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Messages - zse (568)

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109
Looks lot like one fun deck I've seen before:
Lightning Strikes... Many Times by Higurashi
Code: [Select]
4vj 4vj 4vj 4vj 4vj 4vj 6rk 6rk 6ts 6ts 6u2 6u2 6u2 6u2 6u2 6u2 6u4 6u4 6u4 6u4 6u4 6u4 6ve 6ve 809 809 809 809 809 809Who said Mutation decks are better as stalls? Huh?!
In all seriousness (which isn't much), this deck is a viable rush, and extremely fun. I added Long Swords for consistent damage output in case all your Chaos Powered mutants or Blights get CC'd. Novas are for powering mutant abilities and getting stuff like 13|9 Bone Dragon with Ablaze on first turn instead of second. :D
Now have fun, damn it. It's what the game is for.
Using those TUs to get multiple mutants seem really neat and novel trick. I'll have to see if it really works as well as you say, but first couple of games have been promising.

110
General Discussion / Re: [Poll] How many nymphs do you have?
« on: March 24, 2011, 09:25:00 am »
13th today, 2 weeks since I got previous one
 :entropy :entropy :earth :life :life :life :fire :light :darkness :darkness :darkness :aether + :entropy

111
Trio & Quartet / Re: Anubis Mitosis [Life-Time-Aether HB/FG grinder]
« on: March 21, 2011, 09:39:42 pm »
Really nice change Baily18. Tried it and liked it much. Only problem was that it felt like it produced too much :aether and :life, and not enough :time for my trigger happy playing style. So I changed to this for now:
by zse
Hover over cards for details, click for permalink
Deck import code : [Select]
6rn 6rn 6rn 6rn 6rn 6rn 6rq 6rq 6rs 7aj 7ak 7ap 7ap 7bu 7bu 7bu 7bu 7n2 7n2 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q0 7q5 7q5 7q5 7q7 7q7 7q8 7q8 7q8 7q8 80h 80h 8pu

112
Trio & Quartet / Re: Anubis Mitosis [Life-Time-Aether HB/FG grinder]
« on: March 21, 2011, 04:08:38 pm »
Now after testing little bit more, I feel this deck is too weak for most FGs in this form. Win% is maybe around 20-30. Against slower HBs this deck works OK.

I've been decked out couple of times due to loss of :time quanta production, so I decided to add 1 SoR (to be used on Anubis with Mitosis). That change seems to speed up this deck, but it's still quite slow. Maybe more SoRs/Mitosis/AW? Not sure yet, but I'll post more if I find some additional tweaks that makes this concept better and hopefully worth using against FGs.

113
Trio & Quartet / Anubis Mitosis [Life-Time-Aether HB/FG grinder]
« on: March 20, 2011, 01:26:06 pm »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

Hover over cards for details, click for permalink
Deck import code : [Select]
6rs 7aj 7ak 7am 7am 7ap 7ap 7ba 7ba 7ba 7ba 7ba 7ba 7bu 7bu 7bu 7bu 7bu 7bu 7n2 7q0 7q0 7q5 7q5 7q5 7q7 7q7 7q8 7q8 7q8 7q8 7ri 7ri 7ri 80h 80h 81q 81q 81q 81q 8ps

 ??? = Tower Shield  ::) :-X = Mitosis  :-\ code for :time

My new HB/FG grinder using good old recipe:
  • Eternity stall +
  • HP gain +
  • Slowly increasing damage
Biggest problems are the lack of PC and slow games. I first tried using Ghosts instead of Anubis, but they felt too weak against CC, so I decided to go with the bit slower yet much more reliable creatures for damage output.

Inspiration for the deck mostly from GotP Time by Noobiecakes & 10 men (http://elementscommunity.org/forum/index.php/topic,22028.0.html).

114
Forum Archive / Re: weird message
« on: March 20, 2011, 06:06:59 am »
1. Does it really matter so much whether you're in place 10 or 12 on T50 list? Is it really that important for you to resubmit your score multiple times per one week, when you DO know that it may result causing that bug for getting 2 OR MORE spots on T50 list? "Please kindly stop this for the other elderly players being in T30-50!"

2. "you are never a farm". Total BS argument.

3. "Please kindly stop this for the newbies." = Please think of the children! :'( Who cares...

...there are other ways to check your status in T50 ...
The simplest way to do this would be to use the score system through the trainer.
^ Or you could just click that
Resources (http://elementscommunity.org/forum/index.php?action=pages)
button that is right below your name in this page, and then scroll down below the In Development list to see the Elements Leaderboard.

115
Shouldn't you add a Fallen Druid since you added graveyard?
Graveyard -> Skeleton
Skeleton + Eternity -> Random Creature
Fallen druid produces mutations, Mutations > random creatures in many games.
True. But there is that fine line between being good enough and overkill:
Random creatures (good enough) < Fallen Druid giving mutations (sometimes great, usually overkill)
- and -
Using good deck with 1 card less > adding 1 card more which may "in many games" give some extra value that may or may not be needed for winning.

All in all it really comes to players preferences & playing style. Some may like to get more splashy wins after using F.D., while others settle with bit less spectacular wins and less messing around (clicking on ~10 mutant creatures with abilities every turn). I believe both strategies will have about the same win rates though.

116
Shouldn't you add a Fallen Druid since you added graveyard?
Graveyard -> Skeleton
Skeleton + Eternity -> Random Creature

117
Deck Help / Re: MindGate Deck help please...
« on: March 16, 2011, 06:36:40 pm »
no need for quantum pillars because mind gates copy their pillars as well.
Not quite true, because you can't Mindgate-copy the Mark opponent has. If your opponent uses Pendulums (or Mark alone) for some key cards, you're risking not getting the needed quanta for those key cards. * points Supernova, Rustler, Nymph’s Tears, Cremation, etc *

118
first: yeah, i like it... but honestly... why should you use skull buckler if you can use a spine carapace? Why do you want to turn your opponents creatures into skelletons if you can totally get rid of them? just to double rewind them? (who wants to pay 6 :time to get rid of a creature instead of just eating them for 1 :gravity with your oty?!). Also spine carapace kills creatures way faster... so i would change at least one of the bucklers for a carapace
Why use Thunderbolt when it deals only 5 damage while Ice Lance can deal 200 damage?
1 :aether is a lot easier to get than 201 :water.


Why use Skull Buckler when Spine Carapace does almost same thing?
2 :death is a lot easier to get than 7 :life in :rainbow deck using Q.Towers, or Q.Towers + :death :time Pendulums.

Who wants to pay 6 :time to get rid of a creature instead of just eating them for 1 :gravity with your oty?!
One who wants to use Eternity lock (= prevent opponent from drawing new cards).

119
General Discussion / Re: I'm awesome! I have 12 of every card!
« on: March 14, 2011, 08:29:04 am »
Just won my 1001st card, 7 Nymphs, 153 un-upped. 8) Score bit under 190k.
41 :underworld
66 :entropy
67 :death
58 :gravity
58 :earth
68 :life
60 :fire
70 :water
59 :light
79 :air
80 :time
66 :darkness
69 :aether
Total 841/1302 ~65%
Now 1000 upped cards, 12 Nymphs, 96 un-upped rares, 66 un-upped commons. Score bit over 210k.
49 :underworld
77 :entropy
81 :death
76 :gravity
78 :earth
82 :life
69 :fire
82 :water
79 :light
83 :air
88 :time
77 :darkness
79 :aether
Total 1000/1332 ~75%

120
If I have bad luck on getting lots of low win% FGs, I usually change my FG grinding deck to something that has higher win% against those. Usually I use one of these: Lone Stalker, ESco / Eternal Chaos, DoSA / Retro deck, or RoL/Hope. Sometimes if I should have new creative idea for a deck, I'll go try it against AI3 or HB.

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anything
blarg: zse