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Messages - wizelsnarf (1482)

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1465
Crucible Archive / Re: Stalactite | Stalactite
« on: May 18, 2010, 03:02:54 am »
Definitely like the edit ideas.

I will change it to 1 damage to a target creature and when a target creature dies it turns into a stalagmonster. Very cool and fits the theme.


Gonna work on those edits momentarily. Yeah I like the idea of it making enemy stalagmonsters stronger too. Glad to have the input.

Now that tricky issue of fitting the text on the card.... Anybody with a really concise answer to this is welcome to reply...

1466
Crucible Archive / Re: Stalactite | Stalactite
« on: May 17, 2010, 12:59:08 pm »
Is it too cheap? You get a 1|5 creature in replacement.

A Fallen Druid can mutate any creature for only  :life... That is pretty cheap relatively speaking. for 6 :entropy you can antimatter which not only gets rid of 1 creature, but effectively nullifies another of equal attack.

Oty is only 1  :gravity to eat a creature.... I don't know it seems fair to me....

What if it only work on low hp creatures? Like  5 or less hp?

1467
I like tying it to your pillars. That seems like a cool idea which no card currently utilizes.

It isn't very spontaneous if you target a creature... Maybe it could hurt a random creature or something? Dunno.

1468
Crucible Archive / Re: Death Toll | Death Toll
« on: May 16, 2010, 06:15:11 pm »
I love the art btw. I feel like there is plethora of card ideas but a dearth of good art.

Why not make it produce quanta based on the mark of the creatures that have died?

1469
Exhibition Hall / Re: READ THIS BEFORE POSTING YOUR CARD IDEA!
« on: May 16, 2010, 06:03:39 pm »
I finally made some changes suggested by Kael Hate and others...

Also updated the art...

http://elementscommunity.org/forum/index.php/topic,6037.0.html (http://elementscommunity.org/forum/index.php/topic,6037.0.html)

1470
Card Ideas and Art / Re: Veil | Cloak
« on: May 16, 2010, 05:38:18 pm »
Kael,

I hear and agree with your concerns.

I think keeping a placemarker for the card would be fine. Either as a blank card or as a card that has a 50% opacity shadow type thing over it.

I will change that in the description. Also it seems like people want this card to be a darkness card (to keep with elements culture...) I will update the card to reflect that.

1471
Crucible Archive / Stalactite | Stalactite
« on: May 16, 2010, 05:25:17 pm »
NAME:
Stalactite
ELEMENT:
:earth
COST:
7 :earth
TYPE:
Permanent

ABILITY:
:water :water :water: Drip: Deal 1 damage to a target creature. If target creature is killed it turns into a Stalagmonster  unless the target creature is a stalagmonster. Note: May be used multiple times each turn (green text won't fit on the card but i think it is implied/should be alright without it)
NAME:
Stalactite
ELEMENT:
:earth
COST:
5 :earth
TYPE:
Permanent

ABILITY:
:water :water :water: Drip: Deal 1 damage to a target creature. If target creature is killed it turns into a Stalagmonster  unless the target creature is a stalagmonster. Note: May be used multiple times each turn (green text won't fit on the card but i think it is implied/should be alright without it)
ART:
wizelsnarf
IDEA:
wizelsnarf
NOTES:
Drip would give +1/+1 to upped or unupped stalagmonster (rather than turn an unupped stalagmonster into an upped stalagmonster, for example)

I created this card because I really wanted some more  :earth and :water synergy. I like the Triton but it often goes unused because of it's odd  :earth :water pairing.

Read edits below. Also, I can't fit all the text on the cards so I did my best to be concise and spread the text across both cards...

