Guest Posts

This section allows you to view all posts made by a guest. Note that you can only see posts made in areas you currently have access to.


Messages - xBerzerk (304)

Pages: 1 ... 15 16 [17] 18 19 ... 26
193
Card Idea Competition Submissions / Re: Kinetic Plane | Kinetic Field
« on: December 06, 2010, 02:31:49 am »
....Scarabs + Kinetic Plane/Field = ;~;....

194
Card Idea Competition Submissions / Re: Berserk Aura | Kafkaesque Radiance
« on: December 06, 2010, 02:30:09 am »
Much better. :)

The only issue I now see with this (sorry, this is just an opinion ^^; ), is that Light generally doesn't do harm to its own creatures. However, the idea of automatically 'upgrading' a card with the non-upped version is fairly enticing, and would work perfectly on a Archangel (who would heal themselves anyway). The upped version (or Kafkaesque Radiance) would be nice as a refresher spell to get rid of poisons on your upped creatures, or to remove other effects such as Antimatter or damage HP.

It's approved by the way.  ;)
Thanks for the feedback and approval. (:

Hmmm, maybe it should be delayed or frozen for a set amount of time instead of being poisoned?

195
Osiris / Re: For a almost certain EM victory against osiris.
« on: December 06, 2010, 12:06:50 am »
CUT
decking out takes a lot of time, even with a FG's 2x Draw and Precogs...
for a much better chance of EM against Osiris, like literally 19/20 times use this deck:
Code: [Select]
61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61o 61s 61s 61s 61s 61s 61t 61t 61t 61t 61t 61t 61u 61u 61v 61v 61v 61v 6rn 6rn
can be done with any amount of upgrades except you need the 2 SoGs for EM obviously
and the 2 lobos stop Osiris from spawning Scarabs...
if he does spawn scarabs then they cannot eat the immortals anyway so it's a win win situation
DO NOT play a Dim shield until one of the following scenarios:
1. You will die if you do not play one ON THIS TURN
2. You are going to win before you have a chance to heal and EM
3. You have 17 cards left in the deck (after you draw that go).. this means that you will be able to have a solid 18 turns of imortality until you deck out

play in this order Pillars (obvs) --> Lobo --> SoG --> Immortals --> Dragons/Shields (depending on game flow)
Testing right now. Things aren't looking so good. Lobotomizer is necessary in the beginning of the game. He has momentum and an entire field full of scarabs and pharoahs, so the shields aren't holding back much at all. Osiris' Turtle Shield is holding my monsters back a ton. I recommend using the Gravity/Darkness duo listed in the original post.

196
Card Idea Competition Submissions / Re: Yeti | Yeti King
« on: December 06, 2010, 12:00:27 am »
Underpowered? If I have 25 Arctic Squids and a load of :water, I can add 25 attack to this creature, resulting in 29 attack. The next turn, it gains attack and HP equal to however many water pillars I have divided by 3.

No, the entire idea is overpowered, but nice anyway.

197
Card Idea Competition Submissions / Re: Yeti | Yeti King
« on: December 05, 2010, 11:27:38 pm »
Ya I like the concept lol

Yeti King may be a little overpowered, but at least it'd be fun to play right? :)
Fun to play, but still OP by far.

Rainbow deck + Arctic Squid + Fractal + Yeti King + Parallel Universe.
50 attack Yeti King what?

I like the concept. Maybe the ability could be changed to not resist the freeze, but still gain the attack.

198
Card Idea Competition Submissions / Re: Berserk Aura | Kafkaesque Radiance
« on: December 05, 2010, 11:22:33 pm »
Make it for every 20/20 light quanta, and you've got an argument.
Like Kuroaitou said, it's sort of redundant at that point, because Blessing is a significant increase in power already.

Also, card revised: New ability and cost. Art credit corrected. Removed "N/A" from descriptions.

199
Card Idea Competition Submissions / Re: Berserk Aura | Kafkaesque Radiance
« on: December 05, 2010, 10:37:31 pm »
@Kuroaitou: AHHHH. All the good ideas are taken. D:
@Nepycros: I realize that.. Fireflies and RoL's, both produce :light.. Aether still fits into the duo idea you suggested. and Life fits into the Fireflies strategy.

Guess the ability just needs to be changed, overall.. :| *sigh*. Thanks for the comments.

200
Berserk Aura | Kafkaesque Radiance (http://elementscommunity.org/forum/index.php/topic,17020.new.html#new)


CURATOR COMMENT
These cards are APPROVED for the MASH-UP Competition!
Edits of this card after this post may Void Approval.

201
Competitions / Re: Card Design Competition: The MASH-UP
« on: December 05, 2010, 09:07:40 am »
..Yeah, I just found that. So much more competition than I thought. D: I agree with you, though. All of a single competition should be kept to one thread.. (Mainly, this one.)

202
Card Idea Competition Submissions / Berserk Aura | Kafkaesque Radiance
« on: December 05, 2010, 09:05:54 am »
NAME:
Berserk Aura
ELEMENT:
Light
COST:
6 :light
TYPE:
Spell
ATK|HP:
TEXT:
The target creature is replaced with an upgraded version of itself. A creature summoned by this card’s effect is poisoned.
NAME:
Kafkaesque Radiance
ELEMENT:
Light
COST:
7 :light
TYPE:
Spell
ATK|HP:
TEXT:
The target creature is replaced with an upgraded version of itself.
ART:
xBerzerk + Fotosynthesis.
IDEA:
xBerzerk
NOTES:
-Original card effect was "Target creature gains +1/+1, momentum, adrenaline, and immortality. User takes 10 poison damage per turn" before my brother walked into my room and showed me the Ascendance card, which is already in Forge, I believe.  ???
-Entry for Card Design Competition : The MASH-UP (http://elementscommunity.org/forum/index.php/topic,16215.0.html).
-Former ability was "The target creature gains +1/+2 (up to +10/+20) for every 10 light quanta in your possession." Denied by Card Curator.
-Revised.
SERIES:

203
Competitions / Re: Card Design Competition: The MASH-UP
« on: December 05, 2010, 07:12:21 am »
Wow, two days left and only two submissions.. Guess I should get started on being the third.. :D

204
Crucible Archive / Re: Collapse | Implosion
« on: December 04, 2010, 10:04:12 pm »
Oh, I see. So the maximum health is not reduced; only the normal HP is.
So how does the rounding work? What if a creature's max HP is 7? Is the remaining HP 3 or 4?

Pages: 1 ... 15 16 [17] 18 19 ... 26
anything
blarg: