The path to the top is not a rosy one. You need to struggle, from the first moment you set foot on the floor of the arena. Can you prove yourself worthy of the arena, and earn the right to march in against your foes against a cheering crowd?
... wait, didn't you already do all the marching and cheering crowd in GvG?Rules:- Battles will be a best-of-5, played in a round-robin format.
- Guilds may have to abide by additional restrictions based on bets usage.
- Shards are allowed.
- Each guild may change their deck freely between games, as long as it abides by all restrictions for their respective match against another guild
- Any member of the guild may play the deck assigned for a match
Each Team has the following no. of bets from Heat 1:
AbomiNation - 25
OtyUnity - 30
RainBros - 20
Bets may be used to restrict the number of elements, upgrades and to ban cards for a matchup vs a guild. These costs listed are for applying the restriction on one guild; if you wish to apply it on multiple, you'll have to pay again.
Note that the 'no. of elements' table was misleading during the Phase 1 spoiler. It was designed to allow guilds to ban elements for other guilds. Due to its strength, its cost has been increased.Ban Elements | 0 | 3 | 6 | 9 |
Bets | 0 | 3 | 6 | 10 |
No. of Upgrades | n | n-3 | n-6 | n-9 | n-12 | n-15 | n-18 |
Bets | 0 | 1 | 3 | 5 | 8 | 12 | 15 |
Cards banned | 0 | 1-5 | 6 | 7 | 8 | 9 | 10 |
Bets | 0 | 1-5 | 7 | 8 | 10 | 12 | 15 |
No. of Upgrades:
Rainbros - 18
AbomiNation - 17
OtyUnity - 16
Decks usable without restriction, as per "A guild may use a deck with their upgrade amount (based on heat 1 performance, 13 + 1 for each win) and no restrictions from bets if it is an exact copy of a deck which was victorious in heat 1. This deck would not have any cards or mark changed, and would have to upgrade the original 10 cards upgraded as part of upgrades.":
AbomiNation:
RainBros
Game Rules:Desynch Error Symbol: Replay match with same deck and mark unless there was a clear winner at that point.
Disconnect: Provide winning screenshot, if you can't and your opponent can, you lose. You also have the option of claiming, with screenshots as evidence, that you would have won if the AI had not taken over. First talk to your opponent, then if necessary, the Event Organisers.
Lose Connection (power cut etc): The opponent should have the CPU take over, and they should play vs the CPU. If the opponent wins, the game is a loss for the person who lost connection. If the CPU wins, the game should be replayed with same deck and mark, unless the player who lost connection can prove that they'd win despite any series of draws from the opponent.
Didn't get into the game: Research with same deck and mark.
If it is obvious that a game will never end (e.g. if both players have zero net damage output -- where they can both heal off the damage done each turn easily -- and will never deck out, and both players have no means of breaking the stalemate), the result of that game is null and voided -- there is no winner and no loser for that game. Both players have the option of switching decks for the next game in the match.
If there is a disagreement on who actually won the challenge, players should state their case to one of the Guildmasters. Having a screenshot or other proof helps. It is recommended to take multiple screenshots, one for every turn, if playing vs the AI in case it is possible to showcase a clear win.
If two players agree on any ruling (replaying a disputed match, granting a win due to sportsmanship), that ruling will take priority over the above rules. Both players should use the blab chat in order to express their agreement in clear terms. If there is confusion regarding this agreement, please send screenshots to both Guildmasters for a final ruling.
Rewards and Advancement to Heat 3:In a match, points are awarded as follows>
For a 3-0 record 30 points to the winner
For a 3-1 record 25 points to the winner and 5 to the loser
For a 3-2 record 20 points to the winner and 10 to the loser
The two advancing guilds earn 20 points as well.
The top two guilds advance to Heat 3. This is decided by first match wins, then game wins, then Phase 1 match record.
Not playing in a match is considered as a forfeit. If a guild is sufficiently active compared to the other, then they'll be granted a win at the Guildmaster's discretion.
Time remaining for matches: No time left