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Messages - yahoo123 (89)

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13
Trio & Quartet / Re: Fast Poison (Quartet)
« on: December 20, 2010, 04:14:32 pm »
1. At least a pendulum in first hand, plus at least 1 nightfall and 2 deathstalkers in average. I'd say it's enough.
2. Yeah
3. Not really, I pull that off with incredible ease.
1 pend: thats automulligan (which u also screwed with Novas)
1 nightfall: I rly wonder y is ur luck so good lol
From my little knowledge of probrabilty, getting  a nightfall in ur starting hand is below 1/2. AND since the deathstalkers are so essential, even 1/2 chance of getting one isn't good enough.
2 deathstalkers:understandable

14
Trio & Quartet / Re: Fast Poison (Quartet)
« on: December 20, 2010, 04:01:23 pm »
1. 6 deathstalkers are dead cards unless u draw 2 out of  30 cards, no? (And as I take it, THOSE are the heavyhitters)
2. Yeah, be careful next time  ;)
3. I was meaning that the chance u get the combo arsenic+ flying weapon is rather low.


Oh, and u are only running novas to run the flying weapons, I guess, and I don't rly think its a good idea.

15
Duo-Decks / Re: Complete Lockdown (duo)
« on: December 20, 2010, 03:56:29 pm »
1. Its YOUR job to check that u are not posting same deck ideas.
2. Ur deck has 6 cards out of thirty that are vital to ur strategy, and only 6 extra cardraw isn't enough.
3. Ur Black Hole/ Discord deck is pretty good, and I will give u credit for that. However, the situation is a bit different (Also in Jmdt's deck too). In Jmdt's deck, the dmg source is from Voodoo Dolls, which actually benefits u if it got removed. In the Black Hole/ Discord deck, u are squeezing ur opponents quanta out TOTALLY, and with decent deck speed. Sadly, in this deck, the speed is very unstable and the opponent can just wait for their own control to come up, while saving up creatures in their hand.



Just to say, ur "practical situations" aren't that practical. Ur opponent sees that u hv only eternities in the field and still plays a dragon, eh? And u can deny so much quanta that the opponent can't pay 2 quanta for a deflag?


And adding EQs just makes ur deck more similar to Rifternity.

16
Duo-Decks / Re: Complete Lockdown (duo)
« on: December 20, 2010, 03:23:31 pm »
So, what? They kill one card. Big whoop. I doubt they can play any other card because you are technically quanta denying will reverse time. Although this deck has a low QI, guess what? They are use to power reverse time. No one can play rage pot or defag if their quanta is gone from having their creature being reversed.
Anyone with brains will save up a few creatures and use them in one go, while preventing u from playing more than 1 eternity with control cards. I rly doubt if u are using this deck.

17
Duo-Decks / Re: Complete Lockdown (duo)
« on: December 20, 2010, 03:03:21 pm »
@yahoo123

Dude, why would hourglass be better?... Its a 30 card deck and precog cost less than hourglass, plus you get the additional benefit of looking at your opponent's hand. How is that bad in pvp 1?
Dm121, I'm thinking you should add a few dejavu or no cost monster to prevent decking out.
You can only rewind your eternity once.
The fact that there are only 6 cards that can get u going in this deck ( the 6 eternities) which means that you will need a LOT of cardraw if u get unlucky. The single card draw from precogs are'nt enough.In addition, this deck is already having too much towers.

You say u can see the enemy's hand. So what? Lets say there are like 2 deflags and 2 rage pots in their hand, so what are u going to do about it? THERES NOTHING U CAN DO ABOUT IT. (But only in this case, since this deck is a one-trick-pony.)

18
Duo-Decks / Re: Flame Roasted Twilight Dolls: EMage May Ensue
« on: December 20, 2010, 02:42:22 pm »
*starts grinding for voodoo dolls * :P
 :fire :fire :fire :fire :fire

19
Duo-Decks / Re: Complete Lockdown (duo)
« on: December 20, 2010, 02:34:09 pm »
Omgawd man, y are u posting such decks? :-X
1. Unoriginal idea. Check out Jmdt's rifternity
2. Hourglasses> Precogs in this case.
3. Only 6 cards that can dmg the opponent is pretty fail man, you would probrably deck out b4 u kill the enemy.
4. No, ANY deck that packs CC will kill this.

20
Trio & Quartet / Re: Fast Poison (Duo)
« on: December 20, 2010, 02:27:09 pm »
A few probs:
1. A lot of ur dmg is only done with nightfall, and 2 is a rather small no.
2. This is NOT a duo deck, it has cards from 4 different elements.
3. Are u sure its good to run 4 weapons and 3 flying weapons in a deck?

21
General Discussion / Re: Elements Christmas Sweeptakes!
« on: December 13, 2010, 10:43:22 am »
Id wish for.....
Zanz being implemented into the game himself lol
Merry X'mas!
 :fire :fire :fire :fire :fire

22
False Gods / Re: Remaking the gods
« on: November 09, 2010, 04:12:02 pm »
I like the idea of remaking HBs and FGs, but shouldn't this be in the HB section? ???


23
Rainbow Decks / Re: ZOMGWTFBBQ! ~ The Druidibow
« on: November 05, 2010, 04:49:57 pm »
maybe add in a Rage potion? 8 dmg is also a sweet spot for adrenaline, I think. :fire :P

24
General Discussion / Re: Duo Deck Tier List (Warning: Debate Likely)
« on: October 31, 2010, 04:22:13 am »
Why is Aether/Fire in low tier??? Think about Fractix and Dim Shield + Fire Bolt, Fractal Brimstone Fire Bolt, Immortal Spectres... it should be at least high...
Fractix is the most  Fire/Aether can go to. The rest are rather ineffective in PvP, I guess

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