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Offline theelkspeaksTopic starter

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Welcome to Guilds! - Rules, General Discussion and Feedback https://elementscommunity.org/forum/index.php?topic=58780.msg1195318#msg1195318
« on: July 03, 2015, 06:15:45 am »
     Welcome to Guilds!     

Welcome to Guilds!

Here we set forth the rules for guilds, and list the proud guilds of Elements!

  • To start a Guild, you must have at least 5 players signed up, one of whom is designated the leader.  You may name your guild anything, so long as it is not in violation of forum rules. Make a post in the guild formation thread with the leader's name, the official image of your guild, and a list of 5-10 members.
  • Normally, the maximum guild size is 10, but a player who joined the forum within the past 30 days may take a position in any guild regardless of that guild's current size.
  • A guild may remove a player due to inactivity, or via competition for guild spots with a predetermined number of players getting to remain in the guild.  Additionally, a player may leave a guild of their own choosing.
  • Guilds are responsible for choosing or re-choosing their own leaders according to the guild's own policies.  Guilds must simply inform the moderators when there is a new leader.
  • A player may not join another guild within three months of joining a previous guild.
  • Points will be scored by guilds in a variety of PvP, PvE, and non-game related achievements.  Static points do not decay over time and are player-linked - if the player who earned them leaves the guild, the points are lost.  Dynamic points decay at the end of every month, but are guild-linked.  A player earns them for the guild they are part of at the time the points are earned, and the points remain even if that player leaves.
  • You can't borrow an account for Guild PvP. If an account is gifted to you (the owner gave up all rights to it) then it is considered your account and you can use it.
« Last Edit: March 09, 2016, 01:50:57 am by Zawadx »
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Offline theelkspeaksTopic starter

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Re: Welcome to Guilds! - Rules, General Discussion and Feedback https://elementscommunity.org/forum/index.php?topic=58780.msg1195320#msg1195320
« Reply #1 on: July 03, 2015, 06:19:46 am »


Guild Point Sources:



Source
Amount
Dynamic SourcesDecay is currently being reworked. Details to follow.  No decay until end of September.
PvP League20/17/13/10/7/5/3 to the top 7 in each league
PVP Event15/13/10/7/4/2 to the top 6. Ties may have points split among tied players.
PVP Tournament10/7/4/2 to the top 4.
Mastership25 points
#1 in an Arena10/9/8/7 points for Platinum/Gold/Silver/Bronze arena, must have screenshot.
Guild MatchesNumber of points will scale on the upset factor of the winner and the size of the match.
Non-PVP Guild ChallengesStated number of points.


Static SourcesEach static source may be earned by each player. Static points never decay, but are brought by a player to a guild.
Collection Achievements15 for BE/18 for TE (each player receives the highest number of points in this category they have earned.)
Level 8025 points
Account Wins1 point per 1000 wins.

Voting events such as Brawl and Competitions have been excluded so as not to bias the voting.

Drafting-based events, such as War and Brawl, have also been excluded to prevent contrary-to-competition incentives in those events, such as drafting only guildmates rather than the best team to win.

Further point-earning goals may be added in the future.


Once per year, top guilds will be invited to compete in a Guild Championship.  The target cutoff date is March 1.

Current standings


New Standings Sheet:
https://docs.google.com/spreadsheets/d/1dwTrXZBdHMy9MAkHoOMiXh3Ijj872GAQXSD0iBs86f4/edit?usp=sharing
« Last Edit: March 04, 2016, 03:25:54 pm by Zawadx »
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Offline ddevans96

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Re: Welcome to Guilds! - Rules, General Discussion and Feedback https://elementscommunity.org/forum/index.php?topic=58780.msg1195323#msg1195323
« Reply #2 on: July 03, 2015, 06:41:36 am »
  • To start a Guild, you must have at least 5 players signed up, one of whom is designated the leader.  You may name your guild anything, so long as it is not in violation of forum rules. Make a post in the guild formation thread with the leader's name, the official image of your guild, and a list of 5-10 members.
Personally, I think there needs to be a minimum post count to create a guild. 50-100 is probably a good estimate for what would be reasonable there.

Quote
  • A player may not join another guild within three months of joining a previous guild.
Agreed, though I think upon a guild being dissolved, any member can join another guild immediately, except the person who dissolves it, who must wait the 30 days.

Quote
  • Points will be scored by guilds in a variety of PvP, PvE, and non-game related achievements.  Static points do not decay over time and are player-linked - if the player who earned them leaves the guild, the points are lost.  Dynamic points decay at the end of every month, but are guild-linked.  A player earns them for the guild they are part of at the time the points are earned, and the points remain even if that player leaves.
Love this in particular.

EDIT: Typos.
« Last Edit: July 03, 2015, 06:57:39 am by ddevans96 »
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Offline ZephyrPhantom

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Re: Welcome to Guilds! - Rules, General Discussion and Feedback https://elementscommunity.org/forum/index.php?topic=58780.msg1195332#msg1195332
« Reply #3 on: July 03, 2015, 08:14:13 am »
Dynamic points are interesting, and as long as non-PvP events are given enough point to go on-footing with PvP events, I think this could be fairly interesting if done right but will reserve judgement for the time being.

