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Messages - zse (568)

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13
Game Suggestions and Feedback / Re: Is Permanent Control too Imbalanced?
« on: August 28, 2011, 01:12:56 pm »
Unfortunately, Explosion only costs 1 :fire, making quanta control somewhat ineffective.
Yes, this one of the reasons why Explosion has #1 spot on my list of most OP cards in the game. Nerfing it to 2 :fire would make it somewhat counterable with Pests, and more balanced.

14
Actually what is best about voodoo and liquid antimatter is the fact that they are rareless
Compared to RoL-hope which has 3 (THREE! and NO they don't grow on trees) lobos or miracle and shard decks; eternity, pulverize is doable especially if you get one of them though quests.
It is a hassle to get rares for a newbie, but they have an alternative with liquid-anti and voodoo and they aren't that complicated if you know its main tricks.
You're right, there are those 2 good alternatives for RoL/Hope. But do also remember that you shouldn't rush facing FGs with a new deck if you can't afford to lose 20+ games in a row. Learning how to use new deck takes time, and Arena is a good place to go learning nowadays (we only had Trainer before). Beating Bronse/Silver decks with new anti-FG deck not only gives you some :electrum but also those rare card spins if you're lucky/skilled enough. So even if you don't have all rares for RoL/Hope, you can still use it on Arena if you replace Lobos with a good alternative CC for Arena: Lightning. It can take out most trouble makes running around there, while you're learning all the nuances of the deck.  ;)

15
The Arena / Re: Good unupped Black Dragon deck?
« on: August 24, 2011, 06:35:25 pm »
by zse
Hover over cards for details, click for permalink
Deck import code : [Select]
5og 5og 5og 5op 5op 5op 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5uk 5ul 5ul 5ul 5ul 5ul 5uv 5uv 5uv 5uv 606 606 606 606 606 606 8pr

Something like that could work. I got to ~100th place with the same basic concept on Platinum.
Tried this on AI3: 3 wins out of 3.

16
Competitions / Re: Deck Design Competition - Forum Profiles
« on: August 22, 2011, 08:53:05 pm »
by zse
Hover over cards for details, click for permalink
Deck import code : [Select]
6u3 6u3 6u3 6u3 6u3 6u3 6u4 6u4 6u4 6u4 6u4 6u4 6u6 6u6 7q1 7q1 7q1 7q1 7q1 7q1 7qb 7qb 7qb 7ri 7ri 7ri 7ri 7ri 7ri 7ri 8pj

Avatar - Mutation
Name - zseja Vu
Favorite Elements - :entropy and :time
What else? :-X

9-1 with 1 EM on 10 games against AI3.
Pharaoh managed to get enough Scarabs to beat me on second encounter.

MVM: 5|4 Dragonfly with guard killed Fallen Elf and Maxwell's Demons.


MVM: 6|9 Golden Nymph with deja vu -> 10|13 Golden Nymph with Mitosis -> 6|8 Golden Nymph.


MVM: 11|7 Turquoise Nymph with mutation -> EDV to Abomination.
Used cardPossible alternativesExplanation for used card
SupernovaNova; Quantum TowerSupernova gives more quanta than Nova and :entropy is used already for Mutation; Quantum Tower is slower to use than Supernova
Improved MutationMutationImproved Mutation costs more, but produces mutant every time.
Fallen DruidTwin UniverseTU has too high cost on third element
Elite Deja VuMicro Abomation/Gemfinder/Damnfly/RoL/BallLEDV can produce 2 Mutation targets
PrecognitionHourglass; SundialHourglass costs too much; Sundial prevents damage dealing while this deck is more rush style
:time Pendulum & :entropy Mark:entropy Pendulum & :time MarkThis combination makes possible to play EDV on turn 1, activate EDV on turn 2, and play Improved Mutation on turn 3. All this powered with single Pendulum and Mark.

17
General Discussion / Re: [Poll] How many nymphs do you have?
« on: August 22, 2011, 08:59:34 am »

18
False Gods / Re: Nerf or Buff? Featured FG: Hermes
« on: August 22, 2011, 08:51:08 am »
When the 2nd best anti-FG deck has only ~50% win rate on given FG, it needs to be nerfed? Just stop using those boring subpar decks if they can beat only the easier FGs. ::)

19
Duo-Decks / Re: Retro deck
« on: August 22, 2011, 07:55:16 am »
Is it still worth it to get this deck
If you're fed up with all other great anti-FG decks: Liquid Antimatter, Voodoo, RoL/Hope, Dune Scorpion, Rainbows and GotP, then the answer is yes. This deck isn't as fast as the first 3, and doesn't have as good win% as the last 3, but maybe you can be the one that finds the way how polish this rough diamond to shine brighter than any of those.

