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Elements the Game => Events and Competitions => Guilds => Topic started by: Zawadx on December 14, 2015, 05:29:23 pm

Title: GvG: Favor in the Battle Arena
Post by: Zawadx on December 14, 2015, 05:29:23 pm
(http://www.ancient-origins.net/sites/default/files/styles/large/public/the-death-of-spartacus.jpg?itok=1X7krTCQ)
It's kind of like the reverse of this ^

Favor in court is a dear thing to Guildmates, and they need to perform many grueling tasks for it. Treasure Hunting, Tea Brewing, Assasinations - the list goes on. So it should be no surprise that the Guilds have all risen up to gain power through the courtier's favorite toy: the battle Arena.

Rules:

This event will be styled similar to King of the Hill: at any point, there will be one champion Guild who has the favor and admiration of courtiers. The Guild with this favor will have 100 extra Guild Points as long as they are the champions. They will be open to challenges by other guilds.


When deciding on the format for the Challenge, be sure to be clear about the following:

  • Restrictions on Shards, Nymphs and Marks.
  • Number of upgrades. Upgrades specified is always a maximum; a deck may have less upgrades than this maximum.
  • Elemental restrictions. Consider banning other cards and defining rules for duo/trio usage if you place elemental restrictions.
  • Bans on specific cards or groups of cards.
  • Whether decks are fixed throughout the match (not recommended) or it can be changed after a game.
  • Whether mark cards are treated as pillars, alchemy bans affect nymphs and any other specification.
  • The number of matches to be played and the number of games per match. Be sure to define rules for substitutions.

Some example formats include:

3 players from both guilds will play a Bo5. Shards Banned.

Both guild assign a team element for all 3 players and an individual element for each player. Each player must choose element from a different tier:

Tier 1: :aether :darkness :air :death
Tier 2: :earth  :fire :time :water
Tier 3: :entropy :gravity :life :light
Also, for each match, a battle element that is different to both teams' element and individual element for that duel, will be rng'ed.

Deckbuilding:
  • Upgraded cards and shards are allowed, but not required.
  • No "Other" Cards
  • Mark cards treated as pillars.
  • Decks can be changed between games.
  • Max 2/3 of your deck (rounded up) from one element.
  • Only cards from legal elements, including pillar/pend, allowed for each duel.


- 12 Upgrades maximum
- Using one copy of a shard requires using 1 less upgrade in your deck. Maximum of 2 nymphs and 1 mark per deck

Each member of a team builds one deck.
The two decks built by a team must COMBINED contain no more than 6 of any (non-pillar/pendulum) card.  Unupped and Upped versions count as the same card.
Elements' usage is defined as follows: An element is PRESENT if any non-pillar/pend/mark card of that element exists in a deck.  An element is USED if 2 different non pillar/pend/mark cards appear in a deck. (For example, if the only earth cards in a deck are 6 antlions, Earth is present, but not used.  If one antlion and one stone dragon appear in a deck, Earth is used in that deck.)  The element Other is used whenever three or more elements are present but not used, or whenever five or more elements are present or used.
The two players on a team may not use any of the same elements in their decks, including Other.

Each player plays a best-of-3 with their set deck against each opponent.  This means 4 total best-of-3's are played.  All 4 decks should be locked before the match begins.
The 2 player team which wins more total games wins the match.  There will be between 8 and 12 total games played, with a max score for a single team being 8.
In case of a tie in the no. of matches won after all matches are completed, either player from each team will play one final match using either deck. The winner of this Bo1 wins that round.

  • One player from each guild face off in a best-of-9 match. Players may be subbed if necessary.
  • "Other" cards banned
  • 15 upgrades per deck.
  • Shards unrestricted
  • One ban per element per team, chosen by the opponent

The guilds agree on an element. The challenge is played following the rules for the final battle of that element, playing a best-of-9 duel to determine the victor:

Final Battle Ban Rules
1st Even # Games
Extra Even # Games
1st Odd # Games
Extra Odd # Games
1st All-Game Ban
Extra All-Game Bans
In-element cards
4 points
6 points
5 points
7 points
9 points
12 points
Out-of-element cards
2 point
4 points
3 points
5 points
5 points
6 points
’Other’ cards
1 point
1 point
1 point
1 points
2 points
4 points
Pillars and Pendulums
Unbanable
Unbanable
Unbanable
Unbanable
Unbanable
Unbanable
Shards
-
-
-
-
0 points (also 2nd)
2 points
  • Game = a single game (1/9), Match is the best-of-nine (winner has to win 5 games)
  • Each player is given 32 ban points he/she may use to ban cards.
  • Both the unupped and upped version of a card will be banned. Please list your bans using the unupgraded card.
  • Pillars, pendulums, and mark-cards cannot be banned.  This includes quantum pillar.
  • You can use the cards that you banned but not the cards your opponent banned, excluding shards.
    • Banning a shard bans it for both you and the opponent.
  • Per the above table, shard bans are only for ALL games (they cannot be banned just even or odd)
    • The 1st and 2nd Shard Bans both cost 0 points.
  • Banning a shard does not count as an elemental ban (IE, as a Trial of Aether participant you can ban Shard of Void for 0 points, then Parasite for 5 points).
  • You can ban a card from being used in either an even (2,4,6,8) or odd number game(1,3,5,7,9).
  • You may only "ban", "ban for odd numbered games", or "ban for even numbered games" once per card.
  • For in-element cards you may either use full bans or ban for (even)/(odd) games.
    • Banning an in-element card for all games invalidates any subsequent (even) or (odd) in-element bans.
    • Banning an in-element card for (even) or (odd) games invalidates any subsequent (full) in-element bans
  • If you choose to use (even)/(odd) bans on in-element cards, you may only have 2 such bans.
  • Banning a nymph/alchemy card also bans the corresponding alchemy/nymph card for that element.
    • This 'extra' ban does NOT cost ban points.
  • The order you send in bans will determine what bans are illegal/legal
    • This means if you use up too many ban points, they will be accepted in the order of the list (See example 3)
    • This also means that if you make any two incompatible bans, the one higher in the list will be accepted and the other invalidated
  • Banning cards from different off-elements does not incur the price increase.  The price increase is for banning additional cards from the same off-element.  (see example 4)


Ban Spark (9)
Ban Dagger (2)
Ban Maxwell's Demon even # games (2 points)
Ban Abomination odd # games (3 points)
Ban Shard of Serendipity (0 point)
Ban Shard of Sacrifice (0 points)
Ban Shard of Void (2 points)
Ban Discord (5 points)
Ban Bone Dragon (5 points)
Ban Short Sword even # games (1 point)
Ban Sapphire Charger odd # games (3 points)

9+2+2+3+2+5+5+1+3=32 ban points used




Ban Spark (9) <- Legit because it's the first ban
Ban Lightning even # games (4) <-Not legit because they banned an in element card for all the games
Ban Parallel Universe (12)  <- Legit because it's a full ban
Ban Immortal odd # games (5) <-Not legit because they banned an in element card for all the games
Ban Dagger (2)

