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xynom

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Re: Halfblood Deck Compendium [unupgraded] https://elementscommunity.org/forum/index.php?topic=7012.msg262636#msg262636
« Reply #12 on: February 02, 2011, 07:47:03 am »
are there any good life decks for farming ai 5? or life duos?

M4ck

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Re: Halfblood Deck Compendium [unupgraded] https://elementscommunity.org/forum/index.php?topic=7012.msg273206#msg273206
« Reply #13 on: February 18, 2011, 12:52:59 pm »
I would use scared girls original rainbow, un-upped, its on the original wiki,
 it looks something like this
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 4vm 52n 52r 52r 55r 55r 55r 58t 5c6 5c6 5fa 5if 5oj 5ol 5rl 5rl 5rl 5rl 5rp 5rp 5rp 5rp 5rp 5rp 5up 5up 5up 61t 61t 61t 61tEdit:
while it is very slow id will win 9/10 times, and 4-5 of those times it will have mastery
I've been using something very similar to this for a long time - Eternity instead of Owl's Eye, Purple Nymph instead of 4 Sundials - and it has
an even better winning ratio. Nymph for healing, Otys + FFQ + Boneyards for lots of Bonewall, which will only get damaged by weapons and
 creatures you can't target with the Nymph. Fallen Elf for mutating you Skellys or creatures way too big to devour.

The deck is large enough for you not to be forced to rewind creatures infinitely, but Eternity is useful for cases like you get a mutant 1/3 Sillurian
 dragon with Light... Rewind, play and deal way more damage ;D  or to protect valuable poisoned, frozen etc. creatures.

The only time it could loose is against mono  :aether, as you may not have time to create an army fast enough to heal damage(with Bonds)
 done by immortal creatures, which you have absolutely no way to destroy or Antimatter(with the Nymph).

Anything else than  :aether is an automatic win + mastery, unless you get very unlucky with the cards you get at the beginning.

The only major problem would be getting the Nymph, but... I once got lucky with the Oracle and am now getting profits of it ;)

Edit:
Now it looks like this:
Code: [Select]
4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 4vm 500 52n 52r 52r 55r 55r 55r 58t 5c6 5c6 5fa 5if 5oj 5rl 5ro 5rp 5rp 5up 5up 5up 61t 61t 61t 61t 7q5 7q5 7q5

Re: Halfblood Deck Compendium [unupgraded] https://elementscommunity.org/forum/index.php?topic=7012.msg273470#msg273470
« Reply #14 on: February 18, 2011, 09:29:26 pm »
the mono aether is by essence as well

Offline Djhopper :)

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Re: Halfblood Deck Compendium [unupgraded] https://elementscommunity.org/forum/index.php?topic=7012.msg356448#msg356448
« Reply #15 on: June 25, 2011, 01:05:33 pm »
Code: [Select]
5c3 5c3 5c7 5c7 5c7 5c7 5c7 5c7 5up 5up 5uq 5uq 5uq 5ut 5ut 5ut 5ut 5ut 5ut 606 606 606 606 606 606 606 606 606 606 606
This is very good as long as it can get set up.

Kakugane

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Re: Halfblood Deck Compendium [unupgraded] https://elementscommunity.org/forum/index.php?topic=7012.msg362943#msg362943
« Reply #16 on: July 08, 2011, 07:52:40 pm »
Deck#4 of the Compendium "Aether/Life" is an amazing deck. You really should use nothing else.

While playing this deck at times it seems there is not enough aether quanta, and you often have to choose between continuing your chain of  shields or bringing out a dragon. The other concern I noticed was "deck out". I think I lost because of one deck-out, and I also won 2 games with 0 cards left. These things are what mold my strategy. I don't think you can play this deck successfully without using the strategy. so read on.

