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Messages - zse (568)

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505
Game Suggestions and Feedback / Re: False God Change
« on: September 18, 2010, 06:44:50 pm »
Fixing things that aren't broken is usually really bad thing to do... That would indeed be the case here, if Z would decide to take out something to add something else. There's only 24 FG nowadays - and that makes playing 'em boring bit too soon. Recently I have enjoyed playing against Half-Bloods more, since there's 144 different opponents and thus you can't learn memorize all their decks, not like FG's anyway.

What I want to say by that^ is, that in my opinion the better way to get equal number of FG's from each element would be bringing a brand new set of FG's that would use new element combinations. Pendulums could provide way to get more diversity combinations, possibly we could get more trios and even quartets...

And like Dragoon1140 said, Incarnate is more  :death than  :darkness. I'd also like to add that Paradox is more  :light than  :aether (Improved Blessing is far more important for that deck than Twin Universe which is the only Aether in that deck), leaving Gemini the only primary  :aether FG.

506
This deck uses unupped Pandemoniums so they only cost 3 :entropy.  There are 5 in the deck, so don't be shy to use them defensively in the beginning and offensively once you get your dolls out.
You could add to the note that while the un-upped Pandemonium hits your Voodoo Dolls, the upped version hit only the creatures opponent has.
Would this deck work unupgraded?? Cause at least half the players dont have loads of electrum :P.
It should work. It will be a bit slower, but maybe not that much - Nightfall and Vampire Stiletto are actually the only cards that "need to be upped for maximal performance". Other cards get only added playing costs.

Seeing this deck gave me finally good place to use my 2! :darkness Nymphs. I think it can still be tweaked better, but it sure is fun to use. (for PVP1, or 2 with upped cards)
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4vc 4vc 4vc 4vl 4vl 4vn 4vn 4vn 4vn 4vn 4vo 4vo 4vo 4vp 4vp 4vp 4vp 50u 50u 50u 50u 50u 50u 50u 5uq 5v0 5v0 5v0 5v0 5v8 5v8 7 :entropy Pendulums, 4 Dolls

507
Archived Decks / Re: Downward Delta - a PVP2 Smoker
« on: September 16, 2010, 10:18:17 am »
And also can this work not upgraded.
Un-upped SoG are totally useless, and Chaos Seed & Chaos Power don't work the same way. So to use this :entropy :time version of the deck, you need at least those upped.

Another widely used way to use DuneS. is to take :gravity and use Unstoppable, like in the deck Sal posted. Un-upped version of Unstoppable - Momentum - can also be used with DuneS.

Third way to use DuneS. is to go rainbow, and that leaves you many different ways to tweak your deck to perform optimally for you. That hasn't become all that popular, since using Lava Golem or Firefly Queen or Boneyard has proven to be good ways to go.

508
Forum Archive / Re: KOTH (slowly finding the best T50 deck)
« on: September 15, 2010, 02:54:44 am »
That's true, you could have Kings in 2 categories. Or 1 true King (better win%) and the Queen of Whiners! ...eh sorry misspelled that... Grinders! Yes! Definitely! That's the one, grinders is the word I was thinking... yeah... yep, yep... :-*

There's also one another way: the winner is always the one with better win%, but if the deck has TTW 15+ (or 10+ or any number you choose to be valid) it gets disqualified for "being too slow stall deck".

509
Forum Archive / Re: KOTH (slowly finding the best T50 deck)
« on: September 15, 2010, 01:26:13 am »
New Rules  (For Deciding the Winner of a Matchup)

due to umm.. popular demand (or criticism), i will now determine the winner of a matchup by two statistics, points gained and total turns passed.

to determine a winner i will divide the total score gain by the total turns taken.
whichever deck gains the most score per turn wins.

the win/loss record will no longer figure into which deck wins the matchup.


This system will make it so that there will always be a winner, even when statistically there is no significant difference between the two data sets and the winner is basically random.
Also the system will favor fast decks and decks that get a lot of elemental masteries.
NOoo  Why, oh why...
Is there any need for this change. We already know that if you want to gain stuff-loads of score, you should play AI3 with The Ultimate Speed EM Deck (http://elementscommunity.org/forum/index.php/topic,10563.0.html) by jmdt (or whoever made that first). That deck can gain you some 2500-3000 score on 100 games, depending on play-style & luck. There's no way anyone can beat that playing T50, unless one faces only farm decks. We also know that best way to get tons of electrun is to use Hope/RoL on AI6. Gaining coins and score is just a byproduct of playing T50 in my eyes... The only thing that was unique in this study was that it compared how different decks WIN on Top50, and my opinion is that you should keep it that way.

