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Messages - zovencedo (24)

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1
Duo-Decks / Re: RoL / Hope (with new cards)
« on: December 17, 2010, 11:12:49 am »
this deck looks amazing. i wish i had those 2 nymphs to try it out once the new cards get implemented.

2
Duo-Decks / Re: It's raining Armagios
« on: December 15, 2010, 10:33:45 pm »
I got 18 in testing 0.o
yeah, me too.
it does 18 damage.

3
Duo-Decks / Re: Scarab-pult
« on: December 15, 2010, 06:17:18 pm »
hmmm all true.
i was thinking about taking out some pharaoh and adding maybe some scarabs, which are quite cheap to play.

4
Duo-Decks / Re: It's raining Armagios
« on: December 15, 2010, 01:56:18 pm »
Specify what the blank cards are.
trebuchets, obviously.

5
Duo-Decks / It's raining Armagios (Duo)
« on: December 15, 2010, 01:17:48 pm »
Hover over cards for details, click for permalink
Deck import code : [Select]
744 744 744 744 744 744 746 746 746 746 746 746 74h 74h 74h 74h 74h 74h 80d 80d 80d 80i 80i 80i 81q 81q 81q 81q 81q 81q 8pl


stall using shields and armagios, then fractal, and bomb the opponent to death.
the deck needs more quanta balance, and maybe some adjustment, but it works, at least in the trainer.
silence might be a good addition too.

6
Duo-Decks / Scarab-pult (Duo)
« on: December 15, 2010, 10:38:02 am »
Hover over cards for details, click for permalink
Deck import code : [Select]
749 749 74h 74h 74h 74h 7q0 7q0 7q0 7q0 7q0 7q0 7q4 7q4 7q8 7q8 7qb 7qb 7qb 7qc 7qc 7qc 7qc 7qc 7qc 7ri 7ri 7ri 7ri 7ri 8pl


Rewind, Eternity, Precognition are used to slow the opponent down, and speed yourself up. Eternity can be good in case of stall to recall scarabs.

Generate as many scarabs as possible using Pharaoh. Small creatures get eaten by scarabs. Large ones can't attack because of the shield.

If you opponent plays shields or plagues or whatever else, start flinging scarabs with catapults.

Definitely needs improvement, and it might be a bit heavy on quanta, but here it is.

7
Trio & Quartet / Re: Flaming Catapult (Catapult Trio)
« on: December 15, 2010, 10:18:22 am »
phoenix thrown with catapult = 1 damage.... not sure it's worth it.

8
Duo-Decks / Re: Aflagued creature makes vulture bigger?!
« on: December 15, 2010, 10:07:36 am »
my variation
Code: [Select]
6rn 6rn 710 710 710 710 710 714 714 714 715 715 715 717 717 719 71c 71c 71c 7dk 7dk 7do 7do 7do 7f2 7f2 7f2 7f2 7f2 7f2

9
Trio & Quartet / Re: Quartet FLED Aflagued deck ( fun AI3 )
« on: December 15, 2010, 09:13:17 am »
i haven't tried it, but just looking at it, i think it might lack quanta balance.
all enthropy cards cost a lot of quanta, so it'll be difficult to be able to play them consistently.
same goes for death cards, although half of them cost really few quanta.
also, loads of quanta will be wasted.
just not sure.

10
this is my version.
seems to work quite fine, except vs spine carapace or fire buckler (in which cases, do NOT play adrenaline).
Code: [Select]
7af 7af 7af 7al 7al 7al 7al 7al 7an 7an 7an 7an 7an 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7jo 7k5 7k5 7k5 7k5 7k5 7n2 7n2 7n2

11
Duo-Decks / Re: Aflagued creature makes vulture bigger?!
« on: December 13, 2010, 08:42:56 am »
why no bone shield?

anyway i agree: self aflatoxin + fallen elf = fun

12
Duo-Decks / Re: Anti Rush: Life
« on: December 12, 2010, 07:45:45 pm »
not being too fast, in my opinion it lacks some kind of CC.
an otyugh, or a couple of viruses, and you're done.
Haven't you seen Spine Carapace yet? It's in the deck. Besides, have you seen CC in Life or Light yet (other than the shield)?
it's all true. nonetheless, it doesn't work, in my brief experience. i tried 20/30 games in the trainer, but results are not consistent.
life decks usually don't have cc, but they are usually faster than this.
the spine carapace is good, but it's just one card out of 30.

just my opinion, anyway. i might be misled by my bad results in the trainer.

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blarg: zovencedo