Strategy of gameplay
1. Dragons before shields.
 - winning quickly takes precedence over winning with a lot of hp (for electrum)

2. Because of  item#1, allow your hp to go down as far as 50 in order to get Dragon's out first before playing any shields

3. You have 4 heals. Try not to use them when doing item#2.
 - Use 1 if you need to, two if absolutely necessary. You need these for EM at the end.

4. Wait for enemy shields and weapons.
- Stealing your Druidic or your phase shield is less likely when the enemy has played one of their own.

With that, here are my results for 10 consecutive games

Wins: 8 - EM N EM N EM EM N EM (5 Elemental Mastery, 3 Normal wins, in the order shown at left)
Losses: 2 (one loss due to deck out)
Cards: 4 - N N N U (3 normal, 1 upgraded, in the order shown at left)

Electrum: 482 - 80 31 80 20 80 80 31 80 (This does NOT include Electrum from spins, just Electrum from the win itself)

Electrum gain is 482-40= 442 because of 2 losses.

Code: [Select]
5c2 5c2 5c2 5c2 5c5 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61t 61t 61t 61t 61t 61t 61v 61v 61v 61v 61v 61v
I love this deck! I've tried some of the other unupped with mixed or bad results. This one delivers. Thanks!

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Re: Halfblood Deck Compendium [unupgraded] https://elementscommunity.org/forum/index.php?topic=7012.msg362987#msg362987
« Reply #17 on: July 08, 2011, 09:30:58 pm »
Code: [Select]
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Re: Halfblood Deck Compendium [unupgraded] https://elementscommunity.org/forum/index.php?topic=7012.msg363067#msg363067
« Reply #18 on: July 09, 2011, 02:51:12 am »
the mono aether is by essence as well
Well, I'm the one who posted it.  I found it on the original forum, before SG created this one, so I really don't know who the original author was.  I was using it to beat up AI3s long before halfbloods existed. :D
If something happens and you think it deserves my attention, feel free to PM me. Other than that, I'm probably here if you want to shoot the breeze.

mwely

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Re: Halfblood Deck Compendium [unupgraded] https://elementscommunity.org/forum/index.php?topic=7012.msg396399#msg396399
« Reply #19 on: September 20, 2011, 11:13:32 pm »
Good deck for farming AI3/AI4,  upgrade whatever, doesn't need to be, but it helps. Pendulums/pillars for earthquake control.

Offline furballdn

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Re: Halfblood Deck Compendium [unupgraded] https://elementscommunity.org/forum/index.php?topic=7012.msg396410#msg396410
« Reply #20 on: September 20, 2011, 11:27:18 pm »
I use CCYB unupped for grinding HBs. Works quite well and you can even get EM if you time it so your weapon hits after your sanctuaries heal you.

Shylderidh

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Re: Halfblood Deck Compendium [unupgraded] https://elementscommunity.org/forum/index.php?topic=7012.msg453471#msg453471
« Reply #21 on: January 27, 2012, 03:54:46 pm »
This slightly changed version of majofa's nymph liquid antimatter has about 80% victory against half bloods (only the pure aether half blood is usually unkillable ; against mass spells users you need to avoid to use more than 2 nymphs at the same time but it's usually doable) and is also a decent god farming deck.

The key is the addition of steals to deal with farenheits, owls eyes or unstable gas, and some werewolves and ice bolts to kill the lowest damage half bloods before decking out (important to have bolts to finish earth half bloods or they deck you out with their stone skins). Ice shield and purify help against some but can be replaced by more bolts (I wouldn't recommand reducing the deck size, many half bloods have too low damage / too much healing to be killed before the very last cards).

Hover over cards for details, click for permalink
Deck import code : [Select]
4vh 4vh 4vh 4vh 50u 50u 50u 50u 50u 50u 50u 50u 5i8 5i8 5i9 5ia 5ig 5ig 5ig 5ig 5ig 5ig 5up 5up 5up 5up 606 606 606 606 606 606 606 606 8pp


ps : get black nymph out first if you play against gravity or time removing devourers skill is first priority

 

blarg: Shylderidh