9+12+2=23 ban points used




Ban Spark even # games (4)
Ban Lightning odd # games (5)
Ban Maxwell's demon even # games (2)
Ban Abomination even # games (4)
Ban Purple Dragon even # games (4)
Ban Shard of Serendipity (0)
Ban Shard of Sacrifice (0)
Ban Shard of Focus (2)
Ban Shard of Integrity (2)
Ban Shard of Gratitude (2)
Ban Shard of Bravery (2)
Ban Shard of Patience (2)
Ban Shard of Divinity (2)
Ban Shard of Freedom (2) <- Not counted because they already have used 31 ban points at this point
Ban Dagger even # games (1) <- Counted because they still have 1 point remaining

4+5+2+4+4+2+2+2+2+2+2+1=32 ban points used



Ban Maxwell's demon even # games (2)
Ban Abomination even # games (4) <- price increase because second even ban in Entropy
Ban Precognition even # games (2) <- still costs only 2 because first even ban in Time
Ban Firebolt (5)
Ban Phoenix (6) <- price increase because second full ban in Fire
Ban Steam Machine (5) <- still only costs 5 because first full ban in Water
Ban Unstable Gas odd # games (3)
Ban Adrenaline odd # games (3) <- still only costs 3 because first odd ban in Life
Ban Shard of Patience (0)
Ban Short Sword (2)

2+4+2+5+6+5+3+3+2=32 ban points used

Shard Preference Rules

Each player must PM the TrOs their preferred rule regarding Shards from the list below:

0. Shards Unrestricted (in terms of upgrades)
1. For each copy of a shard in your deck, you must use 1 less upgrade.
2. For each copy of a shard in your deck, you must use 2 less upgrade.
3. For each copy of a shard in your deck, you must use 3 less upgrade.
4. Shards banned

The shard preferences of both players will be averaged as per the number listed beside each preference (fractions will be rounded up). Examples:

Trials of  :underworld has STANDIN vs somepoorchump

STANDIN chose the shard preference: 4. Shards banned
somepoorchump chose the shard preference: 0. Shards Unrestricted

Since the average of 4 and 0 is 2, the shard rules for the Trials of :underworld will be: 2. For each copy of a shard in your deck, you must use 2 less upgrade.

Trials of  :underwear has STANIN vs lolnub

STANIN chose the shard preference: 1. For each copy of a shard in your deck, you must use 1 less upgrade.
lolnub chose the shard preference: 2. For each copy of a shard in your deck, you must use 2 less upgrade.

The average of 1 and 2 is 1.5, rounded up to 2. So the shard rule followed here will be: 2. For each copy of a shard in your deck, you must use 2 less upgrade.





Final Battle Deckbuilding Rules

  • Deck may be of any size.
  • You may use any mark.
  • At least 50% (rounded up) of the cards in your deck have to be in-element.
    • The rest of cards can be from any element, including 'Other'.
      • 'Other' is considered off-element for all elements for deckbuilding (but the ban pricing is per the table)
    • This means a 31-card deck must have 16 or more in-element cards.  A 31-card deck with 15 in-element cards is illegal.
  • Your deck cannot contain cards completely banned by your opponent (in any game).
  • Your deck in even numbered games cannot contain cards that were banned for you in the even games of your match.
  • Your deck in odd numbered games cannot contain cards that were banned for you in the odd games of your match.
  • Banned shards cannot be used by either player in any game.
  • Mark cards are cards of their respective elements.
  • Maximum amount of upgraded cards is the number of points a player scored during Phases 1 through 3 + bonus points from War and Loyalty
    • This can be found as your total score per the Trials Standings (https://docs.google.com/spreadsheets/d/150cfswO1Jeutr2vI6Ja81WozrKyKr_9k-FiY5y9QuA8/edit?usp=sharing)
  • If reducing upgrades as per Shard rules makes you go below zero upgrades, you may NOT use another copy of a shard.

If none of these are to your liking, feel free to craft your own!


Game Rules:

Desynch Error Symbol: Replay match with same deck and mark unless there was a clear winner at that point.

Disconnect: Provide winning screenshot, if you can't and your opponent can, you lose. You also have the option of claiming, with screenshots as evidence, that you would have won if the AI had not taken over. First talk to your opponent, then if necessary, the Event Organisers.

Lose Connection (power cut etc): The opponent should have the CPU take over, and they should play vs the CPU. If the opponent wins, the game is a loss for the person who lost connection. If the CPU wins, the game should be replayed with same deck and mark, unless the player who lost connection can prove that they'd win despite any series of draws from the opponent.

Didn't get into the game: Research with same deck and mark.

If it is obvious that a game will never end (e.g. if both players have zero net damage output -- where they can both heal off the damage done each turn easily -- and will never deck out, and both players have no means of breaking the stalemate), the result of that game is null and voided -- there is no winner and no loser for that game. Both players have the option of switching decks for the next game in the match.

If there is a disagreement on who actually won the challenge, players should state their case to one of the Guildmasters. Having a screenshot or other proof helps. It is recommended to take multiple screenshots, one for every turn, if playing vs the AI in case it is possible to showcase a clear win.

If two players agree on any ruling (replaying a disputed match, granting a win due to sportsmanship), that ruling will take priority over the above rules. Both players should use the blab chat in order to express their agreement in clear terms. If there is confusion regarding this agreement, please send screenshots to both Guildmasters for a final ruling.


Favors/Prizes:

The guild that holds the championship at any point will have 100 extra points. These points are transferred if a challenger beats the champion.

Whenever a Champion guild successfully defends from a challenger, it will receive 10 permanent points. This will increase to 20 if they can defend 5 consecutive challenges, and 30 if they can defend 10.

If a Challenger successfully becomes champion, they will receive 10 points in addition to the championship pot.

The Current Champion:

OtyUnity (http://elementscommunity.org/forum/guilds/otyunity-official-thread/) holds the favor of the court.
Title: Re: GvG: Favor in the Battle Arena
Post by: Physsion on December 19, 2015, 02:20:44 pm
AbomiNation vs. OtyUnity will take place tomorrow.


Cards banned for AbomiNation: Nova, Bone Wall, Black Hole, Earthquake, Shard of Gratitude, Deflagration, Shard of Patience, Wings, Reverse Time, Steal, Lightning

Cards banned for OtyUnity: Butterfly Effect, Vulture, Otyugh, Basilisk Blood, Adrenaline, Fire Shield, Arctic Squid, Miracle, Fog Shield, Reverse Time, Liquid Shadow, Dimensional Shield
Title: Re: GvG: Favor in the Battle Arena
Post by: worldwideweb3 on December 19, 2015, 06:28:18 pm
AbomiNation vs. OtyUnity will take place tomorrow.

  • 50% of AbomiNation's decks must be Entropy cards, 50% of OtyUnity's decks must be Gravity cards
  • 15 upgrades per deck
  • Shards unrestricted
  • "Other" cards banned
  • One ban per element per team, chosen by the opponent

Cards banned for AbomiNation: Nova, Bone Wall, Black Hole, Earthquake, Shard of Gratitude, Deflagration, Shard of Patience, Wings, Reverse Time, Steal, Lightning

Cards banned for OtyUnity: Butterfly Effect, Vulture, Otyugh, Basilisk Blood, Adrenaline, Fire Shield, Arctic Squid, Miracle, Fog Shield, Reverse Time, Liquid Shadow, Dimensional Shield

We also banned Sanctuary. Seems like physs forgot to mention in post here, dont know if he mentioned to Discord at the time.
Title: Re: GvG: Favor in the Battle Arena
Post by: Physsion on December 20, 2015, 02:32:41 am
OtyUnity 5 - 1 AbomiNation

Great games, Discord. Thanks for the match.

Will edit and post decks here if needed.
Title: Re: GvG: Favor in the Battle Arena
Post by: Zyardran on December 20, 2015, 03:17:06 am
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4vc 4vc 4vc 4vn 4vn 4vn 4vn 4vo 50u 50u 50u 50u 50u 50u 5c7 5c7 5c7 5c7 5c8 5c8 5c8 5c8 5c8 5c8 6u5 6u5 6ve 6ve 6ve 6ug 8pn

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4vc 4vc 4vc 4vf 4vf 4vf 4vf 4vl 50u 50u 50u 50u 50u 50u 50u 50u 61r 61r 61r 61r 624 624 624 6tv 6u5 6u5 6ve 6ve 6ve 80b 8pu

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4vl 4vl 50u 50u 50u 50u 50u 50u 50u 561 561 561 568 56i 56i 56i 56i 56i 6u5 6u5 6ve 6ve 6ve 744 744 744 744 744 744 6ug 8pl

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4vc 4vc 4vc 4vc 4vh 4vl 4vo 4vo 50u 50u 50u 5ul 5ul 5um 5v8 6u1 6u1 6u1 6u1 6u1 6u5 6u5 6ve 6ve 6ve 7t6 7t6 7t6 7t6 7t6 8pt

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4vl 50u 50u 50u 50u 5oc 5oc 5oc 5oe 5oe 5oe 5oe 5oe 5oe 5pa 5pa 5pu 5pu 6u2 6u2 6u2 6u2 6u2 6u5 6u5 6ve 6ve 6ve 7nq 7nq 8pr
Title: Re: GvG: Favor in the Battle Arena
Post by: Higurashi on December 20, 2015, 11:47:03 am
I'll take bets. Anyone go for 3-5 Disholes from Oty?
Title: Re: GvG: Favor in the Battle Arena
Post by: Zawadx on December 20, 2015, 12:03:03 pm
I'll take bets. Anyone go for 3-5 Disholes from Oty?

I raise you 4 Grabbows.
Title: Re: GvG: Favor in the Battle Arena
Post by: Higurashi on December 20, 2015, 12:29:08 pm
lel. Challenge time. Oty, are you ready to face the thunder?
Title: Re: GvG: Favor in the Battle Arena
Post by: worldwideweb3 on December 20, 2015, 08:06:41 pm
lel. Challenge time. Oty, are you ready to face the thunder?

Oty's are always hungry, silly. Bring on the next prey!
Title: Re: GvG: Favor in the Battle Arena
Post by: Solaris on December 20, 2015, 08:30:54 pm
lel. Challenge time. Oty, are you ready to face the thunder?

Oty's are always hungry, silly. Bring on the next prey!
You know... A tends to die by a ...

Watch your back, Otyunity ::)
Title: Re: GvG: Favor in the Battle Arena
Post by: worldwideweb3 on December 21, 2015, 02:35:53 pm
Thunderbolts, is it ok for you if an extension is issued due to christmas? I asked zawa, he said he will give on if both agree. Also, it would be great if i could meet someone from your guild to decide on rules! Cheers.
Title: Re: GvG: Favor in the Battle Arena
Post by: Solaris on December 21, 2015, 04:48:58 pm
Thunderbolts, is it ok for you if an extension is issued due to christmas? I asked zawa, he said he will give on if both agree. Also, it would be great if i could meet someone from your guild to decide on rules! Cheers.
It's up to the leader, Higs, IMO. I'd be in favor of it, but ultimately, up to her.
Title: Re: GvG: Favor in the Battle Arena
Post by: Higurashi on December 21, 2015, 05:29:12 pm
Very well. For rules, I propose duos/trios, no shards, 0-6 upgrades (up to you). Elemental loyalty will also be up to you to accept because it gives us an edge (50% gravy for you, 50% aether for us).
Title: Re: GvG: Favor in the Battle Arena
Post by: worldwideweb3 on December 21, 2015, 06:29:07 pm
These rules have been agreed, pretty much tpvp but a couple changes.

3 players from both guilds will play a Bo5. Shards Banned.

Both guild assign a team element for all 3 players and an individual element for each player. Each player must choose element from a different tier:

Tier 1: :aether :darkness :air :death
Tier 2: :earth  :fire :time :water
Tier 3: :entropy :gravity :life :light
Also, for each match, a battle element that is different to both teams' element and individual element for that duel, will be rng'ed.

Deckbuilding:

Also, bolts, i believe you can't use pillars/pends/marks of element that's not available for duel. Correct me if that's wrong.
Title: Re: GvG: Favor in the Battle Arena
Post by: Zawadx on December 26, 2015, 05:56:49 am
Extension granted for 3 days. Just over 4 days left :>
Title: Re: GvG: Favor in the Battle Arena
Post by: worldwideweb3 on December 28, 2015, 01:55:38 am
:fireOtyUnityThunderbolts:aether
:aetherPhyssion:darknessHigurashi:fire
:earthvagman13:darknessTBD:death
:lightJonathanCrazyJ:gravityMeowMeowCat:light

Subs Allowed. Shardless
Deckbuilding:
  • Full Upgrades
  • No "Other" Cards
  • Mark cards treated as pillars.
  • Decks can be changed between games
  • Max 2/3 of your deck from one element.
  • Only cards from legal elements, including pillar/pend, allowed for each duel.
Title: Re: GvG: Favor in the Battle Arena
Post by: Higurashi on December 29, 2015, 02:37:17 pm
Looks like my turn to request an extension. People are still out and about for holidays. Anything from 5-7 days should be enough, hopefully.
Title: Re: GvG: Favor in the Battle Arena
Post by: Zawadx on December 29, 2015, 06:01:02 pm
6 days granted. If you can't complete within this time, two other guilds will have the opportunity to face off.

No time left.
Title: Re: GvG: Favor in the Battle Arena
Post by: vagman13 on December 30, 2015, 12:27:33 pm
Did bolts decide yet who will be my opponent ?
Title: Re: GvG: Favor in the Battle Arena
Post by: Higurashi on January 03, 2016, 09:08:57 pm
Did bolts decide yet who will be my opponent ?
will will be taking up his elemental opposite against you :>
I advise everyone to schedule their matches today.
Title: Re: GvG: Favor in the Battle Arena
Post by: Higurashi on January 03, 2016, 10:44:07 pm
Double-posting for rule clarification. We agreed on no Shards. Just noticed it was missing from www's post.
Title: Re: GvG: Favor in the Battle Arena
Post by: worldwideweb3 on January 03, 2016, 10:46:23 pm
Double-posting for rule clarification. We agreed on no Shards. Just noticed it was missing from www's post.

Yes, its shardless, forgot to mention in post i guess.
Title: Re: GvG: Favor in the Battle Arena
Post by: JonathanCrazyJ on January 04, 2016, 02:50:59 am
JCJ vs MMC likely happening 10pm GMT (6pm his time) tomorrow.
Title: Re: GvG: Favor in the Battle Arena
Post by: Higurashi on January 04, 2016, 11:13:10 pm
Higurashi 3 - 1 Physsion

Decks after all duels are done. He won the friendship match though. That one's def getting posted.

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I imagined he'd open with Pestal, and this beats both that and most draws a rush will have. Only drew one Dragon and Vagger before Physs' perfect draw essentially locked me down.

Game 2, I got out two Dragons, Vagger and won.

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7t9 7t9 7tb 7tb 7th 7th 7th 7th 7th 7th 808 808 808 808 808 808 808 808 808 808 80g 80g 80g 80g 80g 80g 80i 80l 80l 80l 8pt

Nightmare Spoders did its denying of draws alright.. but I didn't expect to face a 10 CC deck. I activated my immense skill and skillfully topdecked 5 Recluses and a Psion for the win. Gettin' even with RNG.

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7dg 7dg 7dg 7dg 7dk 7dk 7dk 7ds 7ds 7ds 7ds 7ds 7f2 7f2 7f2 7f2 7f2 7f2 7f2 7f2 808 808 80a 80a 80a 80i 80i 80i 80i 81q 8pu

Packed extra :aether in Lance Fractix and drew pends and Fenixes, but no Fractal until the final win turn, although I did have the quanta for it. I knew I only had one chance, and that was to kill his lone Vamp if he played it. He did, and it got Lanced. His Pestal did little to my mighty sea of quanta or HP, so I kept pathetically chipping away with 3 Fenixes until win. RNG wanted both of us to play our decks at nigh their worst, so we did.

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7dg 7dp 7dp 7dp 7dp 7dp 7dp 7dq 7dq 7dq 7dq 7dq 7dq 7ds 7du 7du 7th 7th 7th 809 809 809 809 809 809 80k 80k 80k 80k 80k 8pu

Was looking for dat sweet 5-turner with 1st turn Nightmare and turn 2-3-4 Silence that I got like once in testing, but alas Physsion played a Destroyer+Vagger and won against my mediocre draw.
Title: Re: GvG: Favor in the Battle Arena
Post by: JonathanCrazyJ on January 05, 2016, 02:31:47 am
JonathanCrazyJ: 3
MeowMeowCat: 2

ggs bud :)
Title: Re: GvG: Favor in the Battle Arena
Post by: willng3 on January 05, 2016, 10:07:44 am
willng3 3 - 0 vagman13 (subbed by Physsion)

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Same deck used all three games.

Game 1: Knew I'd see Pestquake at some point during this match and that's exactly what he started off with. Pretty average starting hand, which is what I generally needed to maintain favor in this match-up, from prior testing. Phys slowed down my quanta generation tremendously as expected but thanks to the early damage and T-bolts I was able to play early on, I came out on top here.

Game 2: Expected Pestquake again (albeit modified for T-bolts) so I didn't really want to try changing up my deck just yet. Got what I expected, most of the game was pretty much a repeat of the previous game. Managed to get a Fractal at the end as Phys surprised me with an Eclipse, which he used to tear down my Bone Wall faster. Fortunately for me, I was comfortably in the lead by that point to be able to shake off his last resort efforts.

Game 3: Honestly didn't know what to expect here but I still didn't see a reason to change decks yet. I was somewhat pleased to find out it was a Cremation Rush of sorts but was very anxious when I noticed that my starting hand consisted of 0 T-bolts and didn't draw any over the following turns. Fortunately though I was able to drew a good supply of Recluse and Bone Walls this game to make up for my lack of CC. DC'd towards the end but I ended up winning on both sides.

Good games, Physsion and well played, OtyUnity! :)
Title: Re: GvG: Favor in the Battle Arena
Post by: Physsion on January 05, 2016, 10:42:08 am
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Game 1: good start, early Fractal, lockdown with one Dragon and a Vagger on Higs' side of the board. Stabilized with Vampires and took the win.

Game 2: plenty of quanta, but no Pests! Crap. No early denial meant I was quickly outrushed.

Game 4: bad start here - got a turn 1 Pest with my two Dark Pendulums, but a lack of any quanta sources beyond those meant Fractal came far too late.

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Game 3: think I had a decent chance in this matchup, but Higs drew into her creatures very quickly, and denied my draws with Nightmares to stop my CC.

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5fk 5fk 5fk 5v8 5v8 7dg 7dg 7dg 7dg 7dg 7dg 7dg 7dq 7dq 7dq 7dq 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7tb 7tb 7tf 7tf 7tf 7tf 7tf 8pm


Game 5: we both took funny decks for a friendship match, but Higs got a very unlucky start, and I got a Vagger, a Destroyer and a Gargoyle out before the Silence chain started.

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778 77j 77j 77j 77j 77j 77l 77l 77l 78q 7t4 7t4 7t4 7t4 7t4 7t4 7t4 7t6 7t6 7t6 7t6 7t6 7t6 7ta 7tb 7tb 7tf 7tf 7tf 7tf 8pm

Game 1: decent start with an early Pest, but I think it ended up being the only one I drew all match. will bolted both my early Gargoyles, and sadly, the other two were hiding. Vagger didn't come out until the turn after Bone Wall landed. I kept will's quanta under control after drawing into every Quicksand and slowed down his creatures with my Basilisk Bloods, but the lack of damage meant he was able to recover and take the win.

Game 2: pretty much an ideal start for me, with 4 early Pests and a Vagger coming out and doing some work - unfortunately, will got an excellent quanta split here to counter it, and was able to power through all of my denial. I realized here that Devquake didn't really stand as good a chance in this matchup as I thought it would, and knew we'd need a different approach.

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5fc 5fc 5fc 5fc 5fc 5fc 77e 77e 77e 77e 77e 77e 77l 77l 77l 7dg 7dg 7dk 7dk 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7du 7du 7tb 8po

Game 3: I wanted to drop the Explosions and take 4 Lances here - I think I would have won this if I had done so, as both Explosions turned up very early and were dead cards against the early Recluse rush. One Cremation in my top ~12 cards meant my damage was too slow, will got a Fractal off at the end but he would have won by a turn even without it.

Great games, Higs and will! Thanks for the matches, and congrats to Thunderbolts.
Title: Re: GvG: Favor in the Battle Arena
Post by: JonathanCrazyJ on January 05, 2016, 10:48:14 am
G1: Lost,
G4: Won
G5: Won (-1 momentum -1 Titan +2 Gravy Shield.)

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5ls 5ls 5ls 74a 74a 74a 74a 74c 75m 75m 75m 75m 75m 7jo 7jo 7jo 7jo 7jo 7jo 7jq 7jq 7jq 7jq 7k2 7la 7la 7la 7la 7la 7la 8pq


G3: Won

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744 744 744 744 744 745 745 745 745 745 745 74c 74i 74i 74i 75m 75m 75m 7ju 7ju 7jv 7jv 7jv 7jv 7jv 7k2 7k2 7la 7la 7la 8pq


G2: Lost

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7dg 7dg 7dm 7dm 7dp 7dp 7dp 7dp 7dp 7dp 7ds 7ds 7ds 7du 7du 7du 7du 7du 7f2 7f2 7jo 7jp 7jp 7jp 7jp 7jp 7ju 7k2 7k2 7la 8pq
Title: Re: GvG: Favor in the Battle Arena
Post by: Zawadx on January 05, 2016, 11:34:37 am
Thunderbolts has acquired the favor of the court! Don't dawdle so much next time.
Title: Re: GvG: Favor in the Battle Arena
Post by: Solaris on January 05, 2016, 02:28:39 pm
G1 - G4 WWLL
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744 744 745 745 747 747 747 747 747 75m 75m 75m 75m 75m 75m 75m 75m 75m 75m 75m 808 80a 80a 80a 80a 80i 80i 80i 80i 81q 8pu


G5 Won, but Loss because Illegal

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7jq 7k2 7k2 7k2 7k6 7k6 7k6 7k6 7k6 7k6 808 808 808 80d 80d 80d 80d 80d 80d 80e 80e 80e 80e 80i 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 81q 8pq
Title: Re: GvG: Favor in the Battle Arena
Post by: Higurashi on January 06, 2016, 07:15:37 pm
Small note: I don't know if we've ever punished anyone for not having enough upgrades before, but with the wording www chose, decks technically had to be fully upgraded. I don't think anyone intuitively interprets the wording this way, but these are technicalities I wouldn't want anyone to lose a game to in the future, so it's worth reminding people to word their rules carefully.
Title: Re: GvG: Favor in the Battle Arena
Post by: iancudorinmarian on January 09, 2016, 03:06:01 pm
We, AbomiNation, challenge the current leaders.

Meet me in chat or PM me to discuss rules.
Title: Re: GvG: Favor in the Battle Arena
Post by: Higurashi on January 09, 2016, 04:21:13 pm
You can say our name, you know. No need to be afraid :>

Challenge accepted. Rules to follow.
Title: Re: GvG: Favor in the Battle Arena
Post by: iancudorinmarian on January 10, 2016, 04:03:34 pm
AbomiNation team is: iancudorinmarian, inthisroom and mathman101.

What about you, Thunderbolts?
Title: Re: GvG: Favor in the Battle Arena
Post by: iancudorinmarian on January 12, 2016, 09:26:29 am
Elements and team sent.
Title: Re: GvG: Favor in the Battle Arena
Post by: JonathanCrazyJ on January 12, 2016, 11:39:00 am
What are the rules?
Title: Re: GvG: Favor in the Battle Arena
Post by: iancudorinmarian on January 12, 2016, 11:39:47 am
What are the rules?
- Subs Allowed. Shardless.
- 6 upgrades allowed, but not required.
- No "Other" Cards.
- Mark cards treated as pillars.
- Decks can be changed between games.
- Max 2/3 of your deck from one element.
- Only cards from legal elements, including pillar/pend, allowed for each duel.
Title: Re: GvG: Favor in the Battle Arena
Post by: Zawadx on January 13, 2016, 04:55:00 pm
Matchups and battle elements. Quite interesting:

:entropyAbomiNationThunderbolts:aether
:darknessinthisroom:gravityHigurashi:darkness
:earthiancudorinmarian:deathwillng3:fire
:deathmathman101:darknessMeowMeowCat:light


Good luck to both sides! May the games begin!

No time left!
Title: Re: GvG: Favor in the Battle Arena
Post by: iancudorinmarian on January 13, 2016, 04:57:36 pm
May I request 7 days for the duels and everything?

2 days seems really really short.
Title: Re: GvG: Favor in the Battle Arena
Post by: Solaris on January 13, 2016, 05:07:28 pm
May I request 7 days for the duels and everything?

2 days seems really really short.
Seconded.
Title: Re: GvG: Favor in the Battle Arena
Post by: inthisroom on January 13, 2016, 11:17:11 pm
May I request 7 days for the duels and everything?

2 days seems really really short.

Thirded, no way I can do this in the next few days. I'll play on the 20th or after.
Title: Re: GvG: Favor in the Battle Arena
Post by: Zawadx on January 14, 2016, 12:39:54 am
Extension of 7 days granted.

I'll be revising the GvG rules for after this set of matches.
Title: Re: GvG: Favor in the Battle Arena
Post by: inthisroom on January 14, 2016, 02:33:34 am
Extension of 7 days granted.

I'll be revising the GvG rules for after this set of matches.

Awesome, thank you.
Title: Re: GvG: Favor in the Battle Arena
Post by: iancudorinmarian on January 17, 2016, 06:40:42 pm
iancudorinmarian: 1
willng3: 3

Good games.

Chose the right decks at the wrong time :(
Title: Re: GvG: Favor in the Battle Arena
Post by: iancudorinmarian on January 18, 2016, 07:17:19 pm
Mathman just pointed out that duels must be Bo7 according to the OP.

Do me and willng3 continue from 1-3 or just leave the current challenge as Bo5?
Title: Re: GvG: Favor in the Battle Arena
Post by: Solaris on January 18, 2016, 07:24:06 pm
Mathman just pointed out that duels must be Bo7 according to the OP.

Do me and willng3 continue from 1-3 or just leave the current challenge as Bo5?
We did last round as a Bo5 all the way through. I don't see a problem with it, considering we're doing 3 sets of Bo5.
Title: Re: GvG: Favor in the Battle Arena
Post by: Higurashi on January 18, 2016, 11:00:58 pm
Aye, I noted this last time as well and decided best of 5 times 3 is a lot more than one best of 7 :>
Title: Re: GvG: Favor in the Battle Arena
Post by: mathman101 on January 18, 2016, 11:19:47 pm
mathman101 - 3
MeowMeowCat - 2


started 2-0, then lost horribly to games 3 and 4.
Game 5 replayed thrice due to desynchs, and in replay #3 RNG stacked our decks somehow so that he couldn't find his key cards. sorry MMC for the horrid RNG, but overall good games.
Title: Re: GvG: Favor in the Battle Arena
Post by: inthisroom on January 21, 2016, 12:38:25 am
inthisroom 3 - 2 Higurashi

Match 1 W
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55n 55n 55n 55r 55r 55r 55r 55r 576 576 576 576 576 576 576 576 576 576 576 576 5up 5up 5up 5ut 7ta 7td 7td 7td 7td 7td 8pt

Match 2 W
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4ve 4vf 4vf 4vl 4vl 4vl 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 55v 55v 55v 55v 55v 6u5 745 745 745 745 745 8pl

Match 3 L
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4vh 4vh 4vh 4vl 4vl 4vo 4vo 50u 50u 50u 50u 50u 50u 50u 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5v1 6u5 6ve 6ve 6ve 6ve 6ve 8pt

Matches 4 L and 5 W
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4vf 4vf 4vl 4vl 4vl 4vl 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 55v 55v 55v 55v 55v 745 745 745 745 745 745 8pl

Great and tense games Higurashi!
Title: Re: GvG: Favor in the Battle Arena
Post by: Higurashi on January 21, 2016, 12:47:16 am
Higurashi 2 - 3 inthisroom

Didn't think it'd be this close when you got Gravy. ggs

G1 and G2 Loss:
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5um 5um 5um 5um 5um 5um 5uq 5uq 5ut 5ut 606 606 606 606 606 606 606 606 61t 61t 622 622 622 622 7um 7um 808 808 81q 81q 8pu

Should've gone zap deck in game 2 already, but as usual I think my opponent is going to be trickier than he is. Terrible draws both.

G3 Win:
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5um 5um 5um 5um 5um 5um 5ut 5ut 606 606 606 606 606 606 606 606 61o 61t 61t 622 622 622 622 63a 7ta 7ta 7um 7um 808 81q 8pu

Wanted a chance against a rush without packing zaps. Only time I got a good Devtal draw.

G4 Win:
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5ut 5ut 5ut 5ut 606 606 606 606 606 606 606 606 606 606 606 606 606 606 61q 61q 622 622 622 622 7ta 7ta 80a 80a 80a 80a 8pu

The one I should've ran in G2 and G5 too.

G5 Loss:
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5ul 5ul 5us 5us 5us 5us 5us 5us 61t 61t 61t 61t 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 7tb 7tb 81q 81q 81q 81q 8pt

Or I could've just packed zaps over Drains in this one. Any zap deck would do, but itr took a gamble and it paid off because I'm too cautious. Drawing just a second Dim would've also given me a chance here, but after my Devtal draws the outcome doesn't surprise me.
Title: Re: GvG: Favor in the Battle Arena
Post by: willng3 on January 21, 2016, 01:31:56 am
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5f0 5f0 5f6 5f6 5f6 5f7 5f9 5f9 5f9 5f9 5f9 5f9 5fc 5fc 5fc 5gi 5gi 61p 61p 61p 61p 61p 61p 61q 7ds 7ds 7ds 80a 80a 80a 8po

Game  1 (Win): Expected Discake, so I went with something that was durable against that. Drew 0 Lightnings this game but fortunately I drew my Fahrenheit, a good number of both Immolation and Sparks, and an average supply of Phoenix to keep me ahead in the damage race.

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52o 52o 52o 52o 52o 52o 5f0 5f0 5f0 5f0 5f0 5f0 5f4 5f4 5f4 5f4 5f4 5f4 5gi 5gi 5gi 5gi 5gi 5gi 71b 71b 71b 71b 7dg 7f2 8pk

Game  2 (Win): Predicted him to go with something with Bone Walls and CC to counter Immolation and that looks like what ended up happening. Set up Bone Wall ASAP just in case he did have Discord and from then it was just pressing the spacebar until I had enough quanta for the Bolts to kill while Poison chipped away at his HP.

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52g 52g 52g 52g 52g 52g 52t 52t 52t 52t 52t 52t 542 542 61o 61q 61q 61q 61q 61q 61q 622 622 63a 710 710 71b 71b 71b 71b 8pu

Game  3 (Loss): Wasn't sure what to expect but decided to go ahead and use essentially the same good ol' reliable from the last GvG round. Discord + EQ is borderline autoloss, though I did at least think I had a chance whenever my Death quanta reached 4 early on in the game. Discord kept setting that back quite a bit though. Since he had Poisons in his deck there wasn't much of a way to stall with Bone Walls late in the game since he had 3 damage dealers out by the time I played my first one.

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5f9 5f9 5f9 5f9 5f9 5f9 5gi 5gi 5gi 5gi 5gi 5gi 5gi 5gi 61t 61t 61t 61t 61t 61t 622 622 622 622 7ds 7ds 7ds 7ds 7ds 7ds 8pu

Game  4 (Win): Once again wasn't really sure what to go with here but I knew that he didn't really have much for Dims, and Fractix is a strong PvP deck in general, so I may as well use a version that has some ways of softening the blows from Discord. Very nice starting hand here, minus the fact that I drew 0 Phoenix initially. I was able to play Dims pretty  much in sync with Fractals, which helped reduce the amount of Poison he was able to put on me with Arsenic. Skull Shield appearing after I Immo'd my first Phoenix made me really, really wish I had taken Deflags after all. ian BB'd my first Phoenix after I didn't rebirth the Ash, forcing me to wait a turn before I could draw another and start Fractaling my Phoenix. From there it was mainly just a matter of clearing out my hand as much as possible so that I could try and get off as much damage as I could with Fractal. Once his Grey Nymph appeared I had to start Immolating Cells to keep my field clear for Fractal. Now, on my second to last turn I was in a position to wait for the next turn to come around so that I could Fractal my original Phoenix that had gotten BB'd after it Rebirth'd, but I realized that he probably had another BB waiting for that. So instead I opted to Immolate a Skeleton, Fractal the BB'd Ash, and then spammed the field with 8 Ash. He BB'd some of them but there were too many to prevent me from finishing him off once the remaining Ash Rebirth'd next turn.
Title: Re: GvG: Favor in the Battle Arena
Post by: Solaris on January 21, 2016, 01:47:03 am
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5lc 5lc 5lc 5li 5li 5li 5lm 5lm 5lm 5lm 5lm 5lm 5uo 5uo 5us 5us 606 606 606 606 606 606 606 606 606 606 606 606 606 606 7tb 7tb 7tc 7tc 7tc 7tc 8pq

Expected Dark creatures. Got Dark creatures, but also BE Lycans. 0-1

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5lk 5lk 5lk 5lk 5ls 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61u 61u 61u 622 622 622 622 7jp 7jp 7jp 7jp 7jp 7jp 8pu

Pandewalls is silly. 0-2

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5lm 5lm 5lm 5lm 5lm 5lm 5mq 61q 61q 61q 61q 61q 61q 61t 61t 61t 61t 61t 61t 61u 61u 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 7jo 7jo 7jq 7k2 7k2 7k2 8pq

Afladolls can't even against Lobo + 6 bolts. 1-2

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5lm 5lm 5lm 5lm 5lm 5lm 5mq 61q 61q 61q 61q 61q 61q 61t 61t 61t 61t 61t 61t 61u 61u 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 7jo 7jo 7jq 7k2 7k2 7k2 8pq

BE Cord can't even against Lobo + 6 bolts. 2-2.

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5um 5um 5um 5um 5um 5um 5up 5up 606 606 606 606 606 606 606 606 606 606 61o 622 622 622 622 63a 7ta 7ta 80a 80a 80a 80a 8pu

I have no words. 2-3.
Title: Re: GvG: Favor in the Battle Arena
Post by: mathman101 on January 21, 2016, 01:50:29 am
Deck:1 Disovourers vs Siphonary Stall    WON
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4vh 4vh 4vh 4vl 4vl 4vo 4vo 50u 50u 50u 50u 50u 50u 50u 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5v1 6u5 6ve 6ve 6ve 6ve 6ve 8pt


Deck 2: Pandebonium vs RoL Hope    WON
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4sk 4vp 4vp 4vp 4vp 4vp 4vp 50u 50u 50u 50u 50u 50u 50u 50u 50u 52o 52o 52r 52r 52r 52r 52r 52r 718 718 718 718 71a 71a 8pk


Deck 3: Grey Dolls vs Aether Sanc Stall    LOSS
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52g 52g 52g 52g 52g 534 534 534 534 534 542 542 542 542 542 542 542 542 5v0 5v0 5v0 5v0 5v0 5v0 7t8 7t8 7ta 7ta 7tb 7tb 8pt


Deck 4: Discovourers vs Aether Sanc Stall     LOSS
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4vh 4vh 4vh 4vl 4vl 4vo 4vo 50u 50u 50u 50u 50u 50u 50u 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5v1 6u5 6ve 6ve 6ve 6ve 6ve 8pt


Deck 5: Stall vs devtal   Somehow, but I don't know how. WON
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4vc 4vc 4vc 4vc 4vc 4vc 4vc 4vg 4vg 4vn 4vn 4vn 4vp 4vp 4vp 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 5uo 5uo 5up 5up 5up 5up 5up 5us 5us 7tb 7tb 7tc 7tc 7tc 7tc 8pt

Title: Re: GvG: Favor in the Battle Arena
Post by: Solaris on January 21, 2016, 01:54:40 am
Deck:1 Disovourers vs Siphonary Stall    WON
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4vh 4vh 4vh 4vl 4vl 4vo 4vo 50u 50u 50u 50u 50u 50u 50u 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5v1 6u5 6ve 6ve 6ve 6ve 6ve 8pt

I very strongly remember that deck having 3 BE, as I drove it to deckout with my DimSanc in game 4.
Title: Re: GvG: Favor in the Battle Arena
Post by: Higurashi on January 21, 2016, 02:07:32 am
Deck 5: Stall vs devtal   Somehow, but I don't know how. WON
So for the public record, the first attempt at the 5th game was a clear loss. I'm very disappointed to see mathman not take it like an honest person and use the inexperience of MeowMeow to his advantage, and almost as disappointed in GM's for not enforcing something they should (only almost because they're new at this). Other players deserve to know about this.

Hopefully we can set this right for future challenges, because all things aside I still enjoyed this and it's just begun :>
Title: Re: GvG: Favor in the Battle Arena
Post by: iancudorinmarian on January 21, 2016, 08:13:24 am
Deck:1 Disovourers vs Siphonary Stall    WON
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4vh 4vh 4vh 4vl 4vl 4vo 4vo 50u 50u 50u 50u 50u 50u 50u 5ul 5ul 5ul 5um 5um 5um 5um 5um 5um 5v1 6u5 6ve 6ve 6ve 6ve 6ve 8pt

I very strongly remember that deck having 3 BE, as I drove it to deckout with my DimSanc in game 4.
Nope, that deck never had 3 BE. The chance of that is absolutely 0%.
Title: Re: GvG: Favor in the Battle Arena
Post by: iancudorinmarian on January 21, 2016, 08:22:59 am
Loss
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4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 4vl 58o 58o 58o 58o 58o 58o 58o 58o 590 590 590 590 590 593 593 6u1 6u1 6u5 77g 77j 77j 8pj


Loss
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4vp 4vp 4vp 4vp 4vp 4vp 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 50u 52o 52r 52r 52r 52r 52r 718 718 718 718 71a 71a 8pk


Win
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4vj 4vj 4vj 4vj 4vj 4vj 4vl 4vl 52o 52o 52o 52o 52o 58o 58o 58o 58o 58o 58o 58o 58o 590 590 590 6u5 77g 77g 77j 77j 77j 8pj


Loss
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52g 52g 52g 52g 52l 52l 52l 52o 52o 52o 52o 52o 52o 534 534 542 542 542 595 595 5aa 5aa 5aa 5aa 71a 71a 77l 77l 77l 77l 8pk

Title: Re: GvG: Favor in the Battle Arena
Post by: Zawadx on January 22, 2016, 02:48:57 am
Rules have been updated. Be sure to familiarize yourself with them before issuing a challenge! Feel free to ask any questions :)

I am currently trying to create a unified pvp rule regarding desyncs, dc and all other issues (staffers be sure to provide feedback in the thread (http://elementscommunity.org/forum/staff-members/unified-pvp-rules-(or-at-least-rules-guidelines)/)!), so I haven't included a seperate ruling on those here. If we instead agree on having each event keep their independent rules, I will include rulings on those here.
Title: Re: GvG: Favor in the Battle Arena
Post by: Solaris on January 22, 2016, 05:10:54 am
Rules have been updated. Be sure to familiarize yourself with them before issuing a challenge! Feel free to ask any questions :)

I am currently trying to create a unified pvp rule regarding desyncs, dc and all other issues (staffers be sure to provide feedback in the thread (http://elementscommunity.org/forum/staff-members/unified-pvp-rules-(or-at-least-rules-guidelines)/)!), so I haven't included a seperate ruling on those here. If we instead agree on having each event keep their independent rules, I will include rulings on those here.
IMO, it'd be better to have an independent rule for desyncs set up within Guilds ASAP to avoid any situations akin to what already happened, and then change it, if necessary, if a unified rule comes out.
Title: Re: GvG: Favor in the Battle Arena
Post by: worldwideweb3 on January 22, 2016, 09:03:58 pm
Challenging Abomination. Rules in a bit.
Title: Re: GvG: Favor in the Battle Arena
Post by: vagman13 on January 22, 2016, 09:05:54 pm
Don't care about rules.Ian's nuts are mine!  :P
Title: Re: GvG: Favor in the Battle Arena
Post by: JonathanCrazyJ on January 22, 2016, 09:14:28 pm
Oh it's on.

United we stand.
Title: Re: GvG: Favor in the Battle Arena
Post by: iancudorinmarian on January 23, 2016, 08:51:32 pm
- Subs Allowed. Shardless.
- Upgrades: 6, 9, 12, 12, 12 (game 1, 2, 3, 4, respectively 5)
- No "Other" Cards.
- Mark cards treated as pillars.
- Decks can be changed between games.
- Max 2/3 of your deck from one element.
- Only cards from legal elements, including pillar/pend, allowed for each duel.
- 3v3, Bo5

Waiting for otyunity official approval.
Title: Re: GvG: Favor in the Battle Arena
Post by: worldwideweb3 on January 23, 2016, 09:00:47 pm
(http://i.imgur.com/9EM0YIo.png?1.png)
Title: Re: GvG: Favor in the Battle Arena
Post by: Zawadx on January 24, 2016, 01:02:23 am
- Subs Allowed. Shardless.
- Upgrades: 6, 9, 12, 12, 12 (game 1, 2, 3, 4, respectively 5)
- No "Other" Cards.
- Mark cards treated as pillars.
- Decks can be changed between games.
- Max 2/3 of your deck from one element.
- Only cards from legal elements, including pillar/pend, allowed for each duel.
- 3v3, Bo5

Waiting for otyunity official approval.

TPvP rules for elements, right?


Also, some quick rules regarding DCs and Desyncs:

Desynch Error Symbol: Replay match with same deck and mark unless there was a clear winner at that point.

Disconnect: Provide winning screenshot, if you can't and your opponent can, you lose. You also have the option of claiming, with screenshots as evidence, that you would have won if the AI had not taken over. First talk to your opponent, then if necessary, the Event Organisers.

Lose Connection (power cut etc): The opponent should have the CPU take over, and they should play vs the CPU. If the opponent wins, the game is a loss for the person who lost connection. If the CPU wins, the game should be replayed with same deck and mark, unless the player who lost connection can prove that they'd win despite any series of draws from the opponent.

Didn't get into the game: Research with same deck and mark.

If it is obvious that a game will never end (e.g. if both players have zero net damage output -- where they can both heal off the damage done each turn easily -- and will never deck out, and both players have no means of breaking the stalemate), the result of that game is null and voided -- there is no winner and no loser for that game. Both players have the option of switching decks for the next game in the match.

If there is a disagreement on who actually won the challenge, players should state their case to one of the Guildmasters. Having a screenshot or other proof helps. It is recommended to take multiple screenshots, one for every turn, if playing vs the AI in case it is possible to showcase a clear win.

If two players agree on any ruling (replaying a disputed match, granting a win due to sportsmanship), that ruling will take priority over the above rules. Both players should use the blab chat in order to express their agreement in clear terms. If there is confusion regarding this agreement, please send screenshots to both Guildmasters for a final ruling.
Title: Re: GvG: Favor in the Battle Arena
Post by: iancudorinmarian on January 24, 2016, 11:48:45 pm
Team and elements sent.
Title: Re: GvG: Favor in the Battle Arena
Post by: Zawadx on January 28, 2016, 02:32:00 am

Matchups and battle elements.

:darknessAbomiNationOtyUnity:fire
:aetherinthisroom:deathX:air
:lifemathman101:lightY:aether
:entropyDiscord:airZ:light


OtyUnity has yet to decide matchups. Free subs, so it doesn't matter.

Good luck to both sides! May the games begin!

No time left!
Title: Re: GvG: Favor in the Battle Arena
Post by: iancudorinmarian on January 28, 2016, 09:30:43 am
That doesn't seem too fair to me. By knowing your opponent, you can build decks according to their style, we are at a disadvantage here.
Title: Re: GvG: Favor in the Battle Arena
Post by: JonathanCrazyJ on January 28, 2016, 09:33:30 am
fair enough ian, i agree.
Physsion leaving us twiddled things around a bit, will find our roster asap
Title: Re: GvG: Favor in the Battle Arena
Post by: worldwideweb3 on January 28, 2016, 05:27:38 pm
Jcj vs itr
Bas vs math
Vag vs discord
Title: Re: GvG: Favor in the Battle Arena
Post by: vagman13 on January 31, 2016, 04:32:03 pm
Vaggers 3 - 2 Discord.

Some really epic games ,most fun I had in pvp in a long time.

GGs discers.
Title: Re: GvG: Favor in the Battle Arena
Post by: Zyardran on January 31, 2016, 04:48:38 pm
Ggs, I guess..

Title: Re: GvG: Favor in the Battle Arena
Post by: JonathanCrazyJ on January 31, 2016, 08:56:52 pm
any OTYs, feel free to sub for me, I will be mostly AFK untill tuesday (the last 24 hours). Inthisroom,  grab me in chat from 10:30am GMT to 4:30pm GMT. If not then, will need a sub :)
Title: Re: GvG: Favor in the Battle Arena
Post by: inthisroom on February 02, 2016, 12:01:23 am
inthisroom 3 - 1 worldwideweb3

L
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52g 52o 52o 52o 52o 52o 52o 52t 52t 52t 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5up 5up 5up 606 606 606 606 7tf 7tf 7tf 7tf 7tf 7tf 8pk

W
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52g 52o 52o 52o 52o 52o 52o 52r 52r 52r 52r 61o 61q 61q 61q 61q 61q 61q 626 626 63a 710 710 710 710 710 710 710 71a 71a 8pu

W
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5um 5um 5um 5um 5um 5um 5up 5up 61o 61q 61q 61q 61q 61q 622 622 622 63a 7td 7td 7um 7um 7um 7um 7um 7um 7um 7um 7um 80i 8pu

W
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52g 52o 52o 52o 52o 52o 52o 52r 61o 61q 61q 61q 61q 61q 61q 626 626 63a 710 710 710 710 710 710 710 71a 71a 71b 71b 71b 8pu

We dc'd on the last one but it seems I had the better hand on both sides.

Good games www!
Title: Re: GvG: Favor in the Battle Arena
Post by: Basman-1453 on February 02, 2016, 01:34:56 am
Basman-1453 3 - 0 mathman101

(All deck names are derived, but not carbon-copied, from so-called "spellcards" from Touhou, so should I have listed the spoiler's title as "Spellcards used", eh? (http://elementscommunity.org/chat/skin/smilies/sillyspin.gif))

G1: Demonic Control "Reincarnate Inanimateness"
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5f6 5f6 5f6 5f9 5f9 5f9 5f9 5f9 5f9 622 622 622 622 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 63a 7ds 7ds 7ds 7ds 7ds 7ds 8po

I suspected DevTosis upon seeing Mark of Life, and indeed it was DevTosis. I managed to Fractal my birds amongst the quanta sapping (man, those extra quanta from Immolation really managed to buy me some buffer from Devourers) for the win.

G2: Heaven's Dragon "Source of Hopes"
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5la 5la 5lk 5lk 5lk 5lk 61o 61o 61o 61o 61o 61o 61o 61o 61u 61u 61u 622 622 622 622 622 7jp 7jp 7jp 7jp 7jp 7jp 808 808 808 8pu

'Mark of Life again?' I thought. 'Did he went De-oh, Rays of Light.' Now I thought it would involve Rustlers before suddenly, out comes Luciferin, and then Hope. Blast it, he have deckout as one of his winning condiitons, so I had to act fast-ish. Too bad for him, my Lobotomizer, his lack of late Luciferin, and my Dragons managed to grant me the win.

G3: "Silenced by Phoenix"
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5f0 5f0 5f0 5f0 5f0 5f0 5f0 5f0 5fc 5fc 5fc 5fc 5fc 5fc 5gi 5gi 5gi 5gi 7dm 7dm 80a 80a 80a 80a 80a 80k 80k 80k 80k 80k 8pu

Mark of Darkness made me fear Siphonary (Sanctuaries will silence my attempts to Silence him, pun very much intended), but then comes Life Pends. 'DevTosis a-crickets, Adrenaline FrogMare.' (I have suspected that he will have Nightmare planned somewhere in his armory, and while I've got Sanctuary-based decks [Fire-Light and Dim-Sanct stalls] prepared, I just didn't think he'll use Nightmares this time). Lucky me, he didn't have something in his hand at the last turn to prevent my win and Oty's reclaim of the throne.

GGWP, Math, and sorry about your RNG.

A 3-0 doesn't really show how close were the matches, IMO, particularly in G2 and G3 :/
Title: Re: GvG: Favor in the Battle Arena
Post by: mathman101 on February 02, 2016, 01:40:20 am
Congratz OtyUnity on winning this!

Sorry AbomiNation for doing as poorly as I did this time.


I forum Pm'd them to myself throughout our match, to guarantee I did not mis-copy them from each game.
Game 1 - LOSS vs fractix
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4sn 4sn 5c6 5c6 5c9 5c9 5c9 5c9 5c9 5c9 5um 5um 5um 5um 5um 5um 5up 5uq 5ur 5ut 5ut 606 606 606 7um 7um 7um 7um 7um 7um 8pn


Game 2 - LOSS vs RoL hope
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4sn 4sn 5bs 5bu 5bu 5bu 5bu 5bu 5c0 5c0 5c0 5c0 5c0 5cg 5cg 5de 5de 5de 5de 5lg 5lg 5lj 5lj 5lj 5lj 5lk 5lk 5lk 5lk 5ls 5ls 7ac 7ac 7ac 7jp 7jp 7jp 7jp 7jp 7jp 8pn


Game 3 - LOSS vs phoenix silences
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5bs 5bs 5bs 5bu 5bu 5bu 5bu 5bu 5c7 5c7 5c7 5c7 5de 5de 5de 5ut 5ut 5ut 7ac 7ac 7ac 7ac 7ac 7t9 7t9 7tb 7tb 7th 7th 7th 8pt

Title: Re: GvG: Favor in the Battle Arena
Post by: Zawadx on March 04, 2016, 03:06:11 pm
Good job to OtyUnity on taking over the favor!

blarg: iancudorinmarian,inthisroom,mathman101