This is the way I see the difference in Match-up 13:
Wins 83 vs 81. Difference 2 wins!
TTW 6,70 vs 6,67. Difference 3 turns in 100 games = 0,45%, no meaningful difference.
Elemental Masteries 13 vs 14. Who cares really?
Score 1802 vs 1850. Difference 48 points = 0,48/game, no meaningful difference. (And BOTH lose to AI3 grinding.)
Coins 2337 vs 2470. Difference 133 coins = 1,33/game, no meaningful difference. (And BOTH lose to AI6 grinding.)

510
Archived Decks / Re: Downward Delta - a PVP2 Smoker
« on: September 14, 2010, 07:39:04 am »
Some potential swaps: add an Animate Weapon or a Dissipation Shield (unupgraded), maybe?
3rd Eternity and Animate Weapon help fighting rush decks, but Dissipation Shield isn't worth it. Instead try Turtle Shield and upped Pandemonium. TurtleS has great synergy with Antimatter, while Pandemonium can help Eternities to clean board from a horde of critters.

PS. Why start new topic when this deck looks so much alike ESco (http://elementscommunity.org/forum/index.php/topic,11715.0.html)?

511
Rainbow Decks / Re: Can Haz Moar Drawz? (FG Rainbow Reloaded - 1.24-1.25)
« on: September 13, 2010, 08:44:31 pm »
"Can Haz Moar Drawz?"
Although that's supposed to be rhetorical question, the answer is actually: YES!
Since :aether is slightly underused, 1-2 Mindgates could be easily added to provide alternative method to get more control, shield, and/or winning card(s). What do you think? I haven't tested it yet, but I can't see any obvious reason why it wouldn't work.

512
General Discussion / Re: [Poll] How many nymphs do you have?
« on: September 13, 2010, 10:54:32 am »
 :earth :life :life :darkness :darkness
Still waiting for the day when Oracle wants to give me :entropy...

513
Deck Help / My PVP1 & Top50, Fun-Decks + Harms
« on: September 11, 2010, 11:05:56 am »
OK, so I got bored and wanted to make fun-deck using the Nymphs I've got from Oracle. :P I also wanted to use lots of other rares, so my opponent could win something nice if I should lose.
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4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4sa 4vl 4vl 576 58v 58v 59c 5aa 5c5 5cg 5cg 5de 5ib 5li 5oi 5oi 5oi 5oi 5oi 5oi 5ol 5ol 5ro 5ro 5ur 5v8 5v8 606*edit *
Didn't bother to start new topic, so I'll start posting my Fun Decks and weekly Top50 Bite Farm (Harm?) decklists here. I make new every week if I have time to build something, and keep them available until I'm booted out from the list.

