Gravity Nymph suXXors! This card costs a whopping NINE
quanta, it takes THREE
to cast Black Hole, and at 1/4 it is one of the puniest nymphs around. I mean, think about it, have you ever actually seen anybody put Black Hole in their decks? Why on earth would you spend quanta for black hole on a stick? And think about what Sanctuary does to this card; it completely wrecks it! Sanctuary stops black hole AND the gravity nymph has such a low attack that you need FIVE of them to overcome one measly sanctuary, and even then, it will take you 100 turns to win! If you are stupid enough to use 6 gravity nymphs in your deck, then it will still take you 50 turns, unless you use a real card and not this junky thing.
And don't even get me started on the lack of combos. All it has to combo with are cards like Discord, Quicksand, and Shard of Readiness. Your opponent can kill it with Shockwave, Thunderbolt, Fire Lance, Elite Otyugh, Eagle's Eye, Pandemonium; hell, even SCARABS can eat the damn thing!
So, I propose the following buffs to Gravity Nymph:
-its casting cost needs to be divided by 3
-its activation cost needs to be divided by 3
-its attack and defense need to be multiplied by 3
Behold, I give you the new, *balanced* Gravity Nymph: (with new, more appropriate art for its new stats)
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NAME: | Great Cthulhu | ELEMENT: | Gravity | COST: | 3 | TYPE: | Lovecraftian creature | ATK|HP: | 3|9 | TEXT: | : Black Hole Absorb 3 quanta per element from the opponent. Gain 1 HP per absorbed quantum. |
| NAME: | Cthulhu FHTAGN!!! | ELEMENT: | Gravity | COST: | 3 | TYPE: | Lovecraftian creature | ATK|HP: | 3|12 | TEXT: | :Black Hole Absorb 3 quanta per element from the opponent. Gain 1 HP per absorbed quantum. |
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ART: | cthulhu gonna EAT you | IDEA: | cthulhu gonna EAT you | NOTES: | cthulhu gonna EAT you | SERIES: | He's gonna friggin' EAT you, ok? Deal with it. |
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