Elements the Game Forum - Free Online Fantasy Card Game

Opponents, Strategy and Decks => Half Bloods => Topic started by: Glitch on September 14, 2010, 11:45:18 pm

Title: (un)official contest: Design an AI5!
Post by: Glitch on September 14, 2010, 11:45:18 pm
Let's face it, the AI5 is probably the least balanced thing in elements.  For supposedly being an inbetween between AI3 and false gods, the half bloods are largely ignored.  So this contest is to fix that.  Design a half-blood deck that is the correct difficulty, and an appropriate reward for beating it, and I'll love you forever.  Triple mark, double draw, double health, and any amount of upgraded cards are allowed but not mandatory.  I don't care how the deck is designed so long as it's a better AI5 than the stuff we have now.

Deck rules:
The deck must be more difficult than traditional AI3
The deck must be less difficult than traditional False gods
The reward for grinding the deck must be more than the reward for beating traditional AI3.
The reward for grinding the deck must be less than the reward for beating traditional AI5.

To enter:
Post your AI5 deck.  Make sure you list any cool features like double life, double draw, or triple mark, or mention if it doesn't have any.  Also submit your deck code with any and all upgrades already upgraded.
Post the reward for beating your Ai5 deck.  This includes cost to play, reward if beaten, and spins.

At the end of the contest, we'll vote on the best ones, depending largely on how many were submitted.  The "best" decks being the ones that are closest to the middle of the difficult/reward gap between Ai6 and Ai3.  No more than a fourth of the entrants will win.  Did I mention I'd love the winners forever?   :P  What are you waiting for?  GOGOGO!!!

Contestants:
Code: [Select]
5c1 5c1 5c1 5c1 5c8 5c8 5c8 5c8 5c8 5c8 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i9 5i9 5ib 5ib 5ib 7an 7an 7an 7an 7gu 7gu 7gu 7gu 7gu 7gu 7i6 7i6 7i6 7i6 7i6
Blanks are 6x Forest Scorpions (Unupped) and 5x Water pendulums (Upped)

150 life.  Price, reward, and spins as is.

Code: [Select]
5fb 5fb 5fb 5fb 5fb 5fb 5fk 5fk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5up 5up 5uu 5uu 5uu 5uu 606 606 606 606 7dm 7dm 7dm 7t8 7t8 7ta 7ta 7tb 7tb 7tg 7tg 7tg 7tg 7tg 7tg
1st ???'s = 4 unupped darkness pendulums
2nd ???'s = 6 upped voodoo dolls

2x Mark, 200 hp, single draw. Cost = 20 electrum. Winnings = 40 + %HP x 40 +[ 30 - (# turns/2)]

So I win in 16 turns with 50 hp. I get 40 + 20 + 22 = 82 electrum.

Minimum winnings = 41 electrum
Maximum winnings (assuming 10 turn win is possible) = 105 electrum

No others! D=

Code: [Select]
6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u1 6u1 6u1 6u1 6u1 6u2 6u2 6u2 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6u8 6u8 712 712 74a 77c 7ak 7dr 7h0 7jv 7jv 7n5 7q5 7q5 7t4 7t4 7te 80b 80b 80b 80b 80h 80h 80h
This deck is well made so 3x mark 1x deck 1x draw and 100 health.

25 E to fight. 15 E for a win 30 for EM.

High chance to win a card so you lose E even if you win. (unless EM)

Code: [Select]
52h 52i 52o 52o 52q 52q 52q 52u 52u 52u 542 542 542 542 542 542 542 542 5ul 5up 5up 5uq 5uq 5ur 5ur 5ur 5ut 5ut 5ut 711 712 718 718 71b 71e 71e 71e 72i 72i 72i 72i 72i 72i 72i 72i 7n2 7n2 7n2 7n2 7n2 7n2 7t5 7t8 7t9 7t9 7ta 7ta 7td 7td 7td3 non-upped Deathstalkers
8 non-upped  :death Pendulums
3 upped Deathstalkers
8 upped :death Pendulums

3x Mark, 200 hp, Double Draw.

Cost = 20 electrum. Winnings = 40 + %HP x 40 +[ 30 - (# turns/2)]

So I win in 16 turns with 50 hp. I get 40 + 20 + 22 = 82 electrum.

