So far I've been trying the unupped deck in op when getting Hecate but am yet to even put up a fight with it. The main problem I see is that a double elixired, lsed doll only lasts 7 turns so you have limited healing/damage from it. As a result I've been tinkering around with this deck and gone 2-3 so far:
The idea is that if Hecate pumps up a doll and ls' it you can keep it healed throughout the game to maintain a healing/damage source. The wins have been close due to slow damage from dolls and a lack of damage on my side which has left me with sub 5 cards in deck each win. I'm thinking maybe -1 angel +2 pend +2 crusader or something like that. Or maybe its just a flawed concept and I should stick to the op.
This version 2 of the deck is 2-6, fairly bad but I feel like I have been getting really unlucky with both my draws and hecates. Not sure if there are any unupped deck that can handle Hecate spamming ls'd dolls without elixiring them and having an eclipse out.
Version 3I'm busy this week and especially today so I haven't and won't have much time to test this but so far this deck has comfortably 2-0d with an EM both times. I decided to just drop the angels and focus on a combo of AM and crusaders with a couple of blessings thrown in. The blessings can either be used on crusaders to put them out of elixir range or can be used on an LS'd doll right before you AM in order to ensure it lasts longer to do damage and also heals/self-inflicts a great amount of damage per turn.
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Its possible I just got lucky but I feel like even if I was slightly lucky this deck has potential to equal the OP based on the huge difference between my games with this deck and my games with the OP.