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PuppyChow

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Level 5 AI - Guidelines https://elementscommunity.org/forum/index.php?topic=1586.msg14210#msg14210
« on: December 25, 2009, 01:21:42 am »
Information within this topic is subject to change as new tips/tricks are discovered.

Level Five AI

So, Zanzarino has recently added Level 5 AI to the game. The difficulty of them is somewhere inbetween AI 3 and False Gods, and their characteristics are a combination of them both.


Some Information About Level 5s:

-There are 144 in total.
-Their names are based on a system of prefixes and suffixes.
-Their decks are all 60 cards.
-They draw 1-2 cards per turn.
-Their decks consist of some upgraded, some unupgraded cards. (15% upped)
-All their marks are 3x.
-They have 200 health.
-For Elemental Mastery, they give out 80 coins.
-You can win both upgraded and unupgraded cards in the spinner.

How do we beat them?
I mean, they just seem like false gods with some unupgraded cards...

In actuality, though looking at their stats they may seem dangerously close to false gods, they are really much easier. In fact,  they are closer to Top 50 or Level 3 AI in difficulty rather than False Gods.

Given that, it also seems that speed decks are not as effective against them as they are against Level 3, simply due to the 200 health. Their decks aren't really that good and seem haphazardly thrown together, but they're still able to usually do 100 hp of damage before you do 200 hp. (Note that I have not tested many speed decks against them. I'm just going by my experience with their damage build up against my control decks. Very fast speed decks may actually do just as well.)

By the same token, they aren't hard enough to warrant a false god esque rainbow deck (at least an upped one). Any speed deck with *some control or damage blockage* will likely have a high winning percent against them.


How 'bout a List of Good Decks?

Here are a list of decks* that have been tested against Level 5 AI and do a good job against them. They are listed in order from best to worst.

(Elements - Synopsis, Mark: Link)

UPGRADED
Earth/Time - Pillar Denial/Shrieker Spam, Time: http://i50.tinypic.com/2q30oyd.jpg
Strategy: Quicksand first, spam later.
Time/Earth/Aether - Reverse Time Denial, Earth: http://elementscommunity.org/forum/index.php/topic,1248.0.html (http://elementscommunity.org/forum/index.php/topic,1248.0.html)
Strategy: See topic.
Belthus's Rainbow Deck - General Rainbow, Entropy: http://elementscommunity.org/forum/index.php/topic,1586.30.html (http://elementscommunity.org/forum/index.php/topic,1586.30.html) (Scroll down a bit)
Strategy: See post.
Mono Light - Health Deck, Light: http://i48.tinypic.com/2qa44fn.jpg
Strategy: Add in 3 SoGs for a chance at EM (try to play miracle then dial then try to win with weapon slot card). Generally play with what you have. Be wary of light for miracle.
Dark/Earth/Entropy - Quantum Denial, Earth: http://i45.tinypic.com/105bhjp.jpg
Strategy: Burrow pests only when there's nothing better to do with earth quantum, and if enemy still has pillars only do it when you will have quantum to play quicksand if you draw it next turn.

UNUPGRADED
Aether - Normal Mono Aether, Aether: http://i45.tinypic.com/21kfsp3.jpg
Strategy: Spam dragons, hold off on shielding for a longer time if you're short on shields, shorter time if you have plenty (shorter amount of time for decks that could have deflag). PU enemy dragon, lightning *can* be used for some endgame damage.
Rainbow - Stall/Control SG Deck, Time: http://elementscommunity.org/forum/index.php/topic,132.0.html (http://elementscommunity.org/forum/index.php/topic,132.0.html) (#6)
Strategy: See topic.
(Yeah. I haven't tested any. That's your guys jobs. See below.)


*If you have a deck that farms Level 5 very well, the post it. Include either a link to the topic or a link to a picture. If you simply post the picture link, also mention what mark the deck is. Do NOT post a complete picture of the deck though; just the link to the picture. We don't need the topic being cluttered by tons and tons of pictures.

Celidion

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Re: Level 5 AI - Guidelines https://elementscommunity.org/forum/index.php?topic=1586.msg14212#msg14212
« Reply #1 on: December 25, 2009, 01:28:03 am »
Way to not post any unupgraded decks.... :o Any chance of a Level 5 deck that can be made from upgraded rainbow cards?

