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Messages - zse (568)

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529
Forum Archive / Re: Everything you want to know about the T50
« on: September 07, 2010, 04:10:34 am »
5. Could I be a T50 just for a day? (nothing to loose to ask)
Sure! Just log in at Sunday morning (check your time zone), and submit your score. There's a time window when you'll get to T50 list even with negative score.

6. Does a T50 player has anything to loose to make a farm?
Just ones pride, i.e. no.

7. If I play against a fire stall...
It's just because he/she can. Or maybe he/she is just playing with that deck.

8. How do I know if I suddenly become a T50? (Maybe the oracle could offer me 350k score, one never knows).
When you submit your score, check wheter you made to the weeks T50.

9. something else ?
There's plenty, but I'm not telling it! ;)

-edit- I was too slow! lol

530
Time / Re: Dune Scorpion | Dune Scorpion
« on: September 06, 2010, 07:59:49 am »
The card is perfectly balanced, even if you take Momentum-ability into consideration. Look for example Lava Golem + Quintessence. That's exactly as bad 2 card combo, and there's really just 1 card that can stop it (Thorn Shield).
I suppose your right about the golem/quint combo ... if you ignore phase shields, wings, fog, bone wall, dissipation shield, ice shield, dusk mantle, and procrastination.

So as you can see the lava golem combo is not as powerful as the momentum/dune scorp because it has a lot of different cards to counter it.
Yes, I did ignore those cards, because they just stall Golem doing it's damage, they don't stop it.

I could argue that stalling of neurotoxin can be done with
Holy Light, Miracle, Emphatic Bond, Druidic Staff, Black Hole, Amber Nymph, Drain Life, Vampire, Liquid Shadow, Vampire Stiletto, Black Nymph, Stone Skin, Antimatter, Purple Nymph, SoD and SoG.
Your list had 8 cards, I have 16... But this debate is pointless and leads nowhere. There is, and more importantly, should be powerful combos of 2+ cards that make non-rush decks viable.

531
Time / Re: Dune Scorpion | Dune Scorpion
« on: September 05, 2010, 12:01:05 pm »
... And definitely, Dune Scorpion decks are not the most reliable, which is their main weakness.
:o No way,
ESco the Half-Blood Killer (http://elementscommunity.org/forum/index.php/topic,11715.0.html) disagrees!
I have >90% win rate on Half-Blood and >80% on PVP2 (not good on FG). So DS-deck can be reliable, but the thing that it gets sooo slow to play with. And like Xinef said, this one too can be out-rushed and OUT-PLAYED by skilled PVP player. But lets be honest here, how often you think rush decks should win against control decks, if the control deck is able to stall over 15 rounds?

532
Duo-Decks / Re: Swarm of the Chimera
« on: September 05, 2010, 09:38:55 am »
Is this PVP2 or AI? Was it either, adding more Eternities can help. I use 3 E's and 1 Animate Weapon on my Time/Entropy, and those can really mess up aggro decks play, especially Adrenaline-Life.

I tried to make Pharaoh deck a while ago, and I wanted to have Anubis+SoR in it to protect Pharaohs. Unfortunately I wasn't able to find perfect balance for that deck, maybe you can think/try&find better way to utilize those in your deck.  :-[

533
Deck Help / Re: Deckbuilding challenge
« on: September 04, 2010, 03:40:52 pm »
Code: [Select]
5bt 5bt 5bt 5bt 5bt 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5de 5rg 5rg 5rg 5rg 5rg 5rg 5ro 5ro 5s4 5s4 5s4 5s4 5s4 5s4 :-\ are :life Pendulums
-edit-
More Time than Life, so I added 6 Factories and changed mark/pendulums.
9/10 wins with 1 loss after missplay (not sure if I had lost that anyway).
TTW: 10, 8, 9, 14, 10, lost on 11, 9, 8, 9, 11. (Avg 9,90)
Tested in Trainer  ::)

534
General Discussion / Re: Second Upgrade
« on: September 04, 2010, 08:17:49 am »
It'd also cause problems with opponents to battle. One would farm false gods until they had enough to create a 2nd upgrade deck.  Then, to balance things out, the false gods would either have to be upgraded to 2nd themselves (which would put an end to all farming of them for a good bit), or there'd have to be another opponent higher than the false gods (which, as already stated) would simply be ? too much ? work.
I'd also like to see even more challenging AI Level 7, and another level of upgrades for cards could be one way to do it. Sure all of that would mean lots of work for development team, but the pace of getting more cards and AI decks has surprised all of us many times before, hasn't it.

