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Deck Help / Re: Best deck idea for Red Nymph??
« on: November 22, 2010, 09:12:10 pm »
Maybe
trio using Steam Machine, Trident, and both
&
Golem?
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
![Earth :earth](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/earth18x18.png)
![Water :water](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/water18x18.png)
![Fire :fire](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/fire18x18.png)
![Earth :earth](https://elementscommunity.org/forum/Smileys/solosmileys/../../../images/Misc/earth18x18.png)
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My opinion is that my Hope/RoL version beats all CCYB versions in speed, both on time to win and turns to win. Win%, score- and electrum-gain are in par with best CCYB versions.I have 2 white nymphs now, and they are an awesome addition to this deck =Dif you could, please post picture of deck
do you think its better than this version of CCYB?Code: [Select]6qq 6qq 6qq 6qq 6qq 6qq 6qq 6rn 6rn 6rn 6rn 6rn 6u3 6u3 6u3 6u3 6u3 6u3 6u7 6u7 71c 77f 77f 7ai 7ak 7dq 7dq 7dq 7gp 7gp 7q5 7q5 7q5 80h 80h 80i
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Possible minor tweak 4 Why don't all dragons follow the skills of the nymphs?The Nymph abilities of those don't target single creatures.
What exactly makes you say that it would be OP? Sure that thing would buff Virus|Retrovirus greatly and the card cost should probably be increased, but would the ability itself be better than all these: Otyugh, RoF, Eternity, Aflatoxin, Antimatter,that would prove to be quite OP.... then virus would be the ultimate CCI believe you misunderstood what kintar meant. When the virus-infected-creature would die, it would give you new generation of viruses - just like viruses replicate themselves in their life cycle.How about when the creature infected by the virus dies, two viruses appear on your side of the field? (That's how viruses work, right?)No. when a virus dies it just dies.
I actually really like that idea, but I'd boost that mechanism even further. I think it should generate N new viruses, where N=maximum health of virus-killed-creature: Photon -> 1 new (Retro)Virus, and Light Dragon -> 12 new (Retro)Viruses.Now that would be something.
I believe you misunderstood what kintar meant. When the virus-infected-creature would die, it would give you new generation of viruses - just like viruses replicate themselves in their life cycle.How about when the creature infected by the virus dies, two viruses appear on your side of the field? (That's how viruses work, right?)No. when a virus dies it just dies.
bolt: the card Firebolt. Can also refer to Icebolt, or Drain Life.or Thunderbolt
That hypergeometrics is "really hardcore math" for most of people here (me included), but that probability is actually pretty easy to calculate. Basically you just calculate the probability of several events happening one after another:That's the change of having no towers in first hand (and therefore using the mulligan), which can be calculated using hypergeometrics.You taken into the chance of the first hand failing (for the mulligan), which is about 1 in 5, and you get approximately 1 in 12 million.Exactly where did this 1/5 estimate come from?
Would people actually be interested in a thread about how probability actually works? I'd be happy to make one if people cared.
Note: The 1 in 5 is for this specific deck, so long as the towers are the only thing that cost 0 in it.