So far I see:
"I spent a week upgrading my deck, so everyone else should have to"
So far I see:
"I read the first sentence of each post under mine, decided that it didn't explicitly agree with me, and ignored the rest of that post so I can misinterpret it to prove my point."
I'm not going to waste my time or your eyesight (which is apparently failing) by repeating myself. If you want to validate your opinion you should
actually read and comprehend what was said.
/end flame
I originally had a huge post to go with this but I decided to cut it down to barebones and just leave this.
- Right now upgrades are the only reward for long term play. Completely getting rid of them is a huge slap in the face to everyone who has put in the time and effort to get them.
- Upgrades are end game rewards. Since the game is still in beta the end game comes quickly. Anyone who has been playing for more than two weeks has probably been farming and has extra coins collected ... so stuff gets upgraded.
- I play a mono darkness deck. Before I had it upgraded it did well in PvP -- it even devoured a couple fire decks that usually do well against the standard rainbow. Matter of fact the upgraded rainbow decks are the ones that still give me trouble but that's because I made a deck specifically to deal with mono and duo color decks.
- This is a CCG. Just like every other CCG there is a core of "power" players. They create a few decks that work very well and most players will copy/modify them. There's nothing that can be done about it. It's just the nature of the beast. If you have "no freedom" in making your deck because there are a few generalized- and several counter-decks than it's your lack of imagination holding you back, not the player base.
- This isn't supposed to be a grind fest? Really? It doesn't matter if it's an electronic version (like this) or a physical version (again MTG as example). You're going to spend tons of time and/or cash getting loads of expansion packs and winning hundreds of games until you get the rares you really want.
- There are only around 150 cards in the entire game. How much variety can you expect from that? If you want to see some immediate variety then create some new, interesting, competitive decks and list them here or on the wiki. Better yet get your unique deck into the T50. But don't blame me when it gets copied 100 times over.
- Elements has only been around since May (http://board.flashkit.com/board/showthread.php?t=794854). In three months the PvP has been added from scratch in addition to a few more cards and tweaks. I think Zanz is doing a damn fine job getting new content to us and I can hardly wait for the next stuff.
- It may be a while before we see a lot of new cards and (hopefully) new quests/tournaments/PvP games. I like upgrade cards which is why I'm hoping for separate PvP; at least two modes with one for new players (limited upgrades allowed, lower rank) and one for long time players (unlimited upgrades, higher rank). This would give a better chance of being equally matched in both skill and deck content.
- They're called fake GODS. Not weenies, not AI 4, not pushovers that any newbie deck can beat. You aren't supposed to have a normal chance and that's the point. You're supposed to find a weakness and exploit the mess out of it. That's what the rainbow/aether decks do. If you can build a deck that doesn't have to hide behind walls while it sets up an enormous amount of damage then you'll have everyone's new favorite deck.
This game is still evolving and it's going to get much better. Unfortunately I've seen this kind of whining in every multiplayer game I've played from TCGs to MMOs to RTS's. Some new players always feel they're being treated unfairly when they get stomped by a long time player. You aren't the first and won't be the last. But if you think there should be no reward for being loyal to the game you are sorely mistaken. And following your example, I only read the first sentence of your post and decided that's what you are indeed saying.
@ SamSmart
I like your idea of the expansion system. Some of the older cards will get outdated and be used less by the players which is good, but this could lead to more problems.
Example --
Card A from Expansion 1 doesn't get used anymore. New players can't win it in the slots.
Card B from Expansion 9 comes out. Someone who still has a copy of Card A sees that they make an uber combo and puts them together.
The A-B combo stomps the mess out of PvP. A few older players found a copy of Card A in their collection and PvP & T50 are filled with this "unbeatable" deck.
It takes at least 3 weeks for winnable amounts of Card A to make it back into the slots rotation.
The whole time everyone complains about the expansion rotations the same way Upgrades are catching flak now. It's just "unfair" to all the new players so get rid of it -- who cares about the long term guys. I know that isn't what you are saying but it's what we'll all hear.