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Offline eaglgenes101Topic starter

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Re: Procedurally generated CIA cards https://elementscommunity.org/forum/index.php?topic=59733.msg1207609#msg1207609
« Reply #12 on: September 29, 2015, 04:57:07 pm »
Some more cards. Some of them coherent, some of them not.

Entropy@Nemathtor@Creature@3 (Entropy)@0@2@(Gravity) (Gravity) : Faller Transfer target creature cannot until the opponent for every creature to the leather permanent into play.
Other@Mirror - potent@Permanent@4@NA@NA@All creatures that dies, is generated from turn into play.
Gravity@Fire@Creature@5 (Gravity)@1@3@ (Entropy) (Entropy) (Entropy) : Generate a topal.
Fire@Pergaling Prece@Spell@8 (Earth)@NA@NA@All creatures destroyed is delayed.
Life@Entropy Summons Vecom@Creature@2 (Life)@2 @ 7@(Life) (Life) : Target creature with a shave of the each attack.
Gravity@Malchsian@Creature@3 (Gravity)@1@N0@Whenever you quanta gains +1|+0 and cost one of the field.
Air@Storm Ant@Creature@4 (Air)@1 @ 2@Each turn the pillar can only of the creature for 1 turn.
Entropy@Trap Consume@Permanent@5 (Entropy)@NA@NA@Gain (Air) (Water) per turn.
Gravity@Graviton Sacritice@Permanent@3 (Gravity)@NA@NA@Whenever a creature is destroyed, $THIS for 2 turns, the target creature with the status effects cannot is in to the opponent.
Darkness@Trapped@Creature@5 (Darkness)@0@6@Mone target creature doubled its sinin played. 
Air@Skill Time@Permanent@10 (Light)@NA@NA@All creatures take owner when creature is a copy of the same one damage that opponent when this card is halved.
Gravity@Stall Guard@Permanent@3 (Gravity)@NA@NA@Deal 3 damage to all enemy creatures you control. Its card in your opponent turn and gain the spell for one opponent's shield and delay this card with the creature.
Darkness@Hant Water@Creature@1 (Darkness)@2@1@ (Entropy) : Parkal Negate all creatures in the hand or the time 1 | +1.
Darkness@Divine Slap@Permanent@3 (Darkness)@NA@NA@Dealing creatures gain +1 | +1 for every creature you own.
Earth@Pritch@Spell@6 (Air)@NA@NA@Cards in your deck to your hand after a copy of life attack and spell damage to the opponent.
Life@Graviton Nark Horn@Creature@3 (Life)@6@10@(Aether) (Aether) : Creature cannot be targeted.
Life@Labirgade@Creature@3 (Life)@0@2@(Life) (Life) (Life) : Gains +1 | +1.
Aether@Dimention Reges Spirit@Creature@3 (Air)@3 @ 2@(Darkness) (Darkness) : Subberd Target creature takes 4 damage, it cost an an each turn. Sucpers use one of your creatures.
Other@Anacantle@Permanent@4 (Water)@NA@NA@Deal 5 damage at the end of each counter and an Pigres Pillar of $THIS.
Air@Stors Null@Permanent@5 (Air)@NA@NA@Attack creatures 2 turn of its cost is reduced by 3.
Life@Niging Linker@Creature@3 (Life)@0@1@Each turn it gains +1|-1
Other@Placed of Life@Weapon@3 (Water)@NA@NA@Summon a copy of the top card in your deck.
Life@Quantum Monsters@Permanent@5 (Light)@NA@NA@Whenever your creature is the reature gains +1|+2.
Air@O Pola Swap@Spell@1 (Air)@NA@NA@Target creature gets +0|+1.
Water@Trumbotic Timele@Spell@1@NA@NA@Target creature is attack to a turn.
Time@Time Refeade@Permanent@6 (Time)@NA@NA@Inflict 1 pillar of a creature gains +1|+X .
Gravity@Condictes Plan@Creature@3 (Gravity)@9@4@(Gravity) (Gravity) : Putring Target creature.
Life@Succent Disang@Permanent@6 (Light)@NA@NA@ (Aether) (Water) (Night Curror: Gain 2 HP, if the target permanent into creatures to the opponent.
Life@The light Plader of Darkness@Permanent@4 (Life)@NA@NA@$THIS deals damage to its owner attack and players all creatures.
Other@Vaturusline@Permanent@5@NA@NA@Each turn until creature to their creature with N 4 if your deck to its player.
Darkness@Wordion@Creature@4 (Darkness)@0@3@Whenever your opponent is delayed and permanents creature is played it gains +1 | +0 for every turn into the targets by your opponent this card and can be used. Lasts 1 turn.
Time@Ancient@Creature@5 (Darkness)@0@4@(Air) (Air) : Purring Charge delayed deals damage to target creature.
Entropy@Eachang Mirror@Creature@12 (Entropy)@0@1@ (Gravity) : Torr Drain
Earth@Water Wither@Creature@5 (Earth)@2 @ 3@(Earth) : Pural Reduce all creatures in play.
Time@Chocter Are Marrien@Permanent@5 (Fire)@NA@NA@ (Death) (Death) (Death) : Reduce target creature to the last card after its HP.
Fire@Fire Barrier@Creature@3 (Fire)@3@4@ (Water) : Poly Target creature status comentlo at the end of the top creature to your opponent takes dealt deal 1 damage to all creatures.
Darkness@Reflactor@Creature@6 (Darkness)@2@2@Death is silent is played.
Life@Forge Suze@Spell@3 (Life)@NA@NA@All of your creatures in play, $THIS what dealing this card into a random creature into the districa a now drain a card to delay the target creature status than your hand into play.
Water@Dragon@Creature@4 ()@0@4@ (Water) (Water) (Death) (Death) : non-ability sacrifice target creature.
Time@Grow@Spell@1 (Time)@NA@NA@The target creature is destroyed in the opponent permanent. (Earth) (Earth) : Renemic Target permanent is targeted by 1.
Air@Barno Shield@Permanent@3 (Air)@NA@NA@Deal 2 damage to target creature. It gains +2|+0.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline eaglgenes101Topic starter

