(http://i46.tinypic.com/2zi3kax.png) | (http://elementscommunity.org/forum/Themes/default/images/wreath3.png)(http://elementscommunity.org/forum/Themes/default/images/wreath3.png)(http://elementscommunity.org/forum/Themes/default/images/wreath3.png)(http://elementscommunity.org/forum/Themes/default/images/wreath3.png)(http://elementscommunity.org/forum/Themes/default/images/wreath3.png) Welcome to Guilds! (http://elementscommunity.org/forum/Themes/default/images/wreath3.png)(http://elementscommunity.org/forum/Themes/default/images/wreath3.png)(http://elementscommunity.org/forum/Themes/default/images/wreath3.png)(http://elementscommunity.org/forum/Themes/default/images/wreath3.png)(http://elementscommunity.org/forum/Themes/default/images/wreath3.png) Welcome to Guilds! Here we set forth the rules for guilds, and list the proud guilds of Elements!
|
Source | Amount |
Dynamic Sources | Decay is currently being reworked. Details to follow. No decay until end of September. |
PvP League | 20/17/13/10/7/5/3 to the top 7 in each league |
PVP Event | 15/13/10/7/4/2 to the top 6. Ties may have points split among tied players. |
PVP Tournament | 10/7/4/2 to the top 4. |
Mastership | 25 points |
#1 in an Arena | 10/9/8/7 points for Platinum/Gold/Silver/Bronze arena, must have screenshot. |
Guild Matches | Number of points will scale on the upset factor of the winner and the size of the match. |
Non-PVP Guild Challenges | Stated number of points. |
Static Sources | Each static source may be earned by each player. Static points never decay, but are brought by a player to a guild. |
Collection Achievements | 15 for BE/18 for TE (each player receives the highest number of points in this category they have earned.) |
Level 80 | 25 points |
Account Wins | 1 point per 1000 wins. |
Personally, I think there needs to be a minimum post count to create a guild. 50-100 is probably a good estimate for what would be reasonable there.
- To start a Guild, you must have at least 5 players signed up, one of whom is designated the leader. You may name your guild anything, so long as it is not in violation of forum rules. Make a post in the guild formation thread with the leader's name, the official image of your guild, and a list of 5-10 members.
Agreed, though I think upon a guild being dissolved, any member can join another guild immediately, except the person who dissolves it, who must wait the 30 days.
- A player may not join another guild within three months of joining a previous guild.
Love this in particular.
- Points will be scored by guilds in a variety of PvP, PvE, and non-game related achievements. Static points do not decay over time and are player-linked - if the player who earned them leaves the guild, the points are lost. Dynamic points decay at the end of every month, but are guild-linked. A player earns them for the guild they are part of at the time the points are earned, and the points remain even if that player leaves.
Here's a potential problem I'd like to throw out there: Guilds can result in people forming into small internalized circles (especially likely on a small forum like this one), which in turns means help/knowledge/etc... may be less openly shared and may promote more fighting/flaming and drama due to that increased split. (To compare, Card Ideas and Art has gotten notable mockery over the years as being a "useless section" by non-card designers.) What steps would be taken to prevent this kind of hostile environment from forming?
From personal experience, that works, but it also leaves at least one (if not both) side(s) bitter in the long term; I'd hope for more peaceful methods to emerge if possible.Here's a potential problem I'd like to throw out there: Guilds can result in people forming into small internalized circles (especially likely on a small forum like this one), which in turns means help/knowledge/etc... may be less openly shared and may promote more fighting/flaming and drama due to that increased split. (To compare, Card Ideas and Art has gotten notable mockery over the years as being a "useless section" by non-card designers.) What steps would be taken to prevent this kind of hostile environment from forming?
The simplest (though probably not the best) option would be to bar those who take part in such hostilites from participating in events for a time (for example a month, but could be lot more)
You mentioned static points are player-based and dynamic points are guild-based, but when do you get which sort of points when you win, e.g. a Weekly Tournament?
Or are dynamic points earned in guild-based events, only?
The link to the Quests Topic should be added to the Guilds Subsection, at the moment it is very difficult to find.It is already; the 2nd non-sticked topic.
The link to the Quests Topic should be added to the Guilds Subsection, at the moment it is very difficult to find.It is already; the 2nd non-sticked topic.
