Here's feedback on the FG Balance
FGs for possible nerfing:
Seism (17 Players): No matter how you did him, this guy was going to be strong. EQ+RT is an extremely strong denial base, and Graboids complement that with offensive power. But adding free Steel Golems just gave it incredible consistency and strength. With a possible 14 out of 40 cards upped and superior card quality vs pretty much all decks, this FG was a clear best. He was also pretty hard to counter. In future, it should be made slightly more inconsistent, perhaps with requirement of stone dragons and allowing free dragon upps instead of Golems.
Decay (19 Players): The most popular FG, due to its deck being the pretty much predefined Devtal (some players actually listed Decay as Devtal in match results
). tbh I felt that this FG was fine, since it could be countered and was prone to bad draws with 6 fractals. Maybe adding a requirement for a lobo would balance it out.
Eternal Phoenix (13 Players): My go-to deck in the later stages due to its ability to punish unrefined decks very well. EP can use standard Fractix, or Immofractix for added speed if you want. It has several counters, but when it works it hits hard. Maybe constricting it a bit would help.
Divine Glory (17 Players): Alright FG with a lot of versatility; the SoFree let it steal wins for a lot of players, but imo it was well balanced. Good counter to Seism with wings. Perhaps we should weaken the sofrees? It seems inconsistent enough to be balanced for me.
Octane (16 Players): Really strong offensive power gave it a lot of popularity early on. Octane is fine as is, as it can't really run as many hitters as the traditional UG deck. But if needed we could add one more OE+AW to requirements.
Jezebel (12 Players): Extremely fast for the meta, which made it seriously strong. Not sure how to balance it or if needs balancing tho.
Dream Catcher (10 Players): As the only speedbow FG, it had a lot of essential versatility. I used it as a seism counter early on; but later it just mellowed down with people trying out various FGs. imo This one is pretty good as is.
FGs to buff:
Destiny, Ferox, Miracle: Only slightly, as these could wreak havoc is buffed too much. Maybe remove a couple of requirements or add an extra upp or two.
Dark Matter: Never played against it, considering how weird its deck is. It pulls through as a real FG due to the strength of Light and Gravy upped, but really unsuited for the event. Allowing more charger/angel upps would prolly make it good.
Incarnate/Hecate: imo too many requirements for such a small deck. Removing some requirements would make them pretty decent.
Lionheart: Just too weird to work well. Dunno how to buff while preserving the theme; perhaps free upps for Golden HG? And removing lobo ban (which isn't that imbalanced anyways)
Paradox: Least popular FG due to the forced PUs, I believe. Free RoL upps would make it alright I think.
Scorpio: Forced PU again ruins it. imo Removing NT ban is required.
Serket: Dunno how to buff; maybe some free pillars/pend upps? That would make it pretty strong but inconsistent
Elidnis: Again, forced PU. It needs more free ups, and imo removing the forced PUs (since the orifinal duo is weak enough to begin with).
The main problems with FG balance was already strong FGs getting stronger benefits (Seism, 'nuff said) and the weak FGs being weakened further. I know that weak FGs were supposed to be gimmicks to make the 29 FGs wincon harder, but that was seriously bad design imo. All FGs should be made stronger next time so that this wincon is achievable.
I'm up for helping out/hosting the next HotFGs. Should be fun!