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Offline Jappert

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Re: Updating Halfbloods. https://elementscommunity.org/forum/index.php?topic=28999.msg370290#msg370290
« Reply #12 on: July 23, 2011, 03:38:12 pm »
I love the way how halfbloods are unpredictable and random. It really keeps me wondering what they have in store for me (like me fearing to play a stack of towers vs an :earth -HB). The predictability of AI3 is what makes it boring.

Some sort of bigger reward like more elec, score gain or a bigger chance to win upped cards would be lovely though. Maybe some sort of system where if you win 6 consecutive matches vs HB's you get an upped card spin (like when all light are lit in the arena).

I don't support changing the random nature of HB's, I do support increasing the reward somehow.

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Re: Updating Halfbloods. https://elementscommunity.org/forum/index.php?topic=28999.msg370308#msg370308
« Reply #13 on: July 23, 2011, 04:08:30 pm »
Definitely.  With at least the randomness gone, the card reward rate should increase, the big complaint about them.  Problem is finding the decks, including the partially upgraded variable.
Simple fix for the reward would be to make it so if you spin 2 upped and 1 unupped(or vice versa) of the same card, you still win it(either win the unupped version or whichever version you got more of).  Not sure if that alone would be enough to make them worthwhile but it would certainly be a start

Offline Jappert

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Re: Updating Halfbloods. https://elementscommunity.org/forum/index.php?topic=28999.msg370310#msg370310
« Reply #14 on: July 23, 2011, 04:13:10 pm »
Definitely.  With at least the randomness gone, the card reward rate should increase, the big complaint about them.  Problem is finding the decks, including the partially upgraded variable.
Simple fix for the reward would be to make it so if you spin 2 upped and 1 unupped(or vice versa) of the same card, you still win it(either win the unupped version or whichever version you got more of).  Not sure if that alone would be enough to make them worthwhile but it would certainly be a start
This doesn't make much sense to me, since it's still two different cards.

A system like in the Arena where you can spin for a (random, not rare) upgraded card after a few consecutive wins is much more fun and makes much more sense to me.

Offline Xenocidius

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Re: Updating Halfbloods. https://elementscommunity.org/forum/index.php?topic=28999.msg370575#msg370575
« Reply #15 on: July 24, 2011, 01:45:35 am »
An awesome thing about constructed decks is that unlike FGs, they could use unupgraded cards - FFQ/Hope, Neptune+Toadfish, Chaos Seed for CC ...

I'm thinking a good balance could be unupgraded pillars/pendulums, but most other cards upgraded. This would bump up the chance of winning an upgraded card up a LOT (maybe too much ..), and make Half-Bloods farmable.
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Re: Updating Halfbloods. https://elementscommunity.org/forum/index.php?topic=28999.msg370642#msg370642
« Reply #16 on: July 24, 2011, 04:54:11 am »
half blood decks are not random.... on my old computer i have a list of all decks, with upgrades (all decks meaning the base decks) Then all it is is 60% of the pillars are off mark, and 50% of the creatures are off mark along with 1 upgraded quantum tower, 3 quantum pillars

Offline BloodlinETopic starter

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Re: Updating Halfbloods. https://elementscommunity.org/forum/index.php?topic=28999.msg371637#msg371637
« Reply #17 on: July 26, 2011, 08:31:08 am »
i just wanna make halfbloods farmable.
cuz barely nobody plays them anymore
which hurt my feelings :(

im the fullblood xD
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Offline Xenocidius

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Re: Updating Halfbloods. https://elementscommunity.org/forum/index.php?topic=28999.msg371642#msg371642
« Reply #18 on: July 26, 2011, 08:51:06 am »
Snape would be very disappointed.
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Offline BloodlinETopic starter

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Re: Updating Halfbloods. https://elementscommunity.org/forum/index.php?topic=28999.msg371676#msg371676
« Reply #19 on: July 26, 2011, 11:48:40 am »
who is snape? the real full blood?

in topic:all levels of ai are farmable because they promise great award of reward.
eg. em,scoregain and etc.

however halfbloods and ai0(tutorial ai) are not farmable because their rewards are quite not good.
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Re: Updating Halfbloods. https://elementscommunity.org/forum/index.php?topic=28999.msg371679#msg371679
« Reply #20 on: July 26, 2011, 12:10:41 pm »
who is snape? the real full blood?
however halfbloods and ai0(tutorial ai) are not farmable because their rewards are quite not good.
No, Snape is the halfblood prince :)
And of course AI0 is not meant to be farmable, but yeah..halfbloods need to have a somewhat better reward.

Offline BloodlinETopic starter

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Re: Updating Halfbloods. https://elementscommunity.org/forum/index.php?topic=28999.msg371781#msg371781
« Reply #21 on: July 26, 2011, 03:30:25 pm »
who is snape? the real full blood?
however halfbloods and ai0(tutorial ai) are not farmable because their rewards are quite not good.
No, Snape is the halfblood prince :)
And of course AI0 is not meant to be farmable, but yeah..halfbloods need to have a somewhat better reward.
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Offline omegareaper7

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Re: Updating Halfbloods. https://elementscommunity.org/forum/index.php?topic=28999.msg371807#msg371807
« Reply #22 on: July 26, 2011, 04:38:07 pm »
who is snape? the real full blood?

in topic:all levels of ai are farmable because they promise great award of reward.
eg. em,scoregain and etc.

however halfbloods and ai0(tutorial ai) are not farmable because their rewards are quite not good.
Speak for yourself, i've killed several hundred just for fun  :P
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Re: Updating Halfbloods. https://elementscommunity.org/forum/index.php?topic=28999.msg371919#msg371919
« Reply #23 on: July 26, 2011, 09:35:10 pm »
As it was mentioned before... If the Upgrades were put to 50% and 150% HP, I think Half Bloods would fit better thematically and would give better rewards.
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