20
Buff This Card! / Re: Guardian Angel | Archangel
« on: August 20, 2011, 10:18:11 am »
New cards introduce new strategies, but they need artwork and the community has to take time to adapt to them. Buffing a severely underpowered card introduces a new strategy into the game without the task of making artwork, and without the community needing time to take in the new card. When something is as useless as the Guardian Angel, nothing will be lost if the old version is replaced by something new. And RR's suggestion is great.
Getting artwork and such is hardly a thing that hinders introduction of new cards. Most likely the coding and balancing new cards is much more time consuming.
Quote
For those of you that still think the Guardian Angel a balanced card, keep in mind that it's never going to be worth adding it in to a deck. Every now and then healing would be useful, but it is too situational to be worth the card slot and quantum cost. It's just like the old purify, which was buffed. Some people think that Guardian Angel can be useful with Rage Potion, LS, and Acceleration, but it's still not really worth it.

Rage Potion + Guardian Angel gives a 6|6 creature for the cost of 2 cards and 7 quanta. But for 1 card and 5 quanta, you could have a 6|4 creature (Toadfish) with a decent ability. Or for 1 card and 7 quanta you can get a 7|1 creature (Phoenix) that costs one less card, deals more damage, and has better resilience. Seriously, Rage Potion + Guardian Angel is completely outclassed by other offense strategies. Even the Abomination, which is one of the weaker creatures, is better than Guardian Angel + Rage Potion. If you give 1 Guardian Angel 2 Rage Potions, you'll have an 11|6 creature for 3 cards and 11 quanta. But for 2 cards and 7 quanta, you can get a creature with the exact same stats (Blessed Graboid). That's 1 less card and 4 less quanta for something that is pretty much just as strong.

Guardian Angel could be used with LS, but it isn't really worth it. The best creature Light has to take LS is its Dragon, with 10 hp. You can get 4 attacks in before even being in the range of standard CC options (Lightning, Rage Potion), but by then you'll be close to winning if you have support. Guardian Angel could only be useful if your only other creature is a LS'ed Dragon and if your opponent is also using CC like Lightning and Rage Potion. Very situational.

The last option is Acceleration with Guardian Angel, but Voodoo Acceleration does this better in every way possible. It's quicker, deals more damage, and Voodoo Doll is more resilient.
TL:DR Version
Guardian Angel is just never worth putting into a deck, and buffing it is a lot better than introducing a new card.
I do agree to some extent. Guardian Angel is pretty useless card, but Archangel surely isn't, since at least Rol/Hope, Rage/Angel and even some Speedbows use it. To me that shows only Guardian actually needs buff. Probably the card should see more play if its stats/cost -ratio would be better. Or alternatively if it could heal yourself too. Now Archangel is pretty much perfect counter for Fire Shield and Plague, and changing the ability to that Bling-bling would ruin that strategy completely.

TL:DR Version
Boost Guardian Angel attack OR change ability for Holy Light type healing (no damage) for the target.
NO major change for Angel abilities. >:(

21
Buff This Card! / Re: Guardian Angel | Archangel
« on: August 19, 2011, 07:43:20 pm »
1. Necro much?
2. The healing is a core part of the card. Mess around with what heal does or stats but not the  skill.
1. ???
2. Very true! Angels are thematically right that: entities that protect/heal others.

So RR and other people making such suggestions for major changes on abilities, please go there
 --> How to Successfully Post a Card Idea (http://elementscommunity.org/forum/index.php/topic,5039.0.html) <--
There is absolutely no need to remove already existing cards from the game. Though adding some new cards, like for example that Bling-bling Angel RR suggested, could be a good thing for this game.

22
Archived Decks / Re: DoSA - Fractal Retrovirus (FG grinder 1.26)
« on: August 19, 2011, 07:11:35 pm »
This deck:
by zse
Hover over cards for details, click for permalink
Deck import code : [Select]
711 711 712 712 712 712 712 71b 71b 71b 71f 71f 71f 71f 71f 72i 72i 72i 72i 72i 72i 808 808 80i 80i 80i 80i 80i 81q 81q 8pu


Seems pretty good: Two games. Two wins. I still feel it's missing something though, any suggestions?
Not enough :death Pendulums.

Now you have 6/30 sources for initial 2 :death to play Retrovirus, so you have only 83% chance for having at least 1 in your first 7 cards, and 93% for 1+ in first 10 cards. That basically means you'll lose some 7% games due to not being able to get first 2 :death quanta for Retrovirus #1 soon enough.

If you change :aether Towers & Pendulums for :death Pendulums, you'll have 10/30 sources for :death. Then you'll have 96% chance for having at least 1 in first 7 cards, and 99% for 1+ in first 10 cards. That should help you getting started faster on 6-10% games.

23
Trio & Quartet / Re: Zombie0's giant slaying thread!
« on: August 19, 2011, 10:41:52 am »
So it was YOU again that took down my little Rage Angels :'(
Well then, feel my wrath if you should meet my new super evil anti-Zombie0 :air deck (Wings) packed with loads of CC. :))

24
General Discussion / Re: [Poll] How many nymphs do you have?
« on: August 15, 2011, 05:28:00 pm »

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blarg: zse