Old T50 Harm decks:
"S(uper)Tool Hits the Fan"
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6qq 6qq 6qq 6qq 6qq 6rq 6u3 6u3 6u3 6u3 6u3 6u3 6u5 71a 74c 77f 7al 7dn 7gs 7k1 7n2 7n2 7n2 7n2 7n2 7n2 7n5 7q8 7tb 80e"So666 Eternal Pharaoh Miracle"
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6qq 6qq 6qq 6qq 6qq 6qq 6rm 6rm 6rm 6rm 6rm 6rm 6rn 6rn 6rn 6rn 6rn 6rn 6rq 6rq 6rq 6rq 6rq 6rq 7k2 7k2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q3 7q3 7q3 7q5 7q5 7q5 7q5 7q7 7q7 7q8 7q8 7q8 7q8 7qc 7qc 7qc 7qc 7qc 7qc 7ri 7ri 7ri 7ri"Mind Shard that?"
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5rs 5rs 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rm 6rm 6rm 6rm 6rm 6rm 6rn 6rn 6rn 6rn 6rn 6rn 6u8 7aj 7gp 7q5 7q8 7q8 80j 80j 81q 81q 81q 81q 81q"Egg Shards Flying for Eternity"
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6qq 6qq 6qq 6qq 6qq 6rm 6rm 6rm 6rm 6rm 6rm 6rq 6rq 6rq 6rq 6rq 6rq 7n2 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q2 7q2 7q2 7q2 7q2 7q2 7q8 7q8 7q8 7q8 7q8 7ri 7ri 7ri 7ri"Nymphs Ready to Disco"
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4vl 6rq 6rq 6rq 6rq 6rq 6rq 6ts 6ts 6ts 6ts 6u5 6u5 6u5 6ve 6ve 6ve 6ve 6ve 6ve 7gk 7gk 7h0 7h0 7h0 7h0 7h0 7i6 7i6 7i6"Tools of Dark Life"
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5c5 5ur 5ur 5ur 606 606 606 6rn 6rn 6rn 6rn 6rn 6rn 7ac 7ac 7ac 7ac 7ac 7ac 7ac 7al 7al 7al 7al 7al 7b0 7b0 7n2 7n2 7n2 7n2 7n2 7n2 7tb 7tb 7tb 7th 7um 7um 7um"Dread Nymphs"
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6rm 6rm 6rm 6rm 6rm 6rm 6rq 6rq 6rq 6rq 6rq 6rq 6ve 6ve 6ve 6ve 6ve 6ve 75m 75m 7h0 7h0 7h0 7h0 7h0 7h0 7i6 7i6 7i6 7ri 7ri 7ri 7ri 7um 7um 81q 81q 81q 81q 81q"Fisherman's Friends"
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5i5 5ic 5ic 5ic 5ie 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 778 778 77s 78q 78q 78q 7gk 7gk 7gp 7gp 7gp 7gr 7gs 7gs 7gs 7gu 7gv 7h0 7h1 7h2 7n2"Sleep with the Fishes"
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5i5 5i5 5i5 5i5 5ib 5ic 5ic 5ic 5ie 5ie 5ie 5ie 5ie 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rm 6rm 6rm 6rm 6rm 6rm 6rn 6rn 6rn 6rn 6rn 6rn 72i 78q 78q 78q 7gk 7gk 7gp 7gp 7gp 7gp 7gq 7gr 7gr 7gr 7gr 7gr 7gs 7gs 7gs 7h1 7h1 7i6 7i6 7i6 7oe"Ready Hope Miracle!"
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5oj 5oj 5oj 5oj 5oj 6rq 6rq 6rq 6rq 6rq 6rq 7bu 7k2 7k2 7k2 7k2 7k2 7k2 7k4 7k4 7k4 7la 7la 7la 7ms 7ms 7mt 7mt 7mt 7oe 7oe 7oe"Join me (in :death)"
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6rn 6rn 6rn 6rn 6rn 6rn 712 712 712 712 712 712 71b 71b 71b 7ms 7ms 7mt 7mt 7mt 7mt 7n2 7n2 7n2 7n5 7n5 7n5 7n5 7n5 7n5 7oe 7oe 7oe 7oe 7oe 7oe"Zephyr"
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6rn 6rn 6rn 6rn 6rn 6rn 6rr 7ms 7ms 7mt 7mt 7mt 7mt 7mt 7mt 7n0 7n0 7n2 7n2 7n2 7n2 7n2 7n2 7n5 7n5 7n5 7n5 7n5 7n5 7n8 7n8 7n8 7oe 7oe 7oe 7oe 7oe 7oeI've decided to end making Farm/Harm decks for T50. All decks from now on are actual decks that I use.

Newest Fun Deck
"My Skellies are better than yours"
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6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6rn 6rq 6rq 6u8 712 712 715 715 717 717 72i 72i 72i 7n2 7q0 7q7 7q7 7q8 7q8 7ri 7ri

514
Buff This Card! / Re: Nymph Queen | Water Nymph
« on: September 11, 2010, 08:22:31 am »
All nymph's power is a spell from it's element (liquid shadow, precognition, rage elixir, etc..). However, in water said spell is related to nymphs and it makes it a bit special in this way. Two other spell are available in water: freeze and Ice Bolt. The "freeze nymph" already exist and is named squid. I don't think a creature with infinite Ice Bolt should be made. I therefore think the :water nymph's ability should stay the same: to cry. However, it is clear that the cards needs a buff just to be better than the spell.
I would suggest to make it a 0|5 creature and 0|6 upped.
^ This.
Changing the stats to 0|5 and 0|6 could be too big buff. I'd like to see it buffed to 0|1 and 0|2 (=protection from shield effects) OR 1|2 and 1|3.

515
Archived Decks / Re: Nymphomania Reloaded
« on: September 11, 2010, 07:19:12 am »
Why no :water Towers Smokefree?
The Water-Nymph is great for stalling opponent, and combo :water + :entropy + :darkness can turn the Towers opponent has to negative-vampire-nymphs. That's where I use my excess :water quanta, since I usually don't SoR my Nymph-Nymph.

516
Archived Decks / Re: Nymphomania Reloaded
« on: September 10, 2010, 01:27:01 pm »
I really like playing with this deck; thanks for posting it! FGs seem too tough for this deck, but HBs give just enough challenge and interesting games.

I've now used the deck with couple changes to original: +1 SoR, +1 :entropy Pendulum, -1 :darkness Pendulum, -Steal. I also changed 2 :aether Pendulums to Towers, so I can play Quints early.

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