Poll

Which Teries cards do you feel best represent Earth and Air combined?

Destructive Wings
0 (0%)
Airborne Weapon
0 (0%)
Jump
1 (10%)
Dormant Stone Demon
2 (20%)
Skyforge Scrap-Golem
4 (40%)
Duststorm Shield
1 (10%)
Skyiron Gauntlets
2 (20%)

Total Members Voted: 6

Voting closed: November 28, 2015, 04:55:22 pm

*Author

Offline OdinVanguard

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 2/6 - Entropy/Gravity] https://elementscommunity.org/forum/index.php?topic=60036.msg1212101#msg1212101
« Reply #36 on: October 24, 2015, 04:08:49 pm »
I'd also had constant infliction of Gravity Pull in mind when ET showed me Entropic Gravity, so I think Tilted Scale is on the right track.

Slanted Scale seems like it could be incredibly strong, even if it could hit enemy creatures.

My main concern about the idea atm is that it lets mono :gravity access mono :entropy effects and vice versa - if you look at the Duality cards, you'll notice that most of them try to strike a point where either element could conceivably have the effect or require the presence both :light and :darkness to unlock the full potential of their effects. Titled Scale on the hand allows for mono Gravity to constant spam Chaos Seed and Chaos Power without the need for any :entropy , which is a bit.... jarring to say the the least. I'd start by having it require :entropy to access "Entropy mode" and :gravity to access "Gravity mode", though that doesn't solve the issue of it starting in Gravity mode and being accessed by mono-Entropy.
One way around this is to have its starting, and available modes determined by the quanta that was used to pay its cost.
E.g. if the player plays it using only :gravity then only gravity mode is available.
Conversely if only :entropy is used to pay the cost then only entropy mode is available.
If both :entropy and :gravity is used to pay its cost then it starts in which ever mode payed more of its cost and both modes become available.
Not sure how trick that would be to implement but it would make thematic and mechanical sense.
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Offline Basman-1453

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 2/6 - Entropy/Gravity] https://elementscommunity.org/forum/index.php?topic=60036.msg1212220#msg1212220
« Reply #37 on: October 25, 2015, 03:31:15 am »
Personally, I'm viewing the rift between Entropy and Gravity as the rift between whether you're willing to take more risks than needed (Mutants) or willing to take less risks than required (bulky, but mediocre offensively, noticeably unupped).

So, to bridge the rift, I'm thinking of some sort of an insurance card that ensures you to get something at least of some worth out of Mutants.

Spoiler for Order in Chaos:
Order in Chaos
5 |  4
Permanent

As long as this permanent is in play, all Mutants are generated with Momentum in addition to mutant skills.

(Not included in the card: Yes, all Mutants, even your opponent's. Be careful of using this against Chaos Lord or another Mutation-happy player.
Forgot to add: Multiple Orders in Chaos does not stack.)
« Last Edit: October 25, 2015, 09:00:44 am by Basman-1453 »
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Offline ZephyrPhantomTopic starter

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 2/6 - Entropy/Gravity] https://elementscommunity.org/forum/index.php?topic=60036.msg1212227#msg1212227
« Reply #38 on: October 25, 2015, 04:19:04 am »
One way around this is to have its starting, and available modes determined by the quanta that was used to pay its cost.
E.g. if the player plays it using only :gravity then only gravity mode is available.
Conversely if only :entropy is used to pay the cost then only entropy mode is available.
If both :entropy and :gravity is used to pay its cost then it starts in which ever mode payed more of its cost and both modes become available.
Not sure how trick that would be to implement but it would make thematic and mechanical sense.
Seems possible but at the rate we're going it sounds like we'd have issues fitting Tilted Scale's text onto a card. I'll post what I had in mind while reading ET's submissions while I'm at it.

Erratic Centrifuge
5 |  4
Permanent
: Inflicts a random creature on the field with Gravity Pull. Repeatable.

This way, it has Entropy's randomness element, but if you're willing to invest enough quanta, you'll eventually get the desired 'orderly' ( :gravity ) result based on the law of averages, which is actually fairly reflective of entropy as a scientific concept.

I'd like Order in Chaos more if it didn't feel so situational - you really can't use this anywhere outside of a Mutation deck and it requires you to have Mutation first to do anything with it. Feels weird that I picture this being used much more often in :entropy / :life decks instead when this is supposed to have :gravity in it.


Offline EmeraldTiger

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 2/6 - Entropy/Gravity] https://elementscommunity.org/forum/index.php?topic=60036.msg1212300#msg1212300
« Reply #39 on: October 25, 2015, 04:48:09 pm »
If we did Hybrid pendulums which way would be best?:
Only involve the 2 elements.
Involve the 2 elements and players mark.
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Offline Treldon

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 2/6 - Entropy/Gravity] https://elementscommunity.org/forum/index.php?topic=60036.msg1212308#msg1212308
« Reply #40 on: October 25, 2015, 06:35:01 pm »
Could also be that said pendulum would grant mark/both elements of hybrid, but it would cost 2 quanta (hybrid of course)
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Offline Fippe94

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 2/6 - Entropy/Gravity] https://elementscommunity.org/forum/index.php?topic=60036.msg1212313#msg1212313
« Reply #41 on: October 25, 2015, 06:47:43 pm »
I'd also had constant infliction of Gravity Pull in mind when ET showed me Entropic Gravity, so I think Tilted Scale is on the right track.

Slanted Scale seems like it could be incredibly strong, even if it could hit enemy creatures.

My main concern about the idea atm is that it lets mono :gravity access mono :entropy effects and vice versa - if you look at the Duality cards, you'll notice that most of them try to strike a point where either element could conceivably have the effect or require the presence both :light and :darkness to unlock the full potential of their effects. Titled Scale on the hand allows for mono Gravity to constant spam Chaos Seed and Chaos Power without the need for any :entropy , which is a bit.... jarring to say the the least. I'd start by having it require :entropy to access "Entropy mode" and :gravity to access "Gravity mode", though that doesn't solve the issue of it starting in Gravity mode and being accessed by mono-Entropy.
One way around this is to have its starting, and available modes determined by the quanta that was used to pay its cost.
E.g. if the player plays it using only :gravity then only gravity mode is available.
Conversely if only :entropy is used to pay the cost then only entropy mode is available.
If both :entropy and :gravity is used to pay its cost then it starts in which ever mode payed more of its cost and both modes become available.
Not sure how trick that would be to implement but it would make thematic and mechanical sense.

This seems like extra complicated, seeing as implementing hybrids will already be a bit tricky. What would be easier and in many cases have the same result,(especially when the cost isn't too high) is to simply check how much gravity and entropy quanta you own when it is played.
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Offline ZephyrPhantomTopic starter

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 2/6 - Entropy/Gravity] https://elementscommunity.org/forum/index.php?topic=60036.msg1212441#msg1212441
« Reply #42 on: October 26, 2015, 04:42:08 pm »
Did some thinking on the Pendulum discussion and I came up with an interesting idea. How do you guys feel about this mechanic in Entropy / Gravity ?

Dissa Pendulum
Alternately generates :entropy and :gravity.
: Stabilize - This pendulum's stack remains on its current element this turn.
(Upgraded: Same text + "Gain 1 extra :entropy or :gravity when you play this card.")

(This card stacks like a normal Pendulum + you can run as many copies as you want.)