NAME:
Stalagmonster
ELEMENT:
:earth
COST:
2 :earth
TYPE:
Creature (Token)
ABILITY:
Each time a Stalactite drips, Stalagmonster gains +1/+1

NAME:
Stalagmonster
ELEMENT:
:earth
COST:
1 :earth
TYPE:
Creature  (Token)
ABILITY:
Each time a Stalactite drips, Stalagmonster gains +1/+1

ART:
wizelsnarf
IDEA:
wizelsnarf
NOTES:
Stalagmonsters serve two purposes. One is a creature you can grow (slowly though) and the other is as a weak replacement for an opponent's creature.
EDITS:

1. 1 damage per drip
2. All stalagmonster in play gain +1/+1
3. May be used multiple times per turn

Rationale - With this edit all stalagmonster, including enemies, will gain +1/+1 thus creating a decreasing marginal utility for using it as creature control. Once you have killed an enemy creature or two, you wont want to use this card so much. Also, instant kill was OP and nerfed to 1 damage per drip to kill a Bone Dragon for example would cost 10  :water with the upped, or 15 :water with the unupped stalactite.


Latest edit

1. Cost of unupped stalactite increased to 7 :earth
2. Cost of drip on upped stalactite increased to  :water :water :water




1472
Card Ideas and Art / Re: Veil | Cloak
« on: May 04, 2010, 01:42:37 pm »
Why is this in the 'other' element? Hiding is darkness special.
I originally made it other because I wasn't sure where it would fit in terms of balance and because I thought it would be nice if everyone could play it. I kind of envisioned it as a piece of clothing that is worn and therefore not any element in particular.

I am open to making it darkness.... Would the costs be the same? Just concerned it would make darkness too good.

1473
Card Ideas and Art / Re: Veil | Cloak
« on: May 04, 2010, 12:24:50 am »
How bizarre it'd be to EM somebody and not even know what creatures he had?
It would be even more bizarre to be killed by... nothing :P
Oh yeah and one last thing. As you just pointed out xdude, if you were taking damage greater than the displayed weapon, you would know for sure creatures were on the board, thus giving you a clue to play a firestorm or plague or whatever. (you would still be taking a risk not knowing if the creatures were immortals/quinted and wouldn't know their hp...)

1474
Card Ideas and Art / Re: Veil | Cloak
« on: May 04, 2010, 12:21:59 am »
Well, it isn't protected so you could destroy it or steal it which makes it pretty fair. Also, firestorm, plague and other non targeting spells would still affect your creatures, so it isn't quite the same as being invulnerable.

I thought those two facts make it rather balanced, but maybe I am wrong.
Are you aware that in Elements, Firestorm and Plague both target? When played it checks all creatures 1 at a time and if able to be Targeted does so. This is why they do not affect Immaterial Creatures.
Kael, I was not aware. Thanks for the info. Would it be possible to still use a firestorm though? You don't have to click any creature yourself so maybe the engine can just do it for you (by looking beyond the veil so to speak), versus say a fire lance where you actually have to choose a creature yourself (and wouldn't be able to because you can't see the cards...)

If that is programmable, I think it would make the card pretty fair...

1475
Level 4 - Reliquary / Re: Crusader | Elite Crusader
« on: May 04, 2010, 12:10:30 am »
oops... okay or maybe cost like 7 to start with so after the 2 for endow it costs 9, which is more in line with a dragon...

1476
Level 4 - Reliquary / Re: Crusader | Elite Crusader
« on: May 04, 2010, 12:09:33 am »
Ether-light, fractal this, and copy the opponent's weapon. haha, they won't even see what hit them.
Yeah It seems like the starting hp is too high. If you fractal and have to wait 1 turn to use the ability, you basically don't have to fear a firestorm or otyugh at all. That makes it really hard to stop a fractal/elite crusader deck before you have 4 crusaders who all are doing 5-11 damage...

Lets say you are running light aether and have 8 light pillars out with 15 light quanta ready. You play fractal on the elite crusader, play 3 more crusaders and wait one turn. You now have 8 light quanta, enough to give each one of these creatures a dragon status attack for only 7 quanta total after the endow.

7 quanta seems a little too cheap for a dragon level character that is hard to kill before it gains +2 life.

Anyhow, I really like the card. Can we tweak it so it start's off weaker (2|3 / 3|4) or costs more?

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anything
blarg: