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No Rares of Upgraded cards.
Use Enchant Artifact on your Dimensional Shields. Parallel Universe his Lava Destoyers.
(Start the Shield chain early, otherwise, he'll Fire Lance you to death.)
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Got hermes at the oracle today and decided to take a peek at the decks people used. I stole the deck here http://elementscommunity.org/forum/index.php/topic,8652.msg141868#msg141868 and replaced the quints with thunderbolts to take care of creatures in the early game, because quints seemed pretty silly to me in that deck.
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(http://img801.imageshack.us/img801/647/hermesdead.jpg) (http://imageshack.us/photo/my-images/801/hermesdead.jpg/)
Lost 1 tower turn 1 before I could protect them. Also lost a pillar a few turns later because it was in a separate unprotected stack. Bolted one golem and took hits until I had to put the protected shield up. Sat for awhile behind that, then twinned two golems. One was immediately killed with about 3x lances + firestorm, and the other one went to town. I drew a third twin universe and the golems did the rest while I hid behind another protected shield. It took me a few turns to realize I actually had earth quanta to pump the golems, but that didn't cost me, fortunately :p
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Schooled Hermes with this variant of Liquid Antimatter. Instead of using some improved dusks or vampire daggers, I just took them out because with all those explosions they'd never survive, anyway. I put in some chaos powers to beef up the creatures before AM/LSing them. Upgrade the rest of the deck if you have the cards, obviously, but other than that, I'm pretty happy with it.
Surprised nobody else has tried this yet and posted it. Pretty much the perfect Hermes counter that gives you easy EMs. The only way to lose is to faildraw really:
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???? are upped Shard of Sacrifice
I'm not sure if it'll work unupped since your pillars could get wrecked before you can get a Dune out but there might be a modded version that will work entirely unupped.
P.S.: This deck works pretty well on Graviton and Rainbow as well
Just EM'd with that : ? ? ? are Sosac.
Yeah 8 rare cards.
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For some reason Splat doesn't work for me at all, so I started looking at other options that could use SoD's and SoSa's with a Light mark. Poison without Arsenics wasn't enough damage, so I got a crazy idea: because you're in danger of getting quanta-denied with Explosions and you need to stay at 30 cards to prevent faildraws as much as possible, what you want is card advantage.
Where is there card advantage in spades? That's right, Aether.
Easiest EM I've ever had. I could toy with him with my fat SoD's.
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I ran this with 6 Dragons and 12 towers, but I got a 4-tower draw, which won't happen often, and you only actually need 4 Dragons to kill (in the unlikely event he plays Fire Buckler before you play your first Dragon), so here's a hybrid because the only way he can win is by quanta denial.
Winrate: 3-0
Fat EM's: 3
I just beat Hermes in 9 turns with this:
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slapped this together in about 2 minutes, won:
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as it turned out he deflagged all of my towers, but I got one combo out first and stalled with the SoSacs.
How I think it could be improved: less SoD, more SoSac, and only 5 quint/sow each. with all the growing creatures he has you really only need one combo to win.
this really has a lot of potential, but I'm not the one to perfect it, maybe someone more experienced would like to look at it?
If oracle told you its Hermes, use this deck
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I got nothing in spins, but it was easy win. First thing you do is use Enchant Artifact on pillars. Then simply wait until you have around 40hp left. At this point you should start to chain your shields/enchant artifact them and use spare :aether to Parallel Universe his Lava Golems, when they have 10+ hp
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Hello everyone ^o^
I almost killed him with that deck, he was down to 37 life points.
How could I improve it ?
I just won 3 cards (Fire Lance, Explosion and Fire Storm)!!! ;D :D
Used this deck
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(http://img12.imageshack.us/img12/417/hermessu.jpg) (http://imageshack.us/photo/my-images/12/hermessu.jpg/)
Saw memimemi's post and decided to mod the deck a bit to this:
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I only got 1 quint and 1 lightning bolt in the top half of my deck, so I had a bit of trouble as you can see, but I think it's got potential, since I still got him fairly low even with crap RNG. If I'd played the two SoWs on that ash eater (I assumed I'd draw a 2nd quint someday :p) I could've gotten him down to 10, since he had that ash eater fully stacked on turn 2. (after he got earth quanta)
SPlat used to be the best deck against hermes, but it's dead. I tried poison dials without any success. (0-2) Maybe I'll go back to the dim/PA thing or even the LA thing? Next time I get hermes I might try one of those, or else give this deck a second shot, because I think it would do alright most of the time.
This is what I use for Hermes and it seems to work well enough:
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Yes its a variant of PoisonDials, but instead of Arsenic uses Morning Glory, because that cannot be destroyed by Explosions. Also low on sundials as they can be blown up but can still help sometimes -- usually use them very early if I lack something to play, don't play them in tight case when blowing up would get you killed. Rely mostly on Sacrifice to stay alive.
So I didn't feel like doing the EA Dim thing on my alt, even though it works quite well for me for some reason. I thought "hey, Bone Wall is Fire's bane" and made a classic OE+BW. It seems to stand a pretty good chance, as Hermes wastes Explosions on BW if you don't let him Explode an OE, and he tends to use his Rage Elixirs after he's used Heavy Armor on something. I was about to win with 40 HP because it took pretty long for me to draw a BW, but then he bolted me down to 8 HP. Because of this I concluded the main problem of this deck is that it's slow, which gives Hermes time to build a lot of :fire. Regardless, a win is a win, and I'll usually draw my BW earlier. On the other hand he might draw more Lances. Luckily, his deck is fat as heck. If you have Deadly Poisons but no SoSa's, I'd give it a chance.
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Edit: another win yesterday on my alt. This time with 84 HP ^_^
My winrate: 3-1
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Spinning on the concept of BW+CC, I made something more suited to combat Hermes. For future tries I'm going to pack 2 AM's, since even though the huge early Destroyer I never managed to nom never got to hit me even once, it could've given me an EM instead of me ending with a dangerous 30-ish HP due to Lances.
As with all Rainbows, get bad RNG with towers and you'll end up dead. In this case because of no BW. Mine went up around 36 HP. Nom extra Otys if no food is around.
For what it's worth, I just won with a mirror/SoW deck. But Hermes had the slowest start I've ever seen... I had to toss out a SoW b/c there were no creatures to play it on! Very strange game.
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Been EM'ing against Hermes regularly with a Speed Poison Kamikaze variant.
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The extra Arsenics and Towers are there to mitigate multiple Explosions from Hermes. You can add one or two weapons or towers to personal taste. As with all Kamikaze decks, just make sure not to deck yourself out.
I may have found a more reliable deck for me than the usual Poisondials-and-pray, but I've only played it twice so far (both EM):
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As early BW as you can to protect Towers from Explosions (unless you draw lots of Towers). Arsenic once you have a big BW or just several in hand. You'll wanna get about 10 Poison counters at least.