I dont take Credits from any of thse decks thats posted in this Thread so dont be mad if your deck is posted, this thread is for educational purposes only and help to New/poor people into the Halfblood section ofcourse its the best way to farm Coins or cards but if u manage to get those upgraded cards from the slots u will get a BIG >>>
Speed is not the Key to success in Halfblood farming (ofc it help), Selfhealing, Crowd control, or Damagedenial are.. Defence is your best offence in this case.
i post the top 3 decks i really like for HB farming.
1. Mono Aether (author unknown)
This is the deck ive played the most and had most success with, its not the most fun deck but sure is effective and easy to master.
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1. You have 18 turns to be immune to Creature-/wepondamage
2. Immortal Creatures = No chance in hell they will get slain that easy.
3. The mixture of Immortals and dragons will give you a chance to bypass Gravityshield (wich some HBs have)
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1. Damageing Shields like Fire shield (
) or Thorn Carapace (
) can ruin your game if they get one out early but i find Thorn Carapace the biggest threat (iceshield aint that much of a threat, frostshield however can delay the game abit)
2. Permanent Controll: Steal/Deflagration/Pulverizer or Destroy Ability will eat your shields like Cheerios and milk.
3. Creatures/weapons with Momentum ability will bypass your shields.
2. Essence Entropy/Aether Deck
Ive also grown very fond of this deck (big thanks to Essence)
(
http://elementscommunity.org/forum/index.php?action=dlattach;topic=2479.0;attach=853;image)
Also an no-brainer deck to play the only hard thing is to time your Antimatter and on wich creatures. i usualy throw mine on creatures with attackpower greater than 5 unless its a Boost creature (+x/+x for x quanta each turn) then i tend to wait them out until they have as much attack so it will benefit me of winning the game since when a creature uses boost with antimatter on it it will basicly turn the other way within a few turns and start making damage again so try to outlast them as long as possible
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1. Not as big Defencive deck as Mono Aether but use your opponents Creature stock to your advantage with antimatter wich hopefully will keep you alive most of the times
2. Same as number 2. on Mono Aether
3. Alot more fun deck than Mono Aether and get less boring so you can stick with your mindless grinding for some time
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1. Same as Number 1. on Mono Aether
2. Quantadenial decks Earthquakes/Devourers/Tridens can slow down your deck wich will mostly cost your game if he gets your
Quanta
3. Antimatter usualy tends to go to waste if your opponent does not cast any high attack creature until late game sometime you just have to cast them antimatters on lower creatures just to survive
3. Bloodshadows FFQ + Hope Deck
Also a very fun deck to play but not as effective as the 2 above.
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1. High Life Regeneration rate/turn
2. Hope can easily nullfy the opponents attacks with enough Fireflys on the board.
3. High chance to maintain Elemental Mastery upon winning.
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1. Rustlers are very vurnable to attacks if they are killed early on ur basicly screwed so try keep 1-2 on the board and rest on your hand
2. Otyughs/scarabs will make a Swedish Smorgosbord out of your pretty flies, Also Rain of fire wount go easy on you.
3. Rewinds can be utherly annoying (at least it decreeses your chance of decking out)
More Decks to come! im currently testing other viable options with Time/life, Mono Earth and Aether/life but these decks is still in beta testing
I know there is alot of good Rainbow and Fractal decks out there aswell but since they are about a milion versions of them so i didnt bother to post them but feel free to cotribute with your Halfblood deck with one exception
NO UPGRADES!Deathshrimp Over and out!