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Offline Linkcat

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Re: Welcome to Guilds! - Rules, General Discussion and Feedback https://elementscommunity.org/forum/index.php?topic=58780.msg1218211#msg1218211
« Reply #36 on: December 18, 2015, 09:10:57 am »
Nothing to be concerned about. We're sorting it out.
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Offline inthisroom

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Re: Welcome to Guilds! - Rules, General Discussion and Feedback https://elementscommunity.org/forum/index.php?topic=58780.msg1218390#msg1218390
« Reply #37 on: December 20, 2015, 04:45:11 am »
If we have a screen shot of previous number 1 arena decks, can we post now?

We're only taking Arena decks from the start of guilds onwards.

Does that mean you can post screenies of rank 1 decks since guilds were created in July?

Or only screenies starting when you signed up yourself?

Offline Zawadx

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Re: Welcome to Guilds! - Rules, General Discussion and Feedback https://elementscommunity.org/forum/index.php?topic=58780.msg1218422#msg1218422
« Reply #38 on: December 20, 2015, 02:39:16 pm »
If we have a screen shot of previous number 1 arena decks, can we post now?

We're only taking Arena decks from the start of guilds onwards.

Does that mean you can post screenies of rank 1 decks since guilds were created in July?

Or only screenies starting when you signed up yourself?

Since July
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Re: Welcome to Guilds! - Rules, General Discussion and Feedback https://elementscommunity.org/forum/index.php?topic=58780.msg1219403#msg1219403
« Reply #39 on: January 05, 2016, 06:01:06 pm »
Rank 1s from alt accounts really should not count, i find it a bit unfair as every single other forum event specifically prohibits multiple accounts.
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Offline Higurashi

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Re: Welcome to Guilds! - Rules, General Discussion and Feedback https://elementscommunity.org/forum/index.php?topic=58780.msg1219404#msg1219404
« Reply #40 on: January 05, 2016, 06:27:43 pm »
Rank 1s from alt accounts really should not count, i find it a bit unfair as every single other forum event specifically prohibits multiple accounts.
Although I stand the most to gain from this out of anyone, I've been debating this in my head as well.

In the past, alts for Arena purposes were frowned upon, but we have a smaller playerbase now. I still don't really want us to crowd the Arena, so ultimately I have to be against allowing alts to count as well. The only problem with this is that it's much easier to get #1 in non-Plat nowadays, although it's balanced out by most guild members already being in Plat. Might be the guild point reward for each Arena needs to be tweaked. Oh yeah, looking at it, it definitely needs to be tweaked. It's easily twice as easy getting there in Bronze and Silver. 10/8/6/4 seems closer to reality.
« Last Edit: January 06, 2016, 11:15:03 pm by Higurashi »
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Offline inthisroom

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Re: Welcome to Guilds! - Rules, General Discussion and Feedback https://elementscommunity.org/forum/index.php?topic=58780.msg1219681#msg1219681
« Reply #41 on: January 08, 2016, 11:35:11 pm »
Requesting update here, the score doesn't seem to reflect anything.

Also, not being a fan of alt accounts in the first place ("I want to dominate at all levels" - work on your ego, my friend), I agree that arena points should only include main accounts.
« Last Edit: January 08, 2016, 11:40:43 pm by inthisroom »

Offline Higurashi

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Re: Welcome to Guilds! - Rules, General Discussion and Feedback https://elementscommunity.org/forum/index.php?topic=58780.msg1220120#msg1220120
« Reply #42 on: January 13, 2016, 07:32:38 pm »
I just took down aetherfish from #1 again, only to have my second NBC account get the first spot because it was in second. Thought that was poignant considering the above discussion.

On GvG, starting to seem like challenges should occur every other week to take the stress out of Guilds as was intended, however the challenge itself should still be posted in the first four days of the first week since it takes the rest of the week to set up rules and players. This is a little bit tricky to enforce, but seems important considering two parties are put on a short timer if the challenger dawdles.

This should also help reduce the impact of GvG since it can single-handedly decide the winning Guild at the end of a period.

One way to reduce setup time would be to post finished rule formats for people to use. That way you can cut out the correspondence time it takes for the two parties to clarify everything. It took me two full days to explain to ian what TPvP was x)
If we get several pre-made formats up, we shouldn't need 3-4 days to set up rules anymore.
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Offline iancudorinmarian

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Re: Welcome to Guilds! - Rules, General Discussion and Feedback https://elementscommunity.org/forum/index.php?topic=58780.msg1220121#msg1220121
« Reply #43 on: January 13, 2016, 07:43:06 pm »
One way to reduce setup time would be to post finished rule formats for people to use. That way you can cut out the correspondence time it takes for the two parties to clarify everything. It took me two full days to explain to ian what TPvP was x)
If we get several pre-made formats up, we shouldn't need 3-4 days to set up rules anymore.
Nah, it was a couple of minutes. PMs don't take that long

Offline Linkcat

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Re: Welcome to Guilds! - Rules, General Discussion and Feedback https://elementscommunity.org/forum/index.php?topic=58780.msg1220142#msg1220142
« Reply #44 on: January 13, 2016, 11:30:48 pm »
This,

Rank 1s from alt accounts really should not count, i find it a bit unfair as every single other forum event specifically prohibits multiple accounts.

this,

Requesting update here, the score doesn't seem to reflect anything.

and this.

On GvG, starting to seem like challenges should occur every other week to take the stress out of Guilds as was intended, however the challenge itself should still be posted in the first four days of the first week since it takes the rest of the week to set up rules and players.
Interested in running a Forum Game? PM me or drop by the Transfer Thread and we'll see what we can do.

Offline Zawadx

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Re: Welcome to Guilds! - Rules, General Discussion and Feedback https://elementscommunity.org/forum/index.php?topic=58780.msg1226303#msg1226303
« Reply #45 on: March 05, 2016, 02:28:30 am »
Standings updated: https://docs.google.com/spreadsheets/d/1dwTrXZBdHMy9MAkHoOMiXh3Ijj872GAQXSD0iBs86f4/edit?usp=sharing

Right now, Dynamics decay to .75 of what it was the prev month starting from the 3rd month. This means that a year later, .05 of the points still remain. Rate of decay is quite slow at an exponent of .75, reaching practically zero or .001 at a power of 22 or two years after points are added. We could change this to a cut in precentages (.75 -> .5 -> .25 -> 0) but that would make many months obsolete for the championship cycle. What do you guys suggest for dynamic points? Perhaps we remove them all and have it reset after a championship cycle?

We will also be changing point totals. Major pvp events like WC deserve more points, and more static points should be awarded for titles such as Grandmaster. Of course, we will be changing arena rewards and disallowing alts. Thoughts on the matter? Which points do you think needs changing or adding?

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Offline Zawadx

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Re: Welcome to Guilds! - Rules, General Discussion and Feedback https://elementscommunity.org/forum/index.php?topic=58780.msg1226858#msg1226858
« Reply #46 on: March 09, 2016, 01:51:18 am »
You can't borrow an account for Guild PvP. If an account is gifted to you (the owner gave up all rights to it) then it is considered your account and you can use it.

A new rule has been added.
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Offline Sera

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Re: Welcome to Guilds! - Rules, General Discussion and Feedback https://elementscommunity.org/forum/index.php?topic=58780.msg1233279#msg1233279
« Reply #47 on: May 19, 2016, 05:39:09 am »
I'd like to take some suggestions for polishing the guild system. I have already planned several changes in accordance to people's responses in chat, but I would like to get more opinions to be formalized in this thread.

  • What is your opinion about guilds moving to a more competitive format? I have plans of bringing this change for the next season. It will not be on the scale of War, it will be more lax.
  • What is your opinion about guilds giving rewards, in the form of codes or icons, for the whole event? Since there is a plan to tie the whole guild system into the championship, does a casual yet whole-year event warrant an award for the whole team? If not, then what should be the scale of the rewards? Suggestions:
    • Give rewards to actives
    • Give rewards to MVPs (a set number for the whole event, voted or based on wins)
    • Give rewards to the guild leader
  • Should there be a change to the size of guilds? 10 seems to give people a good chance at joining guilds casually, but the problem is that it's not giving them much opportunity to join events. However, this might also be a good thing as it does not force them with the obligation of joining every event.
  • Favor of the arena: I have asked this before, but what is your opinion about this? It stalled and people have lost interest, so I'd like to know what changes people would like to be implemented for this. I have plans of making this more directly connected to the championships, at least.
  • Ingame arena and alt accounts: Further rescaling to 3/5/7/10, but not counting alt accounts for the point system, based on the opinions in this thread.
  • Non-PvP: It seems that there is more interest on tasks and puzzles instead of creative non-PvP, and since this will have less overlap with competitions and brawl, is this a welcome change?

Currently planned:
  • Changing the point system: removing decay, splitting points into two: the base points that guilds accumulate through every season (planned to have a slight effect on deckbuilding, but it's mostly just there for the bragging rights) and season points that have a major effect on...
  • Championships - As mentioned, making everything connected to this so that events and points don't feel too standalone.
  • Major events with 3 to 4 month intervals: on the scale of the 2-man tournament previously, but still connected to championships

 

blarg: