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Opponents, Strategy and Decks => Half Bloods => Topic started by: DeathShrimp on May 26, 2010, 08:27:10 pm

Title: Halfblood Deck Compendium [unupgraded]
Post by: DeathShrimp on May 26, 2010, 08:27:10 pm
I dont take Credits from any of thse decks thats posted in this Thread so dont be mad if your deck is posted, this thread is for educational purposes only and help to New/poor people into the Halfblood section ofcourse its the best way to farm Coins or cards but if u manage to get those upgraded cards from the slots u will get a BIG >>>  ;D

Speed is not the Key to success in Halfblood farming (ofc it help), Selfhealing, Crowd control, or Damagedenial are.. Defence is your best offence in this case.

i post the top 3 decks i really like for HB farming.

1. Mono Aether (author unknown)

(http://img28.imageshack.us/img28/7707/aether.jpg)

This is the deck ive played the most and had most success with, its not the most fun deck but sure is effective and easy to master.

[ + ]

1. You have 18 turns to be immune to Creature-/wepondamage
2. Immortal Creatures = No chance in hell they will get slain that easy.
3. The mixture of Immortals and dragons will give you a chance to bypass Gravityshield (wich some HBs have)

[ - ]

1. Damageing Shields like Fire shield ( :fire) or Thorn Carapace ( :life) can ruin your game if they get one out early but i find Thorn Carapace the biggest threat (iceshield aint that much of a threat, frostshield however can delay the game abit)
2. Permanent Controll: Steal/Deflagration/Pulverizer or Destroy Ability will eat your shields like Cheerios and milk.
3. Creatures/weapons with Momentum ability will bypass your shields.


2. Essence Entropy/Aether Deck

Ive also grown very fond of this deck (big thanks to Essence)

(http://elementscommunity.org/forum/index.php?action=dlattach;topic=2479.0;attach=853;image)

Also an no-brainer deck to play the only hard thing is to time your Antimatter and on wich creatures. i usualy throw mine on creatures with attackpower greater than 5 unless its a Boost creature (+x/+x for x quanta each turn) then i tend to wait them out until they have as much attack so it will benefit me of winning the game since when a creature uses boost with antimatter on it it will basicly turn the other way within a few turns and start making damage again so try to outlast them as long as possible

[ + ]

1. Not as big Defencive deck as Mono Aether but use your opponents Creature stock to your advantage with antimatter wich hopefully will keep you alive most of the times :)
2. Same as number 2. on Mono Aether
3. Alot more fun deck than Mono Aether and get less boring so you can stick with your mindless grinding for some time :P

[ - ]
1. Same as Number 1. on Mono Aether
2. Quantadenial decks Earthquakes/Devourers/Tridens can slow down your deck wich will mostly cost your game if he gets your  :entropy Quanta
3. Antimatter usualy tends to go to waste if your opponent does not cast any high attack creature until late game sometime you just have to cast them antimatters on lower creatures just to survive

3. Bloodshadows FFQ + Hope Deck

Also a very fun deck to play but not as effective as the 2 above.

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[ + ]

1. High Life Regeneration rate/turn
2. Hope can easily nullfy the opponents attacks with enough Fireflys on the board.
3. High chance to maintain Elemental Mastery upon winning.

[ - ]

1. Rustlers are very vurnable to attacks if they are killed early on ur basicly screwed so try keep 1-2 on the board and rest on your hand
2. Otyughs/scarabs will make a Swedish Smorgosbord out of your pretty flies, Also Rain of fire wount go easy on you.
3. Rewinds can be utherly annoying (at least it decreeses your chance of decking out)


More Decks to come! im currently testing other viable options with Time/life, Mono Earth and Aether/life  but these decks is still in beta testing :P
I know there is alot of good Rainbow and Fractal decks out there aswell but since they are about a milion versions of them so i didnt bother to post them but feel free to cotribute with your Halfblood deck with one exception NO UPGRADES!

Deathshrimp Over and out!
Title: Re: Halfblood Deck Compendium [unupgraded]
Post by: Ant-n-ero on May 26, 2010, 08:56:15 pm
nice - i'm sure a load more decks will be appearing shortly!!
I haven't really started 'playing' elements properly yet - but i'm 2 phase dragons off the mono aether deck so i can start AI5 farming
Thing is I really don't like selling cards - not at the thought that i may need them if someone creates an uber deck, but i never use them anyway :L
i have an upd Chrysaora (can't remmeber name but it is a Ph something ^^)
an upd Vamp Dagger/Stilletto thing
also got an arctic squid which i didn't know was rare until recently :L

but i don't like selling them incase i need them - yup

lol - got  carried away there
once i start HB farming and FG farming i'll develop some decks :P i really want my name to go into the history books ^^
Title: Re: Halfblood Deck Compendium [unupgraded]
Post by: DeathShrimp on May 27, 2010, 08:50:56 am
Yes im hopeing for that since this part of the forum im checking everyday and rarely see anyone posting here =(
The cards you are gona save are rares wich most of the times sells for more than 200 coins wich is mainly Wepons, arcic ocupus, miracle and shards
rest of the cards you can sell of to get some extra cash if your not gona use them =)


New added deck:

4. Aether/Life

Another Oldschool deck wich i found very effective aswell against the Halfbloods. with a chance of getting Elemental Mastery or at least surviving a turn or two without your shields.


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[ + ]
1. See Mono Aether 1 and 2
2. Mark of Life is enough to be able to throw a heal once in a while and the weapon fires off some passive damage :)
3. Higher chance of getting EM with this deck than anyone from the previous decks.

[ - ]

1. Since i only choose to take dragons into this deck im vurnable to Gravity Shield wich is basicly autoquit if they get one up early, can solve this problem with switching 2-3 dragons to immortals.
2. See number 1. on Mono Aether
3. Fireshield and Thorn carapace is not that much big of a threat since a dragon will make 48 damage before he dies (at least with fireshield)
or at least  32 damage with Thorncarapace. but they are still annoying



Title: Re: Halfblood Deck Compendium [unupgraded]
Post by: ODSTRookie on May 27, 2010, 02:32:09 pm
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Mono entropy. Little pillar heavy but everything is expensive and your source of healing also blocks damage. plus you have moderatley durable heavy hitters.

I actually find this a better t50 farmer but i played like 4 rounds with lvl 5s and won 2.
Title: Re: Halfblood Deck Compendium [unupgraded]
Post by: DeathShrimp on May 27, 2010, 05:07:16 pm
Yes i tried this deck a while ago its pretty nice actually but as u said its expensive
Title: Re: Halfblood Deck Compendium [unupgraded]
Post by: tmhopper on June 02, 2010, 05:54:07 pm
Heres a duo-deck i created:

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It is an extremely cheap deck if you have Fahrenheits.
It farms level5`s and has a high win ratio.
Title: Re: Halfblood Deck Compendium [unupgraded]
Post by: angusrox on June 04, 2010, 09:48:31 am
I dont take Credits from any of thse decks thats posted in this Thread so dont be mad if your deck is posted, this thread is for educational purposes only and help to New/poor people into the Halfblood section ofcourse its the best way to farm Coins or cards but if u manage to get those upgraded cards from the slots u will get a BIG >>>  ;D

Speed is not the Key to success in Halfblood farming (ofc it help), Selfhealing, Crowd control, or Damagedenial are.. Defence is your best offence in this case.

i post the top 3 decks i really like for HB farming.

1. Mono Aether (author unknown)

(http://img28.imageshack.us/img28/7707/aether.jpg)

This is the deck ive played the most and had most success with, its not the most fun deck but sure is effective and easy to master.