Offline EmeraldTiger

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 2/6 - Entropy/Gravity] https://elementscommunity.org/forum/index.php?topic=60036.msg1212449#msg1212449
« Reply #43 on: October 26, 2015, 05:51:45 pm »
It seems okay to me. Pendulums for hybrids make more sense to than towers.
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Offline andretimpa

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 2/6 - Entropy/Gravity] https://elementscommunity.org/forum/index.php?topic=60036.msg1212768#msg1212768
« Reply #44 on: October 29, 2015, 07:19:54 pm »
Don't know how to balance this but I think it gets the theme right

Quantum Collapse
? |  ?
Spell
All of target player's quanta is randomly converted to one type

Notes (I don't know how much would actually fit, though cygnia cards have more space in them): The probability of a given quanta type to be the targeted one is proportional to the amount it is originally present.

So if I target my opponent and he has 3 :darkness, 5 :time and 2 :air, then it would be converted to

10 :darkness with 30% chance
10 :time with 50% chance
10 :air with 20% chance

any excess above 75, after the convertion is naturally discarded. Blocked by sanctuary when using against your opponent.
« Last Edit: October 29, 2015, 07:21:45 pm by andretimpa »
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Offline ZephyrPhantomTopic starter

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 2/6 - Entropy/Gravity] https://elementscommunity.org/forum/index.php?topic=60036.msg1212769#msg1212769
« Reply #45 on: October 29, 2015, 07:22:58 pm »
Seems like a pretty interesting quanta fix/scramble spell, tbh - I could see it costing around 3 | 2.

Phase will advance in 24-48 hours (busy day here), but feel free to keep discussing and posting ideas in the meantime.

Offline OdinVanguard

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 2/6 - Entropy/Gravity] https://elementscommunity.org/forum/index.php?topic=60036.msg1212813#msg1212813
« Reply #46 on: October 29, 2015, 10:35:32 pm »
I think it is worth pointing out that Zanz's original take on :entropy and :gravity was in terms of expansion and contraction respectively.
If you read his interview with VRT he explains it in terms of an entropy elemental being able to force a drop of dye in water to spread out more quickly while a gravity elemental would be able to force it to contract back together.

In essence, then, Dissa would have control over distributions as a core theme, being able to manipulate both contraction and expansion at will.

I think the order vs chaos theme is a little more thin here. The connection of entropy and chaos makes sense, given what is in game now particularly, but the connection of gravity and order is not so readily apparent.
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Offline OdinVanguard

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Re: [Project] Designing Opposite Hybrids for Cygnia [Week 2/6 - Entropy/Gravity] https://elementscommunity.org/forum/index.php?topic=60036.msg1212849#msg1212849
« Reply #47 on: October 30, 2015, 01:28:46 am »
another idea:
Spoiler for Quantum Glitch Mob | Micro Glitch Mob:
NAME:
Quantum Glitch Mob
ELEMENT:
Dissa [ :entropy , :gravity ]
COST:
6 :dissa [ :entropy , :gravity ]
TYPE:
Creature
ATK|HP:
6 | 6
TEXT:
Split on owner quanta absorb or scramble during enemy turn. Gain +1|+1 per enemy scramble or absorb event.
NAME:
Micro Glitch Mob
ELEMENT:
Dissa [ :entropy , :gravity ]
COST:
1 :dissa [ :entropy , :gravity ]
TYPE:
Creature
ATK|HP:
2 | 2
TEXT:
Split on owner quanta absorb or scramble during enemy turn. Gain +1|+1 per enemy scramble or absorb event.

ART:

IDEA:
OdinVanguard
NOTES:
"Today you will ride the fine line between order and chaos, harmony and dissonance, expansion and contraction"

"If you can't stop the beat, you might as well dance to it. Let the syncapation move you!"

Yes, the name is most definitely a reference to that very awesome techno band ;)

Splitting results in two new copies of the original card. The stats will each be one half of the original, rounded up.
SERIES:

Whether the glass is half full or half empty is a moot point. It is always filled to the brim. It is only a matter of by what. The real question is: What fills you?
If your zombie plan is
kill -9 `ps l | awk '{print $2" "$3" "$9}' | grep "Z" | awk '{printf("%s ",$2)}'`
You might be a unix junky

 

blarg: