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Messages - zse (568)

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169
Air / Re: Shockwave | Shockwave
« on: February 03, 2011, 12:54:34 pm »
Good and needed buff.

On sidenote: Should Freeze|Congeal & Arctic Squid|Arctic Octopus also get buff, so those could freeze players directly, without the need of using Voodoo Doll?

170
Competitions / Re: Voting: Adaptation
« on: February 02, 2011, 08:14:18 pm »
Quote
FG deck has not been included in the poll:
zse - Didn't post a deck description
But I did have deck description. It wasn't exactly 100 words long, but 26 word "poem". Oh well, that deck was maybe too evil anyway.

171
Earth / Re: Gnome Rider | Gnome Gemfinder change 1.27
« on: February 02, 2011, 07:35:28 pm »
Great buff for Cremation-Destroyers, and oh how badly those needed it. ???

172
Air / Re: Dragonfly | Damselfly change 1.27 [POLL]
« on: February 02, 2011, 07:27:18 pm »
OM*G! Was Damselfly really so good that it deserves to lose 50% of it's attack? Really?!?

This nerf will ruin the card for what it was: annoying little bugger that wasn't quite worth using CC, but if left alone easily dealt dozen or more damage in a game. Attack 1 is stopped with almost every shield, and the risk of losing your quanta source compared to the damage output it potentially deals, will make this totally useless card with this nerf. Just let the Damselfly have it's 2 attack! May it cost 1 :air, 1 :rainbow or 0, I don't care, but do not nerf its attack. >:(

173
Rainbow Decks / Re: Lone Stalker [1.26 FG grinder]
« on: February 02, 2011, 12:24:51 pm »
Short tutorial how to use this deck properly now added to 1st post:
Yet another day at the office.
See it now before others do!

*edit*
Stats from 200 games now added.

174
Death / Re: Skull Shield | Skull Buckler
« on: February 01, 2011, 07:25:45 pm »
okay that is just so bad. Nobody will ever use this anyway.
That's a pretty hasty generalization to make.  It's also not at all true; several people have found significantly greater use from this shield now than before.
I haven't had the time to try this much yet, but if the cost isn't going to be raised too high, I'm seriously thinking whether to change Permafrost Shield from my anti-FG deck for this. With that 3|2 cost, this is probably even more imbalanced than Solar Shield, i.e. this may be the best shield by counting {effect}/{cost}.

175
Other / Re: Shield | Tower Shield
« on: February 01, 2011, 06:50:00 pm »
Now, to give Other some CC and some PC spell so all elements have everything. These Other cards are seriously taking away from the uniqueness of elements, especially Healing elements (Light, Life). I'm starting to think Other is not beneficial at all for the game.
Healing elements: :life :light :darkness :earth :entropy :gravity :water
= 7/12 elements having cards that let you gain health points. Not really as unique feature as many may think. [/offtopic]

176
Other / Re: Shield | Tower Shield
« on: February 01, 2011, 03:00:22 pm »
Now, to give Other some CC and some PC spell so all elements have everything. These Other cards are seriously taking away from the uniqueness of elements, especially Healing elements (Light, Life). I'm starting to think Other is not beneficial at all for the game.
^^ This.

I think the best "solution" (although I hate that term) is to make the upped version still only block 1 damage but cost less. 2 blocked damage for elements like Fire, Gravity, Aether, Darkness ... well it makes all the other damage-blocking shields partially obsolete. As I said in a previous post I would not create an "other" card that poisons you any more than this.

The reason that "other" weapons work well is that they have no special ability, whereas every single elemental weapon is primarily used because of its special ability. And there is no element that lacks any damage differential from its weapon (healing yourself is essentially the same thing as damaging the opponent). If 4 or 5 elements' weapons did ZERO damage to the opponent, then something like Longsword would be bad for game balance too. That's what I'm looking at with this shield.

I hate to sound like I am against every new card. Basically I think Elements is a fantastic game precisely because of the excellent balance between elements. It's the game's best quality. Some of the new cards are wonderful for this ... Catapult, Schrodinger's Cat, Cloak, Crusader ... these are all wonderful new additions. Sometimes we forget to stop and compliment Zanzarino on the wonderful aspects of the game! But nonetheless I do think that this shield is unnecessary.
Wise words again. I've changed my mind on this card - putting this card into the game would be a bad thing.

If someone wants to have off-element shield in a deck, then get the quanta to play the real thing. With Pendulums and changing Mark, that shouldn't be that big problem. And if one's in desperate need for having "other" element shield, then use the one that is already in game:

177
Rainbow Decks / Re: Lone Stalker [1.26 FG grinder]
« on: February 01, 2011, 02:22:59 pm »
IF you play this correctly, it's win rate is VERY high. And it's way more fun than CCYB to be sure. It's only problem is, I never had a game run for less than 30 turns.
...never had a game run for less than 30 turns.
Oh I have. Actually I've been beaten many times in less than 10 rounds. :-[

But in my opinion that feature is actually one of the best things while using this deck: If you lose game, you'll lose really fast - I believe some 70-80% of losses I've had are from games lasting less than 10 rounds. If the game takes lot longer than that, you'll end up winning almost every time (excluding games against Dark Matter, Obliterator and Seism).

That thing is quite the opposite when you're using CCYB: you can lose both to early rush as well as in late rounds to decking out, multiple TUs, multiple Momentums, powerful Mutations, etc.

178
Buff This Card! / Re: Nightmare | Nightmare
« on: February 01, 2011, 09:52:40 am »
I voted 'Is About Fair', but if it should need buff of any kind, let it be something in likes of Holy Light | Holy Flash. Maybe "If the target’s element is life or light, put the creature back in its owner’s deck." In other words, ability buffed to screw next 2 draws for :life or :light (instead of destroying :light ability already suggested).

179
General Discussion / Re: [Poll] How many nymphs do you have?
« on: February 01, 2011, 09:12:51 am »
7th  :entropy :earth :life :life :darkness :darkness + :life
8th today
 :entropy :earth :life :life :life :darkness :darkness + :aether
9th today, over one week since I got previous one :P
 :entropy :earth :life :life :life :darkness :darkness :aether + :entropy
10th today, 3 days since I got previous one :))
 :entropy :entropy :earth :life :life :life :darkness :darkness :aether + :light

180
Other / Re: Shield | Tower Shield
« on: February 01, 2011, 08:15:42 am »
Meh.

This is the sort of card that makes elements less unique. Not having a shield that blocks damage is supposed to be a quality of Fire, for example. I don't see the point of this shield really except to make everything more average.
You Sir have a very good point there. Unfortunately this practically comes down to the same thematic fact that :fire shouldn't have life-gain either, but yet it can use SoD and SoG.
Yes, and SoD and SoG are banned from almost every single PvP event that exists for this very reason.

Imagine a card costing 3-other quanta that gives the enemy 2 poison counters. Sure, it's less efficient than Death's version but wouldn't it be bad for game balance to give access to poison to other elements?
Well there's the solution for this problem: just ban this card too from PvP event if it becomes too powerful in that format.
*EDIT*
I changed my mind, that wouldn't solve anything. This card idea is something that shouldn't be implemented into the game, ever!

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