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Re: Procedurally generated CIA cards https://elementscommunity.org/forum/index.php?topic=59733.msg1207612#msg1207612
« Reply #13 on: September 29, 2015, 05:16:40 pm »
New dump!

Life@Forest Growth@Spell@3 (Life)@NA@NA@Target creature gains +3|+3.
Entropy@Move Ofsar@Creature@4 (Entropy)@2@2@Spells and cannot be targeted by 3.
Entropy@Stone Elementua@Permanent@5 (Entropy)@NA@NA@All enemy creatures gain this turn to return to your opponent.
Fire@Over King@Gravity@Spell@@NA@NA@The target creature takes damage is dealt to you for demare instead.
Light@Improsictica@Permanent@5 (Light)@NA@NA@All creatures and spawn a creature are immortal.
AirSordCreature@2 (Air)@2 @ 3@Cortuble for up to 15 health for 1 turn.
Death@Soil Love@Spell@5 (Death)@NA@NA@Target creature gains +2|+0.
Death@Burn lose@Shield@3 (Death)@NA@NA@The target creature spells to deal accinine.
Earth@Orid Orb@Creature@5 (Earth)@0 @ 3@After to copy of the last at 0
Death@Death Monomol@Creature@4 (Death)@1 @ 3@Reduce (Water) are played. All creatures gain (Air) or (Water) per deck your opponent if this card is destroyed.
Life@Lysang@Creature@2 (Life)@2@2@Increates a  gravetted of one dies you own randomly creatures.
Gravity@Combinity@Spell@5 (Gravity)@NA@NA@Target creature gains the owner gain +3 | +1 for each creature.
Other@Forve Forpe@Spell@1@NA@NA@Whenever a creature and generate (Fire) (Fire)  creatures on the same in play lose its attacks in a play.
Earth@Forge target@Permanent@5 (Earth)@NA@NA@Every pillar pendulum to discards any spell card to the target creature
Life@Burle Sorm@Spell@4 (Life)@NA@NA@Deal 4 damage to target creature is targeted by anymateal and gain +1|+1.
Air@Rust Pillar@Permanent@6 (Air)@NA@NA@Reduce damage is nullified gain added to the target creature is full to it's attack. Can not be used until their attack.
Gravity@Dideder Knight@Creature@5 (Gravity)@0@4@Generate a Boldual. Can be used it attacks and vill quanta per turn.
Light@Bastition@Spell@5 (Light)@NA@NA@Damage dealt by 1.
Air@Arachnous@Creature@3 (Air)@2 @ 5@(Air) (Air) : The target creature is generated by $THIS one of your creatures.
Earth@Corroun@Creature@4 (Earth)@0 @ 3@Rite: Enemise a Sacrifice card) cards twice a cost of target card for each reaches
Life@Hand Changer@Creature@4 (Life)@0 @ 1@Whenever time Cannot becomes a creature on your field.
Life@Breid@Creature@7 (Life)@4 @ 1@Activate: Resilect Miss Lao Val Move it to your hand.
Life@Forest Spell@Creature@4 (Life)@0@2@ (Darkness) (Darkness) : Half Deal 2 damage to target creatures and gain +1|+1.
Light@The Mash@Creature@6 (Life)@3 @ 4@Every time you take damage is now a poison and gain quanta for each creature you control.
Death@Necroxic Mind@Spell@3 (Death)@NA@NA@All creatures will attacks its attack is poisoned.
Fire@Spear Blast@Permanent@5 (Fire)@NA@NA@Physical damage to your turn into a creature state comes into quanta in your weapon and gain the use of the airborne.
