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Offline KamietsuTopic starter

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HpPvP House Cup Feedback and Suggestions https://elementscommunity.org/forum/index.php?topic=32237.msg407261#msg407261
« on: October 09, 2011, 11:21:06 pm »
Being my first PvP event, I would truly love it if anyone and everyone would give some feedback on this event. Post any concerns, suggestions, and feedback here.
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Re: HpPvP House Cup Feedback and Suggestions https://elementscommunity.org/forum/index.php?topic=32237.msg415983#msg415983
« Reply #1 on: October 26, 2011, 11:45:24 am »
when will this event start?

Offline Jappert

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Re: HpPvP House Cup Feedback and Suggestions https://elementscommunity.org/forum/index.php?topic=32237.msg415985#msg415985
« Reply #2 on: October 26, 2011, 11:46:08 am »
when will this event start?
When enough people sign up.

Offline Troh

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Re: HpPvP House Cup Feedback and Suggestions https://elementscommunity.org/forum/index.php?topic=32237.msg417361#msg417361
« Reply #3 on: October 29, 2011, 10:00:21 am »
Until you wait for new recruits , day by day you loose earlier recruits.... from all other events it is clear if a event is prolonged  with dead time it will be a fail event. At it's a pitty for all this preparations

Offline Jappert

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Re: HpPvP House Cup Feedback and Suggestions https://elementscommunity.org/forum/index.php?topic=32237.msg417362#msg417362
« Reply #4 on: October 29, 2011, 10:13:10 am »
Until you wait for new recruits , day by day you loose earlier recruits.... from all other events it is clear if a event is prolonged  with dead time it will be a fail event. At it's a pitty for all this preparations
Any suggestions then?

Offline Troh

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Re: HpPvP House Cup Feedback and Suggestions https://elementscommunity.org/forum/index.php?topic=32237.msg417381#msg417381
« Reply #5 on: October 29, 2011, 12:12:34 pm »
Until you wait for new recruits , day by day you loose earlier recruits.... from all other events it is clear if a event is prolonged  with dead time it will be a fail event. At it's a pitty for all this preparations
Any suggestions then?
to find a way to start... reduce crew members ( and auto-balance them). or find a way of the game with 2 recruiting waves ( first now, and second later; from the first wave will be awarded 2 players and from the second 1 , or something like this) just find a way to start it.

Offline KamietsuTopic starter

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Re: HpPvP House Cup Feedback and Suggestions https://elementscommunity.org/forum/index.php?topic=32237.msg417796#msg417796
« Reply #6 on: October 30, 2011, 06:31:22 am »
No full event = no start. If I lose early recruits, sucks for them because they will be replaced. When I get a full sign up list, I will send a PM to everyone who has signed up to remind them of this event. If I don't hear back from them, or they don't show their interest in some way, then I will just replace them.
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Offline Higurashi

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Re: HpPvP House Cup Feedback and Suggestions https://elementscommunity.org/forum/index.php?topic=32237.msg438948#msg438948
« Reply #7 on: December 15, 2011, 05:42:54 pm »
The Element combinations per House are quite a bit unbalanced, which is to be expected when you only allow duos between two specific Elements. I think you could easily keep it thematically sound with 3 Elements per House, and re-arrange the Elements with balance in mind.

Currently, Slytherin doesn't really have anything on the rest. All three can counter Aether/Life in many ways.
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Offline Onizuka

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Re: HpPvP House Cup Feedback and Suggestions https://elementscommunity.org/forum/index.php?topic=32237.msg455225#msg455225
« Reply #8 on: January 31, 2012, 07:26:49 am »
I'd prefer less restrictive card #s. Much prefer a max amount of one element and then filled with the other element, with the amount changing based on #elements in deck (more of one in a duo, less in a trio)
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Re: HpPvP House Cup Feedback and Suggestions https://elementscommunity.org/forum/index.php?topic=32237.msg455368#msg455368
« Reply #9 on: January 31, 2012, 06:34:48 pm »
I'd prefer less restrictive card #s. Much prefer a max amount of one element and then filled with the other element, with the amount changing based on #elements in deck (more of one in a duo, less in a trio)
I agree here, 50/50 is hard to build, and it's even harder to build a 40/40/20, I would love to see something like:Can use maximum 20 cards of an element.
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Re: HpPvP House Cup Feedback and Suggestions https://elementscommunity.org/forum/index.php?topic=32237.msg479071#msg479071
« Reply #10 on: April 11, 2012, 02:26:32 am »
Suggestions: See above 2 posts for my feelings on strict 50/50.

Spells:
Its hard to say anything but "scrap it all" or very large changes. When I saw the spells, I instantly forbade the use of 20+ points. These spells are only useful when they are free, since most cheaper spells will bring the same end result (the spelled person's lost). The cheapest spells are the strongest, uncoincidentally. Sectum not being 10 points creates a spell that gives a good chance of being free points. Using Obliviates whenever you can is desired, as for 5 points you take as little as 20 from someone. 15 points, at least. Confundus and the other mark changers (but especially confundus), are wreckers in a strict 50/50 environment (less so if the restriction was lessened). Deletrius is only useful when the high cost spells are used, IE when they're free. Defense spells should cost less, as it doesn't seem right that you're more punished for using the spell than they are for having it blocked (15 points is a lot compared to the other spell costs). Engorgio is alright. Strong. Legilimens should have a price increase but be able to used the round before to learn of the target's deck before the deckbuilding round ends. Otherwise you need a 2 spell combo to use it.

Punishments need to be more followed. There were instances of completely disregarding the deck building punishments.

For the events: Possibly if a team was to repeat an element (Ravenclaw with air, Gryff with Entropy, Slyth with water), they get the element they otherwise would have missed (light, in this case). Makes it more interesting, at least. Or possibly these 4 days would be randomized for each team so we aren't fighting the same element as we're building with. Half Blood Prince is alright, Deathly Hallows is alright if a team is limited to 1-2 avada's being cast against them.

Which brings me to my next point of the spell system letting 3 teams gang up on the leading. Definitely need to change that, possibly with a limit to how many spells can affect a house on a given day/the whole week.

Would prefer a Bo5 in most cases, but with how this event felt like it was dragging on from the delayed start to the large break in the middle, I'm glad there was only 3 matches for each time I had to play.

Some more may come later.
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Re: HpPvP House Cup Feedback and Suggestions https://elementscommunity.org/forum/index.php?topic=32237.msg479075#msg479075
« Reply #11 on: April 11, 2012, 02:31:12 am »
Really the only feedback I have to give here is that there needs to be a better system for replacing Head of Houses.  It's a bit sad that I was still listed on my team's roster despite asking to be removed before the end of the first round.  I can only imagine what Slytherin's placement would have been if an active player had been able to take my place.
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