i summon all the FGs to attack him while he is in an unstoppable state of paralysis, has cotton wool in his ears, a scarf over his eyes, and his head in the ground.
How in hell are you supposed to "stop" Chuck Norris. Anyways, Chuck Norris' sweat is Red Bull, and his blood is full of adrenaline, so I guess ANY paralysis won't last too much.
Chuck Norris swallowed ten times the lethal doze -for an elephant- of elephant sleeping pills... That day he blinked.
Let's imagine Chuck Norris doesn't move -because he wants- and puts his head into the ground with cotton wool in his ears and a scarf over his eyes.
1- His Anti-FG deck contains only unupped shards and relics, and a "Chuck Norris" card (yes, it's only 25 cards, but he wanted it that way). He never lost to a single FG.
2- The Chuck Norris card is so OP that Zanz nerfed it a hundred times, just to obligue you to play it before you can win.
3- The RNG is scared of Chuck, so he/she won't even dare to give him a bad draw.
4- The Chuck Norris card can play it by itself, because Chuck Norris doesn't accept orders from anyone -except from himself-, and kills (literally) both players. But the real Chuck Norris is the only one that can control the card, and the only one that the card can't kill.
5- Two words: Roundhouse Kick (costs 0 quanta, deals 500 damage to target player, all the creatures on the field and destroys every permanent on the field, and doesn't mind if they are protected/immaterial, he just kick 'em. Can't be reflected.)