Hm... let's see how that would work out.
Get a pair of dice.
Die 1 will represent 6 elements, 1 # for each element, Die 2 represents the other 6. Roll them. Then flip a coin (the same one you used to decide who goes first) to decide which die's result to use. Repeat for every quantum pillar/tower generation and
cost. Or...
Get a 12 sided die. If odds, player 1 goes first. If evens, player 2. Roll it for every quantum pillar in play, with each number determining an element. Roll it 3 times for a quantum pillar and every time a player uses something with
cost.
Use an abacus to determine your quanta number of each element, and another to determine your HP. Double that for your opponent, so that's 26 abacuses (abacuses? Abaci?). Then create an elaborate playing field and chart system to keep track of creature buffs, status effects, and creature abilities- lobo, poison, voodoo, neurotoxin... etc, a series of spinning wheels for mutation results, (1 for the element, 1 for the creature of that element, 1 for the increase in atk, 1 for the increase in HP, 1 for the skill, 1 for the skill cost)
There you go! EtG in a box... sorta not really.