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Offline GlitchTopic starter

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Re: New Card Ideas! https://elementscommunity.org/forum/index.php?topic=3409.msg30525#msg30525
« Reply #12 on: February 28, 2010, 06:50:52 pm »
 :light Wimpy Wimpy Wimpy
1|1

-- Upgrades to --
 :gravity HEFTY HEFTY HEFTY
20|20 momentum

TheMadEvil

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Re: New Card Ideas! https://elementscommunity.org/forum/index.php?topic=3409.msg30648#msg30648
« Reply #13 on: February 28, 2010, 10:06:08 pm »
Argh, believe me, your words ring true. You don't know how many times I was stuck at 19 quanta and was then killed. When I upgraded them, whoosh! a 75 % winrate into 100 % win rate. Thank god for the upgrade.
don't you mean 'Thank GOD MODE for the upgrade'?

btw, I actually like the first one...its better AND worse than Heal and Stone Skin, at the same time...it is only guaranteed NOT to lose life if you are at 1, even then it's not guaranteed to gain life (you could be put at 1 still). It could be a miracle, or it could be an anti-miracle...you could be at 32, then go to 15 from it, or possibly 84...you never know, which fits perfectly for :entropy - chaos!!

p.s.: did you ever notice that some cards like these are actually in M:tG?
Check out:
the Myojin series
Soulscour
Plague Wind
Nicol Bolas, Planeswalker
Reiver Demon
Phage the Untouchable
Planar Cleansing
Worldslayer

...just some examples of why I don't care for Magic anymore...also the $ issue lol

Offline GlitchTopic starter

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Re: New Card Ideas! https://elementscommunity.org/forum/index.php?topic=3409.msg31173#msg31173
« Reply #14 on: March 01, 2010, 10:16:17 pm »
Fire Ninja  :fire :fire
2|2
Fire Ninja comes into play the turn before you play it, if you have the mana needed

Fire Sensei   :fire :fire
2|2
Fire Sensei comes into play the turn before you draw it, if you have the mana needed

icybraker

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Re: New Card Ideas! https://elementscommunity.org/forum/index.php?topic=3409.msg31201#msg31201
« Reply #15 on: March 01, 2010, 11:34:36 pm »
Desync
5 Random Quanta
You have 999999999 health, your name is changed to "HAXXORX", your side of the field is filled with random mutations, and you gain 99 quanta from every element. Lasts 1 turn.

Offline Bloodshadow

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Re: New Card Ideas! https://elementscommunity.org/forum/index.php?topic=3409.msg31347#msg31347
« Reply #16 on: March 02, 2010, 04:37:34 am »
Fire Ninja  :fire :fire
2|2
Fire Ninja comes into play the turn before you play it, if you have the mana needed

Fire Sensei   :fire :fire
2|2
Fire Sensei comes into play the turn before you draw it, if you have the mana needed
How's that even possible?!

EDIT: Ninja'd.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

TheMadEvil

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Re: New Card Ideas! https://elementscommunity.org/forum/index.php?topic=3409.msg31379#msg31379
« Reply #17 on: March 02, 2010, 07:53:22 am »
Fire Ninja  :fire :fire
2|2
Fire Ninja comes into play the turn before you play it, if you have the mana needed

Fire Sensei   :fire :fire
2|2
Fire Sensei comes into play the turn before you draw it, if you have the mana needed
How's that even possible?!

EDIT: Ninja'd.
I think its a great card...never been thought of before...go ahead and implement it, it's included in the next update :)

Edit: Ninja'd - this card was implemented in the update before it was implemented, meaning it's in the game already...

Offline Bloodshadow

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Re: New Card Ideas! https://elementscommunity.org/forum/index.php?topic=3409.msg31796#msg31796
« Reply #18 on: March 03, 2010, 05:22:17 am »
No. This card was implemented in the game before it showed up in the updates.

EDIT: Argh! Ninja'd again!
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline GlitchTopic starter

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Re: New Card Ideas! https://elementscommunity.org/forum/index.php?topic=3409.msg32216#msg32216
« Reply #19 on: March 03, 2010, 11:36:07 pm »
 :light Wrath of God
(instant)
All cards on the field die.

icybraker

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Re: New Card Ideas! https://elementscommunity.org/forum/index.php?topic=3409.msg32222#msg32222
« Reply #20 on: March 03, 2010, 11:41:09 pm »
...

WHAT!? That's SUCH an unfair card! It costs WAAAAAAY too much; 11 out of 12 elements CAN'T play this card. Are you CRAZY or something? Make it cost for free, please. That should balance things out.

Offline GlitchTopic starter

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Re: New Card Ideas! https://elementscommunity.org/forum/index.php?topic=3409.msg32246#msg32246
« Reply #21 on: March 04, 2010, 12:00:25 am »
That's the upgrade.  ;D

Offline teffy

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Re: New Card Ideas! https://elementscommunity.org/forum/index.php?topic=3409.msg32260#msg32260
« Reply #22 on: March 04, 2010, 12:09:45 am »
Similar card:

Dogmas of the Pope:

 :light :light :light :light :light  :light :light :light :light :light  +
 :time :time :time :time :time  :time :time :time :time :time +
 :aether :aether :aether :aether :aether  :aether :aether :aether :aether :aether
permanent

Turns the game into a random earlier version (like 0.1)
You canĀ“t play or draw cards from later versions.
If you have to draw,  cards of new versions are ignored.
The old card rules are used for cards which are played, when this card is in play.
(If you have a completely upgraded deck, you could lose immediately )
Game returns to normal version, if this permanent is destroyed.

Upgrade: Dogma of [ your title]
If you are a famous religious leader, you can make your own dogma and choose the game version.

I`m teffy, here - and Ringat on Kongregate

Offline sirboomalot

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Re: New Card Ideas! https://elementscommunity.org/forum/index.php?topic=3409.msg38283#msg38283
« Reply #23 on: March 14, 2010, 08:12:35 pm »
 :fire :fire :fire :fire :fire :fire :fire :fire :fire :fire
BOOM!-does between 2-10 damage to each creature on the field, destroys 2-5 of each player's permanents, does between 10-25 damge to each player

 :fire :fire :fire :fire :fire :fire :fire :fire :fire :fire :fire
well placed BOOM!-does 2-12 damage to enemy creatures, 1-8 damage to your creatures, destroys 2-6 enemy permanents, destroys 1-4 of your permanents, does 10-30 damage to your enemy, does 5-20 damage to you.

 

anything
blarg: