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Offline siriosirio

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Re: Anyone else find level 5 AI to be way too easy? https://elementscommunity.org/forum/index.php?topic=1618.msg287692#msg287692
« Reply #72 on: March 10, 2011, 07:04:59 pm »
AI 5 too easy? that depend of what deck you kann have
for newbye is hard for deck whit up easy
i think AI 5 is ok, problem is AI5 to AI6 (FG) to much difference in difficulti
and spin AI5 for UP card??? ::) have to be lucky
in AI 6 that depend of what FG you fight
maybe make a AI 6 whit "easy" FG
and AI 7 whit hard FG?

b0uncer52

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Re: Anyone else find level 5 AI to be way too easy? https://elementscommunity.org/forum/index.php?topic=1618.msg287949#msg287949
« Reply #73 on: March 11, 2011, 01:21:17 am »
AI 5 too easy? that depend of what deck you kann have
for newbye is hard for deck whit up easy
i think AI 5 is ok, problem is AI5 to AI6 (FG) to much difference in difficulti
and spin AI5 for UP card??? ::) have to be lucky
in AI 6 that depend of what FG you fight
maybe make a AI 6 whit "easy" FG
and AI 7 whit hard FG?
The problem with that is it would be too easy to farm upgraded cards of the AI6. 

AI5 is probably a little too easy.  The decks are never focused enough.  If they had more of a theme to them it wouldn't be able to make a deck that pwns all of them so easily.

Offline TheForbiddenOracle

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Re: Anyone else find level 5 AI to be way too easy? https://elementscommunity.org/forum/index.php?topic=1618.msg287968#msg287968
« Reply #74 on: March 11, 2011, 01:45:32 am »
A lot of the Halfbloods are like premature versions of the Fake Gods. This helps players prepare for the actual False Gods while gaining electrum as well, as they know what's coming. In other words, they are not too hard because a lot of newbies need that experience that the AI5 gives off without mopping the floor with them. Plus mono Aether doesn't really work anymore against them

Offline siriosirio

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Re: Anyone else find level 5 AI to be way too easy? https://elementscommunity.org/forum/index.php?topic=1618.msg288221#msg288221
« Reply #75 on: March 11, 2011, 04:00:01 pm »
AI 5 too easy? that depend of what deck you kann have
for newbye is hard for deck whit up easy
i think AI 5 is ok, problem is AI5 to AI6 (FG) to much difference in difficulti
and spin AI5 for UP card??? ::) have to be lucky
in AI 6 that depend of what FG you fight
maybe make a AI 6 whit "easy" FG
and AI 7 whit hard FG?
The problem with that is it would be too easy to farm upgraded cards of the AI6. 

AI5 is probably a little too easy.  The decks are never focused enough.  If they had more of a theme to them it wouldn't be able to make a deck that pwns all of them so easily.
easy farm UP card from FG??
y play a lot against FG and win a card in the spin is not so easy, and beat a FG give you max 75/135  :electrum whit luck whit a win rate 50% to beat him
i don't think a FG is like a FD also if a "easy" is  ;)

QuantumT

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Re: Anyone else find level 5 AI to be way too easy? https://elementscommunity.org/forum/index.php?topic=1618.msg288272#msg288272
« Reply #76 on: March 11, 2011, 06:25:05 pm »
AI 5 too easy? that depend of what deck you kann have
for newbye is hard for deck whit up easy
i think AI 5 is ok, problem is AI5 to AI6 (FG) to much difference in difficulti
and spin AI5 for UP card??? ::) have to be lucky
in AI 6 that depend of what FG you fight
maybe make a AI 6 whit "easy" FG
and AI 7 whit hard FG?
The problem with that is it would be too easy to farm upgraded cards of the AI6. 

AI5 is probably a little too easy.  The decks are never focused enough.  If they had more of a theme to them it wouldn't be able to make a deck that pwns all of them so easily.
easy farm UP card from FG??
y play a lot against FG and win a card in the spin is not so easy, and beat a FG give you max 75/135  :electrum whit luck whit a win rate 50% to beat him
i don't think a FG is like a FD also if a "easy" is  ;)
What he's saying is that if you separated out the easy gods from the hards ones, that win rate would skyrocket for the set that you put the easy gods into.

Siweisun

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Re: Anyone else find level 5 AI to be way too easy? https://elementscommunity.org/forum/index.php?topic=1618.msg290550#msg290550
« Reply #77 on: March 14, 2011, 09:37:46 pm »
I think how people make the Ai5 decks is they just find two decks and then mashes them together, so you might find a Ai5 whose cards have no synergies with each other. That's why Ai5 mono decks are better than the duos.

Offline Jenkar

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Re: Anyone else find level 5 AI to be way too easy? https://elementscommunity.org/forum/index.php?topic=1618.msg322694#msg322694
« Reply #78 on: April 29, 2011, 03:59:31 pm »
Some people have never met Aquara. Poseidon + 3xearth mark = ouch, ouch, ouch.
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Offline calcan

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Re: Anyone else find level 5 AI to be way too easy? https://elementscommunity.org/forum/index.php?topic=1618.msg350729#msg350729
« Reply #79 on: June 13, 2011, 08:33:30 pm »
Some AI5 decks are much harder than others. If any half blood gets multiple quantum pillars out quickly, they can be really dangerous with creature abilities. Some improvements to the deck building formula would be nice, like increasing the chance that cards will have synergies.
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Re: Anyone else find level 5 AI to be way too easy? https://elementscommunity.org/forum/index.php?topic=1618.msg351935#msg351935
« Reply #80 on: June 15, 2011, 09:45:26 pm »
It's not too easy. For a ---decent--- win rate, you need a partially upped deck, or rares, or both. I've spent plenty of time working on the perfect unupped ai5 deck, and although many newbies love it, its only because it gives them a better chance. The games are long, requires great knowledge of the possibility of cards that could be played, and requires way too much strategy. I would honestly prefer FG's with one of the mostly unupped decks because although score suffers more, the electrum output is higher. The only time I fight level  5s is when I want to work on my score while still having a chance of winning good cards. You shouldnt need a mostly upped deck to have consistent win rates against ai5's, and if you do, then the deserve a reward worthy of using upped cards. Dont get me wrong, I find them easy enough with a deck engineered specifically for them that is bogged down with a combination of stalls and cards for every situation and games that take forever, I just think thats a ridiculous requirement for the reward is all. What would be the solution? Make them harder AND increase the rewards, or make them easier and leave the rewards the same. Either one of those situations would work, however, how it is right now, wont.
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