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Card Idea Competition Submissions / Re: Kinetic Plane | Kinetic Field
« on: December 06, 2010, 02:31:49 am »
....Scarabs + Kinetic Plane/Field = ;~;....
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Much better.Thanks for the feedback and approval. (:
The only issue I now see with this (sorry, this is just an opinion ^^; ), is that Light generally doesn't do harm to its own creatures. However, the idea of automatically 'upgrading' a card with the non-upped version is fairly enticing, and would work perfectly on a Archangel (who would heal themselves anyway). The upped version (or Kafkaesque Radiance) would be nice as a refresher spell to get rid of poisons on your upped creatures, or to remove other effects such as Antimatter or damage HP.
It's approved by the way.
Testing right now. Things aren't looking so good. Lobotomizer is necessary in the beginning of the game. He has momentum and an entire field full of scarabs and pharoahs, so the shields aren't holding back much at all. Osiris' Turtle Shield is holding my monsters back a ton. I recommend using the Gravity/Darkness duo listed in the original post.CUTdecking out takes a lot of time, even with a FG's 2x Draw and Precogs...
for a much better chance of EM against Osiris, like literally 19/20 times use this deck:Code: [Select]61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61s 61s 61s 61s 61s 61t 61t 61t 61t 61t 61t 61u 61u 61v 61v 61v 61v 6rn 6rn
can be done with any amount of upgrades except you need the 2 SoGs for EM obviously
and the 2 lobos stop Osiris from spawning Scarabs...
if he does spawn scarabs then they cannot eat the immortals anyway so it's a win win situation
DO NOT play a Dim shield until one of the following scenarios:
1. You will die if you do not play one ON THIS TURN
2. You are going to win before you have a chance to heal and EM
3. You have 17 cards left in the deck (after you draw that go).. this means that you will be able to have a solid 18 turns of imortality until you deck out
play in this order Pillars (obvs) --> Lobo --> SoG --> Immortals --> Dragons/Shields (depending on game flow)
Ya I like the concept lolFun to play, but still OP by far.
Yeti King may be a little overpowered, but at least it'd be fun to play right?
Make it for every 20/20 light quanta, and you've got an argument.Like Kuroaitou said, it's sort of redundant at that point, because Blessing is a significant increase in power already.
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