Elements the Game Forum - Free Online Fantasy Card Game

Elements the Game => Events and Competitions => Guilds => Topic started by: Zawadx on October 02, 2015, 02:08:43 pm

Title: Guilds Puzzle League!
Post by: Zawadx on October 02, 2015, 02:08:43 pm
(http://cf.ltkcdn.net/online/images/std/154036-400x266-Jigsaw_puzzle_istock.jpg)

War is really just one big puzzle. So why not train for it with some smaller puzzles?

Welcome to the Guilds Puzzle League! The rules of the league are simple. Each round, we'll post a new puzzle (or multiple puzzles, but then the difficulty will be tweaked accordingly). Each guild which manages to properly solve the puzzle(s) for the round advance and get to play in the next round! Of course, this might devolve into an eventual lock, so we have a bonus feature: Sudden Death Rounds! A Sudden Death Round will involve more complex puzzles, which will be qualitatively graded. The team which does the worst will be eliminated (so there will be a guaranteed elimination). Some specifics:

1. Guilds will have to sign up to play. Please sign up in this thread by posting, 'My guild, [Insert Guild Name Here], will participate in the Guilds Puzzle League!'. You should try to have at least 2-3 active people willing to participate in the league, in order to prevent inactivity from striking you down.
2. Rounds, both standard and Sudden Death, will last 1 week. However, Sudden Death rounds will have 5 days for submissions and 48 hours for judging.
3. The difficulty of puzzles will increase as the League progresses, and the prizes will depend on the number of weeks the league lasts.

Feel free to ask any questions in this thread, thank you!

Surviving Guilds are:

Bunchie Peace Embassy
Rainbros
OtyUnity
The Graveyard
Thunderbolts
AbomiNation

Round 6

"The Final Trail, where could that be?"

"No clue."

"Of course we have clues! That's what we've been after this whole goose chase!"

"Then let's lay out the clues."

"But what if the others find out?"

"Then they will have to be prepared to be puzzled." (The sound of a drum roll could be heard echoing in the distance)

THE TASK

Send a puzzle to the Guildmasters (http://elementscommunity.org/forum/pm/?sa=send;u=7892,7603) within 5 days, with its solution in spoiler tags. The puzzle can be of any form but it must be solvable with all the information provided. You should also try to avoid using the puzzle forms from previous rounds, and try to make a creative and challenging Puzzle.

After all the puzzles have been submitted, they will be made public and the two other teams will have to try to solve them within TWO days (If you feel like two days is insufficient, please post saying so in this thread). You earn 1 point for each team that cannot solve your puzzle, and 1 point for each puzzle that you solve successfully. The team with the lowest score will be eliminated.

This will be a sudden elimination round, so in case of a tie we'll consider the quality of the Puzzle you chose. Puzzles will be graded on two aspects: How creative they are (a.k.a. is it simply a copy of a common pen-and-paper puzzle? Or did the team come up with something never seen before?) and how challenging they are (how difficult they are to solve). Good to you all, and happy puzzling!



Time left for Round 6: None

Round 5

The interior of the pyramid had an eerie glow to it, as the torchlight glared off the ancient walls made of elements unknown. The Guildmates navigated through the hidden doors and thankfully avoided all the booby traps and mummies. After an hour of traversing the boring pyramid, they finally reached the fun part: the primary burial chamber.

A huge sarcophagus was placed at the center of the chamber, though it was still too small to accommodate any valuable treasure. So they searched the rest of the room, until they found an engraved little cornerstone. Ancient Elementals didn't have hieroglyphics, but they did have their own weird code. The last will and testament of the entombed lord was not for all to see.

THE TASK

The code follows this key:
a=1, b=10, c=11, d=100, e=101, f=110, g=111, h=1000, i=1001, j=1010, k=1011, l=1100, m=1101, n=1110, o=1111, p=10000, q=10001, r=10010, s=10011, t=10100, u=10101, v=10110, w=10111, x=11000, y=11001, z=11010.

The code is as follows:
101001000100110011 100110011 101001000101 110011001110100 10111111110010100 1111110 1100111110010100 110101111011010110010100111101111.
1001110 11001111110101 101111001100111000 101001111 11010011110100, 100111011011011 11111010110100 101001000101 1101001111011100 1010010010110011100.
101001111 10010011001111111110010100 11110100 1011010010110010111010011010011001, 11110100 101011100111111110100!
111001100 110011111001010010011 1101101011001110100 1000101101100 101001000101 11111001100, 11110100 111010110111 11110010101110100 10111111110010101110011 1101101011001110100 10101 10011111110101.
11110100 11101111 10100100101011100111010110010101 110111110010 11001111110101. 101001000101 1111011101 100110011 1 11001001101.

Also, if you can find any insights on how to solve this puzzle elegantly, include it in your PM! The team with the most elegant insight will earn Immunity next round if it is a Sudden Death.

Find the solution (plus any insights) and send it to the Guildmasters (http://elementscommunity.org/forum/pm/?sa=send;u=7892,7603) within a week.

Time left for Round 5: None

The solution:

This is the last word of lord Zanzarino.
If you wish to find, seek out the final trail.
To discord and eternity, and beyond!
All lords must heed the call, and new great works must be done.
And no treasure for you. The cake is a lie.

The gem is a lie is also acceptable for the last sentence, though it obviously makes no sense.

Round 4

The Guildmates braved the horrors of the maze for a long fortnight without any food, water or light, walking on and on through the shifting walls... ok 10 days isn't in the territory of a fortnight, not even a short one. But half of them perished in the journey, so it was a pretty significant period of time, ok?

Finally they reached a pyramid, one which thankfully seemed to have stable walls. They sighed, wistful that they were the ones who had made it this far under such unfortunate circumstances. With one final glance at each other, they took the first step forward together.

That's when some of the Ghosts of the Past crept up.

We're sorry to spoil the mood and all, but this is an outrageous hazard of a trip and you'll have to do some more stuff with your heads before going forward.
"But we just got through so much hardship..."
Nothing very mentally challenging though, am I right? I kept telling that guy he should've put a kept more of the Ctulhu mythos around. All that brainwashing and insanity really stimulates craniums.
"This isn't particularly fair, is it?"
Hey the narrator is now pulling an RR, you think that's fair? Think of how much better our dialogue could've been.
"But he's not very good at pulling off an RR."
That's the worst part.

The entrance to the pyramid seemed to have another maze engraved on it, but on closer inspection it turned out to be a sudoku. Easy enough for hardened puzzle-solvers, but looks can be deceiving at times.

THE TASK

The Sudoku is as follows:

(http://i.imgur.com/afLe2WK.png)

Find the solution and send it to the Guildmasters (http://elementscommunity.org/forum/pm/?sa=send;u=7892,7603) within a week. We hope to avoid further delays like this one in the future!

Time left for Round 4: None

The solution:

(http://up.picr.de/23672284ht.jpg)

Round 3

"Ready?" The guildmates glanced at each other, none daring to imagine what horrors would be committed if the button was pressed. They had assembled all the keys to activate the procedure, but communication with Hackers was still strictly forbidden.

"Well it's only to save the Lord" They whispered to themselves, and someone walked up and pressed the button.

The hackers arched their back and looked upwards, as if they were staring into the face of God. But their eyes had been replaced by blank, sunken hollows, and through these hollows they turned towards the Guildmates.

"You seek the Looord, little elementalists? Do you seek our unending power? Or have you come to gloat, have you come to see what hell looks like?"

"Please, we have just come to find the Elemental Lord." The one who had pressed the button whimpered.

"Heh, you should've chosen one of the other options. You lot don't look fit enough to traverse the forgotten Minotaur's Maze." With that, the bodies fell limp again.

You know that the Minotaur was the originator of all the Ghosts of the Past which haunted the deserts of Thyme, but its Maze was a long-lost legend. "Well now we know it exists. And we shall find it!"

~*~

After several days of searching you stumble upon the Maze. Almost too easily, in fact. As you try to enter through the gateway though, you find that only one of you can enter at a time. Still nothing too hard, you'll just have to cross one at a time.

As you enter, you find yourself in a large room. Large, but not gargantuan to fit the legendary description of the maze. As you walk through the twists and turns, you find that there is a Gateway at the exact midpoint of each wall, similar to the one you just entered through. You walk up to on gateway, and push through. As you barge in to the next room, you discover to your horror that the walls are turning...

THE TASK

The original configuration of the Maze is as follows:

(http://i.imgur.com/hqf6YWN.png)

The red walls are immovable, and the black walls are the moveable walls. The brown lines between rooms are Gateways. Whenever you pass through a Gateway, ALL the black walls in each room move 90 degrees in either clockwise or anticlockwise direction. This direction is constant for each room. So now you must pass through this grid from the Top left corner to the bottom right corner. Also, you must transmit a message back to your comrades telling them how to traverse the Maze. Knowing that the maze might very well change its initial configuration, it would be best if you included detailed steps on how to solve the maze from any initial configuration.

This maze could also be used to stop those thieving scum back town from breaking into your Guild! Send a message back to your guildmates on how to create such a grid. You also have to construct one yourself, making it as complex (or have as few solutions) as possible, but it must fit on a 9x9 grid like the one shown above.

Since this is a Sudden Death round , entries will be judged by the Guildmasters. Ties will be broken by:

1. Who takes the smallest no. of steps to solve the given maze (Going from one 1x1 square in the 9x9 grid to another counts a step e.g. in the first room, going from the top left to bottom right spot takes 4 steps)
2. The complexity of the constructed Maze. Be sure to keep it within a 9x9 grid!
3. The descriptions present on solving and constructing such Mazes.

Find the solution, make your own grid and describe the methods in detail! Send it all to the Guildmasters (http://elementscommunity.org/forum/pm/?sa=send;u=7892,7603) within FIVE DAYS. As it is sudden death, we will need some time, so do try to send them in as fast as you can!

Time left for Round 3: None

A simple solution to the maze was:

The Middle-Top room rotates clockwise. The rest turn counterclockwise.
ees(e)se(s)essw(s)es(e)see
which is 18 steps.

Round 2

The news of the elemental Lord's departure spread like wildfire. People from all over the land lamented his departure, and many started planning expeditions to bring him back (the fact that he had gone away to retire was beside the point). As the people dreamt of old times, dark forces started gathering and hatched a plot to demolish the Elemental lands while their leader was away. They set citizen against citizen, brother against brother, even Guild against guild! The dark forces planned to snatch power amidst the confusion. But several of the most loyal guilds caught wind of their plans. Helpless against the confusion of their own countrymen, they set out in order to retrieve the Lord and return the Elemental lands to its former glory.

They trekked for 7 days and 6 nights through the deserts of Thyme. At the time of sunset on the 7th day, their paths converged at what appeared to be a huge palace constructed of the finest glass. Entering the palace, they found pristine white walls covering a research center, lined with various test tubes and research notes. And at the center, hidden from plain view were four limp bodies. Upon closer investigation they turned out to be Elementals, but each having their own grotesque feature. The Guildmates realized in horror that they were looking at four hackers...

THE TASK

A sudden flash of clarity sweeps through all of you, and you find that the Lord had been here a few days before and had experimented and punished these hackers standing exactly where you stand right now. You know that these 4 each have a name, each used a deck with two key cards, each developed a hack and used that hack versus a specific False God. In your flash of clarity, you also realize certain facts about how the hackers are positioned:

1. The person that used Gravity pillars as his stalling strategy is next to the person who hacked to procure Gravity marks.
2. The person that has Mutation in his deck is not next to the person who has Skeleton.
3. The person who used a hack to boost his Electrum is next to the one who attacked Hermes.
4. The person that attacked Osiris is not next to the one that uses Reverse Time.
5. Bran is next to the person using Flooding.

Investigating around the lab, you find some research notes on the hackers:

6. The person who attacked Ferox hacked to procure Holy Cow cards, and used them against her.
7. Sean hacked in order to have a stylish Top Hat near his HP bar.
8. Will is fond of using Mindgates in his deck.
9. Mark used his hacks to target Hecate.
10. The person using Shard of Void is the first from the left.

Finally, you uncover the bed used by the Lord during his stay in the palace. For his five day stay he had noted five pieces of information about the hackers, one for each day:

11. The person 3rd from the right uses Skeleton.
12. The person 2nd from the right uses Gravity Pillars.
13. The person who targetted Osiris is 4th from the left.
14. The person who used Mutation also used Flooding in his deck.
15. Sean did not attack Hermes.

Using this information, you must deduce the name, targetted False God, hack and two cards in deck for each person. If you can find these, then maybe you can awaken them and learn more about where the lord has disappeared to. Find out the information and send it to the Guildmasters (http://elementscommunity.org/forum/pm/?sa=send;u=7892,7603) within one week.

Time left for Round 2: None


NameMarkWillBranSean
FGHecateHermesFeroxOsiris
Card 1SoVSkeletonGravity pillarMutation
Card 2Reverse TimeMindgateHoly CowFlooding
HackElectrumGravity markHoly CowTop hat

Round 1

The Lord of the elementals was a beloved one. His long reign of 40 years had seen only happiness and prosperity. Guilds had been established peacefully, and the people lived their lives in bounty. But one day, he was nowhere to be seen. His servants found only a single flowery note, written in the tongue of the ancient elementals.


THE NOTE

:aether :death :aether :entropy :aether :fire :time :light :death :chroma !

:darkness ~ :chroma :earth :light :death :death ~ :aether :entropy :electrum :light :gravity :water ~ :air :fire ~ :time :earth :aether ~ :death :air :fire :life ~ :gravity :air :light :underworld .
:time :earth :aether :chroma :aether ~ :electrum :air :fire :aether :chroma ~ :light :gravity :aether ~ :life :aether :time :time :darkness :fire :life ~ :air :death :underworld :aether :gravity .
:darkness ~ :entropy :darkness :life :earth :time ~ :fire :air :time ~ :electrum :aether ~ :earth :aether :gravity :aether ~ :light :life :light :darkness :fire .
:time :earth :aether :gravity :aether ' :chroma ~ :light ~ :rainbow :aether :gravity :air :rainbow ~ :time :air :air :death ~ :light :chroma ~ :time :earth :aether :gravity :aether ~ :entropy :darkness :life :earth :time ~ :electrum :aether ~ :water :darkness :fire :water :chroma ~ :time :air ~ :electrum :aether ~ :chroma :air :gravity :time :aether :underworld .
:darkness ~ :time :earth :darkness :fire :water ~ :time :earth :aether :gravity :aether ~ :darkness :chroma :fire ' :time ~ :life :air :darkness :fire :life ~ :time :air ~ :electrum :aether ~ :light ~ :entropy :aether :chroma :chroma ~ :entropy :light :underworld :aether ~ :light :chroma ~ :darkness ~ :life :air ~ :air :fire ~ :light :fire :underworld ~ :air :fire , ~ :air :water ?


THE TASK
It is upto you, brave problem solver, to find out what the note says. All you know of the ancient elemental tongue is this: each emoticon corresponds to a single letter of the English alphabet, and ~ refers to the space between words (punctuation is as is in English).
Armed with this information, you must find out what the note says and PM it to the Guildmasters (http://elementscommunity.org/forum/pm/?sa=send;u=7892,7603). You have 1 week.

This is what the note said:

ELEMENTALS!
I SHALL EMBARK ON THE LONG ROAD.
THESE BONES ARE GETTING OLDER.
I MIGHT NOT BE HERE AGAIN.
THERE'S A XEROX TOOL AS THERE MIGHT BE KINKS TO BE SORTED.
I THINK THERE ISN'T GOING TO BE A MESS MADE AS I GO ON AND ON, OK?

Title: Re: Guilds Puzzle League!
Post by: ZephyrPhantom on October 02, 2015, 05:11:06 pm
'My guild, [Insert Guild Name Here], will participate in the Guilds Puzzle League!'


Bunchie Peace Embassy will be participating in the Guild Puzzle League, with our crack Team of BunchieRiddlers:

Clean0nion
AD Tienzustorm
kirbylover314
Linkcat
Title: Re: Guilds Puzzle League!
Post by: RootRanger on October 02, 2015, 05:41:47 pm
R A I N B R O S are in!
Title: Re: Guilds Puzzle League!
Post by: worldwideweb3 on October 03, 2015, 09:38:12 pm
My guild, OtyUnity, will participate in the Guilds Puzzle League!

Also, as only we followed the correct format, we are the first to sign up. If no one else signs up, we win.  :P
Title: Re: Guilds Puzzle League!
Post by: ZephyrPhantom on October 03, 2015, 09:50:01 pm
My guild, OtyUnity, will participate in the Guilds Puzzle League!

Also, as only we followed the correct format, we are the first to sign up. If no one else signs up, we win.  :P
'My guild, [Insert Guild Name Here], will participate in the Guilds Puzzle League!'
Oops.
Title: Re: Guilds Puzzle League!
Post by: RootRanger on October 03, 2015, 10:42:24 pm
My guild, OtyUnity, will participate in the Guilds Puzzle League!

Also, as only we followed the correct format, we are the first to sign up. If no one else signs up, we win.  :P
Maybe having a correct format is the first puzzle ::)
Title: Re: Guilds Puzzle League!
Post by: CleanOnion on October 03, 2015, 10:48:41 pm
Sadly, there are no hidden messages in the OP as of yet. No one needs to check.

You checked. I know it.
Title: Re: Guilds Puzzle League!
Post by: Fippe94 on October 05, 2015, 08:48:53 pm
Don't know if I have any support from the rest of the guild yet, but my guild, The Graveyard, will participate in the Guilds Puzzle League!
Title: Re: Guilds Puzzle League!
Post by: UTAlan on October 05, 2015, 08:54:33 pm
My guild, Thunderbolts, will participate in the Guilds Puzzle League!
Title: Re: Guilds Puzzle League!
Post by: Zawadx on October 08, 2015, 08:34:26 am
Participating Guilds are:

Bunchie Peace Embassy
Rainbros
OtyUnity
The Graveyard
Thunderbolts
AbomiNation

Round 1

The Lord of the elementals was a beloved one. His long reign of 40 years had seen only happiness and prosperity. Guilds had been established peacefully, and the people lived their lives in bounty. But one day, he was nowhere to be seen. His servants found only a single flowery note, written in the tongue of the ancient elementals.


THE NOTE

:aether :death :aether :entropy :aether :fire :time :light :death :chroma !

:darkness ~ :chroma :earth :light :death :death ~ :aether :entropy :electrum :light :gravity :water ~ :air :fire ~ :time :earth :aether ~ :death :air :fire :life ~ :gravity :air :light :underworld .
:time :earth :aether :chroma :aether ~ :electrum :air :fire :aether :chroma ~ :light :gravity :aether ~ :life :aether :time :time :darkness :fire :life ~ :air :death :underworld :aether :gravity .
:darkness ~ :entropy :darkness :life :earth :time ~ :fire :air :time ~ :electrum :aether ~ :earth :aether :gravity :aether ~ :light :life :light :darkness :fire .
:time :earth :aether :gravity :aether ' :chroma ~ :light ~ :rainbow :aether :gravity :air :rainbow ~ :time :air :air :death ~ :light :chroma ~ :time :earth :aether :gravity :aether ~ :entropy :darkness :life :earth :time ~ :electrum :aether ~ :water :darkness :fire :water :chroma ~ :time :air ~ :electrum :aether ~ :chroma :air :gravity :time :aether :underworld .
:darkness ~ :time :earth :darkness :fire :water ~ :time :earth :aether :gravity :aether ~ :darkness :chroma :fire ' :time ~ :life :air :darkness :fire :life ~ :time :air ~ :electrum :aether ~ :light ~ :entropy :aether :chroma :chroma ~ :entropy :light :underworld :aether ~ :light :chroma ~ :darkness ~ :life :air ~ :air :fire ~ :light :fire :underworld ~ :air :fire , ~ :air :water ?


THE TASK
It is upto you, brave problem solver, to find out what the note says. All you know of the ancient elemental tongue is this: each emoticon corresponds to a single letter of the English alphabet, and ~ refers to the space between words (punctuation is as is in English).
Armed with this information, you must find out what the note says and PM it to the Guildmasters (http://elementscommunity.org/forum/pm/?sa=send;u=7892,7603). You have 1 week.

Time left for Round 1: None
Title: Re: Guilds Puzzle League!
Post by: Submachine on October 08, 2015, 09:07:01 am
This is a surprisingly fun-looking task.

I think that it can be solved by one person from each guild though, so it doesn't really require teamwork, but it's still a fun one. :)
Title: Re: Guilds Puzzle League!
Post by: Zawadx on October 08, 2015, 12:15:11 pm
If all guilds can send the answer in within first 5 days, I'll end this round early. This will help smoothen the event a lot, so please try!

First one was made easy to ease you all into it. I'll up the difficulty for the next few. How much frustration are you guys willing to take?
Title: Re: Guilds Puzzle League!
Post by: Fippe94 on October 08, 2015, 02:21:27 pm
I assume that each letter in the english alphabet correpsonds to a maximum of one emoticon? I.e there is not two emoticons that stands for the same english letter.

Is this correct?
Title: Re: Guilds Puzzle League!
Post by: Zawadx on October 08, 2015, 02:38:20 pm
I assume that each letter in the english alphabet correpsonds to a maximum of one emoticon? I.e there is not two emoticons that stands for the same english letter.

Is this correct?

Yes.
Title: Re: Guilds Puzzle League!
Post by: DoubleCapitals on October 08, 2015, 02:39:09 pm
Can Abomination join too? :D
Pretty please? *puppy eyes*
Title: Re: Guilds Puzzle League!
Post by: Zawadx on October 08, 2015, 02:46:20 pm
Can Abomination join too? :D
Pretty please? *puppy eyes*

Alright, you convinced me. It's only slightly late, so I'll allow this
Title: Re: Guilds Puzzle League!
Post by: RootRanger on October 08, 2015, 02:46:38 pm
first
Title: Re: Guilds Puzzle League!
Post by: Ginyu on October 08, 2015, 02:48:30 pm
first

not even close
Title: Re: Guilds Puzzle League!
Post by: Zawadx on October 08, 2015, 02:50:33 pm
first

Kinda closer to third~
Title: Re: Guilds Puzzle League!
Post by: RootRanger on October 08, 2015, 02:51:32 pm
rats, foiled again!
Title: Re: Guilds Puzzle League!
Post by: AD TienzuStorm on October 08, 2015, 09:00:17 pm
first

Kinda closer to third~

Fourth really :)
Title: Re: Guilds Puzzle League!
Post by: Linkcat on October 08, 2015, 09:54:35 pm
Zawa is a Guildmaster, so his count accounted for us. This is only a 10-15 minute puzzle, so being first is only a matter of who was online the earliest, which happened to be me in this case.

Also, first.
Title: Re: Guilds Puzzle League!
Post by: Zawadx on October 13, 2015, 03:04:55 pm
You all did a great job, and I'm proud to announce that all guilds got it right very fast. This is what the note said:

ELEMENTALS!
I SHALL EMBARK ON THE LONG ROAD.
THESE BONES ARE GETTING OLDER.
I MIGHT NOT BE HERE AGAIN.
THERE'S A XEROX TOOL AS THERE MIGHT BE KINKS TO BE SORTED.
I THINK THERE ISN'T GOING TO BE A MESS MADE AS I GO ON AND ON, OK?

Without further ado, let's move onto Round 2!

Round 2

The news of the elemental Lord's departure spread like wildfire. People from all over the land lamented his departure, and many started planning expeditions to bring him back (the fact that he had gone away to retire was beside the point). As the people dreamt of old times, dark forces started gathering and hatched a plot to demolish the Elemental lands while their leader was away. They set citizen against citizen, brother against brother, even Guild against guild! The dark forces planned to snatch power amidst the confusion. But several of the most loyal guilds caught wind of their plans. Helpless against the confusion of their own countrymen, they set out in order to retrieve the Lord and return the Elemental lands to its former glory.

They trekked for 7 days and 6 nights through the deserts of Thyme. At the time of sunset on the 7th day, their paths converged at what appeared to be a huge palace constructed of the finest glass. Entering the palace, they found pristine white walls covering a research center, lined with various test tubes and research notes. And at the center, hidden from plain view were four limp bodies. Upon closer investigation they turned out to be Elementals, but each having their own grotesque feature. The Guildmates realized in horror that they were looking at four hackers...

THE TASK

A sudden flash of clarity sweeps through all of you, and you find that the Lord had been here a few days before and had experimented and punished these hackers standing exactly where you stand right now. You know that these 4 each have a name, each used a deck with two key cards, each developed a hack and used that hack versus a specific False God. In your flash of clarity, you also realize certain facts about how the hackers are positioned:

1. The person that used Gravity pillars as his stalling strategy is next to the person who hacked to procure Gravity marks.
2. The person that has Mutation in his deck is not next to the person who has Skeleton.
3. The person who used a hack to boost his Electrum is next to the one who attacked Hermes.
4. The person that attacked Osiris is not next to the one that uses Reverse Time.
5. Bran is next to the person using Flooding.

Investigating around the lab, you find some research notes on the hackers:

6. The person who attacked Ferox hacked to procure Holy Cow cards, and used them against her.
7. Sean hacked in order to have a stylish Top Hat near his HP bar.
8. Will is fond of using Mindgates in his deck.
9. Mark used his hacks to target Hecate.
10. The person using Shard of Void is the first from the left.

Finally, you uncover the bed used by the Lord during his stay in the palace. For his five day stay he had noted five pieces of information about the hackers, one for each day:

11. The person 3rd from the right uses Skeleton.
12. The person 2nd from the right uses Gravity Pillars.
13. The person who targetted Osiris is 4th from the left.
14. The person who used Mutation also used Flooding in his deck.
15. Sean did not attack Hermes.

Using this information, you must deduce the name, targetted False God, hack and two cards in deck for each person. If you can find these, then maybe you can awaken them and learn more about where the lord has disappeared to. Find out the information and send it to the Guildmasters (http://elementscommunity.org/forum/pm/?sa=send;u=7892,7603) within one week.

Time left for Round 2: None
Title: Re: Guilds Puzzle League!
Post by: Submachine on October 13, 2015, 03:24:24 pm
Oh, wow, I love this task! :)
Who came up with the idea?
Title: Re: Guilds Puzzle League!
Post by: iancudorinmarian on October 13, 2015, 04:06:33 pm
FIRST!!!
Title: Re: Guilds Puzzle League!
Post by: CleanOnion on October 13, 2015, 04:08:09 pm
FIRST!!!

Kudos to you for keeping a positive attitude in the face of defeat
Title: Re: Guilds Puzzle League!
Post by: dragtom on October 13, 2015, 04:53:01 pm
what is the format for submitting?
Title: Re: Guilds Puzzle League!
Post by: Zawadx on October 13, 2015, 05:01:37 pm
what is the format for submitting?

Text, table, spreadsheet, whatever floats your boat.

Oh, wow, I love this task! :)
Who came up with the idea?

I came up with it. Enjoy :)
Title: Re: Guilds Puzzle League!
Post by: RootRanger on October 20, 2015, 08:02:17 am
RainBros will not have the chance to do this one (unless a guildmate shows up at the eleventh hour.) Busy week.
Title: Re: Guilds Puzzle League!
Post by: Zawadx on October 20, 2015, 08:04:53 am
RainBros will not have the chance to do this one (unless a guildmate shows up at the eleventh hour.) Busy week.

Too bad. I'll not post until deadline finishes just in case (mainly because I still need to make the next puzzle xD)
Title: Re: Guilds Puzzle League!
Post by: Treldon on October 20, 2015, 01:13:11 pm
RainBros will not have the chance to do this one (unless a guildmate shows up at the eleventh hour.) Busy week.

Worry not, I've got this covered
Title: Re: Guilds Puzzle League!
Post by: Zawadx on October 21, 2015, 03:52:09 am
You all did a great job, and all guilds got it right very fast. Of course, that means we'll get a Sudden Death round this week! Here's what the solution to last round was:

NameMarkWillBranSean
FGHecateHermesFeroxOsiris
Card 1SoVSkeletonGravity pillarMutation
Card 2Reverse TimeMindgateHoly CowFlooding
HackElectrumGravity markHoly CowTop hat

Without further ado, let's move onto Round 3!

Round 3

"Ready?" The guildmates glanced at each other, none daring to imagine what horrors would be committed if the button was pressed. They had assembled all the keys to activate the procedure, but communication with Hackers was still strictly forbidden.

"Well it's only to save the Lord" They whispered to themselves, and someone walked up and pressed the button.

The hackers arched their back and looked upwards, as if they were staring into the face of God. But their eyes had been replaced by blank, sunken hollows, and through these hollows they turned towards the Guildmates.

"You seek the Looord, little elementalists? Do you seek our unending power? Or have you come to gloat, have you come to see what hell looks like?"

"Please, we have just come to find the Elemental Lord." The one who had pressed the button whimpered.

"Heh, you should've chosen one of the other options. You lot don't look fit enough to traverse the forgotten Minotaur's Maze." With that, the bodies fell limp again.

You know that the Minotaur was the originator of all the Ghosts of the Past which haunted the deserts of Thyme, but its Maze was a long-lost legend. "Well now we know it exists. And we shall find it!"

~*~

After several days of searching you stumble upon the Maze. Almost too easily, in fact. As you try to enter through the gateway though, you find that only one of you can enter at a time. Still nothing too hard, you'll just have to cross one at a time.

As you enter, you find yourself in a large room. Large, but not gargantuan to fit the legendary description of the maze. As you walk through the twists and turns, you find that there is a Gateway at the exact midpoint of each wall, similar to the one you just entered through. You walk up to on gateway, and push through. As you barge in to the next room, you discover to your horror that the walls are turning...

THE TASK

The original configuration of the Maze is as follows:

(http://i.imgur.com/hqf6YWN.png)

The red walls are immovable, and the black walls are the moveable walls. The brown lines between rooms are Gateways. Whenever you pass through a Gateway, ALL the black walls in each room move 90 degrees in either clockwise or anticlockwise direction. This direction is constant for each room. So now you must pass through this grid from the Top left corner to the bottom right corner. Also, you must transmit a message back to your comrades telling them how to traverse the Maze. Knowing that the maze might very well change its initial configuration, it would be best if you included detailed steps on how to solve the maze from any initial configuration.

This maze could also be used to stop those thieving scum back town from breaking into your Guild! Send a message back to your guildmates on how to create such a grid. You also have to construct one yourself, making it as complex (or have as few solutions) as possible, but it must fit on a 9x9 grid like the one shown above.

Since this is a Sudden Death round , entries will be judged by the Guildmasters. Ties will be broken by:

1. Who takes the smallest no. of steps to solve the given maze (Going from one 1x1 square in the 9x9 grid to another counts a step e.g. in the first room, going from the top left to bottom right spot takes 4 steps)
2. The complexity of the constructed Maze. Be sure to keep it within a 9x9 grid!
3. The descriptions present on solving and constructing such Mazes.

Find the solution, make your own grid and describe the methods in detail! Send it all to the Guildmasters (http://elementscommunity.org/forum/pm/?sa=send;u=7892,7603) within FIVE DAYS. As it is sudden death, we will need some time, so do try to send them in as fast as you can!

Time left for Round 3: None
Title: Re: Guilds Puzzle League!
Post by: Zawadx on October 21, 2015, 04:04:21 am
For clarification, you can set which rooms rotate clockwise and which rotate anticlockwise yourself. Several configurations might lead to a solution, so you wanna find the one with the least no. of steps!

Also, the second tiebreaker will be decided by how hard it is for us to solve. Subjective, I know, but that's Sudden Death for you.
Title: Re: Guilds Puzzle League!
Post by: iancudorinmarian on October 21, 2015, 06:58:37 am
My brain hurts after trying to understand xD
Title: Re: Guilds Puzzle League!
Post by: Zyardran on October 21, 2015, 10:04:13 am
Hmm, interesting puzzle. Let's do this.
Title: Re: Guilds Puzzle League!
Post by: JonathanCrazyJ on October 21, 2015, 12:58:20 pm
The rooms turn either Clockwise or Anticlockwise.

What determines this? The rooms are not labled. Is it our choice?

"This direction is constant for each room"

This could mean all the rooms turn the same direction, and we have to chose what direction that is.
Or
This could mean we decide on a direction for each ROOM, and that room's direction can not be changed mid-maze.
Title: Re: Guilds Puzzle League!
Post by: Fippe94 on October 21, 2015, 01:16:51 pm
As soon as you change room, *every* room rotates, not only the one you entered. Is this correct?

And when you say "it would be best if you included detailed steps on how to solve the maze from any initial configuration." does that mean every configuration of rotation/placement of the current rooms in the grid you have drawn out, or does this mean *any* possible maze made of any possible rooms?
Title: Re: Guilds Puzzle League!
Post by: Submachine on October 21, 2015, 02:05:18 pm
As soon as you change room, *every* room rotates, not only the one you entered. Is this correct?
This implies that the answer is yes:

Whenever you pass through a Gateway, ALL the black walls in each room move 90 degrees in either clockwise or anticlockwise direction.

Also, you must transmit a message back to your comrades telling them how to traverse the Maze. Knowing that the maze might very well change its initial configuration, it would be best if you included detailed steps on how to solve the maze from any initial configuration.
Does this mean that ALL guildmembers must traverse the maze? If yes, then make sure that you make this number the same for every guild, even if e.g a guild only has 1 participating player.
Also specify if a gate can be entered only by one member at a time or if the members can move together, effectively becoming one member themselves.

Quote
it would be best if you included detailed steps on how to solve the maze from any initial configuration.
There are 200.000+ different possible initial configurations of this maze if we account the 4 rotated states of each room. Please limit this task only to the part where all guildmembers must pass the same maze.

Quote
This maze could also be used to stop those thieving scum back town from breaking into your Guild! Send a message back to your guildmates on how to create such a grid. You also have to construct one yourself, making it as complex (or have as few solutions) as possible, but it must fit on a 9x9 grid like the one shown above.
Are these 2 tasks or only one? The tasks look the same to me, but you tell them like 2 different things.
Please specify whether players can customize they own maze with their own rooms, can only move and rotate existing rooms, can only move rooms without rotating them or other. If they can customize their own rooms, please prevent creating rooms like these:

(http://imgur.com/HX4V4Hj.jpg)
Title: Re: Guilds Puzzle League!
Post by: dragtom on October 21, 2015, 02:16:15 pm
The way I see it (but I may be wrong), is that this is supposed to be a 'math problem'.

No, you do not have to give the solution for each possible variation of the maze.
Instead, you need to give how to get a solution for a similar maze.

As for the own mazes, I think you need to stick to the same format of 9 rooms, 81 slots.
However, I'd like to have it more clear what counts as 'complex'.
Title: Re: Guilds Puzzle League!
Post by: UTAlan on October 21, 2015, 02:32:54 pm
Does entering the maze count as a step? Do the rooms rotate when you enter the first room?
Title: Re: Guilds Puzzle League!
Post by: Fippe94 on October 21, 2015, 02:33:51 pm
Also, when we make this "general solution" which would describe how to traverse any maze, should this algorithm be focused on giving the simplest steps to follow to eventually get out, or to get out as fast as possible?
Title: Re: Guilds Puzzle League!
Post by: UTAlan on October 21, 2015, 02:50:07 pm
As soon as you change room, *every* room rotates, not only the one you entered. Is this correct?

I didn't interpret it this way when I solved it last night, but then I realized that if the solution works for any initial configuration of the maze, the answer to this doesn't matter.
Title: Re: Guilds Puzzle League!
Post by: Fippe94 on October 21, 2015, 03:01:35 pm
It does matter if at any point you need/want to get back to a previous room, since then that room will either be as you left or have been rotated. And you are supposed to solve it for this specific configutration too, and then it also matters.
Title: Re: Guilds Puzzle League!
Post by: Treldon on October 21, 2015, 04:02:37 pm
Quote
Whenever you pass through a Gateway, ALL the black walls in each room move 90 degrees in either clockwise or anticlockwise direction

Quite clear in my opinion
Title: Re: Guilds Puzzle League!
Post by: Zawadx on October 21, 2015, 05:47:44 pm
Must turn in now, but I will clarify all of this after 8 hours. Sorry for the delay!
Title: Re: Guilds Puzzle League!
Post by: Zawadx on October 22, 2015, 04:01:00 am
The rooms turn either Clockwise or Anticlockwise.

What determines this? The rooms are not labled. Is it our choice?

"This direction is constant for each room"

This could mean all the rooms turn the same direction, and we have to chose what direction that is.
Or
This could mean we decide on a direction for each ROOM, and that room's direction can not be changed mid-maze.

It is your choice which way the rooms turn. You must try to find the configuration that offers the fastest solution.

The latter. The room's direction doesn't change mid-maze, but they may be different from room to room.

As soon as you change room, *every* room rotates, not only the one you entered. Is this correct?

And when you say "it would be best if you included detailed steps on how to solve the maze from any initial configuration." does that mean every configuration of rotation/placement of the current rooms in the grid you have drawn out, or does this mean *any* possible maze made of any possible rooms?

Yes, every room rotates.

From any possible maze made of any possible rooms (which have a solution).

Also, you must transmit a message back to your comrades telling them how to traverse the Maze. Knowing that the maze might very well change its initial configuration, it would be best if you included detailed steps on how to solve the maze from any initial configuration.
Does this mean that ALL guildmembers must traverse the maze? If yes, then make sure that you make this number the same for every guild, even if e.g a guild only has 1 participating player.
Also specify if a gate can be entered only by one member at a time or if the members can move together, effectively becoming one member themselves.

That's simply there for flavor. You solve the maze as if one member passes from Top Left to bottom right corner, and pretend that the instructions he sends back allow people to traverse the Maze as they want.

Quote
Quote
it would be best if you included detailed steps on how to solve the maze from any initial configuration.
There are 200.000+ different possible initial configurations of this maze if we account the 4 rotated states of each room. Please limit this task only to the part where all guildmembers must pass the same maze.

That's the reason this is sudden death. Instead of brute-forcing your way through my easy maze, I'm asking you guys to find an elegant solution on how to solve mazes of this kind.

Quote
Quote
This maze could also be used to stop those thieving scum back town from breaking into your Guild! Send a message back to your guildmates on how to create such a grid. You also have to construct one yourself, making it as complex (or have as few solutions) as possible, but it must fit on a 9x9 grid like the one shown above.
Are these 2 tasks or only one? The tasks look the same to me, but you tell them like 2 different things.
Please specify whether players can customize they own maze with their own rooms, can only move and rotate existing rooms, can only move rooms without rotating them or other. If they can customize their own rooms, please prevent creating rooms like these:

(http://imgur.com/HX4V4Hj.jpg)

These are two separate tasks. You write how a good maze can be constructed, and then construct an example maze of your own.

The difficulty of solving your created maze in the 2nd tiebreaker, so that discourages you from making it basic like that. Also, note that the Mazes must be built into a 9x9 grid (aka the immovable walls will from the 3x3 and the other walls must be lines of the 9x9 grid)

The way I see it (but I may be wrong), is that this is supposed to be a 'math problem'.

No, you do not have to give the solution for each possible variation of the maze.
Instead, you need to give how to get a solution for a similar maze.

As for the own mazes, I think you need to stick to the same format of 9 rooms, 81 slots.
However, I'd like to have it more clear what counts as 'complex'.

This is correct.
Complex refers to how difficult it is to solve.

Does entering the maze count as a step? Do the rooms rotate when you enter the first room?

No.

Also, when we make this "general solution" which would describe how to traverse any maze, should this algorithm be focused on giving the simplest steps to follow to eventually get out, or to get out as fast as possible?

The simplest steps to follow is what you should be aiming for, but if your algorithm can find the fastest way out that'll be better than a normal solution (aka, fastest solution possible is a huge bonus, but aim for simplicity)

I hope that answers all questions! I'll extend deadline for one day due to my delay.
Title: Re: Guilds Puzzle League!
Post by: Fippe94 on October 23, 2015, 08:53:13 pm
One more question. So I just noticed that we actually walk steps inside the rooms, and not one step per room, so this is important:
You only say that the walls in each rotates, but do *we* also rotate? For example if I go from the top left room (the start room) to the room directly to the right, and the room rotates clockwise, will my position be at the top of the room as soon as I have entered? Or will I still be at the left entrance to the room where I came from? If the latter, I assume rotating walls "push" us if the hit us?
Title: Re: Guilds Puzzle League!
Post by: Zawadx on October 24, 2015, 12:40:53 am
One more question. So I just noticed that we actually walk steps inside the rooms, and not one step per room, so this is important:
You only say that the walls in each rotates, but do *we* also rotate? For example if I go from the top left room (the start room) to the room directly to the right, and the room rotates clockwise, will my position be at the top of the room as soon as I have entered? Or will I still be at the left entrance to the room where I came from? If the latter, I assume rotating walls "push" us if the hit us?

The walls finish rotating while you're on the doorstep, so no, you don't rotate.
Title: Re: Guilds Puzzle League!
Post by: Zawadx on October 26, 2015, 05:57:27 am
Bump! Little less than a day remains!
Title: Re: Guilds Puzzle League!
Post by: Fippe94 on October 27, 2015, 01:38:24 pm
I sadly didn't have time to do this after all :(
Title: Re: Guilds Puzzle League!
Post by: Zawadx on October 28, 2015, 09:41:49 am
Next round delayed till I get better; so give it upto 5 days.
Title: Re: Guilds Puzzle League!
Post by: Zawadx on November 04, 2015, 03:30:13 pm

Sudden death took its toll, and three teams had to be eliminated due to not sending in entries. Surviving teams:

Bunchie Peace Embassy
OtyUnity
Thunderbolts

A simple solution to the maze was:

The Middle-Top room rotates clockwise. The rest turn counterclockwise.
ees(e)se(s)essw(s)es(e)see
which is 18 steps.

Round 4

The Guildmates braved the horrors of the maze for a long fortnight without any food, water or light, walking on and on through the shifting walls... ok 10 days isn't in the territory of a fortnight, not even a short one. But half of them perished in the journey, so it was a pretty significant period of time, ok?

Finally they reached a pyramid, one which thankfully seemed to have stable walls. They sighed, wistful that they were the ones who had made it this far under such unfortunate circumstances. With one final glance at each other, they took the first step forward together.

That's when some of the Ghosts of the Past crept up.

We're sorry to spoil the mood and all, but this is an outrageous hazard of a trip and you'll have to do some more stuff with your heads before going forward.
"But we just got through so much hardship..."
Nothing very mentally challenging though, am I right? I kept telling that guy he should've put a kept more of the Ctulhu mythos around. All that brainwashing and insanity really stimulates craniums.
"This isn't particularly fair, is it?"
Hey the narrator is now pulling an RR, you think that's fair? Think of how much better our dialogue could've been.
"But he's not very good at pulling off an RR."
That's the worst part.

The entrance to the pyramid seemed to have another maze engraved on it, but on closer inspection it turned out to be a sudoku. Easy enough for hardened puzzle-solvers, but looks can be deceiving at times.

THE TASK

The Sudoku is as follows:

(http://i.imgur.com/afLe2WK.png)

Find the solution and send it to the Guildmasters (http://elementscommunity.org/forum/pm/?sa=send;u=7892,7603) within a week. We hope to avoid further delays like this one in the future!

Time left for Round 4: None
Title: Re: Guilds Puzzle League!
Post by: dragtom on November 04, 2015, 04:33:01 pm
this is very easy to do, in 2 mins, if you use a sudoku solver.
I've asked zaw about this, and it isn't really in spirit of the event.
For honours sake, I ask everyone to do this manually.
Title: Re: Guilds Puzzle League!
Post by: Zawadx on November 10, 2015, 04:46:36 am
A little over a day remaining!
Title: Re: Guilds Puzzle League!
Post by: Zawadx on November 14, 2015, 12:31:34 am

All teams managed to find the solution to the Sudoku! Huzzah!

The solution:

(http://up.picr.de/23672284ht.jpg)

Round 5

The interior of the pyramid had an eerie glow to it, as the torchlight glared off the ancient walls made of elements unknown. The Guildmates navigated through the hidden doors and thankfully avoided all the booby traps and mummies. After an hour of traversing the boring pyramid, they finally reached the fun part: the primary burial chamber.

A huge sarcophagus was placed at the center of the chamber, though it was still too small to accommodate any valuable treasure. So they searched the rest of the room, until they found an engraved little cornerstone. Ancient Elementals didn't have hieroglyphics, but they did have their own weird code. The last will and testament of the entombed lord was not for all to see.

THE TASK

The code follows this key:
a=1, b=10, c=11, d=100, e=101, f=110, g=111, h=1000, i=1001, j=1010, k=1011, l=1100, m=1101, n=1110, o=1111, p=10000, q=10001, r=10010, s=10011, t=10100, u=10101, v=10110, w=10111, x=11000, y=11001, z=11010.

The code is as follows:
101001000100110011 100110011 101001000101 110011001110100 10111111110010100 1111110 1100111110010100 110101111011010110010100111101111.
1001110 11001111110101 101111001100111000 101001111 11010011110100, 100111011011011 11111010110100 101001000101 1101001111011100 1010010010110011100.
101001111 10010011001111111110010100 11110100 1011010010110010111010011010011001, 11110100 101011100111111110100!
111001100 110011111001010010011 1101101011001110100 1000101101100 101001000101 11111001100, 11110100 111010110111 11110010101110100 10111111110010101110011 1101101011001110100 10101 10011111110101.
11110100 11101111 10100100101011100111010110010101 110111110010 11001111110101. 101001000101 1111011101 100110011 1 11001001101.

Also, if you can find any insights on how to solve this puzzle elegantly, include it in your PM! The team with the most elegant insight will earn Immunity next round if it is a Sudden Death.

Find the solution (plus any insights) and send it to the Guildmasters (http://elementscommunity.org/forum/pm/?sa=send;u=7892,7603) within a week.

Time left for Round 5: None
Title: Re: Guilds Puzzle League!
Post by: Zawadx on November 20, 2015, 02:55:04 pm
Bump! 10 hours left.
Title: Re: Guilds Puzzle League!
Post by: Zawadx on November 21, 2015, 10:39:36 am
All teams managed to find the solution! Ok, let's crank up the difficulty a few notches.

The solution:

This is the last word of lord Zanzarino.
If you wish to find, seek out the final trail.
To discord and eternity, and beyond!
All lords must heed the call, and new great works must be done.
And no treasure for you. The cake is a lie.

The gem is a lie is also acceptable for the last sentence, though it obviously makes no sense.

No one had any insights beyond the obvious. It is a challenging puzzle form, so don't feel bad!

Round 6

"The Final Trail, where could that be?"

"No clue."

"Of course we have clues! That's what we've been after this whole goose chase!"

"Then let's lay out the clues."

"But what if the others find out?"

"Then they will have to be prepared to be puzzled." (The sound of a drum roll could be heard echoing in the distance)

THE TASK

Send a puzzle to the Guildmasters (http://elementscommunity.org/forum/pm/?sa=send;u=7892,7603) within 5 days, with its solution in spoiler tags. The puzzle can be of any form but it must be solvable with all the information provided. You should also try to avoid using the puzzle forms from previous rounds, and try to make a creative and challenging Puzzle.

After all the puzzles have been submitted, they will be made public and the two other teams will have to try to solve them within TWO days (If you feel like two days is insufficient, please post saying so in this thread). You earn 1 point for each team that cannot solve your puzzle, and 1 point for each puzzle that you solve successfully. The team with the lowest score will be eliminated.

This will be a sudden elimination round, so in case of a tie we'll consider the quality of the Puzzle you chose. Puzzles will be graded on two aspects: How creative they are (a.k.a. is it simply a copy of a common pen-and-paper puzzle? Or did the team come up with something never seen before?) and how challenging they are (how difficult they are to solve). Good to you all, and happy puzzling!



Time left for Round 6: None
Title: Re: Guilds Puzzle League!
Post by: worldwideweb3 on November 22, 2015, 08:14:44 pm
2 days for 2 puzzles is not enough.
Title: Re: Guilds Puzzle League!
Post by: Zawadx on November 26, 2015, 10:51:48 am
Time extended by 2 days.

Not sending in any puzzle disqualifies you from Puzzle League.
Title: Re: Guilds Puzzle League!
Post by: Zawadx on November 30, 2015, 03:29:43 pm
Thunderbolts is out due to not sending in a puzzle. So this round might be our finals!

The following message has been decoded by your guild's secret service, (as doing yet another cryptography puzzle is boring), but they cannot find out what the V.T.I.S.S.T.I.H.N.N. PIN code is. Can you?

~WeWereWarriors3 and JustCuteJeans are chatting:~
WeWereWarriors3: Hey...
JustCuteJeans: Hello.
WeWereWarriors3: I had the luckiest match the other day
JustCuteJeans: What happened?
WeWereWarriors3: I was trying out this deck idea in pvp2...
WeWereWarriors3: Creating Singularities, combining them into a chimera, and then freezing and catapulting it...
WeWereWarriors3:
Hover over cards for details, click for permalink
Deck import code : [Select]
5rp 5rp 5rp 5rp 5rp 5rp 6u3 6u3 6u3 6u3 6u3 6u3 6ve 6ve 6ve 6ve 6ve 6ve 74g 74h 74h 77l 77l 77l 77l 7gn 7q5 7q5 7q5 7q5 8ps

JustCuteJeans: Sounds Risky.
WeWereWarriors3: Everything was going well, but the opponent was using a weird :water- :light duo...
WeWereWarriors3: He played Inundation...
JustCuteJeans: Didn't the Singularities make themselves immaterial?
WeWereWarriors3: They didn't at all during the game...
WeWereWarriors3: They did give themselves a lot of HP though...
WeWereWarriors3: But the opponent also used Shard of Divinity >.<
JustCuteJeans: RIP
WeWereWarriors3: He never used anything on my singularities.
WeWereWarriors3: And my creatures managed to get just enough HP to kill the opponent.
WeWereWarriors3: Next turn, my opponent'd have killed me...
JustCuteJeans: Now thats lucky
WeWereWarriors3: Oh, that's cool... The singularity in slot 1 has twice as much hp as the singularity in slot 2, which has twice as much hp as the singularity in slot 3, etc...
JustCuteJeans: I don't think that works...
WeWereWarriors3: Oops, no, the singularity in slot 1 is 1 hp away from that.
WeWereWarriors3: If you read their HP's from left to right on the field, as if it is a single big number...
WeWereWarriors3: I changed the PIN code of our V.T.I.S.S.T.I.H.N.N. to that.
JustCuteJeans: V.T.I.S.S.T.I.H.N.N.?
WeWereWarriors3: Vault That Is So Secret That It Has No Name.
JustCuteJeans: I have the number. I'll inform the others.

Kakuro (https://en.wikipedia.org/wiki/Kakuro)

(http://imgur.com/gOS0bMm.png)

To send in your solution to the others' puzzle, you have no time left.
Title: Re: Guilds Puzzle League!
Post by: JonathanCrazyJ on November 30, 2015, 03:37:17 pm
I can't read a lot of those numbers, can we get this computerised?
Title: Re: Guilds Puzzle League!
Post by: Submachine on November 30, 2015, 05:30:07 pm
Now with BBCode. Please use this in the future.

(http://imgur.com/gOS0bMm.png)
Title: Re: Guilds Puzzle League!
Post by: JonathanCrazyJ on November 30, 2015, 05:33:04 pm
Still can't read half of the numbers

is it:

16 / 17 / 15 / 26

12 / 16

9 / 12 / 9

16 / 5

3 / 7

9 / 11

Title: Re: Guilds Puzzle League!
Post by: dragtom on November 30, 2015, 05:33:34 pm
Is this correct?

B16\15\B15\26\B
\22\16B
\912\9B
B\165\
B\3\7
B\2\13
Title: Re: Guilds Puzzle League!
Post by: JonathanCrazyJ on November 30, 2015, 05:42:34 pm
OK if dragtom and I see different numbers, we really, really need a confirmed computerised version of this.

Can't read = Can't solve.
Title: Re: Guilds Puzzle League!
Post by: Zawadx on December 01, 2015, 01:51:27 am
B16\15\B15\26\B
\12\16B
\912\4B
B\265\
B\3\7
B\9\13

This is the correct puzzle.

OtyUnity have a 12 hour extension to send in their solution.
Title: Re: Guilds Puzzle League!
Post by: Linkcat on December 01, 2015, 01:59:18 am
I made this puzzle in 20 minutes at 1 in the morning on my Thanksgiving family retreat when I found out my team hadn't sent one in.

Zawa was one number off.

B16\15\B15\26\B
\12\16B
\912\4B
B\165\
B\3\7
B\9\13

Thanks Sub, I didn't know I could do that.
Title: Re: Guilds Puzzle League!
Post by: dragtom on December 01, 2015, 11:06:58 am
Quote from: Linkcat
I have a few questions about your puzzle.
How many Trebuchets were used?
What exactly do you mean by "just enough HP"? The minimum amount of hp to do the minimum amount of damage?
Can you give me the formula for catapult damage, and any peculiarities such as the way it rounds? I want to make sure we're on the same page here.

No individual singularities were catapulted, only the chimera.
'just enough HP' means that with less HP on the singularities it wouldn't have worked.
As for the formula for the catapult, I used the actual in-game mechanics.

Not really any new information, but you should be able to complete the puzzle with this.
More questions were asked, but I'm not answering those.
Title: Re: Guilds Puzzle League!
Post by: Zawadx on December 01, 2015, 01:08:47 pm
It'd be appreciated if you guys posted questions here, so that I could check if any essential information is missing. I've checked the puzzles and they should be good, but my incompetence could still shine through.
Title: Re: Guilds Puzzle League!
Post by: dragtom on December 04, 2015, 10:18:49 pm
bump
Title: Re: Guilds Puzzle League!
Post by: Zawadx on December 05, 2015, 07:35:15 am
OtyUnity has won! BPE concluded that there was no solution to their opponent's puzzle, where in fact there was. Tough luck, BPE.

Solutions:

(http://imgur.com/vWfQykf.png)

or

B16\15\B15\26\B
\1293\1697B
\97212\413B
B\1646515\
B\312\761
B\954\1394


Solution:
Formula for catapult frozen-damage is: DMG=150*HP/(100+HP), rounded up.
This can be re-written as HP>(100*(DMG-1))/(150-(DMG-1))
We did not define wether there was a mark of :light or not...
So the amount of damage you need could be:
116, 124, 132, ...
this results in your chimera having the following hp, in order:
329, 456, 690, ...
freezing a chimera resets it's hp to 499. Thus, You can only deal 116 or 124 damage.
The 1st Singularity is 1 off of the logic, meaning the logic applies for one (or more) of the following hp's:
328, 330, 455, 457.
It said nowhere that there are 5 singularities; only that there aren't more than 5.
Singularities have relatively to each other this amount of hp, depending on with how many they are:

1: N           total: N
2: 2N         total: 3N
3: 4N         total: 7N
4: 8N         total: 15N
5: 16N       total: 31N

this means that you have to divide 328, 33, 455, and 457 by this total/N, and get a whole number as result.
You'll find that you can have any of the options with N = 1;
N = 3 can get you 455;
N = 4 can get you 330;

for N = 3, you get on the last creature 455/7 = 65;
on the 3 you'll have 65, 130, 260. the total needs to be 1 higher, so the highest-hp singularity has 1 hp more.
65, 130, 261.
A singularity can only increase it's HP by 5 per turn.
The deck posted only has 4 BB and 30 cards;
this means that there is a maximum of 5+23*5+4*20 = 200 hp on a single singularity.
You'll get the same problem for N = 1.
Thus, only N = 4 for 330 hp is left:
330/15 = 22
hps: 22, 44, 88, 175 <- remember the 1-off thing; for 329 hp you'll need 1 hp less.
Put in the right creature-order on the board.
442217588

Congrats to OytUnity! For your huge achievement, you'll be awarded 50 points! BPE will get 30 points for second place, and Thunderbolts gets 10. Thank you all for bearing with us all these weeks!
Title: Re: Guilds Puzzle League!
Post by: Linkcat on December 05, 2015, 07:59:34 am
Sorry fellow Bunchies, I derped by assuming there were 7 singularities, even though Flooding only allows 5, yeah...

I'm really sad that seemingly every guild except OtyUnity was plagued by inactivity. This could have been a great event.

Credits:
Round 1: Linkcat
Round 2: CleanOnion, checked by Basman-1453
Round 3: Linkcat
Round 4: CleanOnion, checked by Linkcat
Round 5: Linkcat
Round 6: Linkcat
Title: Re: Guilds Puzzle League!
Post by: worldwideweb3 on December 05, 2015, 08:27:04 pm
Nice work, oty's. On to the next challenge!
Title: Re: Guilds Puzzle League!
Post by: Submachine on January 09, 2016, 06:35:43 pm
I know that this challenge is long over, but I'd like to present a new logic task for those who are interested.

The following table is given:

0123456789
??????????

The task is to fill in the questions marks with numbers from 0 to 9. The rules are the following:
For example:

0123456789
2

This table would mean that there is an amount of 2 of the 'number 4' in the bottom row.

Solve the puzzle for an n-column table.

0123...i-1ii+1...n
??????????

Based on the single solution I found, it might be possible to solve the puzzle for n = imaginary 1-digit numbers over 9.
Title: Re: Guilds Puzzle League!
Post by: Zawadx on January 10, 2016, 03:42:33 pm
Your wording for hard mode was a bit confusing. What you want is an n-column table, where the numbers in top row run from 0 to n-1. The numbers in bottom row can be from 0 to n-1, reflecting the number of times the number above it appears in the bottom row. n is any natural number.

Using i in the table and putting n = imaginary number was confusing, because i refers to the standard imaginary number and those don't interact with normal numbers easily.

There are three solutions if n<7:


0123
1210

0123
2020

01234
21200

For n greater than or equal to 7, a solution is:

012...n-4n-3n-2n-1
n-42101000

Easy to check why, but the how is a bit tough. First, we define the numbers in the bottom row as a(k) where k is the number in the same column above it:

012...n-3n-2n-1
a(0)a(1)a(2)...a(n-3)a(n-2)a(n-1)

Now, all the a(k) must add up to n because you only have n numbers in the bottom row (and each of the a(k) is the no. of times k appears on the bottom row). So a(0) + a(1) + a(2) + ... + a(n-2) + a(n-1) = n

Again, because a(k) is the no. of times k appears in the bottom row, you can calculate its sum as the sum of k*a(k) for all k. Therefore, 0*a(0) + 1*a(1) + 2*a(2) + ... + (n-2)*a(n-2) + (n-1)*a(n-1) = n

If you put in the value of n from first equation in second and take all the terms to left side, you get:

(-1)*a(0) + 0*a(1) + 1*a(2) + ... + (n-3)*a(n-2) + (n-2)*a(n-1) = 0
or, 1*a(2) + ... + (n-3)*a(n-2) + (n-2)*a(n-1) = a(0)

Now, let a(0) = X for a solution to the problem. Then a(X) > 0. If a(X) > 1, then (X-1)*a(X) > 2(X-1) > X for all X>2 (and we can prove that X>2 by using the fact that n<7, which can be used to prove that a(n-1), a(n-2) and a(n-3) are all 0).

So, if a(X) = 1, then 1*a(2) + ... + (X-2)*a(X-1) + (X-1)*a(X) + (X)*a(X+1) + ... + (n-3)*a(n-2) + (n-2)*a(n-1) = a(0) leads to:

1*a(2) + ... + (X-2)*a(X-1) + X - 1 + (X)*a(X+1) + ... + (n-3)*a(n-2) + (n-2)*a(n-1) = X
or, 1*a(2) + ... + (X-2)*a(X-1) + (X)*a(X+1) + ... + (n-3)*a(n-2) + (n-2)*a(n-1) = 1

So if any a(k)>0 for k>2 and k=/=X, the left hand side becomes greater than one. So, a(k) = 0 for all k > 2 and k=/=X

or, 1*a(2) + 0 = 1
or, a(2) = 1

Now since a(2) = 1, a(1) > 0. So a(0) is the number of numbers from 3 to n-1, minus 1.

So, X = n-1 - 3 + 1 - 1 = n-4

And so the solution I found before is legit, and it is a unique solution ^^


Edit: Clarified solution for more rigor, thanks Sub for catching my mistake and showing me the other solutions!
Title: Re: Guilds Puzzle League!
Post by: Zawadx on March 05, 2016, 01:47:14 am
So I awarded points based on n(n+1)*5/2, where n is the last round a team participated in. Tbolts count up to round 5. Oty counts to R7 as they won R6. So points are:

OtyUnity - 140
Bunchie Peace Embassy - 105
Thunderbolts - 75
AbomiNation - 15
RainBros -15
The Graveyard - 15

Title: Re: Guilds Puzzle League!
Post by: Submachine on July 22, 2016, 12:13:38 am
Here is a short puzzle for fun.

There are 9 letters: A, B, C, D, E, F, G, H, I. These letters represent different numbers from 1 to 9. Two letters cannot represent the same number and all numbers from 1 to 9 are used. The task is to determine which letter represents which number. The following equations will help solving the puzzle:
There is only one good solution.
Title: Re: Guilds Puzzle League!
Post by: Linkcat on July 22, 2016, 04:19:30 am
I  = 1
G = 2
E = 3
A = 4
F = 5
C = 6
D = 7
B = 8
H = 9
Title: Re: Guilds Puzzle League!
Post by: Ginyu on July 22, 2016, 11:32:56 am
a = {4}
b = {8}
c = {6}
d = {7}
e = {3}
f = {5}
g = {2}
h = {9}
i = {1}
Title: Re: Guilds Puzzle League!
Post by: Zawadx on July 23, 2016, 01:16:56 am
I just subtracted each equation from the next, obtaining some shapes for a, d, g; b, e, h and c, f. Then considering the possible arrangements of numbers according to these shapes gives the solution.

Here's another puzzle... of sorts. It was a problem in the IMO this year, but the math involved is elementary. The puzzle like factor makes it challenging:

(http://i.imgur.com/Hyhzfsa.png)
Title: Re: Guilds Puzzle League!
Post by: Submachine on October 04, 2019, 02:26:20 pm
Lately, someone has been writing puzzles on the cafeteria board. Last month's puzzle was something like "2, 6, 30, 210, 1890, ?". I could solve that one, but I still don't know the solution to this month's puzzle.

It is as follows:

23, 27, 29, 34, 37, 38,      43, 46, 47, 49, ?

I don't know if the big space between 38 and 43 is intentional, but it's there. The tasker wrote a Hint#1 below the puzzle last week, and by this week, somebody already solved it.

Try to solve this puzzle. If you send me a PM, I can give you Hint#1.
Title: Re: Guilds Puzzle League!
Post by: dragtom on October 04, 2019, 05:32:02 pm
53
difference between 2 consecutive numbers have been
4, 2, 5, 3, 1,    5, 3, 1, 2.
suggesting the new difference would be 4, as that 'finishes' the set.
Doesn't allow me to give the next set though, so it is most likely incorrect.
Title: Re: Guilds Puzzle League!
Post by: Submachine on October 08, 2019, 07:16:32 pm
I finally convinced the puzzler to give the method of the solution. Without giving it away, the order of the numbers is not relevant in this one. It's just that between 0 and 49, these are the only numbers that share this "trait". The gap is apparently irrelevant too.

With this new information revealed, I am still only giving Hint#1 to those who ask privately. At least until later.

Now without the gap:

23, 27, 29, 34, 37, 38, 43, 46, 47, 49, ?
Title: Re: Guilds Puzzle League!
Post by: Submachine on October 16, 2019, 12:17:59 pm
Enough time passed, so I'm posting the details.

None of the numbers have 1 in them.

If the hint is not enough, you can read the solution below.

This is a list of numbers that cannot be divided by their own digits, in ascending order from 0. So the next step, and also the solution, is 53.

Kaempfer and dragtom got to the correct solution but not with the intended method.
Title: Re: Guilds Puzzle League!
Post by: iancudorinmarian on October 16, 2019, 12:31:52 pm
Sub is like those teachers that say "Well, yeah, you got the right solution, but you didn't do it my way, so you get 0 points for that"
Title: Re: Guilds Puzzle League!
Post by: Submachine on October 16, 2019, 12:34:43 pm
Why is that your impression?
Title: Re: Guilds Puzzle League!
Post by: iancudorinmarian on October 16, 2019, 03:31:07 pm
Why is that your impression?
Was just poking fun at you :silly:
"Kaempfer and dragtom got to the correct solution but not with the intended method."

It's an old meme where teachers wouldn't give credit if you didn't do it their way. Sadly, some teachers actually do that.
Title: Re: Guilds Puzzle League!
Post by: Submachine on November 28, 2020, 07:00:57 pm
I got stuck in a puzzle of Skyscrapers, so I decided to post it here.

The given 7x7 grid is full of skyscrapers. The numbers in the grid indicate the heights of the skyscrapers. The numbers outside the grid indicate how many skyscrapers are visible when looking inside from that direction. (Taller skyscrapers hide all smaller skyscrapers behind it.) All cells have skyscrapers in them. A number cannot repeat in the same row/column. Only numbers 1, 2, 3, 4, 5, 6, 7 can be used.

This is as far as I got:

(https://i.imgur.com/S02UUHD.png)

Question: Which cell can be filled with a number next, and why?

I am not asking for the whole grid's solution, because I could get it by bifurcation (http://sudopedia.enjoysudoku.com/Bifurcation.html) - which is the worst possible way to solve a puzzle. But after answering the question, feel free to solve the puzzle and post your solution. :)
Title: Re: Guilds Puzzle League!
Post by: dragtom on November 28, 2020, 09:28:17 pm
What is the starting position?
edit: since you said thats 'as far as you got'

Does a scraper hide equal-height scrapers behind it? derp, this isn't allowed

I'm using A1 as bottom left square, and G1 bottom right.
B6
F3
E2
F5
E5
A5
E4
F6
G7
E6
The rest of the puzzle collapses quickly
A4 == (1,2,3); B4 == (1,2,3,5)
if B4 == 3 => A4 == (1, 2), both of which cause A4, B4, C4, and D4 to be visible from the left.
=> B4 == (1,2,5)

B6 == (1,2,3);
B3 == (1,2);
B2 == (1,5);
B6 is only cell in B that can be 3.
B6 == 3.

F7 == (1,2,3);
F6 == (1,2);
F5 == (2,3,4);
F4 == (1,2,3,5,6);
F3 == (1,2,6);
F2 == (1,4,5);
In F, the '6' is in F3 or F4.
F2 is not visible from the top.
there are only 2 squares in F not visible.

if F3 == (1,2), F3 is not visible from the top;
also, (F3, F6) == (1,2) => F7 == 3 => F6 is not visible from the top.
This'd give 3 non-visible cells; thus, F3 != (1,2)
F3 == 6.

(E3, E6) == (1,2);
E2 == (1,4), but 1 is already used.
E2 == 4.

F5 is the only cell in F that can be '4'.
F5 == 4.

E5 = (1,2,3), but (E3, E6) == (1,2);
E5 == 3.

A5 == 2.

E4 = (1,2,6), but (E3, E6) == (1,2);
E4 == 6.

F2 == (1, 5);
F4 == (1,2,3,5);
if F4 == 5 => F2 == 1 => F6 = 2;
if F4 == (1,2,3), then F4 is not visible because of F5 => F6 must be visible => F6 = 2;
F6 == 2.

G7 is the only cell in the 7-row that can be 2.
G7 == 2.

E6 == 1.

E3 == 2.

B3 == 1.

B2 == 5.

F2 == 1.

F4 is the only cell in F that can be 5.
F4 == 5.

F7 == 3.

A7 == 1.

A4 == 3.

B4 == 2.

G4 == 1.
thats every cell.
Title: Re: Guilds Puzzle League!
Post by: Naii_the_Baf on November 28, 2020, 10:35:10 pm
Aha, puzzles! I've seen this puzzle a few times (as Towers), although have never played anything larger than a 6x6 board.

Some years ago I found a collection of puzzles when looking for infinite puzzles: https://www.chiark.greenend.org.uk/~sgtatham/puzzles/
If you haven't seen Simon Tatham's puzzles, you should check it. Puzzles are generated and customizable, so there's no limits to how much you can play. There's some classics in there as well.
Title: Re: Guilds Puzzle League!
Post by: Submachine on November 29, 2020, 02:00:09 am
What is the starting position?
edit: since you said thats 'as far as you got'
The empty board looked like this:

(https://i.imgur.com/FSHjj23.png)

The solution you found is quite clever. I completely missed that, good job. :)



Aha, puzzles! I've seen this puzzle a few times (as Towers), although have never played anything larger than a 6x6 board.

Some years ago I found a collection of puzzles when looking for infinite puzzles: https://www.chiark.greenend.org.uk/~sgtatham/puzzles/
If you haven't seen Simon Tatham's puzzles, you should check it. Puzzles are generated and customizable, so there's no limits to how much you can play. There's some classics in there as well.
That's a vast collection of puzzles there. Though it seems the puzzles have been renamed, except maybe Tents. (Sudoku is called Solo, which I find funny.)
Good stuff! I'm already testing something I haven't tried in ages. :)
blarg: Clean0nion,AD Tienzustorm,kirbylover314,Linkcat