[ + ]

1. You have 18 turns to be immune to Creature-/wepondamage
2. Immortal Creatures = No chance in hell they will get slain that easy.
3. The mixture of Immortals and dragons will give you a chance to bypass Gravityshield (wich some HBs have)

[ - ]

1. Damageing Shields like Fire shield ( :fire) or Thorn Carapace ( :life) can ruin your game if they get one out early but i find Thorn Carapace the biggest threat (iceshield aint that much of a threat, frostshield however can delay the game abit)
2. Permanent Controll: Steal/Deflagration/Pulverizer or Destroy Ability will eat your shields like Cheerios and milk.
3. Creatures/weapons with Momentum ability will bypass your shields.


2. Essence Entropy/Aether Deck

Ive also grown very fond of this deck (big thanks to Essence)

(http://elementscommunity.org/forum/index.php?action=dlattach;topic=2479.0;attach=853;image)

Also an no-brainer deck to play the only hard thing is to time your Antimatter and on wich creatures. i usualy throw mine on creatures with attackpower greater than 5 unless its a Boost creature (+x/+x for x quanta each turn) then i tend to wait them out until they have as much attack so it will benefit me of winning the game since when a creature uses boost with antimatter on it it will basicly turn the other way within a few turns and start making damage again so try to outlast them as long as possible

[ + ]

1. Not as big Defencive deck as Mono Aether but use your opponents Creature stock to your advantage with antimatter wich hopefully will keep you alive most of the times :)
2. Same as number 2. on Mono Aether
3. Alot more fun deck than Mono Aether and get less boring so you can stick with your mindless grinding for some time :P

[ - ]
1. Same as Number 1. on Mono Aether
2. Quantadenial decks Earthquakes/Devourers/Tridens can slow down your deck wich will mostly cost your game if he gets your  :entropy Quanta
3. Antimatter usualy tends to go to waste if your opponent does not cast any high attack creature until late game sometime you just have to cast them antimatters on lower creatures just to survive
WHAT IS THE MARK

3. Bloodshadows FFQ + Hope Deck

Also a very fun deck to play but not as effective as the 2 above.

Code: [Select]
5bv 5bv 5bv 5bv 5c2 5c2 5c6 5c6 5c6 5c6 5c7 5c7 5lk 5lk 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oc 5oj 5oj 5oj 5oj 5oj 5oj
[ + ]

1. High Life Regeneration rate/turn
2. Hope can easily nullfy the opponents attacks with enough Fireflys on the board.
3. High chance to maintain Elemental Mastery upon winning.

[ - ]

1. Rustlers are very vurnable to attacks if they are killed early on ur basicly screwed so try keep 1-2 on the board and rest on your hand
2. Otyughs/scarabs will make a Swedish Smorgosbord out of your pretty flies, Also Rain of fire wount go easy on you.
3. Rewinds can be utherly annoying (at least it decreeses your chance of decking out)


More Decks to come! im currently testing other viable options with Time/life, Mono Earth and Aether/life  but these decks is still in beta testing :P
I know there is alot of good Rainbow and Fractal decks out there aswell but since they are about a milion versions of them so i didnt bother to post them but feel free to cotribute with your Halfblood deck with one exception NO UPGRADES!

Deathshrimp Over and out!
Title: Re: Halfblood Deck Compendium [unupgraded]
Post by: GRANLEE on July 19, 2010, 11:11:00 pm
how bout adding 1 or 2 lobos to the mono aether deck
Title: Re: Halfblood Deck Compendium [unupgraded]
Post by: Blues on October 08, 2010, 03:57:08 pm
2. Essence Entropy/Aether Deck

Ive also grown very fond of this deck (big thanks to Essence)

(http://elementscommunity.org/forum/index.php?action=dlattach;topic=2479.0;attach=853;image)

