Let's face it, the AI5 is probably the least balanced thing in elements. For supposedly being an inbetween between AI3 and false gods, the half bloods are largely ignored. So this contest is to fix that. Design a half-blood deck that is the correct difficulty, and an appropriate reward for beating it, and I'll love you forever. Triple mark, double draw, double health, and any amount of upgraded cards are allowed but not mandatory. I don't care how the deck is designed so long as it's a better AI5 than the stuff we have now.
Deck rules:
The deck must be more difficult than traditional AI3
The deck must be less difficult than traditional False gods
The reward for grinding the deck must be more than the reward for beating traditional AI3.
The reward for grinding the deck must be less than the reward for beating traditional AI5.
To enter:
Post your AI5 deck. Make sure you list any cool features like double life, double draw, or triple mark, or mention if it doesn't have any. Also submit your deck code with any and all upgrades already upgraded.
Post the reward for beating your Ai5 deck. This includes cost to play, reward if beaten, and spins.
At the end of the contest, we'll vote on the best ones, depending largely on how many were submitted. The "best" decks being the ones that are closest to the middle of the difficult/reward gap between Ai6 and Ai3. No more than a fourth of the entrants will win. Did I mention I'd love the winners forever?
What are you waiting for? GOGOGO!!!
Contestants:
5c1 5c1 5c1 5c1 5c8 5c8 5c8 5c8 5c8 5c8 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i4 5i9 5i9 5ib 5ib 5ib 7an 7an 7an 7an 7gu 7gu 7gu 7gu 7gu 7gu 7i6 7i6 7i6 7i6 7i6
Blanks are 6x Forest Scorpions (Unupped) and 5x Water pendulums (Upped)
150 life. Price, reward, and spins as is.
5fb 5fb 5fb 5fb 5fb 5fb 5fk 5fk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5up 5up 5uu 5uu 5uu 5uu 606 606 606 606 7dm 7dm 7dm 7t8 7t8 7ta 7ta 7tb 7tb 7tg 7tg 7tg 7tg 7tg 7tg
1st ???'s = 4 unupped darkness pendulums
2nd ???'s = 6 upped voodoo dolls
2x Mark, 200 hp, single draw. Cost = 20 electrum. Winnings = 40 + %HP x 40 +[ 30 - (# turns/2)]
So I win in 16 turns with 50 hp. I get 40 + 20 + 22 = 82 electrum.
Minimum winnings = 41 electrum
Maximum winnings (assuming 10 turn win is possible) = 105 electrum
No others! D=
6ts 6ts 6ts 6ts 6ts 6ts 6ts 6u1 6u1 6u1 6u1 6u1 6u2 6u2 6u2 6u2 6u2 6u2 6u3 6u3 6u3 6u3 6u3 6u3 6u8 6u8 712 712 74a 77c 7ak 7dr 7h0 7jv 7jv 7n5 7q5 7q5 7t4 7t4 7te 80b 80b 80b 80b 80h 80h 80h
This deck is well made so 3x mark 1x deck 1x draw and 100 health.
25 E to fight. 15 E for a win 30 for EM.
High chance to win a card so you lose E even if you win. (unless EM)
52h 52i 52o 52o 52q 52q 52q 52u 52u 52u 542 542 542 542 542 542 542 542 5ul 5up 5up 5uq 5uq 5ur 5ur 5ur 5ut 5ut 5ut 711 712 718 718 71b 71e 71e 71e 72i 72i 72i 72i 72i 72i 72i 72i 7n2 7n2 7n2 7n2 7n2 7n2 7t5 7t8 7t9 7t9 7ta 7ta 7td 7td 7td
3 non-upped Deathstalkers
8 non-upped
Pendulums
3 upped Deathstalkers
8 upped
Pendulums
3x Mark, 200 hp, Double Draw.
Cost = 20 electrum. Winnings = 40 + %HP x 40 +[ 30 - (# turns/2)]
So I win in 16 turns with 50 hp. I get 40 + 20 + 22 = 82 electrum.
Normal win rate in spins, but 25-50% of the time it being an upped card.