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Messages - zse (568)

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301
General Discussion / Re: BEST OF 2010 (game related)
« on: December 21, 2010, 08:21:13 am »
Best Overall Card:Nymph's Tears (most fun card to play with, maybe not the strongest)
Best "New" Card:Soul Catcher
Most OP Card:Explosion
Most UP Card:Dirk and both Skeletons
Most OP Element: :light
Most UP Element: :gravity

Favorite False God:Paradox
Least Favorite False GodHermes
Best AI Deck:DoSA
Best PVP Deck:don't play much
Best Card Idea:Crusader and Phoenix

302
General Discussion / Re: [Poll] How many nymphs do you have?
« on: December 21, 2010, 07:42:30 am »
7th  :entropy :earth :life :life :darkness :darkness + :life

303
Archived Decks / Re: DoSA - Fractal Retrovirus (FG grinder 1.26)
« on: December 20, 2010, 10:47:20 pm »
WAY
WAAAAAAAAAAY too much death quanta
4 soul catchers is more than enough
Not sure whether the first version had too much :death, but it didn't get enough :aether. What do you think of the second version I just added?

304
Duo-Decks / Re: Flame Roasted Twilight Dolls: EMage May Ensue
« on: December 20, 2010, 09:43:37 pm »
Vampire Dagger hits 6, so you only hit heal 18. But otherwise, this deck is quite nice, the liquid shadow is a nice addition to this deck.
Yep 18, lol.  Looks Like I forgot to do math.
* Master zse math lesson *
Today we calculate some damage / life-gain, shall we.
Lets say you first have Voodoo Doll, it deals 0 damage by itself.
* zse writes 0=0 *
Then we use 2 rage pots on Doll.
* zse writes 0+2*6=12 *
Then we get Vamp Dagger.
* zse writes 12+6=18 *
And to complete the whole thing, we hit our Doll with Liquid Shadow giving 1 poison for Doll AND the opponent AND give Doll Vampire ability.
* zse writes 18+1+1=20 *
There you have it - 20 damage and 18 healing per turn!

305
Duo-Decks / Re: Perpetual Light (standard RoL/Hope)
« on: December 20, 2010, 08:43:14 pm »
Quote
Light nymph:
cost:9
stats: 1/9
skill cost:4 (3 if upgraded)
/.\

AA/ Dragon are the only choices now...
... if you don't want to use Crusader:
cost:5+2 :light
stats:~8/7
skill cost:1 :aether (with Electrocutor).

306
Archived Decks / Re: DoSA - Fractal Retrovirus (FG grinder 1.26)
« on: December 20, 2010, 07:29:13 pm »
...
Change 2 ivory dragon for a 2 condors. Fractal+ Retrovirus = Huge @ss bonewall + birds on steroid. I'm thinking of two 15/16 condors. Maybe also -2 lightnings and +2 boneyard.
This deck easily gets triple-digits on :death quanta, so there is no reason on using Condor/Boneyard instead of Fractaled Dragons.

I thought that 7 :death Pendulums would be enough for Fractals, but I'm having problems getting that 9th :aether soon enough. That Fractal nerf hit really bad for this quanta base: getting 2 :death pendulums start, as you often do, gives you slope of 1|4|5|8|9 :aether. That is simply too slow, and because of it I might change to :death Mark with :aether Towers. I was originally against that strategy, but maybe I just have to go for it.

307
"Dragon Blitz"
"Cute little Scorpions"
"Boom-boom Bolts"

308
Game Suggestions and Feedback / Re: patch 1.26 AI5 upgraded cards
« on: December 20, 2010, 11:21:31 am »
You forgot to add AI5 Needs more Buff for this poll.

Before 1.26 AI5 (HB) was stupidly easy with long game-times. The problem was that winning HB weren't rewarded enough. If you have now get higher change to win upped cards, it might actually become worth playing = grinding for :electrum.

PS. If you can't win HB, then play against AI3 or use better deck.

309
Archived Decks / DoSA - Fractal Retrovirus (FG grinder 1.26)
« on: December 20, 2010, 11:07:36 am »
When Soul Catcher was introduced to trainer I made the first version of this deck (http://elementscommunity.org/forum/index.php/topic,16696.0.html). Then Fractal got minor nerf, and to compensate it I tweaked the deck a little bit. If you want to be one of the first using the next BIG game-breaking deck, here is the thing you've been waiting for:
DoSA v 1.1
by zse
Hover over cards for details, click for permalink
Deck import code : [Select]
6rn 6rn 6rn 6rn 711 711 712 712 712 712 712 712 71b 71b 71b 71f 71f 71f 71f 71f 808 808 808 808 808 808 808 808 80e 80e 80i 80i 80i 80i 80i 8pk

by zse
Hover over cards for details, click for permalink
Deck import code : [Select]
6rn 6rn 6rn 6rn 711 711 712 712 712 712 712 712 71b 71b 71b 71f 71f 71f 71f 71f 71f 72i 72i 72i 72i 72i 72i 72i 80a 80a 80i 80i 80i 80i 80i 80i 8pu
I had time to test this for only 5 games so far: 2 wins, Graviton & Neptune, 3 losses, Divine Glory, Osiris & Scorpio. Looks promising, but much more testing is needed. Do note that this isn't probably the best build for this deck concept, but feel free to try it and tweak it fitting for your style.

More stats and better improved deck builds coming soon.
Stay tuned!
*edit*
It seems :aether Towers and :death Mark is better than :death Pendulums with :aether Mark. Having Lobo is also good for Pharaoh, Egg, Octopus, etc.

310
Farming Studies and Statistics / Re: Turns to win study
« on: December 19, 2010, 04:02:23 pm »
Recording time for wins is now a lot easier since it's built in the game. I'd rather see what deck has shortest game times than turns to win.

311
Buff This Card! / Re: Dirk
« on: December 19, 2010, 02:52:23 pm »
I like the idea behind #3 could you add a poll so people could vote for the ideas of for no buff.
I'll add poll when there are couple more ideas. Just keep making em!
...
Every card just has an upgraded version. It wouldnt make sense if it was impossible to up the dagger, but it is still a beginners weapon so not many would do it. I don't think a beginner's weapon should upgrade into a strong weapon though. That's really odd.
There are already cards that "can't be upgraded" - Toadfish, Chaos Seed, Nova. And then there are Shards that can only be used in upped form. So even if it would feel really odd, it wouldn't be completely ground-breaking.

312
General Discussion / Re: New Cards Only Available through AI -- For Now.
« on: December 19, 2010, 09:43:11 am »
Cool ;) *goes to play Elements to get a Crusader*
First new card! YAY!!!
(http://imageplay.net/view/m7Gbd111727/crusader)

Those new AI3's seem hard core. What AI did on my first game: :earth Pillars (ok), then :gravity Pendulum (hmmm... this is new), then :earth Nypmph (?!?), I use precog and there it was, Catapult waiting in hand (wow, this could be nasty). Then my speedbow easily went for the kill.

Looks really good! And on top of everything else there's that new improved win/lose screen with stats, really REALLY nice! Thanks zanz!!!

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blarg: zse