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Messages - wstutt (8)

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Rainbow Decks / Re: Limitless speed FG OTK [Epic]
« on: October 11, 2011, 12:30:36 am »
Yeah, I was a little bit scared at first too.

But it turns out with 30 cards, 4 shield is just about right.  With a 25% slimmer deck, 33% less shields isn't so drastic.  And at the thicker size I had too many shields.

I've been grinding the same gods with this 30 card version as the fat 40 and 47 card version previously posted.  It's success rate seems pretty similar, and the games go much faster.

I think the original version with all of the extra healing had more EM's, but that's about it.

I tend to prefer slimmer decks anyway, and if testing proves this to not be quite right, we can mess around with the ratios, but I think the one I posted is pretty close.

I was most worried about not getting enough air quanta for sky blitz, but I haven't had a problem yet.   I may add an air pendulum or tower in the future for such things.

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Rainbow Decks / Re: Limitless speed FG OTK [Epic]
« on: October 10, 2011, 08:58:45 pm »
I like the Silurian Dragon version of this deck a lot.  But I noticed a few things while playing it.

1) I have way too many phase shields in my hand all the time.  Probably 60-70% of the time I just chain another phase shield to empty my hand out.

2) Being so fat, I got a lot of draws where I ended up with no towers, or too many towers.

So I tried to slim it up, and I removed a couple phase shields, and a couple hourglasses, since they aren't as necessary in a much thinner deck.  I pulled a couple towers out, and this deck works awesome and fast.  I think it is slightly more vulnerable to permanent control due to the smaller number of permanents, but getting the combo out is oh so much faster.

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I wanted to upvote this deck for being awesome.

I am still iffy about the use of mitosis in conjunction with nymphs, but otherwise, I love it.
Thanks for the positive feedback.

It's been my experience that an early nymph (w/SOR) mitosis works really well as a creature rush, or an additional 3-6 points (depending on the nymph) damage each round.  Also, having multiple copies of either liquid shadow, or unstable gas, or antimatter on the field really speeds up win.  Lastly, it specifically helps with FGs with bonewall.
Yeah, sometimes it is a pretty good fall-back plan.

I have played maybe 100 games with this and it is a very good version of nymphomania.

Only a couple times have I had to resort to mitosis on a nymph... However, I can't think of something else I would put in mitosis's place either.

4
I wanted to upvote this deck for being awesome.

I am still iffy about the use of mitosis in conjunction with nymphs, but otherwise, I love it.

5
This is the final version I have that seems to work best.
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Rainbow Decks / Re: (1.27) A new take on RoL Hope - Mito-Hope-Druid
« on: April 06, 2011, 08:21:03 am »
This version seems to be doing pretty well too.  Electrum hourglasses speed it up significantly, and the extra SoG improve survivability.

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Still gloriously fun to play.

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Rainbow Decks / Re: (1.27) A new take on RoL Hope
« on: April 05, 2011, 06:56:24 am »
Edited the original post:

Removed mindgate, replaced sanctuaries with SoG's.

It's working a lot better now.

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Rainbow Decks / (1.27) Mighty Mito-Mutants - (FG Farmer)
« on: April 04, 2011, 10:37:57 am »
Deck Helper comment: 
This deck was posted before the 1.32 game update and as a result may work very differently now.  Use at your own risk.

Final Version:

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I've been trying to find a use for mitosis.

This deck seems to be doing pretty well against FG's, and all the normal easy ones are still easy.  As a matter of fact, it's the first one that I've ever made that actually works.

I had a good time playing with it for a couple hours.  Maybe a 30 or 40% win rate.

Tear it up, improve it, etc.   All comments are welcome.

Strategy:
Should be fairly obvious, but use mitosis on rays of light, and use those as druid fodder.

Also, mito/crusader is good for a laugh

Even though it is much slower, it is a lot more fun to use than the normal RoL + Dragon Rush.

I also enjoy it because it gives something to do to those rays of light once you have a field full of them.  It's much easier to pick a balance between rays of light and offensive critters.

Edit:  Changed the name for the FG archive.

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blarg: wstutt