Things slowed down again. Here are some more ideas.
Terrain:Beneficial:High Ground
Terrain:Beneficial:Bunker
Creature Aura:Stat Boosts
Creature Aura:DR
Creature Aura:Adjacent allies increase potency of activated ability
AoE:Radius 1:Damage up to N targets
AoE:Radius 1:Hamper(delay, freeze, burrow, -X Attack, ...)
Creature:Activated ability:Move 1
Permanent: Activated ability:Move target creature 1
That should be a start(let's stick to
for now, we can assign elements later even if it is obvious now).
@andretimpa
Seems like you know you know a good way to handle it.