Normal win rate in spins, but 25-50% of the time it being an upped card.
Title: Re: (un)official contest: Design an AI5!
Post by: icecoldbro on September 14, 2010, 11:46:34 pm
resreved
Code: [Select]
5l8 5l8 5l8 5l8 5l8 5l8 5l9 5l9 5l9 5l9 5l9 5l9 5la 5la 5la 5li 5li 5lj 5lj 5lk 5lk 5lk 5lk 5ls 5ls 5ls 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jq 7jq 7jq 7k1 7k1 7k2not too high chances of winning uped card but easy for unuped as most cards come in triples or more works better with 200health and 3x mark draw isnt so relevant
Title: Re: (un)official contest: Design an AI5!
Post by: linkcat on September 14, 2010, 11:55:21 pm
I bet you all can guess which deck I'll be making.    :)
Title: Re: (un)official contest: Design an AI5!
Post by: Terroking on September 15, 2010, 12:34:00 am
Here's one attempt...

Code: [Select]
5c1 5c1 5c1 5c1 5c8 5c8 5c8 5c8 5c8 5c8 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i9 5i9 5ib 5ib 5ib 7an 7an 7an 7an 7gu 7gu 7gu 7gu 7gu 7gu 7i6 7i6 7i6 7i6 7i6
Blanks are 6x Forest Scorpions (Unupped) and 5x Water pendulums (Upped)

The idea would be sort of similar to the FG Elidnis, but a lot simpler and poison-oriented. All the Life cards can be played off of one turn of the mark, but the Pendulums are to help bad hands even out.

I may have made this a bit too good, but it does have a nice 32% upgraded cards in the deck, and most cards show up in stacks of 4-6, making it more likely to win one.
Title: Re: (un)official contest: Design an AI5!
Post by: Glitch on September 15, 2010, 12:35:34 am
Here's one attempt...

Code: [Select]
5c1 5c1 5c1 5c1 5c8 5c8 5c8 5c8 5c8 5c8 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i9 5i9 5ib 5ib 5ib 7an 7an 7an 7an 7gu 7gu 7gu 7gu 7gu 7gu 7i6 7i6 7i6 7i6 7i6
Blanks are 6x Forest Scorpions (Unupped) and 5x Water pendulums (Upped)

The idea would be sort of similar to the FG Elidnis, but a lot simpler and poison-oriented. All the Life cards can be played off of one turn of the mark, but the Pendulums are to help bad hands even out.

I may have made this a bit too good, but it does have a nice 32% upgraded cards in the deck, and most cards show up in stacks of 4-6, making it more likely to win one.
What is the cost to play and reward for winning?  Also:  Double life?  Triple mark?  Double Draw?
Title: Re: (un)official contest: Design an AI5!
Post by: Terroking on September 15, 2010, 12:52:45 am
Here's one attempt...

Code: [Select]
5c1 5c1 5c1 5c1 5c8 5c8 5c8 5c8 5c8 5c8 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i9 5i9 5ib 5ib 5ib 7an 7an 7an 7an 7gu 7gu 7gu 7gu 7gu 7gu 7i6 7i6 7i6 7i6 7i6
Blanks are 6x Forest Scorpions (Unupped) and 5x Water pendulums (Upped)

The idea would be sort of similar to the FG Elidnis, but a lot simpler and poison-oriented. All the Life cards can be played off of one turn of the mark, but the Pendulums are to help bad hands even out.

I may have made this a bit too good, but it does have a nice 32% upgraded cards in the deck, and most cards show up in stacks of 4-6, making it more likely to win one.
What is the cost to play and reward for winning?  Also:  Double life?  Triple mark?  Double Draw?
In my opinion, the cost for playing AI5 is fine, as are the electrum rewards and everything else. The only thing I'd change is the 200 life, it makes it much too difficult to farm effectively. (It'd be 150 probably, or just plain 100)
Title: Re: (un)official contest: Design an AI5!
Post by: gab34110 on September 15, 2010, 12:56:38 am
Reserved
Title: Re: (un)official contest: Design an AI5!
Post by: wizelsnarf on September 15, 2010, 01:19:17 am
Umm I designed this deck but I don't know how you are supposed to test it.

I am thinking 2x Mark, 200 hp, single draw. Cost = 20 electrum. Winnings = 40 + %HP x 40 +[ 30 - (# turns/2)]

So I win in 16 turns with 50 hp. I get 40 + 20 + 22 = 82 electrum.

Minimum winnings = 41 electrum
Maximum winnings (assuming 10 turn win is possible) = 105 electrum (assuming max hp=100)

Code: [Select]
5fb 5fb 5fb 5fb 5fb 5fb 5fk 5fk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5up 5up 5uu 5uu 5uu 5uu 606 606 606 606 7dm 7dm 7dm 7t8 7t8 7ta 7ta 7tb 7tb 7tg 7tg 7tg 7tg 7tg 7tg
1st ???'s = 4 unupped darkness pendulums
2nd ???'s = 6 upped voodoo dolls
Title: Re: (un)official contest: Design an AI5!
Post by: Ifailgood on September 15, 2010, 01:28:39 am
Reserved for a really brilliant deck.

(not really  ???)

Code: [Select]
6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6tt 6tt 6tt 6tt 6u2 6u2 6u2 6u2 6u2 6u5 6u7 6u7 6u7 6ug 6ve 6ve 6ve 6ve 7dg 7dg 7dg 7dg 7dg 7dk 7dk 7dl 7dl 7dl 7dm 7dm 7dm 7do 7do 7do 7dr 7dr 7dr 7e4
Alright here it is. ??     is entropy pendulum
Title: Re: (un)official contest: Design an AI5!
Post by: $$$man on September 15, 2010, 01:29:22 am
Code: [Select]
6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u1 6u1 6u1 6u1 6u1 6u2 6u2 6u2 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6u8 6u8 712 712 74a 77c 7ak 7dr 7h0 7jv 7jv 7n5 7q5 7q5 7t4 7t4 7te 80b 80b 80b 80b 80h 80h 80h
This deck is well made so 3x mark 1x deck 1x draw and 100 health.

25 E to fight. 15 E for a win 30 for EM.

High chance to win a card so you lose E even if you win. (unless EM)
Title: Re: (un)official contest: Design an AI5!
Post by: jmizzle7 on September 15, 2010, 02:06:34 am
It appears as though current deck construction rules for AI Level 5 aren't being used. Is this intended?
Title: Re: (un)official contest: Design an AI5!
Post by: Glitch on September 15, 2010, 02:50:50 pm
It appears as though current deck construction rules for AI Level 5 aren't being used. Is this intended?
Yes.  The only requirements are appropriate difficulty and reward.

Reserved for a really brilliant deck.

(not really  ???)

Code: [Select]
6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6tt 6tt 6tt 6tt 6u2 6u2 6u2 6u2 6u2 6u5 6u7 6u7 6u7 6ug 6ve 6ve 6ve 6ve 7dg 7dg 7dg 7dg 7dg 7dk 7dk 7dl 7dl 7dl 7dm 7dm 7dm 7do 7do 7do 7dr 7dr 7dr 7e4
Alright here it is. ??     is entropy pendulum
Please post the cost/reward for beating this deck.  Also:  Mark x 3?  Draw x 2?  Life x 2?
Title: Re: (un)official contest: Design an AI5!
Post by: miniwally on September 15, 2010, 03:30:18 pm
It appears as though current deck construction rules for AI Level 5 aren't being used. Is this intended?
What are the actual rules?
Title: Re: (un)official contest: Design an AI5!
Post by: Glitch on September 15, 2010, 03:46:35 pm
Deck rules:
The deck must be more difficult than traditional AI3
The deck must be less difficult than traditional False gods
The reward for grinding the deck must be more than the reward for beating traditional AI3.
The reward for grinding the deck must be less than the reward for beating traditional AI5.

To enter:
Post your AI5 deck.  Make sure you list any cool features like double life, double draw, or triple mark, or mention if it doesn't have any.  Also submit your deck code with any and all upgrades already upgraded.
Post the reward for beating your Ai5 deck.  This includes cost to play, reward if beaten, and spins.
Title: Giftiger Vampir
Post by: Toimu13 on September 15, 2010, 08:42:42 pm
Name: Giftiger Vampir

3x Mark, 200 hp, Double Draw.

Cost = 20 electrum. Winnings = 40 + %HP x 40 +[ 30 - (# turns/2)]

So I win in 16 turns with 50 hp. I get 40 + 20 + 22 = 82 electrum.
Normal win rate in spins, but 25-50% of the time it being an upped card.

Code: [Select]
52h 52i 52o 52o 52q 52q 52q 52u 52u 52u 542 542 542 542 542 542 542 542 5ul 5up 5up 5uq 5uq 5ur 5ur 5ur 5ut 5ut 5ut 711 712 718 718 71b 71e 71e 71e 72i 72i 72i 72i 72i 72i 72i 72i 7n2 7n2 7n2 7n2 7n2 7n2 7t5 7t8 7t9 7t9 7ta 7ta 7td 7td 7td3 non-upped Deathstalkers
8 non-upped  :death Pendulums
3 upped Deathstalkers
8 upped :death Pendulums
Title: The X5 - The nuke in MacGruber
Post by: Toimu13 on September 15, 2010, 09:06:55 pm
Name: The X5 - The nuke in MacGruber
100 card HB deck!

3x Mark, 200 hp, Double Draw.

Cost = 20 electrum. Winnings = 40 + %HP x 40 +[ 30 - (# turns/2)]

So I win in 16 turns with 50 hp. I get 40 + 20 + 22 = 82 electrum.
Normal win rate in spins, but 25-50% of the time it being an upped card.

Code: [Select]
5rp 5rp 5rp 5rp 5rp 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6u7 6u7 718 718 718 718 718 74f 74f 77j 77j 7dk 7dk 7dk 7dk 7go 7go 7go 7n6 7tc 7tc 7tc 7tc 80a 80a 80a 80a
Title: Re: (un)official contest: Design an AI5!
Post by: miniwally on September 15, 2010, 09:10:50 pm
Deck rules:
The deck must be more difficult than traditional AI3
The deck must be less difficult than traditional False gods
The reward for grinding the deck must be more than the reward for beating traditional AI3.
The reward for grinding the deck must be less than the reward for beating traditional AI5.

To enter:
Post your AI5 deck.  Make sure you list any cool features like double life, double draw, or triple mark, or mention if it doesn't have any.  Also submit your deck code with any and all upgrades already upgraded.
Post the reward for beating your Ai5 deck.  This includes cost to play, reward if beaten, and spins.
I meant the actual AI5 rules.
Title: Re: (un)official contest: Design an AI5!
Post by: Baily18 on September 15, 2010, 09:12:36 pm
^ Pretty sure its a 60 card deck randomly put together with pillars, and pendulums of the element that isnt the mark, then quantum pillars, and a bunch of random cards from the two elements used
Title: Vishnu Purana
Post by: Toimu13 on September 15, 2010, 10:03:09 pm
Name: Vishnu Purana

3x Mark, 200 hp, Double Draw.

Cost = 20 electrum. Winnings = 40 + %HP x 40 +[ 30 - (# turns/2)]

So I win in 16 turns with 50 hp. I get 40 + 20 + 22 = 82 electrum.
Normal win rate in spins, but 25-50% of the time it being an upped card.

Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6u5 718 71a 74a 74c 77d 77f 7al 7an 7dn 7dr 7gn 7gs 7jv 7k1 7n2 7n2 7n2 7n2 7n2 7n2 7n2 7n2 7n2 7n2 7n2 7n2 7n5 7n7 7q4 7q8 7t9 7tb 80e 80h
Title: Re: (un)official contest: Design an AI5!
Post by: Ifailgood on September 15, 2010, 10:43:41 pm
It appears as though current deck construction rules for AI Level 5 aren't being used. Is this intended?
Yes.  The only requirements are appropriate difficulty and reward.

Reserved for a really brilliant deck.

(not really  ???)

Code: [Select]
6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6ts 6tt 6tt 6tt 6tt 6u2 6u2 6u2 6u2 6u2 6u5 6u7 6u7 6u7 6ug 6ve 6ve 6ve 6ve 7dg 7dg 7dg 7dg 7dg 7dk 7dk 7dl 7dl 7dl 7dm 7dm 7dm 7do 7do 7do 7dr 7dr 7dr 7e4
Alright here it is. ??     is entropy pendulum
Please post the cost/reward for beating this deck.  Also:  Mark x 3?  Draw x 2?  Life x 2?
The cost will be 20 electrums. Winning is 30 electrums and EM is 60. Since it has all upped cards, it won't have the annoying upgrade and non upped matching up ^_^. It'll have 2x Draw and 2x Life.
Title: Re: (un)official contest: Design an AI5!
Post by: wizelsnarf on September 15, 2010, 10:44:46 pm
3x Mark, 200 hp, Double Draw.

Cost = 20 electrum. Winnings = 40 + %HP x 40 +[ 30 - (# turns/2)]

So I win in 16 turns with 50 hp. I get 40 + 20 + 22 = 82 electrum.
Normal win rate in spins, but 25-50% of the time it being an upped card.

Code: [Select]
6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 718 718 718 718 718 718 74f 74f 74f 74f 77j 77j 77j 77j 7dk 7dk 7dk 7dk 7dk 7dk 7go 7go 7go 7go 7go 7n6 7n6 7n6 7tc 7tc 7tc 7tc 7tc 7tc 80a 80a 80a 80a 80a 80a
Funny you were able to make this deck using the deck generator. I am pretty sure the 20 supernovas broke the 6 card limit though haha.
Title: Re: (un)official contest: Design an AI5!
Post by: Toimu13 on September 16, 2010, 12:38:03 am
3x Mark, 200 hp, Double Draw.

Cost = 20 electrum. Winnings = 40 + %HP x 40 +[ 30 - (# turns/2)]

So I win in 16 turns with 50 hp. I get 40 + 20 + 22 = 82 electrum.
Normal win rate in spins, but 25-50% of the time it being an upped card.

Code: [Select]
6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 6u3 718 718 718 718 718 718 74f 74f 74f 74f 77j 77j 77j 77j 7dk 7dk 7dk 7dk 7dk 7dk 7go 7go 7go 7go 7go 7n6 7n6 7n6 7tc 7tc 7tc 7tc 7tc 7tc 80a 80a 80a 80a 80a 80a
Funny you were able to make this deck using the deck generator. I am pretty sure the 20 supernovas broke the 6 card limit though haha.
The trainer wouldn't let me, so I just added the 14 extra 6u3 (Supernova) into the deck image.  Maybe you said the same thing, I don't know what a deck generator is :)
Title: Uragequite
Post by: Toimu13 on September 16, 2010, 01:06:38 am
Name: Uragequite

3x Mark, 200 hp, Double Draw.

Cost = 20 electrum. Winnings = 40 + %HP x 40 +[ 30 - (# turns/2)]

So I win in 16 turns with 50 hp. I get 40 + 20 + 22 = 82 electrum.
Normal win rate in spins, but 25-50% of the time it being an upped card.

Mine:
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rm 6rm 6rm 6rm 6rm 6rm 6rn 6rn 6rn 6rn 6rn 6rn 77i 77i 77i 77i 77i 77i 7ai 7ai 7ai 7al 7al 7k2 7k2 7k2 7q9 7q9 7q9 7q9 7q9 7q9 80d 80d 80d 80d 80d 80d 80d 80d 80dBut MrSexington's is better:
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rm 6rm 6rm 6rn 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 6u7 6u7 6u7 71c 71c 71c 77i 77i 77i 7aj 7aj 7gq 7gq 7h1 7k0 7k2 7n8 7n8 7q5 7q5 7q5 7q5 7q9 7q9 7q9 7t9 7t9 80e
Title: Re: (un)official contest: Design an AI5!
Post by: Seravy on September 21, 2010, 07:48:48 pm
2x Mark. 100 Life. 1x draw.
Rewards as it is now (3 spins).
ALL upgraded cards. (main source of reward)
Optimized, strong decks. (Unlike FG decks which are pretty unoptimized)
(No, I won't post decklists. There is no point. We'd need at least 20-30 of them anyway, and it's better to start making them AFTER it has been decided how many draws/marks etc, not before. Draws and Marks are a primary factor in designing the decks, and I assume all HB will have the same amount after they get changed...if they'll get changed at all.)
In short, no advantage for HB except +1 mark, but stronger decks than what an average FG has.

Yes, that'd make the AI 5 both easier and more rewarding than it is now. Which is a good thing. It'd make HB the main source of farming (which they should be, being the highest AI level intended for farming) to replace false gods (which are intended to be a challenge and not a farming target, but they are because everything else gives too low rewards)

False god rewards should be somehow increased, or at least changed. HB should be the main source of electum/upgraded cards in the game, and FG should be reserved as a challenge.
Title: Re: (un)official contest: Design an AI5!
Post by: wizelsnarf on September 21, 2010, 09:33:07 pm
2x Mark. 100 Life. 1x draw.
Rewards as it is now (3 spins).
ALL upgraded cards. (main source of reward)
Optimized, strong decks. (Unlike FG decks which are pretty unoptimized)
(No, I won't post decklists. There is no point. We'd need at least 20-30 of them anyway, and it's better to start making them AFTER it has been decided how many draws/marks etc, not before. Draws and Marks are a primary factor in designing the decks, and I assume all HB will have the same amount after they get changed...if they'll get changed at all.)
In short, no advantage for HB except +1 mark, but stronger decks than what an average FG has.

Yes, that'd make the AI 5 both easier and more rewarding than it is now. Which is a good thing. It'd make HB the main source of farming (which they should be, being the highest AI level intended for farming) to replace false gods (which are intended to be a challenge and not a farming target, but they are because everything else gives too low rewards)

False god rewards should be somehow increased, or at least changed. HB should be the main source of electum/upgraded cards in the game, and FG should be reserved as a challenge.

I agree and disagree.

I think it would be best if Half Bloods were the fastest source of electrum but false gods were the best source for winning upgraded cards. I already proposed one way to increase the electrum reward (based on turns to win).

Another idea I just had was to somehow multiply the reward based on the opponent's mark. So if the opponent has say 2x mark, then you get +20% electrum to your final, or if it was 3x you get + 30% electrum...

I have beat every false god and I ONLY play them for the farming, not for the challenge. Sure I lose a lot but if I want a challenge PVP is the place to go. If False gods were just for the challenege, I wouldn't play them ever again because it is already a tad boring as it stands. Better to hone my PVP skills or test decks in PVP.

People don't play HBs because they are slow with a relatively meager reward. I don't want a situation where we just switch which PVE is the one no one ever plays...

So I agree HBs should be more farmable but I disagree FGs should be "just a challenge".
Title: Re: (un)official contest: Design an AI5!
Post by: Malduk on November 12, 2010, 03:13:35 am
2x Mark. 100 Life. 1x draw.
Rewards as it is now (3 spins).
ALL upgraded cards. (main source of reward)
Optimized, strong decks. (Unlike FG decks which are pretty unoptimized)
(No, I won't post decklists. There is no point. We'd need at least 20-30 of them anyway, and it's better to start making them AFTER it has been decided how many draws/marks etc, not before. Draws and Marks are a primary factor in designing the decks, and I assume all HB will have the same amount after they get changed...if they'll get changed at all.)
In short, no advantage for HB except +1 mark, but stronger decks than what an average FG has.

Yes, that'd make the AI 5 both easier and more rewarding than it is now. Which is a good thing. It'd make HB the main source of farming (which they should be, being the highest AI level intended for farming) to replace false gods (which are intended to be a challenge and not a farming target, but they are because everything else gives too low rewards)

False god rewards should be somehow increased, or at least changed. HB should be the main source of electum/upgraded cards in the game, and FG should be reserved as a challenge.
^^

I read the OP and planned to post this very exact thing. All upped, 100 life, strong decks! They have to have some advantage over T50; I'd probably give them double draw. Just upping mark by 1-2 is not THAT big difference considering these can award you with upped cards.
Overall, they would be harder that current HBs, but with better rewards.

Really, there is not much point in designing specific decks until deck rules/rewards are accepted by Zanzarino. If that happens, making strong, solid decks wouldnt be much of a problem anyway. Community can do that in a week practically.
Title: Re: (un)official contest: Design an AI5!
Post by: Glitch on November 12, 2010, 03:17:34 am
Then are you saying this contest (if it's resurrected) should have two categories, one for best reward system, and one for best deck?
Title: Re: (un)official contest: Design an AI5!
Post by: DrunkDestroyer on November 12, 2010, 05:27:00 am
I know the contest may not be on any longer, but I wanted to share this anyway.

2x Mark
150 Health
2x Deck
Draws 2 cards unless their hand has 5 or more cards, if their cards left drops below 10, or if they have less cards than their opponent.
Same slots, 3x Spins. Upped cards stay upped in spins.
Same electrum reward.

Code: [Select]
592 592 595 595 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5um 5um 5um 5us 5us 5us 5uu 5uu 5uu 606 606 606 606 606 606 77j 77j 7t9 7t9 7ta 7ta 7tf 7tf 7tf 7tf 7th 7th
Thank you for your time.
blarg: