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WoE Archive / Re: Skill Trees - Second Beta Version - PLEASE VOTE AGAIN!
« on: December 18, 2010, 10:10:01 pm »
3 best:
Darkness - Teleport is too good, and a champion would actually destroy anyone they beat 2-0 with the champion skill and backstab... Made easier with sacrifice, mage hunter, summon creatures.
Entropy - Shapeshifter is actually ridiculous. So is the trickster tree.
Time - Time champions get there 3 levels earlier than other champions, probably faster too with quest bonuses, have 1 more AP, and Foresight is really good in the right hands.
3 worst (this should be a poll):
Air - There's no useful skills here. Depending on how many people there are, Calm~ could potentially be good, but that's it. You have nothing else to help you win so Rising Storm doesn't do anything, the champion skill doesn't help you at all (you'd hope that your cards are upgraded by then). And it's not like you're particularly good outside battle; you can move around, but that's it...
Death - Similar to air in that you have nothing that helps you. Blood of the Undead is arguably the only skill worth getting.
Fire - The majority of the skills don't do anything particularly useful - as a tier 1 skill, heretic is useless, destroy and fireguard are way too situational unlike the build skills, the discard skills don't even discourage attacks (unlike, say, the water skills), and the champion skill is weak by comparison to most others. I do like the tree though - it's the best overall in terms of design, but definitely needs developing.
Darkness - Teleport is too good, and a champion would actually destroy anyone they beat 2-0 with the champion skill and backstab... Made easier with sacrifice, mage hunter, summon creatures.
Entropy - Shapeshifter is actually ridiculous. So is the trickster tree.
Time - Time champions get there 3 levels earlier than other champions, probably faster too with quest bonuses, have 1 more AP, and Foresight is really good in the right hands.
3 worst (this should be a poll):
Air - There's no useful skills here. Depending on how many people there are, Calm~ could potentially be good, but that's it. You have nothing else to help you win so Rising Storm doesn't do anything, the champion skill doesn't help you at all (you'd hope that your cards are upgraded by then). And it's not like you're particularly good outside battle; you can move around, but that's it...
Death - Similar to air in that you have nothing that helps you. Blood of the Undead is arguably the only skill worth getting.
Fire - The majority of the skills don't do anything particularly useful - as a tier 1 skill, heretic is useless, destroy and fireguard are way too situational unlike the build skills, the discard skills don't even discourage attacks (unlike, say, the water skills), and the champion skill is weak by comparison to most others. I do like the tree though - it's the best overall in terms of design, but definitely needs developing.