Also an no-brainer deck to play the only hard thing is to time your Antimatter and on wich creatures. i usualy throw mine on creatures with attackpower greater than 5 unless its a Boost creature (+x/+x for x quanta each turn) then i tend to wait them out until they have as much attack so it will benefit me of winning the game since when a creature uses boost with antimatter on it it will basicly turn the other way within a few turns and start making damage again so try to outlast them as long as possible

[ + ]

1. Not as big Defencive deck as Mono Aether but use your opponents Creature stock to your advantage with antimatter wich hopefully will keep you alive most of the times :)
2. Same as number 2. on Mono Aether
3. Alot more fun deck than Mono Aether and get less boring so you can stick with your mindless grinding for some time :P

Which mark is used with this deck?
Title: Re: Halfblood Deck Compendium [unupgraded]
Post by: nerd1 on October 30, 2010, 02:59:38 pm
I would use scared girls original rainbow, un-upped, its on the original wiki,
 it looks something like this
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 4vm 52n 52r 52r 55r 55r 55r 58t 5c6 5c6 5fa 5if 5oj 5ol 5rl 5rl 5rl 5rl 5rp 5rp 5rp 5rp 5rp 5rp 5up 5up 5up 61t 61t 61t 61tEdit:
while it is very slow id will win 9/10 times, and 4-5 of those times it will have mastery
Title: Re: Halfblood Deck Compendium [unupgraded]
Post by: WisperingWind on November 13, 2010, 12:11:38 am
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This is one of SG's old decks that has worked for me. Gets EM if done right maybe 1/2 the time?
Good luck with it.
Title: Re: Halfblood Deck Compendium [unupgraded]
Post by: scauduro221095 on January 03, 2011, 07:26:11 am
i find this deck very effective and u can get EM often
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the only time i have lost is wen i forgot to use my eternity cause i was going to win my first half-blood fight next turn...:) this deck is also a good false god farmer, but u can lose 3 or 4 games out of 10 against them
Title: Re: Halfblood Deck Compendium [unupgraded]
Post by: xynom on February 02, 2011, 07:47:03 am
are there any good life decks for farming ai 5? or life duos?
Title: Re: Halfblood Deck Compendium [unupgraded]
Post by: M4ck on February 18, 2011, 12:52:59 pm
I would use scared girls original rainbow, un-upped, its on the original wiki,
 it looks something like this
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vj 4vj 4vj 4vj 4vj 4vj 4vm 52n 52r 52r 55r 55r 55r 58t 5c6 5c6 5fa 5if 5oj 5ol 5rl 5rl 5rl 5rl 5rp 5rp 5rp 5rp 5rp 5rp 5up 5up 5up 61t 61t 61t 61tEdit:
while it is very slow id will win 9/10 times, and 4-5 of those times it will have mastery
I've been using something very similar to this for a long time - Eternity instead of Owl's Eye, Purple Nymph instead of 4 Sundials - and it has
an even better winning ratio. Nymph for healing, Otys + FFQ + Boneyards for lots of Bonewall, which will only get damaged by weapons and
 creatures you can't target with the Nymph. Fallen Elf for mutating you Skellys or creatures way too big to devour.

The deck is large enough for you not to be forced to rewind creatures infinitely, but Eternity is useful for cases like you get a mutant 1/3 Sillurian
 dragon with Light... Rewind, play and deal way more damage ;D  or to protect valuable poisoned, frozen etc. creatures.

The only time it could loose is against mono  :aether, as you may not have time to create an army fast enough to heal damage(with Bonds)
 done by immortal creatures, which you have absolutely no way to destroy or Antimatter(with the Nymph).

Anything else than  :aether is an automatic win + mastery, unless you get very unlucky with the cards you get at the beginning.

