Spell Interactions - Case #1
What happens if you use a deck altering spell - but the opponent's deck already meets the altered requirements?
Specifically Avis & Crucio - Lumos might be a possibility as well, although I'm not sure how yet.
Spell Interactions - Case #2
What happens if I cast Deletrius on Player A from Team #1 and the only spell they have left unactivated is Protego or Expellliarmus?
a) What the protective spell is on Player A?
b) What happens if the protective spell is on another player on Team #1?
Spell Recharge:
I assume when you say that a spell takes day to recharge that means that if you use a spell on day #1, then the same spell is not available again until day #3. Or have I misunderstood something?
House Ghost:
I know this is the spell thread - but along the same lines as the question above - if a player dies on day #2, what day exactly do they return from being a house ghost? It seems like consistency would say day #3, but I think the rules (while using similar wording) actually mean day #2.
Imperio:
I've got some questions concerning the effects of this spell - really they all boil down to one simple question does the player casting imperio make the choices (including targetting) for their target, or does the target get to make any relevant choices with their spell - and what is the interaction between Imperio and Protego or Expeliarmus?
Thanks for providing clarity so quickly Kami - it sure helps me get unconfused.
1: Deck Changing spells add additional cards. If they have 6 airbourne creatures, they will have to add more to their deck, replacing other cards. But in cases like Crucio where the cards you added, they had 6 copies of a card you forced them to include, then it's a downside to the spell. The spell will just be wasted slightly if such a thing happens. I would encourge people who use the Crucio spell to now pick too many copies of the same card to make sure something like that doesn't happen.
2: You cannot cast Deletrius on a specific person. Only on a House. The House will then be forced to remove one of their spells of their own choice. If they choose to remove a Protective spell, the Protective spell will not trigger.
Spell Recharge: Yes, you understood correctly.
House Ghost: I'm glad you brought this up. I worded it badly. If you die before your duel, you are just dead for the day you died on. You will be alive the next day(If you die before your duel on day 2, you will be abl to duel on day 3.) However, if you die after your duel, you will not duel against until after you've skipped a duel. (If you are killed after your duel on day 2, you skip day 3 duels, and can duel again on day 4.)
Imperio: The target of Imperio makes the choice of who to cast their most expensive spell on, and all choices associated with the spell. Imperio used on someone with Expeliarmus, the Imperio spell will be canceled. Imperio used on someone with Protego, will have Imperio backfire onto you. Then you will suffer the affects of Imperio and be foreced to use their strongest spell(if they have any) on a member of their own house. Or else they will have to change their deck in accordance to the spell. Your opponent you used the spell on will be able to change 15 cards in your deck.