Here's a potential problem I'd like to throw out there: Guilds can result in people forming into small internalized circles (especially likely on a small forum like this one), which in turns means help/knowledge/etc... may be less openly shared and may promote more fighting/flaming and drama due to that increased split. (To compare, Card Ideas and Art has gotten notable mockery over the years as being a "useless section" by non-card designers.) What steps would be taken to prevent this kind of hostile environment from forming?
« Last Edit: July 03, 2015, 08:24:34 am by Zblader »

Offline Treldon

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Re: Welcome to Guilds! - Rules, General Discussion and Feedback https://elementscommunity.org/forum/index.php?topic=58780.msg1195334#msg1195334
« Reply #4 on: July 03, 2015, 08:28:12 am »
Here's a potential problem I'd like to throw out there: Guilds can result in people forming into small internalized circles (especially likely on a small forum like this one), which in turns means help/knowledge/etc... may be less openly shared and may promote more fighting/flaming and drama due to that increased split. (To compare, Card Ideas and Art has gotten notable mockery over the years as being a "useless section" by non-card designers.) What steps would be taken to prevent this kind of hostile environment from forming?

The simplest (though probably not the best) option would be to bar those who take part in such hostilites from participating in events for a time (for example a month, but could be lot more)
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Offline ZephyrPhantom

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Re: Welcome to Guilds! - Rules, General Discussion and Feedback https://elementscommunity.org/forum/index.php?topic=58780.msg1195335#msg1195335
« Reply #5 on: July 03, 2015, 08:33:22 am »
Here's a potential problem I'd like to throw out there: Guilds can result in people forming into small internalized circles (especially likely on a small forum like this one), which in turns means help/knowledge/etc... may be less openly shared and may promote more fighting/flaming and drama due to that increased split. (To compare, Card Ideas and Art has gotten notable mockery over the years as being a "useless section" by non-card designers.) What steps would be taken to prevent this kind of hostile environment from forming?

The simplest (though probably not the best) option would be to bar those who take part in such hostilites from participating in events for a time (for example a month, but could be lot more)
From personal experience, that works, but it also leaves at least one (if not both) side(s) bitter in the long term; I'd hope for more peaceful methods to emerge if possible.

Offline dragtom

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Re: Welcome to Guilds! - Rules, General Discussion and Feedback https://elementscommunity.org/forum/index.php?topic=58780.msg1195344#msg1195344
« Reply #6 on: July 03, 2015, 10:36:37 am »
the solution is simple:
Everyone needs to be aware of this problem.
I dont think anybody here would  like a broken community.

Does a guild get a private board?
where to show screenshots for the 'static scores'?
« Last Edit: July 03, 2015, 11:28:49 am by dragtom »
be quick- time is quanta.

Offline theelkspeaksTopic starter

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Re: Welcome to Guilds! - Rules, General Discussion and Feedback https://elementscommunity.org/forum/index.php?topic=58780.msg1195378#msg1195378
« Reply #7 on: July 03, 2015, 04:03:31 pm »
Zawadx and I will try to make sure that things don't become too hostile, starting with peacefully talking to those who are causing a problem, and potentially timing players out of the guild system if issues continue.  We hope that it will not come to that.

If any members of the guild system are making the experience more acerbic than fun, please let us know so that we can handle it.
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Offline Basman-1453

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Re: Welcome to Guilds! - Rules, General Discussion and Feedback https://elementscommunity.org/forum/index.php?topic=58780.msg1195390#msg1195390
« Reply #8 on: July 03, 2015, 04:55:12 pm »
How does dual in-game accounts (particularly NBC accounts) handled in regard to Arena scores?
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Offline theelkspeaksTopic starter

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Re: Welcome to Guilds! - Rules, General Discussion and Feedback https://elementscommunity.org/forum/index.php?topic=58780.msg1195395#msg1195395
« Reply #9 on: July 03, 2015, 05:02:46 pm »
A player may only have one account counted for collection and level 80.  Any account that reaches #1 in Arena may still receive those points.
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Re: Welcome to Guilds! - Rules, General Discussion and Feedback https://elementscommunity.org/forum/index.php?topic=58780.msg1195440#msg1195440
« Reply #10 on: July 04, 2015, 08:47:04 am »
You mentioned static points are player-based and dynamic points are guild-based, but when do you get which sort of points when you win, e.g. a Weekly Tournament?
Or are dynamic points earned in guild-based events, only?
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Re: Welcome to Guilds! - Rules, General Discussion and Feedback https://elementscommunity.org/forum/index.php?topic=58780.msg1195451#msg1195451
« Reply #11 on: July 04, 2015, 10:58:18 am »
You mentioned static points are player-based and dynamic points are guild-based, but when do you get which sort of points when you win, e.g. a Weekly Tournament?
Or are dynamic points earned in guild-based events, only?

This simply means Dynamic Points belong to each guild and static points belong to each player. e.g. Bob earns BE while he's in Guild A, then Guild A gets 15 points. But if Bob leaves Guild A for The Cult of Laifu Guild, his 15 points travel to The Cult of Laifu too (so Guild A has 15 static points subtracted and Laifu has 15 added). But if Bob won a tourney while in Guild A, the 10 points he earned belong to Guild A. Even after he leave Guild A, those 10 points will remain in Guild A's dynamic point pool, tho slowly decaying over time.
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