Given the general direction of this thread I think we may need a bit more focus if we want to retain people that really want to get this project done. Now would be a good time to start drafting a set structure and fill it in with some general details that would make it easier to design cards and give other designers a baseline to work with.
How many cards are we going to design for this series and how will they be separated between the 12 elements?
IMHO, this is how the set structure should look:
Bare Minimum (5 cards):
- 1 card that is a single use moment card. (Most likely a spell)
- 1 card that is a multiple use movement card.
- One AoE CC card that takes positioning into account.
- One anti-CC card that takes positioning into account.
- One beneficial field card that takes positioning into account.
Building Up to a "Showcase Set" (10-14 cards):
All the requirements of Bare Minimum plus:
- 6-12 elements should possess a card capable of interacting with each other.
- +1 new harmful field card that takes positioning into account.
- + 1-2 AoE CC cards that takes positioning into account.
- +2-3 creatures that give buffs relative to positioning.
- +1-2 cards that are capable of single/limited use movement.
Building Up to a mechanically diverse set(15-22 cards):
All the requirements of "Showcase Set" plus:
- 3-6 elements should be able to create decks that are either fun or efficient with these cards, whether they be monos or multielemental.
- +1 card that is a multiple use movement card.
- +1-2 cards that scale alter themselves based on the current board state.
- +1-2 cards that play with the nature of a creature slot (e.g. a permanent slot that acts as an extra creature slot or a spell that only alters creature slot properties)
- +1-2 field cards that can be either beneficial or malicious.
- +1-2 AoE CC non-creature buffs that take positioning into account.