The only major problem would be getting the Nymph, but... I once got lucky with the Oracle and am now getting profits of it ;)

Edit:
Now it looks like this:
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Title: Re: Halfblood Deck Compendium [unupgraded]
Post by: TheIdioticIdiot on February 18, 2011, 09:29:26 pm
the mono aether is by essence as well
Title: Re: Halfblood Deck Compendium [unupgraded]
Post by: Djhopper :) on June 25, 2011, 01:05:33 pm
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This is very good as long as it can get set up.
Title: Re: Halfblood Deck Compendium [unupgraded]
Post by: Kakugane on July 08, 2011, 07:52:40 pm
Deck#4 of the Compendium "Aether/Life" is an amazing deck. You really should use nothing else.

While playing this deck at times it seems there is not enough aether quanta, and you often have to choose between continuing your chain of  shields or bringing out a dragon. The other concern I noticed was "deck out". I think I lost because of one deck-out, and I also won 2 games with 0 cards left. These things are what mold my strategy. I don't think you can play this deck successfully without using the strategy. so read on.

Strategy of gameplay
1. Dragons before shields.
 - winning quickly takes precedence over winning with a lot of hp (for electrum)

2. Because of  item#1, allow your hp to go down as far as 50 in order to get Dragon's out first before playing any shields

3. You have 4 heals. Try not to use them when doing item#2.
 - Use 1 if you need to, two if absolutely necessary. You need these for EM at the end.

4. Wait for enemy shields and weapons.
- Stealing your Druidic or your phase shield is less likely when the enemy has played one of their own.

With that, here are my results for 10 consecutive games

Wins: 8 - EM N EM N EM EM N EM (5 Elemental Mastery, 3 Normal wins, in the order shown at left)
Losses: 2 (one loss due to deck out)
Cards: 4 - N N N U (3 normal, 1 upgraded, in the order shown at left)

Electrum: 482 - 80 31 80 20 80 80 31 80 (This does NOT include Electrum from spins, just Electrum from the win itself)

Electrum gain is 482-40= 442 because of 2 losses.

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I love this deck! I've tried some of the other unupped with mixed or bad results. This one delivers. Thanks!
Title: Re: Halfblood Deck Compendium [unupgraded]
Post by: TheForbiddenOracle on July 08, 2011, 09:30:58 pm
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Title: Re: Halfblood Deck Compendium [unupgraded]
Post by: Essence on July 09, 2011, 02:51:12 am
the mono aether is by essence as well
Well, I'm the one who posted it.  I found it on the original forum, before SG created this one, so I really don't know who the original author was.  I was using it to beat up AI3s long before halfbloods existed. :D
Title: Re: Halfblood Deck Compendium [unupgraded]
Post by: mwely on September 20, 2011, 11:13:32 pm
Good deck for farming AI3/AI4,  upgrade whatever, doesn't need to be, but it helps. Pendulums/pillars for earthquake control.
Title: Re: Halfblood Deck Compendium [unupgraded]
Post by: furballdn on September 20, 2011, 11:27:18 pm
I use CCYB unupped for grinding HBs. Works quite well and you can even get EM if you time it so your weapon hits after your sanctuaries heal you.
Title: Re: Halfblood Deck Compendium [unupgraded]
Post by: Shylderidh on January 27, 2012, 03:54:46 pm
This slightly changed version of majofa's nymph liquid antimatter has about 80% victory against half bloods (only the pure aether half blood is usually unkillable ; against mass spells users you need to avoid to use more than 2 nymphs at the same time but it's usually doable) and is also a decent god farming deck.

The key is the addition of steals to deal with farenheits, owls eyes or unstable gas, and some werewolves and ice bolts to kill the lowest damage half bloods before decking out (important to have bolts to finish earth half bloods or they deck you out with their stone skins). Ice shield and purify help against some but can be replaced by more bolts (I wouldn't recommand reducing the deck size, many half bloods have too low damage / too much healing to be killed before the very last cards).

by Shylderidh
Hover over cards for details, click for permalink
Deck import code : [Select]
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ps : get black nymph out first if you play against gravity or time removing devourers skill is first priority
blarg: Shylderidh