When do points from PVP events start counting?
We've gone and tallied points from the current Trials, regardless of the date the final was played. Other than Trials, we've decided to count July 1st as the starting date for all other events such as tournaments, Arena Rank 1s, PVP Events, and more. 12 Lives will award full points as well (regardless of the date an individual's exact place was determined).When do points from PVP events start counting?
If we have a screen shot of previous number 1 arena decks, can we post now?
Do you guys think it would be ideal at start of war?Clearly no. People in War will be busy enough.
Explain wat puzzle lea*ue means.
Do you guys think it would be ideal at start of war?Clearly no. People in War will be busy enough.
I like puzzles.Well, ^
If we have a screen shot of previous number 1 arena decks, can we post now?
We're only taking Arena decks from the start of guilds onwards.
If we have a screen shot of previous number 1 arena decks, can we post now?
We're only taking Arena decks from the start of guilds onwards.
Does that mean you can post screenies of rank 1 decks since guilds were created in July?
Or only screenies starting when you signed up yourself?
Rank 1s from alt accounts really should not count, i find it a bit unfair as every single other forum event specifically prohibits multiple accounts.Although I stand the most to gain from this out of anyone, I've been debating this in my head as well.
One way to reduce setup time would be to post finished rule formats for people to use. That way you can cut out the correspondence time it takes for the two parties to clarify everything. It took me two full days to explain to ian what TPvP was x)Nah, it was a couple of minutes. PMs don't take that long (http://elementscommunity.org/chat/skin/smilies/silly.png)
If we get several pre-made formats up, we shouldn't need 3-4 days to set up rules anymore.
Rank 1s from alt accounts really should not count, i find it a bit unfair as every single other forum event specifically prohibits multiple accounts.
Requesting update here, the score doesn't seem to reflect anything.
On GvG, starting to seem like challenges should occur every other week to take the stress out of Guilds as was intended, however the challenge itself should still be posted in the first four days of the first week since it takes the rest of the week to set up rules and players.
Icons should be proportional to the number of participants, and until that number rises, anything more than one icon is excessive. Whether this icon goes to a guild-voted MVP or the guild leader is of less importance to me.
- What is your opinion about guilds giving rewards, in the form of codes or icons, for the whole event? Since there is a plan to tie the whole guild system into the championship, does a casual yet whole-year event warrant an award for the whole team? If not, then what should be the scale of the rewards? Suggestions:
Possibly. You might have more accountability in terms of players participating in events.
- Should there be a change to the size of guilds? 10 seems to give people a good chance at joining guilds casually, but the problem is that it's not giving them much opportunity to join events. However, this might also be a good thing as it does not force them with the obligation of joining every event.
As always, depend on the time of non-PvP. I'm personally not much a fan of anything involving voting or other subjective means of determining a winner.
- Non-PvP: It seems that there is more interest on tasks and puzzles instead of creative non-PvP, and since this will have less overlap with competitions and brawl, is this a welcome change?
I don't think that having a single person in a guild getting the icon is a good idea, as it might cause conflict within a guild.
Even if it is predetermined who gets it (guildleader), it'll feel like 'I worked hard for an icon that you end up having'.
Either reward a whole guild with something, or, more likely, nobody.
I'm not opposed to include creative stuff in guilds.
One thing guilds should focus on is teamwork.
finally, I agree with JCJ on the competitive part.
i know is hard and maybe impossible since half of the guilds has a really low amount of active players now, butCouncil has been discussing Guilds a lot over the past term. Someone has to step up with a clear, convincing vision for how they would solve the problems Guild had in the past. That is if we are to take the path of reviving it.
anyone ever think to bring guild to life for 2018?
http://elementscommunity.org/forum/elements-council/currentfuture-council-projects/There was a lengthy discussion within Council about revitalising Guilds. There were some good ideas raised and good points made, but ultimately, none of us had the strong ideas or the vision required to see the project through to completion - that is, to provide a full revamp for Guilds and completely bring it back to life. That project is currently marked as Dismissed because at the time we weren't able to make any more progress on it. That's not to say that it can't be brought back!
so guilds are officially dead? not even trying to hire guildmasters and trying to see if they come out with something? a poll to see if someone want to form or be in new guilds? nothing?