I really like to think that if a work is gonna need too much effort, it shouldn't be a reason for quitting or not doing it at all - it should be a reason to step up and just make things happen regardless!

535
Time / Re: Dune Scorpion | Dune Scorpion
« on: September 04, 2010, 07:42:16 am »
Is this a bug or is this card really supposed to keep damaging you every time you play a card EVEN AFTER you destroy it??

I got hit with it one time.  Killed it and still received damage with every card I played.  This seems a little TOO harsh since it effectively (time/momentum) has absolutely no way to protect yourself from it.

I mean once you get hit (especially if it is early) your kind of screwed.
The card is perfectly balanced, even if you take Momentum-ability into consideration. Look for example Lava Golem + Quintessence. That's exactly as bad 2 card combo, and there's really just 1 card that can stop it (Thorn Shield).

In case of DuneS, it's NOT that little bugger that's gonna kill you, it's the rest of the deck that needs to be build around the combo, so it will stall you so much that eventually you'll get too much poison. And if you can build a deck that is capable to stall opponent for some 15-25 rounds, isn't it appropriate that you can have a card that's able to finish the job while doing it, and you're not forced to wait for another 20 rounds...

536
General Discussion / Re: One of Every Tower Deck?
« on: September 04, 2010, 07:14:52 am »
2nd attempt...
Code: [Select]
4sa 4sa 4sa 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6rq 6rq 6rq 6rq 6rq 6rq 6ts 6ve 6ve 6ve 6ve 710 744 75m 778 77f 77f 7ac 7dg 7gk 7gp 7gp 7gq 7gr 7gr 7gr 7h0 7h0 7h0 7h0 7h0 7h0 7i6 7i6 7i6 7i6 7jo 7ms 7n2 7n2 7q0 7q5 7q5 7q5 7q8 7q8 7t4 7um 7um 808 Again, all :-\ are pendulums.

537
General Discussion / Re: One of Every Tower Deck?
« on: September 03, 2010, 09:27:40 pm »
 ??? 12 Pendulums, 1 of each.

If breaking "The Rule" by changing word "Tower" to "Pendulum" is really such a big deal for you, then I'm REALLLY sorry.

538
General Discussion / Re: One of Every Tower Deck?
« on: September 03, 2010, 08:23:24 pm »
Uh.. something with Nymph's Tears, I guess. Edit: (and SoR's!) It'd be very slow, but kinda fun.
Code: [Select]
6rn 6rn 6rn 6rn 6rq 6rq 6rq 6rq 6rq 6rq 6ve 72i 75m 78q 7bu 7f2 7gp 7gp 7gr 7gr 7h0 7h0 7h0 7h0 7h0 7h0 7i6 7la 7oe 7ri 7um 81q :-\=Pendulums

539
Life / Re: The Ultimate Speed EM Deck
« on: September 02, 2010, 07:09:35 am »
This is possible the best T3 grinder, but I think 6x I.Heals is too much. I'd take 1 out for Scorpion or Epi, because that won't hurt EM-rate much, and it should make ttw a bit better. But all in all, it's a Great deck anyways.

540
False Gods / Re: THE ROL HOPE LOVER THREAD WEEKLY !!!
« on: September 01, 2010, 01:37:33 pm »
hi lovers.

which variant of RoL/Hope works the best for you? :-\
This. 4x SoG, Luciferase, IMiracle, 3x Hope and 3x Elector.
Code: [Select]
6rn 6rn 6rn 6rn 7jp 7jp 7jp 7jp 7jp 7jp 7jq 7jq 7k2 7k3 7k4 7k4 7k4 808 808 808 808 808 808 808 808 80e 80e 80e 80i 80i 80i 80i 80i 80iIn 1.24 50% win rate on 400 games, 59% wins were EM.
>66% win rate against Destiny, Divine Glory, Fire Queen, Incarnate, Miracle, Paradox, Neptune (7)
>50% Elidnis, Gemini, Morte, Obliterator, Osiris, Seism (6)
>33% Chaos Lord, Scorpio, Decay, Dream Cather, Rainbow (5)
<33% Dark Matter, Eternal Phoenix, Ferox, Graviton (4)
0% Hermes and Octane (2)

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anything
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