Upped Text:  Target creature siphons 1|1 from up to 8 creatures in the field with the most dispersed HPs among its creatures.

Spoiler for Notes: How Dispersion Works:
Powersink example:

You have a field of 5 unupgraded cockatrices (4 HP each), which yields an HP dispersion of 32.2 
I have a purple dragon (5 HP) and an armagio (25 HP), which yields an HP dispersion of 13.5
--This makes sense, the hp on the field of cockatrices is evenly distributed among all 5 creatures while on the other field most of the HP is concentrated in the armagio, hence the lower score even though there are more total HPs.

I cast Power Sink on my armagio.
Since your field has more dispersed HPs, the 1|0 gets siphoned from each of your cockatrices and given to my armagio.
You now have 5 3|4 creatures while I now have a 10|5 and a 6|25.

Note that power sink favors players keeping most of their stats concentrated, so despite its potential power, it is easily countered by RT.
Similarly, Power Sink is a good 'soft counter' to mass CC since mass CC will tend to thin out massess of low HP creatures, leaving the HP more concentrated in a handful of survivors.


Quote
Meromorphic Overload ??? | ??? 
Spell
Target weapon siphons 1|0 from all creatures in the field with the least dispersed HPs.
It will self destruct on hit.

Quote
Quantum Holomorphism ??? | ??? 
Spell
Redistribute your quanta to match the distribution of card costs in your hand and deck, rounding up.

Quote
Power Accretion ??? | ??? 
Spell
Target creature siphons 1|1 from all other creatures each turn. It becomes a nova when either ATK or HP exceeds 30.


Quote
Tilted Scale
4
Randomly inflicts either Gravity Pull or Chaos Seed on a creature each turn.
1 : Tilt
Shifts the current scale bias to the opposite option. Starts in Gravity Pull.

Slanted Scale
5
Randomly inflicts either Overdrive or Chaos Power on a creature each turn..
1 : Tilt
Shifts the current scale bias to the opposite option. Starts in Overdrive.

Quote
Order in Chaos
5 |  4
Permanent

As long as this permanent is in play, all Mutants are generated with Momentum in addition to mutant skills.

(Not included in the card: Yes, all Mutants, even your opponent's. Be careful of using this against Chaos Lord or another Mutation-happy player.
Forgot to add: Multiple Orders in Chaos does not stack.)

Quote
Erratic Centrifuge
5 |  4
Permanent
: Inflicts a random creature on the field with Gravity Pull. Repeatable.

Quote
Dissa Pendulum
Alternately generates :entropy and :gravity.
: Stabilize - This pendulum's stack remains on its current element this turn.
(Upgraded: Same text + "Gain 1 extra :entropy or :gravity when you play this card.")

(This card stacks like a normal Pendulum + you can run as many copies as you want.)

Quote
Quantum Collapse
? |  ?
Spell
All of target player's quanta is randomly converted to one type

Notes
Spoiler for Hidden:
(I don't know how much would actually fit, though cygnia cards have more space in them): The probability of a given quanta type to be the targeted one is proportional to the amount it is originally present.

So if I target my opponent and he has 3 :darkness, 5 :time and 2 :air, then it would be converted to

10 :darkness with 30% chance
10 :time with 50% chance
10 :air with 20% chance

any excess above 75, after the convertion is naturally discarded. Blocked by sanctuary when using against your opponent.


Quote
Quantum Glitch Mob | Micro Glitch Mob
6 |  1
6 | 6 / 2 | 2
Split on owner quanta absorb or scramble during enemy turn. Gain +1|+1 per enemy scramble or absorb event.

Spoiler for Notes:
Splitting results in two new copies of the original card. The stats will each be one half of the original, rounded up.



And with a swift tremor,Week 3 begins now with TERIES!

Discussion/Submission Phase will last:
Time's up!
Remember to consider the following questions!
- What do :earth and :air have in common in terms of mechanics?
- What can :earth and :air do together that neither element can do on their own?
- What do :earth and :air  not share? How could someone put both together on a card?

Offline EmeraldTiger

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 3/6 - Earth/Air] https://elementscommunity.org/forum/index.php?topic=60036.msg1212958#msg1212958
« Reply #49 on: October 31, 2015, 01:50:26 am »
 :earth Thematically is the dust within the wind. Together I think they  could make powerful evasion tactics.
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Offline ZephyrPhantomTopic starter

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 3/6 - Earth/Air] https://elementscommunity.org/forum/index.php?topic=60036.msg1212964#msg1212964
« Reply #50 on: October 31, 2015, 03:30:41 am »
I think the main issue with Earth and Air is that they don't have a lot of synergy at first glance - granted, we have Dust Moth in Cygnia now, but that isn't necessarily part of the original interpretation of Earth/Air.

The best I can find at the moment is interaction with permanents, be it through control (Earthquake, Pulverizer, SoFree, Shockwave) or enhancement (Animate Weapon, Protect Artifact). What else is there?

Offline AD TienzuStorm

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 3/6 - Earth/Air] https://elementscommunity.org/forum/index.php?topic=60036.msg1212967#msg1212967
« Reply #51 on: October 31, 2015, 03:38:43 am »
Avoiding/mitigating attacks seems to be a similar thing due to the nature of earth (burrowing underneath and it being super solid and tough) and air (able to go higher than you and it being kinda intangible in that you can't really grab it simply or try and hit it).

:earth
- Enchant Artifact
- Burrowing in general
- Heavy Armor/Stone Skin/Gargoyle

:air
- SoFr
- Wings


Also, "nature's fury" is a theme that can be used.
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Offline CleanOnion

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 3/6 - Earth/Air] https://elementscommunity.org/forum/index.php?topic=60036.msg1212968#msg1212968
« Reply #52 on: October 31, 2015, 03:45:24 am »
Okay, here are the standardised background I promised.

They've come out a fair bit worse than I expected, but they should be able to replace some of the worse current hybrid backgrounds and those which don't currently have a background. At least until someone makes better art. So they're placeholders.

For example, the current Duality background is lovely and this here Duality placeholder background is... um... ahem. Not so lovely.

I've made backgrounds for Duality, Dissa and Teries, in this spoiler.

Spoiler for Hidden:
mmm , nice
ew
awful. just awful.

I also have a .psd file (photoshop) that will allow anyone to easily make the standardised backgrounds: https://mega.nz/#!hBU3xTwZ!UIfXnw9CCnWq7KXP3pKKBSMkELQpIb8o0BI9ZmBPlzY
(that's a download link)
« Last Edit: October 31, 2015, 03:57:55 am by Clean0nion »

Offline AD TienzuStorm

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 3/6 - Earth/Air] https://elementscommunity.org/forum/index.php?topic=60036.msg1212969#msg1212969
« Reply #53 on: October 31, 2015, 04:03:11 am »
Okay, here are the standardised background I promised.

They've come out a fair bit worse than I expected, but they should be able to replace some of the worse current hybrid backgrounds and those which don't currently have a background. At least until someone makes better art. So they're placeholders.

For example, the current Duality background is lovely and this here Duality placeholder background is... um... ahem. Not so lovely.

I've made backgrounds for Duality, Dissa and Teries, in this spoiler.

Spoiler for Hidden:



I also have a .psd file (photoshop) that will allow anyone to easily make the standardised backgrounds, but I can't figure out how to attach it so bear with me please

Hm, how would it work with just changing the color scheme of one to match the other element?

Like, have the gravy background but recolored pink and purple hues instead of orange ones.
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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 3/6 - Earth/Air] https://elementscommunity.org/forum/index.php?topic=60036.msg1212970#msg1212970
« Reply #54 on: October 31, 2015, 04:03:47 am »
Writing this as a means to inspire.

When I was writing the stories about the Half-bloods, I was trying to imagine the worlds that they were growing up in. These worlds would mostly consist of the 2 elements that also was in each of these Hybrid Elementals. As a potential source of inspiration, Imagine what powers, tools and creatures would these said elementals have at their disposal.
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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 3/6 - Earth/Air] https://elementscommunity.org/forum/index.php?topic=60036.msg1212989#msg1212989
« Reply #55 on: October 31, 2015, 10:57:59 am »
Can you guys put the cost of Quantum Collapse at 3/2 as per Z's suggestion?


Dust and Sand are theme I associate to :air / :earth as they are a kind of mixture. Mechanically I have no idea.
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Offline CleanOnion

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 3/6 - Earth/Air] https://elementscommunity.org/forum/index.php?topic=60036.msg1213003#msg1213003
« Reply #56 on: October 31, 2015, 01:58:40 pm »
Okay, here are the standardised background I promised.

They've come out a fair bit worse than I expected, but they should be able to replace some of the worse current hybrid backgrounds and those which don't currently have a background. At least until someone makes better art. So they're placeholders.

For example, the current Duality background is lovely and this here Duality placeholder background is... um... ahem. Not so lovely.

I've made backgrounds for Duality, Dissa and Teries, in this spoiler.

Spoiler for Hidden:



I also have a .psd file (photoshop) that will allow anyone to easily make the standardised backgrounds, but I can't figure out how to attach it so bear with me please

Hm, how would it work with just changing the color scheme of one to match the other element?

Like, have the gravy background but recolored pink and purple hues instead of orange ones.
Ooh, that would work really well for some of them.

Take Teries, though - a brown gradient or blue dirt-cracks? Isn't it mostly the colour of the background that reflects the element? I'm not sure how well this would work.

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 3/6 - Earth/Air] https://elementscommunity.org/forum/index.php?topic=60036.msg1213011#msg1213011
« Reply #57 on: October 31, 2015, 03:00:20 pm »
I was thinking about possible themes.
some kind of  dust cloud or storm for a shield that DR is equal to some formula based the amount of :earth and :air .
Also for a high end creature WE develop a Teriesian Roc.
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Offline ZephyrPhantomTopic starter

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 3/6 - Earth/Air] https://elementscommunity.org/forum/index.php?topic=60036.msg1213032#msg1213032
« Reply #58 on: October 31, 2015, 06:05:12 pm »
Can you guys put the cost of Quantum Collapse at 3/2 as per Z's suggestion?


Dust and Sand are theme I associate to :air / :earth as they are a kind of mixture. Mechanically I have no idea.
Done.

Also, I believe I have found :earth / :air 's perfect theme song.

@ ET - Seems like an interesting idea, though I'm not certain where the Air part lies in that. Perhaps % chance to miss based on amount of :earth / :air instead? Also, mind linking some info on Roc to help other designers get an idea of what you're referencing.

@ AD - I feel like recoloring one background is a simple idea but it does have its own awkwardness.  Clean's border merges are definitely practical but a bit less elegant than custom mixed borders. Ftr, my thoughts on implementing this into Cygnia would be that one element's background is rendered at 50% tranparency and overlaid on the other element's background.
« Last Edit: October 31, 2015, 06:08:15 pm by ZephyrPhantom »

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 3/6 - Earth/Air] https://elementscommunity.org/forum/index.php?topic=60036.msg1213099#msg1213099
« Reply #59 on: November 01, 2015, 02:21:09 am »

and
« Last Edit: November 01, 2015, 02:27:51 am by Discord »
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