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Messages - zerokooelr91 (26)

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13
Card Ideas and Art / Re: Death pact | Death pact
« on: November 17, 2011, 10:58:08 am »
We are going to modify it.

14
Card Ideas and Art / Re: Life Orb | Jade Orb
« on: November 17, 2011, 10:53:28 am »
Mmmh...the idea is nice, but are you sure that you want to see a weapon deal 25-26 damage? It can rush more than a Fahreneith

15
Card Ideas and Art / Re: Elven archer | Elven ranger
« on: November 17, 2011, 10:46:59 am »
A creature with sniper? :o I'm not sure it will be easy to balance...  "Owl's Eye" cost 5  :air . And usually weapon cost less then equal attack and equal ability.

16
Forge Archive / Re: Chaos pact | Chaos pact (NEW!)
« on: November 17, 2011, 10:41:55 am »
Good work!

17
Multilingual / Re: ITALIANI!
« on: November 10, 2011, 11:11:03 pm »
Ciao a tutti :)

18
Forge Archive / Re: Chaos pact | Chaos pact
« on: November 10, 2011, 10:45:16 pm »
The four turn duration reduce the possibility of multiple fractal. A possible ulterior modification is to add a mana drain each time ability gets activeted. This prevent an early winning condition. Me and the other boy will talk on that tomorrow (I'm the second ideator Pact's). Probably reduce duration to 3 turns will be a great things, and, maybe add the quanta consume, or even more, make the quanta consume exponential, (first creature 1, second 2, third 4 and so on, per turn) More brainstorming is needed! We haven't yet opened the series page, but you could found the links in the tabel ;)
Ok, but the time limit is just the kind of limitation that doesn't help a broken mechanic (it sounds bad, but ideas that are broken with Fractal are really not that bad, and some of them are so good, it's a pity Fractal breaks them...)
However, the quanta consuming thing sounds better, and is a really good idea ;D now you got to be careful when playing a pact, since you could be losing extra quanta every time you play a creature... Maybe make it consume 1  :entropy (for Chaos Pact) every time a creature is played, but if you don't have enough, the pact is destroyed. So it would work pretty much as a pact, when you give something in exchange for something else...
Exactly what I thought. Main problem now is space on the card, for the text...XD

19
Forge Archive / Re: Chaos pact | Chaos pact
« on: November 10, 2011, 08:57:58 pm »
The four turn duration reduce the possibility of multiple fractal. A possible ulterior modification is to add a mana drain each time ability gets activeted. This prevent an early winning condition. Me and the other boy will talk on that tomorrow (I'm the second ideator Pact's). Probably reduce duration to 3 turns will be a great things, and, maybe add the quanta consume, or even more, make the quanta consume exponential, (first creature 1, second 2, third 4 and so on, per turn) More brainstorming is needed! We haven't yet opened the series page, but you could found the links in the tabel ;)

20
Card Ideas and Art / Re: Night pact | Night pact
« on: November 10, 2011, 07:54:59 pm »
The type of effect is too powerful with the type of trigger. I am sure there are other aspects of Darkness that are more fitting for a pact than Nightfall.

The upgrade was way too much of an increase
x2 damage
x2 duration (your two turns)
for only +1 :darkness
We (I'm the second card ideator) thought about other possible effects, but we thougt that steal is really OP, and Syphon Life isn't praticable at all. So we have only other 3 possible choises, or, maybe, four. First is to use a Nightmare, but it would be useless after the first creature per turn. Second is Liquid Vampire, but the Darkness Nimph has the same effect, and we wouldn't make a copy of any existing card. The third choise is Nightfall, that can be nice, but with a really powerful effect on Devourers. The last possibility (I think it now, so it could really stupid, and I haven't talked with my friend) is to make the pact steal mana when you play a creature... But I'm not sure that I want to see another quanta denial for the Darkness. We would mindstorming on it tomorrow, maybe something could change. Thanks for the vision! (And sorry for English)
Perhaps use an original idea instead of an existing idea? The pact series is already plagued with too little originality. Try improving that here. There are trends in the darkness cards that will allow you to create a new idea that fits in an aspect of Darkness but is also creative.
Our idea was to use existing mechanism (lower computation cost on a possible (I know, is a hopeless hope XD) implementation and maybe more balance with the game) ... But if the community ask that, we could try to ideate somthing new, or, at least, not common.

21
Card Ideas and Art / Re: Night pact | Night pact
« on: November 10, 2011, 07:38:21 pm »
The type of effect is too powerful with the type of trigger. I am sure there are other aspects of Darkness that are more fitting for a pact than Nightfall.

The upgrade was way too much of an increase
x2 damage
x2 duration (your two turns)
for only +1 :darkness
We (I'm the second card ideator) thought about other possible effects, but we thougt that steal is really OP, and Syphon Life isn't praticable at all. So we have only other 3 possible choises, or, maybe, four. First is to use a Nightmare, but it would be useless after the first creature per turn. Second is Liquid Vampire, but the Darkness Nimph has the same effect, and we wouldn't make a copy of any existing card. The third choise is Nightfall, that can be nice, but with a really powerful effect on Devourers. The last possibility (I think it now, so it could really stupid, and I haven't talked with my friend) is to make the pact steal mana when you play a creature... But I'm not sure that I want to see another quanta denial for the Darkness. We would mindstorming on it tomorrow, maybe something could change. Thanks for the vision! (And sorry for English)

22
Crucible Archive / Re: Gamat | Mythical Gamat
« on: November 09, 2011, 10:48:56 pm »
This+ fractal + Flooded area + Shard of Patience... OMG!! I'know 4 card combo, but is dual color and really strong.

23
Crucible Archive / Re: Golden Mean | Divine Proportion
« on: November 09, 2011, 10:38:59 pm »
It is one turn effect or a passive skill or something like that?

24
Crucible Archive / Re: Entropic Field | Entropic Universe
« on: November 08, 2011, 02:15:00 pm »
Wait...what is the point of this card? :O In game there are 46 creature slots, 23 for each player...I can't see what could be the use of this card...Maybe 2 slot random normal, and two enemy slot random upgraded...but it is really the least, for mine. (Sorry for my english)
*Edit *
Oh wait! One per turn! Then maybe is better a timer XD Like 4 | 5 turns.

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