Information within this topic is subject to change as new tips/tricks are discovered.Level Five AISo, Zanzarino has recently added Level 5 AI to the game. The difficulty of them is somewhere inbetween AI 3 and False Gods, and their characteristics are a combination of them both.
Some Information About Level 5s:-There are 144 in total.
-Their names are based on a system of prefixes and suffixes.
-Their decks are all 60 cards.
-They draw 1-2 cards per turn.
-Their decks consist of some upgraded, some unupgraded cards. (15% upped)
-All their marks are 3x.
-They have 200 health.
-For Elemental Mastery, they give out 80 coins.
-You can win both upgraded and unupgraded cards in the spinner.
How do we beat them? I mean, they just seem like false gods with some unupgraded cards...In actuality, though looking at their stats they may seem dangerously close to false gods, they are really much easier. In fact, they are closer to Top 50 or Level 3 AI in difficulty rather than False Gods.
Given that, it also seems that speed decks are not as effective against them as they are against Level 3, simply due to the 200 health. Their decks aren't really that good and seem haphazardly thrown together, but they're still able to usually do 100 hp of damage before you do 200 hp. (Note that I have not tested many speed decks against them. I'm just going by my experience with their damage build up against my control decks. Very fast speed decks may actually do just as well.)
By the same token, they aren't hard enough to warrant a false god esque rainbow deck (at least an upped one). Any speed deck with *some control or damage blockage* will likely have a high winning percent against them.
How 'bout a List of Good Decks?Here are a list of decks* that have been tested against Level 5 AI and do a good job against them. They are listed in order from best to worst.
(Elements - Synopsis, Mark: Link)
UPGRADEDEarth/Time - Pillar Denial/Shrieker Spam, Time:
http://i50.tinypic.com/2q30oyd.jpg Strategy: Quicksand first, spam later.
Time/Earth/Aether - Reverse Time Denial, Earth:
http://elementscommunity.org/forum/index.php/topic,1248.0.html (
http://elementscommunity.org/forum/index.php/topic,1248.0.html)
Strategy: See topic.
Belthus's Rainbow Deck - General Rainbow, Entropy:
http://elementscommunity.org/forum/index.php/topic,1586.30.html (
http://elementscommunity.org/forum/index.php/topic,1586.30.html) (Scroll down a bit)
Strategy: See post.
Mono Light - Health Deck, Light:
http://i48.tinypic.com/2qa44fn.jpg Strategy: Add in 3 SoGs for a chance at EM (try to play miracle then dial then try to win with weapon slot card). Generally play with what you have. Be wary of light for miracle.
Dark/Earth/Entropy - Quantum Denial, Earth:
http://i45.tinypic.com/105bhjp.jpg Strategy: Burrow pests only when there's nothing better to do with earth quantum, and if enemy still has pillars only do it when you will have quantum to play quicksand if you draw it next turn.
UNUPGRADEDAether - Normal Mono Aether, Aether:
http://i45.tinypic.com/21kfsp3.jpg Strategy: Spam dragons, hold off on shielding for a longer time if you're short on shields, shorter time if you have plenty (shorter amount of time for decks that could have deflag). PU enemy dragon, lightning *can* be used for some endgame damage.
Rainbow - Stall/Control SG Deck, Time:
http://elementscommunity.org/forum/index.php/topic,132.0.html (
http://elementscommunity.org/forum/index.php/topic,132.0.html) (#6)
Strategy: See topic.
(Yeah. I haven't tested any. That's your guys jobs. See below.)
*If you have a deck that farms Level 5 very well, the post it. Include either a link to the topic or a link to a picture. If you simply post the picture link, also mention what mark the deck is. Do NOT post a complete picture of the deck though; just the link to the picture. We don't need the topic being cluttered by tons and tons of pictures.