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Messages - zse (568)

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541
Archived Decks / Re: ESco the Half-Blood killer (wins >95%)
« on: September 01, 2010, 01:18:01 pm »
Yay! Just got my first Rage-Quit experience with playing this deck on PvP2. Poor little Mono :life Adrenaline-Rusher didn't like it when I first pulled Turtle Shield/Eternity combo to control board, and then I Antimattered his Dragon.  ;D

I've lost only 1 PvP2 game with this deck so far (but I've played only ~10). It was against :water :death Poison with Chrysaora being the only creature I saw, so getting multiple Antimatters didn't really help much in that game.  ::)

542
Forum Archive / Re: KOTH (slowly finding the best T50 deck)
« on: August 31, 2010, 05:53:53 am »
My version of control Entrobow lost? Oh well, must have been lots of T3 grinding rush decks running around... I blame you jmdt, and your Turns to Win for that!  :P

543
Err, could someone give me upgrading sequence?
Quote
Quote from: ellak96 on July 10, 2010, 02:02:51 PM

    Quick Question, what is a good replacement for lobotmizers in this deck?

There isn't one, the lobos are 100% utterly necessary.
Yeah, lobos are absolutely necessary. You can start playing with only two, but don't even try with less.

Quote
does this work up uppd
It works unupped altough the resoults will be slightly worse.

You absolutely MUST upgrade these :
6x Ray of light

You should really really upgrade these :
3x Lobotomozer
2x Light Dragon

After that, upgrading the Towers and Fractals is about equally important, they work without upgrades, but that would make the deck 1-2 turns slower so you'll take a bit more early losses.

Oh, and the Hopes work better un-upgraded actually.

544
Archived Decks / Re: ESco the Half-Blood killer (wins >95%)
« on: August 26, 2010, 06:55:56 am »
any means to increase the chance of obtaining an EM victory?
There are ways, but they may affect to the consistency of the deck.


If you play correctly and have some luck, you can get ~30% EM with the original. The trick is to let opponent get some creatures (3-4) to table and then use Antim. to the last attacking creatures. Then those will heal you before your turn starts and you'll get EM. There's also another way by exploiting "poison+antimatter" bug, but that would be kind of cheating...

-edit-
Forgot this before, don't have any  >:(

545
Forum Archive / Re: KOTH (slowly finding the best T50 deck)
« on: August 26, 2010, 02:07:46 am »
Modified Terroking T50 Speedbow.
Original in here http://elementscommunity.org/forum/index.php/topic,5786.msg65719#msg65719
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6qq 6qq 6tt 6u3 6u3 6u3 6u3 6u3 6u3 6u7 74b 74f 74f 77f 77g 77j 7dq 7gv 7ju 7n3 7q7 7t9 7t9 7t9 80b

546
Archived Decks / Re: ESco the Half-Blood killer (wins >95%)
« on: August 25, 2010, 07:25:49 am »
I'd probably yurn the 2 Amethyst Towers and 2 of the Time Factories into 4 upped Time Pendulums, for a bit of extra consistency in getting the :entropy quanta out more quickly.
I'm not that good on tweaking Quanta-base, but my reason for having "2+8+4 pillars" is that it won't suffer so much from EQ/QS and Trident/Poseidon. Getting enough :entropy hasn't been problem, since Half-Bloods are so slow. And if I get Eternity working early I can easily grind to win, even with Mark being the only :entropy source for first 10 turns.
But other than that, looks very solid. +Karma.
Thanks!  :D

547
I think there should be a way to get Nymphs, but the price should be something HUGE!
My idea is that you could "trade" 1 of each card from a color to get 1 Nymph. E.G. 15 unupped + 15 upped :entropy cards (worth about 20k coins) to get 1 :entropy Nymph. That way you'd think long and hard whether you really want the Nymph really that bad.  ;)

548
The rainbow deck "CC why bother?" seemd better but maybe rainbows just have a higher winrate and the "Why BOther?" deck jsut took over.  What decks with shards don't work anymore?
I think rainbow decks are bit overrated, or then I just don't know how to play 'em... But anyway, on 1.24 I had 50% win rate with "Hope/RoL", and 51% win rate with "?CC?WB?". And while Graviton/Hermes/Octane are almost certain loss on Hope/RoL, I never managed to win Dark Matter/Divine Glory/Eternal Phoenix/Hermes/Rainbow on CCWB. So both decks have their strong points and weaknesses, and neither of them is much better than the other.

I don't think that "SoG nerf" really affected anything. Now you just need to play those a bit more carefully, and plan ahead your next turn(s) more.

549
Archived Decks / Re: ESco the Half-Blood killer (wins >95%)
« on: August 24, 2010, 06:38:40 am »
If this is as good as advertised, I may have to add to the halfblood deck archive.
Feel free to put it in!  8)

I have now ~97% win rate against Half-Bloods (37-1). I started counting games when I had already played ~20-30 games and I had 1 loss on those, but that wont change the win rate much anyway.

550
Rainbow Decks / Re: Da Fastest Speedbow Eva!
« on: August 23, 2010, 06:13:28 am »
These can be trouble for most of your beaters

That's why I've found this SpeedBow to be my favorite, but that is still inferior to "Ultimate Speed EM Life Rush"
Code: [Select]
6qq 6qq 6qq 6qq 6qq 6u3 6u3 6u3 6u3 6u3 6u3 713 713 745 77g 77g 7ag 7dq 7dq 7gm 7ju 7mu 7qb 7qb 7qb 7qb 7tb 7tf 80b 80gTTW 5.92 (from only 25)

551
Archived Decks / Re: ESco the Half-Blood killer (wins >95%)
« on: August 22, 2010, 04:07:55 pm »
How fast is this deck? Great deck btw.
Thanks.
I used this in "The AI5 Farming Challenge", and I was able to play 15 games in 90 min. Average game takes some 5-6 minutes, but one game against AI5 :life/ :water (Heal+Purify+Freeze) took 14 min before I managed to win.

552
Archived Decks / ESco the Half-Blood killer (used to win >95%)
« on: August 22, 2010, 12:12:06 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
6rn 6rn 6rn 6rn 6rn 6rn 6ts 6ts 6u2 6u2 6u2 6u7 6u7 6u7 6u8 6u8 6u9 6u9 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q3 7q5 7q5 7q8 7q8 7q8 7qd 7qd 7qd 7ri 7ri 7ri 7ri 8pj

I've played now ~50 games with this deck on Level 5, and have lost only 2 of em ( :earth/ :gravity and some really fast & lucky :life dragon-rush).

How to play:
1) Play Eternity asap, and start putting enemy creatures back to deck. (= Lock enemy from getting new cards!)
2) Play Dune Scorpion #1 and Chaos Power on it. Attack and give Neurotoxin.
2.1) If enemy has shield, use Butterfly Effect on DS #2, and destroy the shield.
2.2) If enemy has untargetable shield (Hope), use Antimatter on Dune Scorpion #1 to give Neurotoxin.
3) Stall the game with SoG, Antimatter, Turtle Shield, and Eternity. Destroy enemy permanents with BE. Look how Neurotoxin counters accumulate and eat enemy to death.
4) Animate Eternity #2, and if needed prevent deckout with DS #3.
5) Profit.

* edit *
deck image updated

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