Death@Slidef@Spell@2 (Death)@NA@NA@Deal 1 damage to the opponent pool, of the opponent.
Light@Burning Sprite@Creature@1 (Light)@+1 @ 5@Discard : Death (Darkness) (Darkness) : Nadde Coly Locive Combustion.
Aether@Beaver Lightning@Spell@8@NA@NA@Destroy a creature dieppenge into play.
Light@Calal Falication@Permanent@3 (Light)@NA@NA@Each turn, $THIS gains +2|-1.
Life@Dystin Tree@Spell@4 (Life)@NA@NA@Return the opponent for each if you have less to attack it double to deal 1 damage.
Life@Bomble Snoth@Creature@2 (Life)@2@3@Whenever a creature and gain +1|+1
Darkness@Burneria@Permanent@5 (Darkness)@NA@NA@When a creature is delayed for one turn. Inflict damage in play with its HP.
Air@Stoking Hallay@Creature@6 (Air)@2 @ 2@When $THIS is targeted by 1.
Air@Stall@Spell@3 (Air)@NA@NA@Deals 10 damage at the end of every turn. (Death) : Revive two turns in your hand of the spell.
Life@Randing Cat@Creature@4 (Life)@3 @ 2@If that creature is anoto of the shield.
Time@Ample Shield@Shield@4 (Time)@NA@NA@Deal 1 damage to target creature.
Water@Tropowl Striker@Creature@4 (Water)@1 @ 1@If this card is played for one turn.
Time@Chronic Bold@Creature@6 (Time)@4 @ 3@(Time) Cards target creature slots in target creature's ability for free in activate.
Life@General Cap@Creature@6 (Life)@7 @ 3@Deals 1 damage to target creature. Absorb 1 quantum of each creature and remove all poison counters once that dies, and generate 1 porse.
Light@Corred Shield@Shield@6 (Light)@NA@NA@All creatures gain +X | 0.
Gravity@Nestruphitys@Permanent@4 (Gravity)@NA@NA@Every turn and generate 1 HP each turn.
Air@Throw Bombica@Permanent@4 (Air)@NA@NA@(Darkness) (Darkness) : Convert target creature is played.
Air@Aurmaby@Weapon@3 (Air)@1@4 (when flying)@deal 3 damage at the end of every turn. (Death) (Death) (Death) : Target produce to deal 1 quantum of the opponent.
Life Elemental Soul@Creature@6 (Life)@4 @ 3@(Life) (Life) (Life): Divility This creature gains +0 | +4
Aether@Potectionic Spagit@Creature@ 4 (Aether)@8 @ 3@(Aether) : Transfer destroy target permanent by its owner's deck.
Light@Pancalin Construction@Spell@5 (Life)@NA@NA@Target friendly creature downer adds
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline RavingRabbid

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Re: Procedurally generated CIA cards https://elementscommunity.org/forum/index.php?topic=59733.msg1207623#msg1207623
« Reply #14 on: September 29, 2015, 06:02:09 pm »
Quote
Disine Bliw@Light@Permanent@3 (Time)@NA@NA@Your opponent cannot. (Light) (Time): Nell-'cum(Diviled creatures colining played with the powint of each suced.
And since it's a permanent, your opponent just loses the ability to can.

Quote
Fonetrating Tell Destrimes@Time@Permanent@8 (Time)@NA@NA@ (Water) (Water) - Skeleton

spooky

Quote
Meteor Ene@Gravity@Spell@8 (Gravity)@NA@NA@Your opponent may mush cause this kills the ability.



Quote
Mirror@Light@Creature@4 (Light)@3 @ 3@(Darkness) (Darkness) : Blind: Half Skeletons for each turn and gain one creatures.

Partially spooky

Quote
Life@Forest Growth@Spell@3 (Life)@NA@NA@Target creature gains +3|+3.

That's blessing. Now that's interesting.
There are things worse than eating tuna directly from the tin

Offline eaglgenes101Topic starter

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Re: Procedurally generated CIA cards https://elementscommunity.org/forum/index.php?topic=59733.msg1207634#msg1207634
« Reply #15 on: September 29, 2015, 06:25:44 pm »
And another!

Light@Shard of the opponent's side. (Light) (Light) : Mito Charge Regenerate The target creature deal damage to the opponent.
Life@Divensis Golem@Creature@5 (Life)@1 @ 4@(Life) : Sacrifice a card to the opponent's field from your deck and reduce its attack.
Death@Conoune@Creature@6 (Death)@0@2@(Aether) (Aether) : Fand Teather Shield Reduces the target creature's original skills for one turn.
Earth@Mark of the Damage@Spell@7 (Earth)@NA@NA@The next creature dies, it to the target permanent for three turns.
Other@Statun@Permanent@5@NA@NA@Every time your opponent may draw a random pillar or pendulum to 2.
Entropy@Dive Spirit@Creature@3 (Entropy)@4 @ 3@(Entropy) (Entropy) (Entropy) : Turn The target creature gains +1|+0
Aether@Life Seale@Creature@3 (Aether)@2 @ 3@(Water) (Water) : Generate a shield or HP for each 10 to deal 3 damage to target creature if you have no enemy creatures do not take of the creature.
Death@Burring Sward@Shield@4 (Death)@NA@NA@Poisons all damage dealt to all creatures are reduced by 1.
Darkness@Void@Creature@3 (Darkness)@1@1@(Time) (Time) (Time) : Target creature gains +2|+0 and moves to the opponent for 1 turn.
Time@Spatic Shark of Fire@Spell@1 (Time)@NA@NA@Draw a card in your hand. They are delayed while this card is drawn.
Life@Mine Faccent@Spell@3 (Life)@NA@NA@Return target creature's attack is redirected to the opponent.
Fire@Ancient Bear@Creature@4 (Fire)@2@4@ (Light) (Light) : Target creature gains the skill attack.
Other@Shard of Defender@Shield@5 ()@NA@NA@Change creature evedity cost is reduced by 1.
Darkness@Death Earth@Permanent@10@NA@NA@All creatures gain +1|+1. 
Life@Glown Start@Spell@3 (Life)@NA@NA@Draw a card.
Death@Reckinge@Spell@1 (Death)@NA@NA@Target creature does not skall or HP each turn.
Water@Freate@Spell@3 (Water)@NA@NA@All enemy creatures gain +1|+1 each turn.
Death@Reaporation@Spell@3 (Death)@NA@NA@Target creature gains +5|-0 and may healing
Death@Death Add@Creature@3 (Death)@1 @ 3@When creature is destroyed, you get a non- damaged, create a random creature card is not a cost into a drawn.
Gravity@Ancient Shrine@Spell@2 (Gravity)@NA@NA@Double all negative stacks you draw a card.
Aether@Perept Infection@Spell@3 (Aether)@NA@NA@Destroy all creatures are removed.
Darkness@Depence@Spell@1 (Darkness)@NA@NA@Draw 3 cards.
Time@Time of Jump@Permanent@3 (Time)@NA@NA@ (Aether) (Aether) (Aether) : Target gains (Air) (Air) (Air) (Air) (Air) (Air) (Air) (Air) or (Darkness) (Darkness)
Darkness@Sword@Spell@3 (Darkness)@NA@NA@Target creature spell card to your hand is the amount of 1 for 1 turn.
Air@Wind Shield@Shield@4 (Air)@NA@NA@Attacking creatures gain -2|0
Entropy@Destroy@Creature@2 (Entropy)@1@1@Parasing a turn $THIS as adjacent creature and stats are removed.
Earth@Corruption@Spell@1 (Air)@NA@NA@Target creature gains +2|+3 and moves to number of 10 HP each turn.
Entropy@Aysomb@Creature@4 (Entropy)@3 @ 3@(Entropy) (Entropy) : Smike Trapel Creature creature gains +2|+2 attack and remain all enemy field to your hand.
Aether@Greator Intorphial@Permanent@5 (Aether)@NA@NA@(Aether) (Aether) Life: Curse All of your opponent's shield or permanent. Deal 1 damage to target creature per turn.
Earth@Earthen Stone@Spell@1 (Earth)@NA@NA@Target creature is untracternty attack each turn.
Gravity@Antiant Armor@Spell@3 (Gravity)@NA@NA@Can all your opponent's non-chaing creatures you have add 1 to all enemy creatures.
Gravity@Asterood@Spell@3 (Gravity)@NA@NA@Destroy all creatures lose for 1 turn.
Death@Torced Montains@Permanent@5 (Death)@NA@NA@Shield 3 turns and your opponent creatures gain +1|+1
Life@Mirror of Fire@Spell@4 (Life)@NA@NA@Target creature has a random creature you control gain -1|-2.
Aether@Energy Airborne creatures would a random creature from target creature.
Life@Trectory Monster@Creature@3 (Life)@2 @ 2@(Life) : Physical attacks the target creature comes into play.
Life@Poison Pryction@Permanent@3 (Life)@NA@NA@(Life) : Sacrifice target creature in the opponent's side of the field.
Life@Bion@Spell@4 (Life)@NA@NA@The target creature is targeted this turn. Can't be affected by the bottom of your opponent's field
Light@Mark of Fory@Creature@3 (Light)@1 @ 4@(Life) : Crush Wormation is in your hand is inflicted by the opponent.
Earth@Mirrom Purse@Spell@4 (Earth)@NA@NA@Target creature gets +1|+1 and remove all remaining (Life)
Gravity@Chain of the Death@Spell@1 (Gravity)@NA@NA@Target creature gains +1|+1 attack and health by 1. When $THIS is targeted.
Life@Fourted Dela@Permanent@4 (Life)@NA@NA@All of your creatures gain +1|+1 every turn.
Death@Death Stone@Creature@4 (Death)@1@1@When $THIS is reduced by 1. Activates the target creature attacks the attack and belouns at the end of each turn.
Death@Death Bond@Creature@2 (Death)@1 @ 1@When $THIS is destroyed, generate (Gravity) quanta.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline Higurashi

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Re: Procedurally generated CIA cards https://elementscommunity.org/forum/index.php?topic=59733.msg1207637#msg1207637
« Reply #16 on: September 29, 2015, 06:33:52 pm »
Quote
Life@Forest Growth@Spell@3 (Life)@NA@NA@Target creature gains +3|+3.
That's blessing. Now that's interesting.
Life's CC weakness solved! Light should get Forest Spirit to give it more duo synergy and a cheap creature that doesn't need a combo to get decent.
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Offline Submachine

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Re: Procedurally generated CIA cards https://elementscommunity.org/forum/index.php?topic=59733.msg1207640#msg1207640
« Reply #17 on: September 29, 2015, 07:00:56 pm »
Quote
Life@Forest Growth@Spell@3 (Life)@NA@NA@Target creature gains +3|+3.
That's blessing. Now that's interesting.
Life's CC weakness solved! Light should get Forest Spirit to give it more duo synergy and a cheap creature that doesn't need a combo to get decent.
Poor Pegasus becomes even less worthy to play though. :<
And we keep driving into the night
It's a late goodbye, such a late goodbye...

~ Platinum Quest ~

Offline Basman-1453

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Re: Procedurally generated CIA cards https://elementscommunity.org/forum/index.php?topic=59733.msg1207668#msg1207668
« Reply #18 on: September 29, 2015, 11:02:09 pm »
* Basman-1453 facepalms on the entire hilarity being a lesson why the AI is a cripeshoot.
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Offline eaglgenes101Topic starter

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Re: Procedurally generated CIA cards https://elementscommunity.org/forum/index.php?topic=59733.msg1207671#msg1207671
« Reply #19 on: September 29, 2015, 11:10:22 pm »
Entropy@Chaos Barrier@Shield@5 (Entropy)@NA@NA@Absorb damage by 1. (Gravity) (Gravity) (Gravity) : Move to target creature. It takes damage equal to the damage to any creatures are airborne.
Earth@Sluftarian@Creature@4 (Earth)@1@3@(Earth) : Construct
Other@Allial Pase@Shield@4 (Water)@NA@NA@Shield : Dark one target creature's ability is on the field.
Earth@Stone Golem@Creature@8 (Earth)@4@2@(Entropy) (Entropy) : Wishing Divine Target card in your deck is delayed.
Light@Light Choos@Permanent@8 (Light)@NA@NA@(Light) : Create a spection.
Death@Destructive attack of one cards in your hand and drain a turn.
Entropy@Confusain Spirit@Creature@3 (Entropy)@0@1@All your creatures gain +1|+0 and control and gains +1|+1 and grows -1|-1 to a target and beturn into a Skeleton.
Time@Time Avatar@Creature@3 (Time)@5 @ 3@Turns into a Doopto Play emperental fields in the target of $THIS and generate (Fire) (Fire) .
Entropy@Amorphing Stone@Creature@3 (Entrop)@NA@NA@Any creatures draw a card, draw a card.
Fire@Furntic Shield@Shield@7 (Fire)@NA@NA@Generate a random shield in play
Death@Tatchloud Shield@Shield@7 (Death)@NA@NA@Destroy all creatures on the field and passive skill "Abular Stars. If its stats gains a skill ability becomes a weapon slot.
Earth@Giant of Defire@Permanent@5 (Earth)@NA@NA@Summon death of the passive abilities on the field.
Gravity@Graviton Spatias@Permanent@3 (Gravity)@NA@NA@Target creature gains -3|-3.
Earth@Trap Shield@Shield@4 (Earth)@NA@NA@Reduce damage by 1. (Air) (Air) : Discard a creature to target skills are delayed during the opponent draws.
Life@Clament Field@Spell@15 (Life)@NA@NA@Target creature gains the HP of any spell damage is delayed and less turn.
Darkness@Dark Prophet@Creature@3 (Darkness)@3 @ 3@If $THIS dies, add its skill is now and $THIS absorbs (Death) (Death) ()
DeathE@Spell target spell or mark per turn.
Earth@Sootring Light@Permanent@6 (Earth)@NA@NA@Absorb (Aether) (Aether) (Water) (Death) per turn.
Life@Snaper@Creature@4 (Life)@2 @ 5@(Life): Gravity Pull to your $THIS and freeze anyterding damage for 3 turns.
Entropy@Paradion@Creature@5 (Entropy)@N@2@Swarms at the end of every turn, deal 2 damage to your opponent in the bottom of the opponent.
Earth@Tree Summoning@Permanent@4 (Earth)@NA@NA@Every time a creature dies, it can now be rave (Time) card played.
Water@Frost Dries@Spell@1 (Water)@NA@NA@Place all your creatures on your side of the field will be removed.
Fire@Fire Burn@Permanent@6 (Fire)@NA@NA@(Life) : Cannot draw two cards in their control.
Life@Spectral Golem@Creature@3 (Life)@0 @ 1@Summon a Protector and a random spell to attack the target for 2 turns.
Life@Star Spade@Spell@1 (Life)@NA@NA@Deals 2 damage to the target creature creatures by 10 hp.
Time@Temporal Golem@Creature@5 (Time)@5 @ 2@Infects two creatures by 1 point of damage for 2 turns.
Life@Nightnomis@Creature@3 (Life)@4@2@Gains - 5 lawned is destroyed and skill as a copy of the target creature or player.
Fire@Gurden Factor@Creature@6 (Fire)@3 @ 1@(Light) (Light) : Target creature gains their hand by 1 each turn.
Light@Solding of Spirit@Creature@8 (Light)@4 @ 7@(Light) : Propo'st Target creature attacks twice and cast cost of target permanent.
Death@Death Elemental Shield@Shield@5 (Death)@NA@NA@Discards any spell or skill can be used multiple times per turn.
Light@Wall Pillar@Permanent@6@NA@NA@Each turn generate a new Noutisting if destroyed.
Light@Parallide@Permanent@15 (Light)@NA@NA@All your creatures take 3 damage and the creature in the field. (Darkness) (Darkness) : Toxicitation - Draw a card.
Darkness@Shudown@Creature@4 (Darkness)@7 @ 5@(Gravity) (Gravity) (Gravity): Destroy target creature. If targeted by the enter of the target creature is destroyed.
Life@Ascrable Remorm@Spell@1 (Life)@NA@NA@Target creature gains the passive skill "Igmo in once on enemy creatures are revived with 2 health.
Darkness@Bond Burn@Creature@5 (Darkness)@1 @ 8@(Death) (Death) (Death) : Star Spiresing Trapped in the card in its owner's deck.
Earth@Black Fire@Spell@2 (Earth)@NA@NA@Turn the target creature into a random permanent.
Aether@Stampedeate@Spell@2 (Aether)@NA@NA@Deal one damage to all creatures or use constrol are removed.
Gravity@Graviton Shield@Shield@8 (Gravity)@NA@NA@Create a copy of the target creature is put into play and gain a poison counter on this creature.
Life@Elven Control@Creature@3 (Life)@0@2@Gain 1 (Life) creatures you have in play.
Death@Armor Son@Weapon@6 (Death)@NA@NA@Deal 7 damage at the end of every turn. (Death) (Death) : Devour
Aether@Mind Triop of Bothys Flooding is in play. (Air) : Disands Contract Absorb damage to the opponent.
Darkness@Shadow Salamander@Creature@5 (Darkness)@3 @ 1@All the damage from target permanent and a creature cannot attack.
Earth@Treaphnal Spirit@Creature@5 (Earth)@2@6@(Earth) : Dive. Generate a Minoce of the target card in the opponent.
Time@Worddrost Shield@Shield@7
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline kirbylover314

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Re: Procedurally generated CIA cards https://elementscommunity.org/forum/index.php?topic=59733.msg1207687#msg1207687
« Reply #20 on: September 30, 2015, 01:56:04 am »
AI go home, you're drunkjuidfhgdfuy

Offline eaglgenes101Topic starter

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Re: Procedurally generated CIA cards https://elementscommunity.org/forum/index.php?topic=59733.msg1207690#msg1207690
« Reply #21 on: September 30, 2015, 02:16:32 am »
If you want to play with the file directly, here it is: https://mega.nz/#!MUk3hIya

Gravity@Null Hybnestronce@Permanent@5 (Gravity)@NA@NA@(Entropy) (Entropy) (Entropy) : Deal 2 damage to a target creature. 
Darkness@Despairing Flame@Creature@5 (Darkness)@2@2@ (Darkness) (Darkness) (Darkness) : Improve This creature gains +2|+0 if you shield is reduced by 1.
Entropy@Distbinder@Creature@1 (Entropy)@1 @ 1@Whenever a targetable can be targeted by opponent draw a card.
Earth@Land Rit@Creature@2 (Earth)@1 @ 2@(Fire) (Fire): Charge Shield. Delay all creatures on opponents permanent.
Aether@Spawn Ange@Creature@3 (Aether)@0@4@ (Aether) (Aether) (Aether) : Blinder Target permanent is reduced this turn.
Death@Constal Extraction@Spell@1@NA@NA@Shield and gains a random creature on the field.
Life@Dragon Avatar@Creature@5 (Life)@4 @ 2@(Life) (Life) : Morph Target card in your hand
Other@Pillar Randoma Carrier@Creature@6@1@4@Any enemy creature on the field, deal 10 damage to 1 each turn.
Darkness@Shadow@Spell@5 (Darkness)@NA@NA@Target creature gains the passive - Collanse. Soning : Spell card affects a random enemy creature's health.
Entropy@Entropy Star@Creature@6 (Entropy)@4 @ 3@Made spot is a skilet cost up to 10.
Death@Hardow@Spell@1 (Death)@NA@NA@Turn the target creature is targeted. (Fire) : Crush The target creature gains +2|+2.
Darkness@Shadow Shame@Creature@7 (Darkness)@2 @ 3@If your mark is (earth) each turn.
Fire@Pyro Bear@Creature@4 (Fire)@5@1@ (Life) (Life) (Life) : Subfuse Wite Mendum Shield are targeted by 3.
Death@Black Striced@Creature@4 (Death)@1 @ 1@(Darkness) (Darkness) (Darkness) (Darkness) Tick Target card in the differeater points on the field.
Life@Lotuscheme@Permanent@3 (Life)@NA@NA@(Time) : Deals a random permanent.
Gravity@Parayin Reverst@Creature@4 (Gravity)@1@3@Hop Leave (Gravity) (Gravity): Tenarama is replaced.
Life@Greent@Spell@4 (Life)@NA@NA@All creatures are placed on the opponent permanent in their hand.
Life@Shamand of the Each@Creature@4 (Life)@0 @ 10@Growth that card is well back then reduced $THIS in play.
Air@$THIS$THIS Soldier@Creature@3 (Air)@0@1@(Aether) (Aether) (Aether) : Devour Halve target permanent of each turn.
Death@Scull of Shield@Permanent@3 (Death)@NA@NA@ (Aether) (Aether) : Crumble Target creature takes damage, instead of attacking creatures.
Air@Electric Scorpion@Creature@4 (Air)@2 @ 1@(Time) (Time) : Unfface as target creature or permanent of this card.
Gravity@Mark of Spirit@Creature@6 (Gravity)@0@7@ (Gravity) (Gravity) : Add the target creature for 1 turn.
Time@Ancient Spirit@Creature@4 (Time)@1 @ 1@Destroy a random permanent
Death@Tragedles@Permanent@4 (Death)@NA@NA@(Death) (Death) : Force target creature or permanent of a random creature.
Entropy@Shamen Shard@Spell@2 (Entropy)@NA@NA@Deal 4 damage to target creature. This card is now add 1 quanta of their elements on the field. The card can each time a smaller creature.
Darkness@Black Hole@Creature@3 (Darkness)@3@2@ (Darkness) (Darkness) : Steal $THIS target creature gets +1|+1
Entropy@The Rolver@Creature@2 (Entropy)@5 @ 3@Shape. (Death) (Death) : Storm Target creature gains the pastive lost attack this turn.
Time@Spite@Spell@5 (Time)@NA@NA@Deals 1 damage to the target creature.  Catchange: Both players draw a card.
Other@Dustbone@Permanent@5@NA@NA@All (Fire) creatures gain +1|+0.
Other@Altertic Garder@Creature@5@NA@NA@All creatures and permanents next turn.
Air@Wind Golem@Creature@3 (Air)@3 @ 3@ (Earth) (Earth) : Brialide Charge the opponent for 1 turn, pillar on your side of the field. 
Entropy@Storm Scorpion@Creature@2 (Entropy)@8@3@Consumed: Draw a card. Destroy it if the target creature attack up to 2 (Rainbow) gain immortal type.
Aether@Summon one Adged Polter@Spell@3 (Aether)@NA@NA@Target creature gains +0|+5 and status effects for the next does thie creature
Air@Storm Bird@Creature@4 (Air)@2 @ 1@Absorb (Water) per turn.
Time@Time Traveler@Creature@3 (Time)@1 @ 1@At the end of each turn. If your mark is (Death) each turn gain +0|+1 for each afioder card from your hand.
Aether@Mind Summon Stone@Creature@4 (Aether)@0@6@Each one creature with the card in your hand is lost effect this past cost 2 more
Darkness@Worder@Creature@6 (Darkness)@4 @ 3@(Darkness) (Darkness) Devour Opponet: get +1|+1 for each creature on the field. When target creature is destroyed, non-airborne creature is delayed for 1 turn.
Darkness@Blood Caltift@Spell@4 (Darkness)@NA@NA@Deal 1 damage to all creatures.
Darkness@Dark Perader@Creature@2 (Darkness)@1@2@ (Fire) : Grow-an Accelerate This creature to gain +2|+2.
Darkness@Dark Garge@Permanent@6 (Darkness)@NA@NA@Every time a creature dies, it gains +2|+2
Life@Spite Anger@Creature@4 (Life)@0@3@(Darkness) (Darkness) (Darkness) Target creature gains the passive skill "Exisplone. Successing abilities.
My 3 game-modification principles:
1. If it ain't broke, don't wreck it.
2. Simple fixes for simple problems.
3. Remember to fill in the holes.

Offline eljoemo

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Re: Procedurally generated CIA cards https://elementscommunity.org/forum/index.php?topic=59733.msg1207700#msg1207700
« Reply #22 on: September 30, 2015, 04:00:19 am »
Entropy@Confusain Spirit@Creature@3 (Entropy)@0@1@All your creatures gain +1|+0 and control and gains +1|+1 and grows -1|-1 to a target and beturn into a Skeleton.

I think this one might be my favourite
In Zanz we trust
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Offline antiaverage

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Re: Procedurally generated CIA cards https://elementscommunity.org/forum/index.php?topic=59733.msg1208306#msg1208306
« Reply #23 on: October 03, 2015, 03:19:29 am »
Developer of http://dek.im - a Deck Image generator with rollover to view full cards, current to version 1.327

Thanks to Amashi for my avatar!

 

anything
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