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Messages - zerokooelr91 (26)

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1
Card Ideas and Art / Re: Death pact | Death pact
« on: December 15, 2011, 01:08:53 pm »
Quote
Any ability to remove passive abilities would restrict future card design by greatly restricting the ability to add disadvantages like "Inaccurate: Has a chance to miss." to creatures. For this reason any suggestion that removes passive abilities needs to justify itself by being the restriction to this type of idea.
We tought about this, and yes you are right. So our modify will be
Cost decrease to 3 for unupped and it will only add the undead passive ability.
Cost decrease to 4 for upped and  it will add undead passive ability, and give +1/+0 to all undead. (yours and of the opponent)

2
Darkness / Re: Shard of Void | Shard of Void
« on: December 14, 2011, 06:03:10 pm »
Quote
Quote from: Rastafla on November 18, 2011, 10:40:54 PM
Its always underpowered, with darkness mark its barely useable.
In PVP maybe, but it beats many arena decks. If you have no method to raise maxhp, this is enough to kill you.
I totally disagree with this. Protect them with protect artifact, and use them in a doubled deck, all merged with some creature and permanent control, and you will obtain a powerful deck. Another possibility is with Devourer, Earthquake, and protect artifact.

3
Card Ideas and Art / Re: Druidic pact | Druidic pact
« on: December 13, 2011, 09:50:03 am »
This card will be object of a complete change! Stay tuned!

4
Forge Archive / Re: Stormy Pact | Stormy Pact
« on: December 13, 2011, 09:48:48 am »
Now in FORGE! Thanks for support!

5
Trio & Quartet / Re: Overdrived Voodoo dolls and Titans
« on: November 27, 2011, 10:16:11 pm »
-1 titan -1 AW -2 gravity pendulum +3 unstoppable, +1 Nightmare, this is my idea, what do you think?

6
Forge Archive / Re: Chaotic Pact | Chaotic Pact
« on: November 23, 2011, 03:42:11 pm »
By now, it is in crucible!

7
Anvil Archive / Re: Battlestar | Galactic Battlestar
« on: November 21, 2011, 09:15:40 pm »
Nice card :) I really like it! Good Work. With adreanaline is massive damage, but I think that any shield would remove the problem :)

8
Card Ideas and Art / Re: Hand Increase | Hand Decrease
« on: November 21, 2011, 08:43:25 pm »
I would guess seven, since according to card text it sets the limit at those amounts instead of being a +1 or -1, which is why using two increases or two decreases in a row makes no difference to using one.
The targetetted hand are differents. The first modify your hand size, the second your opponent's one. I think that the effect of the fist card wouldn't be losed if you play both the version of the card. Otherwise, I would suggest that  :D

9
Card Ideas and Art / Re: Life Orb | Jade Orb
« on: November 17, 2011, 05:14:21 pm »
Ok, lol, you are right, 6-7 creatures are so much, but my ideas is what will become Ferox if you add this weapon in his deck...and I thing it is only going to be more "ferox",  a lot more...

10
Card Ideas and Art / Re: Life Orb | Jade Orb
« on: November 17, 2011, 11:29:13 am »
No but with mitosis is usual have at least 6-7 creatures on the field, at second or third turn. And the magical nature of the damage makes it more trickly

11
Crucible Archive / Re: Arctic Pact | Arctic Pact
« on: November 17, 2011, 11:21:21 am »
We will remove the abilty of absorbing the quanta, and make it similar to the other pact, with duration restriction. (3 turns)
Work in progress.

12
Forge Archive / Re: Chronos Pact | Chronos Pact
« on: November 17, 2011, 11:13:33 am »
We are looking for improve this card. What do you think about if pact says "Whenever you play a creature you can reverse time a creature and the creature just played. Lasts 3 turns"? This will prevent the use of fractal and the pact toghether, because you will draw many times the same card, stalling yourself .
When you play a creature, you must decide in that time if you want to reverse time a creature: if you decide to don't reverse time anything, Chronos pact's ability doesn't activate.
If you decide to reverse time a creature, you cannot stop the effect on your creature. The creature you have just played is targetable by Chronos Pact's ability (in that case the second ability of the pact doesn't activate). If there are only untargetable creatures, the ability doesn't activate, and if creature you have played is immaterial it will not be reversed.

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