Offline Kamietsu

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Re: Level 5 AI - Guidelines https://elementscommunity.org/forum/index.php?topic=1586.msg14213#msg14213
« Reply #2 on: December 25, 2009, 01:40:02 am »
Way to not post any unupgraded decks.... :o Any chance of a Level 5 deck that can be made from upgraded rainbow cards?
Yes. SG's unupgraded deck (deck six in her ultimate god killer post) works around 60-80% of the time against lvl 5, around 80% of the wins being element mastery. I only have 2 upped cards in the deck, (Oty and Fallen Druid), but i've won several times having drawn neither of these upped cards.
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Re: Level 5 AI - Guidelines https://elementscommunity.org/forum/index.php?topic=1586.msg14214#msg14214
« Reply #3 on: December 25, 2009, 01:48:42 am »
Mono aether, 6 Phase dragons, 6 phase shields , 2-4 lightnings and 0-2 lobotmizer, rest pillars

Offline coinich

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Re: Level 5 AI - Guidelines https://elementscommunity.org/forum/index.php?topic=1586.msg14215#msg14215
« Reply #4 on: December 25, 2009, 02:06:44 am »
Sweet, I fought Arial on my first game, and got a mastery too.  This should be great!  If I can make a suggestion; shooting an Owl Eye before Animating could've changed the game in her/their favor.

And won that Arsenic I've always wanted from Morra!  :D

PuppyChow

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Re: Level 5 AI - Guidelines https://elementscommunity.org/forum/index.php?topic=1586.msg14216#msg14216
« Reply #5 on: December 25, 2009, 02:18:26 am »
Updated with SG's rainbow.
Will take a screeny of a mono aether soon.

Celidion

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Re: Level 5 AI - Guidelines https://elementscommunity.org/forum/index.php?topic=1586.msg14218#msg14218
« Reply #6 on: December 25, 2009, 03:45:06 am »
Meh, rainbows are way too slow for lvl 5 farming.

Offline Bloodshadow

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Re: Level 5 AI - Guidelines https://elementscommunity.org/forum/index.php?topic=1586.msg14220#msg14220
« Reply #7 on: December 25, 2009, 04:05:01 am »
OK... The Time/Earth deck with EQ and Graboids does NOT work unupgraded. I tried it and lost most of the time.

Why the hell doesn't Zanz put level 5 in the TRAINER?!
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

PuppyChow

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Re: Level 5 AI - Guidelines https://elementscommunity.org/forum/index.php?topic=1586.msg14221#msg14221
« Reply #8 on: December 25, 2009, 04:09:16 am »
OK... The Time/Earth deck with EQ and Graboids does NOT work unupgraded. I tried it and lost most of the time.

Why the hell doesn't Zanz put level 5 in the TRAINER?!
But it DOES work upgraded :P.

I'm thinking mono aether is the best choice unupgraded.


Offline Bloodshadow

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Re: Level 5 AI - Guidelines https://elementscommunity.org/forum/index.php?topic=1586.msg14222#msg14222
« Reply #9 on: December 25, 2009, 04:13:18 am »
And this is why Zanz should've put it in the TRAINER. Then I could test the decks without any real loss. Now I'm down to 29 electrums; before I started testing, I have nearly 500. I spent them on EQ's.
To be or not to be, I can do both at once. Go learn quantum mechanics, n00b.

Offline Getawu2

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Re: Level 5 AI - Guidelines https://elementscommunity.org/forum/index.php?topic=1586.msg14227#msg14227
« Reply #10 on: December 25, 2009, 09:09:45 am »
Meh, rainbows are way too slow for lvl 5 farming.
Well, my 30 card rainbow seems to work quite well (9 games, 9 wins so far) - and I don't think it's too slow - 200 HP needs some time, even with speed decks. Mine needs up to 5 minutes to beat one of these AI5.

Offline coinich

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Re: Level 5 AI - Guidelines https://elementscommunity.org/forum/index.php?topic=1586.msg14233#msg14233
« Reply #11 on: December 25, 2009, 12:22:26 pm »
And this is why Zanz should've put it in the TRAINER. Then I could test the decks without any real loss. Now I'm down to 29 electrums; before I started testing, I have nearly 500. I spent them on EQ's.
I thought it was pretty clear this was at your own risk, and that changes carried over to the main game.

 

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